AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_switch_infragreen_bomber_station Class Reference
Inheritance diagram for spell_switch_infragreen_bomber_station:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_switch_infragreen_bomber_station)
 
uint8 GetSeatNumber (uint32 spellId)
 
void HandleDummy (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ GetSeatNumber()

uint8 spell_switch_infragreen_bomber_station::GetSeatNumber ( uint32  spellId)
inlineprivate
1068 {
1069 if (spellId == SPELL_ENGINEERING)
1070 return 2;
1071 else if (spellId == SPELL_ANTI_AIR_TURRET)
1072 return 1;
1073 else
1074 return 0;
1075 }
@ SPELL_ENGINEERING
Definition zone_icecrown.cpp:1038
@ SPELL_ANTI_AIR_TURRET
Definition zone_icecrown.cpp:1040

References SPELL_ANTI_AIR_TURRET, and SPELL_ENGINEERING.

Referenced by HandleDummy().

◆ HandleDummy()

void spell_switch_infragreen_bomber_station::HandleDummy ( SpellEffIndex  effIndex)
inlineprivate
1078 {
1079 PreventHitDefaultEffect(effIndex);
1080 Vehicle* kit = GetCaster()->GetVehicle();
1081 Unit* charmer = GetCaster()->GetCharmer(); // Player controlling station
1082 if (!kit || !charmer)
1083 return;
1084
1085 uint8 seatNumber = GetSeatNumber(GetSpellInfo()->Id);
1086 SeatMap::iterator itr = kit->GetSeatIteratorForPassenger(GetCaster());
1087 if (itr == kit->Seats.end())
1088 return;
1089
1090 // Xinef: Same seat, no change required
1091 if (seatNumber == itr->first)
1092 return;
1093
1094 if (Unit* station = kit->GetPassenger(seatNumber))
1095 station->HandleSpellClick(charmer, 0);
1096 }
std::uint8_t uint8
Definition Define.h:109
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:664
Vehicle * GetVehicle() const
Definition Unit.h:1926
Unit * GetCharmer() const
Definition Unit.cpp:7690
Definition Vehicle.h:28
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:229
SeatMap::iterator GetSeatIteratorForPassenger(Unit *passenger)
Definition Vehicle.cpp:620
SeatMap Seats
Definition Vehicle.h:57
uint8 GetSeatNumber(uint32 spellId)
Definition zone_icecrown.cpp:1067

References SpellScript::GetCaster(), Unit::GetCharmer(), Vehicle::GetPassenger(), Vehicle::GetSeatIteratorForPassenger(), GetSeatNumber(), SpellScript::GetSpellInfo(), Unit::GetVehicle(), SpellScript::PreventHitDefaultEffect(), and Vehicle::Seats.

Referenced by Register().

◆ PrepareSpellScript()

spell_switch_infragreen_bomber_station::PrepareSpellScript ( spell_switch_infragreen_bomber_station  )
private

◆ Register()

void spell_switch_infragreen_bomber_station::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1099 {
1101 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex effIndex)
Definition zone_icecrown.cpp:1077

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: