AzerothCore 3.3.5a
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boss_yoggsaron_immortal_guardian Struct Reference
Inheritance diagram for boss_yoggsaron_immortal_guardian:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_immortal_guardian (Creature *creature)
 
void Reset () override
 
void EngageFromStasis ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void MoveInLineOfSight (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Attributes

static constexpr Milliseconds SPAWN_VISUAL_DELAY = 100ms
 
static constexpr Milliseconds SPAWN_STASIS_TIME = 4s
 
static constexpr Milliseconds DRAIN_LIFE_HEALTH_CHECK = 2s
 
static constexpr Milliseconds DRAIN_LIFE_INTERVAL = 9500ms
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 

Private Attributes

bool _spawnStasis {}
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_immortal_guardian()

boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardian ( Creature *  creature)
inlineexplicit
1968 : ScriptedAI(creature)
1969 {
1970 Reset();
1971 }
Definition ScriptedCreature.h:202
void Reset() override
Definition boss_yoggsaron.cpp:1978

References Reset().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_immortal_guardian::DamageTaken ( Unit *  ,
uint32 &  ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

2019 {
2020 if (damage >= me->GetHealth())
2021 damage = me->GetHealth() - 1;
2022 }
uint32 GetHealth() const
Definition Unit.h:1122
Creature * me
Definition ScriptedCreature.h:292

References Unit::GetHealth(), and ScriptedAI::me.

◆ EngageFromStasis()

void boss_yoggsaron_immortal_guardian::EngageFromStasis ( )
inline
1995 {
1996 if (!_spawnStasis)
1997 return;
1998
1999 _spawnStasis = false;
2003 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
events
Definition boss_sartura.cpp:43
@ EVENT_GUARDIAN_SPAWN_RELEASE
Definition boss_yoggsaron.cpp:194
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2887
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:13985
bool _spawnStasis
Definition boss_yoggsaron.cpp:2076

References _spawnStasis, EVENT_GUARDIAN_SPAWN_RELEASE, ScriptedAI::me, Unit::SetControlled(), Creature::SetInCombatWithZone(), and UNIT_STATE_ROOT.

Referenced by JustEngagedWith(), and UpdateAI().

◆ JustEngagedWith()

void boss_yoggsaron_immortal_guardian::JustEngagedWith ( Unit *  )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

2006 {
2008 }
void EngageFromStasis()
Definition boss_yoggsaron.cpp:1994

References EngageFromStasis().

◆ MoveInLineOfSight()

void boss_yoggsaron_immortal_guardian::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

2011 {
2012 if (_spawnStasis)
2013 return;
2014
2016 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:180

References _spawnStasis, and CreatureAI::MoveInLineOfSight().

◆ Reset()

void boss_yoggsaron_immortal_guardian::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1979 {
1982 aur->SetStackAmount(9);
1983
1985
1986 events.Reset();
1991 _spawnStasis = true;
1992 }
@ SPELL_RECENTLY_SPAWNED
Definition boss_yoggsaron.cpp:159
@ SPELL_EMPOWERED_PASSIVE
Definition boss_yoggsaron.cpp:157
@ EVENT_GUARDIAN_DRAIN_LIFE
Definition boss_yoggsaron.cpp:195
@ EVENT_GUARDIAN_SPAWN_VISUAL
Definition boss_yoggsaron.cpp:193
static void ApplyEmpoweredStacks(Unit *target)
Definition boss_yoggsaron.cpp:1950
Definition SpellAuras.h:88
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:399
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:14825
static constexpr Milliseconds SPAWN_VISUAL_DELAY
Definition boss_yoggsaron.cpp:1973
static constexpr Milliseconds SPAWN_STASIS_TIME
Definition boss_yoggsaron.cpp:1974
static constexpr Milliseconds DRAIN_LIFE_HEALTH_CHECK
Definition boss_yoggsaron.cpp:1975

References _spawnStasis, Unit::AddAura(), ApplyEmpoweredStacks(), UnitAI::DoCastSelf(), DRAIN_LIFE_HEALTH_CHECK, EVENT_GUARDIAN_DRAIN_LIFE, EVENT_GUARDIAN_SPAWN_RELEASE, EVENT_GUARDIAN_SPAWN_VISUAL, ScriptedAI::me, Unit::SetControlled(), SPAWN_STASIS_TIME, SPAWN_VISUAL_DELAY, SPELL_EMPOWERED_PASSIVE, SPELL_RECENTLY_SPAWNED, and UNIT_STATE_ROOT.

Referenced by boss_yoggsaron_immortal_guardian().

◆ SpellHit()

void boss_yoggsaron_immortal_guardian::SpellHit ( Unit *  caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2025 {
2026 if (spellInfo->Id == SPELL_SHADOW_BEACON)
2028 }
@ SPELL_SHADOW_BEACON
Definition boss_yoggsaron.cpp:151
@ ACTION_YOGG_SARON_SHADOW_BEACON
Definition boss_yoggsaron.cpp:267
virtual void DoAction(int32)
Definition UnitAI.h:217
UnitAI * GetAI()
Definition Unit.h:699

References ACTION_YOGG_SARON_SHADOW_BEACON, UnitAI::DoAction(), Unit::GetAI(), SpellInfo::Id, and SPELL_SHADOW_BEACON.

◆ UpdateAI()

void boss_yoggsaron_immortal_guardian::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2031 {
2032 events.Update(diff);
2033
2035 {
2036 events.DelayEvents(Milliseconds(diff));
2037 return;
2038 }
2039
2040 while (uint32 eventId = events.ExecuteEvent())
2041 {
2042 switch (eventId)
2043 {
2046 break;
2049 break;
2051 {
2052 Unit* target = me->HealthBelowPct(85) ? SelectTargetFromPlayerList(40.0f) : nullptr;
2053 if (target)
2054 {
2055 DoCast(target, SPELL_DRAIN_LIFE, false);
2057 }
2058 else
2060
2061 break;
2062 }
2063 default:
2064 break;
2065 }
2066 }
2067
2068 if (!UpdateVictim())
2069 return;
2070
2071 if (!_spawnStasis)
2073 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_SIMPLE_TELEPORT
Definition boss_yoggsaron.cpp:155
@ SPELL_DRAIN_LIFE
Definition boss_yoggsaron.cpp:158
bool UpdateVictim()
Definition CreatureAI.cpp:350
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:175
Definition Unit.h:670
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1130
bool HasUnitState(const uint32 f) const
Definition Unit.h:742
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
static constexpr Milliseconds DRAIN_LIFE_INTERVAL
Definition boss_yoggsaron.cpp:1976

References _spawnStasis, UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), DRAIN_LIFE_HEALTH_CHECK, DRAIN_LIFE_INTERVAL, EngageFromStasis(), EVENT_GUARDIAN_DRAIN_LIFE, EVENT_GUARDIAN_SPAWN_RELEASE, EVENT_GUARDIAN_SPAWN_VISUAL, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, ScriptedAI::SelectTargetFromPlayerList(), SPELL_DRAIN_LIFE, SPELL_SIMPLE_TELEPORT, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _spawnStasis

bool boss_yoggsaron_immortal_guardian::_spawnStasis {}
private

◆ DRAIN_LIFE_HEALTH_CHECK

constexpr Milliseconds boss_yoggsaron_immortal_guardian::DRAIN_LIFE_HEALTH_CHECK = 2s
staticconstexpr

Referenced by Reset(), and UpdateAI().

◆ DRAIN_LIFE_INTERVAL

constexpr Milliseconds boss_yoggsaron_immortal_guardian::DRAIN_LIFE_INTERVAL = 9500ms
staticconstexpr

Referenced by UpdateAI().

◆ SPAWN_STASIS_TIME

constexpr Milliseconds boss_yoggsaron_immortal_guardian::SPAWN_STASIS_TIME = 4s
staticconstexpr

Referenced by Reset().

◆ SPAWN_VISUAL_DELAY

constexpr Milliseconds boss_yoggsaron_immortal_guardian::SPAWN_VISUAL_DELAY = 100ms
staticconstexpr

Referenced by Reset().


The documentation for this struct was generated from the following file: