AzerothCore 3.3.5a
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boss_yoggsaron_brain::boss_yoggsaron_brainAI Struct Reference
Inheritance diagram for boss_yoggsaron_brain::boss_yoggsaron_brainAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_brainAI (Creature *pCreature)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void PrepareChamberIllusion ()
 
void PrepareIceCrownIllusion ()
 
void PrepareStormwindIllusion ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _brainDamaged
 
uint8 _tentacleCount
 
uint8 _activeIllusion
 
uint32 _induceTimer
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_brainAI()

boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI ( Creature pCreature)
inline
1253 : NullCreatureAI(pCreature), summons(pCreature)
1254 {
1255 me->SetDisableGravity(true);
1256 _tentacleCount = 0;
1257 _activeIllusion = 0;
1258 _induceTimer = 0;
1259 _brainDamaged = false;
1260 me->SetRegeneratingHealth(false);
1261 }
Creature *const me
Definition CreatureAI.h:73
void SetRegeneratingHealth(bool enable)
Definition Creature.h:320
Definition PassiveAI.h:53
void SetDisableGravity(bool disable)
Definition Unit.cpp:20562
SummonList summons
Definition boss_yoggsaron.cpp:1267
uint8 _activeIllusion
Definition boss_yoggsaron.cpp:1265
bool _brainDamaged
Definition boss_yoggsaron.cpp:1263
uint32 _induceTimer
Definition boss_yoggsaron.cpp:1266
uint8 _tentacleCount
Definition boss_yoggsaron.cpp:1264

References _activeIllusion, _brainDamaged, _induceTimer, _tentacleCount, CreatureAI::me, Unit::SetDisableGravity(), and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1452 {
1453 if (_tentacleCount < 7) // if all tentacles aren't killed
1454 {
1455 damage = 0;
1456 if (who)
1457 Unit::Kill(who, who);
1458 return;
1459 }
1460
1461 if (!_brainDamaged)
1462 {
1463 // START PHASE 3
1464 if (me->HealthBelowPctDamaged(30, damage))
1465 {
1466 me->SetRegeneratingHealth(false);
1468 _brainDamaged = true;
1469
1471 if (me->GetInstanceScript())
1473 sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
1474 }
1475 }
1476 }
@ SPELL_BRAIN_HURT_VISUAL
Definition boss_yoggsaron.cpp:121
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:236
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:300
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17973
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1102
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ NPC_SARA
Definition ulduar.h:123

References _brainDamaged, CreatureAI::_EnterEvadeMode(), _tentacleCount, ACTION_BRAIN_DAMAGED, Unit::CastSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::HealthBelowPctDamaged(), Unit::Kill(), CreatureAI::me, NPC_SARA, Creature::SetRegeneratingHealth(), and SPELL_BRAIN_HURT_VISUAL.

◆ DoAction()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1392 {
1393 if (param == ACTION_DESPAWN_ADDS)
1394 {
1396 return;
1397 }
1398 else if (param == ACTION_INFLUENCE_TENTACLE_DIED)
1399 {
1401 if (_tentacleCount >= 7 /*TENTACLES COUNT*/)
1402 {
1403 // Stun
1404 if (me->GetInstanceScript())
1406 sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
1407
1408 _induceTimer = 0;
1411 go->SetGoState(GO_STATE_ACTIVE);
1412 }
1413 return;
1414 }
1415 else if (param == ACTION_REMOVE_STUN)
1416 return;
1417
1419 switch (param)
1420 {
1423 break;
1426 break;
1429 break;
1430 }
1431
1433 if (GameObject* go = me->FindNearestGameObject(i, 150.0f))
1434 go->SetGoState(GO_STATE_READY);
1435
1436 _activeIllusion = param - 1;
1437 _tentacleCount = 0;
1438 _induceTimer = 1;
1439
1441 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
@ GO_STATE_READY
Definition GameObjectData.h:706
@ GO_STATE_ACTIVE
Definition GameObjectData.h:705
@ SPELL_INDUCE_MADNESS
Definition boss_yoggsaron.cpp:120
@ ACTION_ILLUSION_ICECROWN
Definition boss_yoggsaron.cpp:245
@ ACTION_ILLUSION_STORMWIND
Definition boss_yoggsaron.cpp:246
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:229
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:237
@ ACTION_INFLUENCE_TENTACLE_DIED
Definition boss_yoggsaron.cpp:235
@ ACTION_ILLUSION_DRAGONS
Definition boss_yoggsaron.cpp:244
@ GO_STORMWIND_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:220
@ GO_CHAMBER_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:218
@ NPC_LAUGHING_SKULL
Definition boss_yoggsaron.cpp:191
Definition GameObject.h:120
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2452
void PrepareStormwindIllusion()
Definition boss_yoggsaron.cpp:1360
void PrepareIceCrownIllusion()
Definition boss_yoggsaron.cpp:1326
void PrepareChamberIllusion()
Definition boss_yoggsaron.cpp:1293

References _activeIllusion, _induceTimer, _tentacleCount, ACTION_DESPAWN_ADDS, ACTION_ILLUSION_DRAGONS, ACTION_ILLUSION_ICECROWN, ACTION_ILLUSION_STORMWIND, ACTION_INFLUENCE_TENTACLE_DIED, ACTION_REMOVE_STUN, Unit::CastSpell(), SummonList::DespawnAll(), SummonList::DespawnEntry(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_CHAMBER_ILLUSION_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, GO_STORMWIND_ILLUSION_DOORS, IN_MILLISECONDS, CreatureAI::me, MINUTE, NPC_LAUGHING_SKULL, NPC_SARA, PrepareChamberIllusion(), PrepareIceCrownIllusion(), PrepareStormwindIllusion(), SPELL_INDUCE_MADNESS, and summons.

◆ GetData()

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1444 {
1445 if (param == DATA_GET_CURRENT_ILLUSION)
1446 return _activeIllusion + 1;
1447
1448 return 0;
1449 }
@ DATA_GET_CURRENT_ILLUSION
Definition boss_yoggsaron.cpp:260

References _activeIllusion, and DATA_GET_CURRENT_ILLUSION.

◆ JustSummoned()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1271 {
1272 if (cr->GetEntry() == NPC_INFLUENCE_TENTACLE)
1273 {
1274 // Dragons Illusion
1275 if (cr->GetPositionX() > 2000.0f && cr->GetPositionX() < 2150.0f)
1277 // Icecrown Illusion
1278 else if (cr->GetPositionY() > -150.0f && cr->GetPositionY() < -90.0f)
1279 {
1282 }
1283 // Stormwind Illusion
1284 else
1286 }
1287 else if (cr->GetEntry() == NPC_LICH_KING)
1288 cr->CastSpell(cr, SPELL_DEATHGRASP, false);
1289
1290 summons.Summon(cr);
1291 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ SPELL_DEATHGRASP
Definition boss_yoggsaron.cpp:134
@ NPC_INFLUENCE_TENTACLE
Definition boss_yoggsaron.cpp:188
@ NPC_CONSORT_LAST
Definition boss_yoggsaron.cpp:198
@ NPC_DEATHSWORN_ZEALOT
Definition boss_yoggsaron.cpp:206
@ NPC_LICH_KING
Definition boss_yoggsaron.cpp:207
@ NPC_SUIT_OF_ARMOR
Definition boss_yoggsaron.cpp:211
@ NPC_CONSORT_FIRST
Definition boss_yoggsaron.cpp:197
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:534
uint32 GetEntry() const
Definition Object.h:116
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetStandState(uint8 state)
Definition Unit.cpp:16971
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), NPC_CONSORT_FIRST, NPC_CONSORT_LAST, NPC_DEATHSWORN_ZEALOT, NPC_INFLUENCE_TENTACLE, NPC_LICH_KING, NPC_SUIT_OF_ARMOR, Unit::SetStandState(), SPELL_DEATHGRASP, SummonList::Summon(), summons, UNIT_STAND_STATE_KNEEL, Creature::UpdateEntry(), and urand().

◆ PrepareChamberIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareChamberIllusion ( )
inline
1294 {
1295 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2126.13f, -65.488f, 239.721f, 1.99171f);
1296 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2141.05f, -50.5146f, 239.751f, 2.72998f);
1297 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2148.83f, -23.9568f, 239.721f, 3.04807f);
1298 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.39f, -42.0691f, 239.719f, 0.0949586f);
1299 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.29f, -7.13128f, 239.756f, 5.96974f);
1300 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2117.31f, 14.897f, 239.731f, 4.32041f);
1301 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2136.7f, 2.43262f, 239.72f, 3.90023f);
1302
1303 // Laughing Skulls
1304 if (urand(0, 1))
1305 me->SummonCreature(NPC_LAUGHING_SKULL, 2139.13f, -59.0848f, 239.728f, 2.2974f);
1306 else
1307 me->SummonCreature(NPC_LAUGHING_SKULL, 2083, -25.66f, 244, 0);
1308 if (urand(0, 1))
1309 me->SummonCreature(NPC_LAUGHING_SKULL, 2066.67f, -59.8984f, 239.72f, 0.718747f);
1310 else
1311 me->SummonCreature(NPC_LAUGHING_SKULL, 2126.22f, -25.86f, 244, 0);
1312
1313 me->SummonCreature(NPC_LAUGHING_SKULL, 2133.09f, 15.341f, 239.72f, 4.0724f);
1314 me->SummonCreature(NPC_LAUGHING_SKULL, 2065.83f, 12.3772f, 239.792f, 5.49789f);
1315
1316 // Aspects
1317 me->SummonCreature(NPC_ALEXTRASZA, 2091.92f, -25.8f, 242.647f, 0);
1318 me->SummonCreature(NPC_YSERA, 2116, -25.8f, 242.647f, 3.14f);
1319 me->SummonCreature(NPC_NELTHARION, 2103.6f, -35.8f, 242.64f, 1.5f);
1320 me->SummonCreature(NPC_MALYGOS, 2103.6f, -15.8f, 242.64f, 4.7f);
1321
1322 // Yogg Vision
1323 me->SummonCreature(NPC_YOGG_SARON_VISION, 2109.695f, -25.09549f, 222.3250f, 0);
1324 }
@ NPC_MALYGOS
Definition boss_yoggsaron.cpp:200
@ NPC_NELTHARION
Definition boss_yoggsaron.cpp:201
@ NPC_YOGG_SARON_VISION
Definition boss_yoggsaron.cpp:182
@ NPC_ALEXTRASZA
Definition boss_yoggsaron.cpp:199
@ NPC_YSERA
Definition boss_yoggsaron.cpp:202
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352

References CreatureAI::me, NPC_ALEXTRASZA, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_MALYGOS, NPC_NELTHARION, NPC_YOGG_SARON_VISION, NPC_YSERA, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareIceCrownIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareIceCrownIllusion ( )
inline
1327 {
1328 // Laughing Skulls
1329 me->SummonCreature(NPC_LAUGHING_SKULL, 1931.12f, -92.702f, 239.991f, 5.2819f);
1330 if (urand(0, 1))
1331 me->SummonCreature(NPC_LAUGHING_SKULL, 1969.88f, -147.729f, 239.991f, 2.37593f);
1332 else
1333 me->SummonCreature(NPC_LAUGHING_SKULL, 1878, -93.3f, 240, 0);
1334 if (urand(0, 1))
1335 me->SummonCreature(NPC_LAUGHING_SKULL, 1950.78f, -167.902f, 239.991f, 2.34844f);
1336 else
1337 me->SummonCreature(NPC_LAUGHING_SKULL, 1938.45f, -116.5f, 240, 0);
1338 if (urand(0, 1))
1339 me->SummonCreature(NPC_LAUGHING_SKULL, 1896.45f, -141.469f, 239.991f, 6.12227f);
1340 else
1341 me->SummonCreature(NPC_LAUGHING_SKULL, 1921, -158, 240, 0);
1342
1343 // Influence
1344 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1958.29f, -128.65f, 239.99f, 3.61293f);
1345 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1957.78f, -134.368f, 239.99f, 3.35375f);
1346 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1953.04f, -137.843f, 239.99f, 3.55796f);
1347 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1900.31f, -93.5241f, 239.99f, 4.50043f);
1348 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.03f, -98.0773f, 239.99f, 4.88135f);
1349 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.19f, -104.587f, 239.99f, 5.02271f);
1350 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.31f, -125.98f, 240, 4.2f);
1351
1352 // Others
1353 me->SummonCreature(NPC_LICH_KING, 1906.98f, -153, 240, 4.2f);
1354 me->SummonCreature(NPC_IMMOLATED_CHAMPION, 1902.03f, -161.7f, 240, 1.07f);
1355
1356 // Yogg Vision
1357 me->SummonCreature(NPC_YOGG_SARON_VISION, 1906.226f, -155.8941f, 223.4727, 0);
1358 }
@ NPC_IMMOLATED_CHAMPION
Definition boss_yoggsaron.cpp:208

References CreatureAI::me, NPC_IMMOLATED_CHAMPION, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_LICH_KING, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareStormwindIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareStormwindIllusion ( )
inline
1361 {
1362 // Laughing Skulls
1363 if (urand(0, 1))
1364 me->SummonCreature(NPC_LAUGHING_SKULL, 1916.36f, 28.05f, 239.666f, 1.30238f);
1365 else
1366 me->SummonCreature(NPC_LAUGHING_SKULL, 1966.7f, 57.8f, 239.66f, 0);
1367 if (urand(0, 1))
1368 me->SummonCreature(NPC_LAUGHING_SKULL, 1902, 75.1362f, 239.666f, 6.06189f);
1369 else
1370 me->SummonCreature(NPC_LAUGHING_SKULL, 1933, 91, 240, 0);
1371 me->SummonCreature(NPC_LAUGHING_SKULL, 1914.42f, 90.8465f, 239.666f, 5.25294f);
1372 me->SummonCreature(NPC_LAUGHING_SKULL, 1963.68f, 89.7549f, 239.667f, 3.70571f);
1373
1374 // Influence
1375 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1931.41f, 39.0711f, 239.66f, 1.82467f);
1376 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1908.67f, 45.5867f, 239.666f, 0.72119f);
1377 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1897.68f, 66.1274f, 239.666f, 6.27395f);
1378 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1950.73f, 49.3446f, 239.666f, 2.63756f);
1379 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.16f, 97.5586f, 239.666f, 4.74635f);
1380 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1956.16f, 72.1403f, 239.666f, 3.19518f);
1381 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1944.81f, 92.3154f, 239.666f, 4.03556f);
1382
1383 // Others
1384 me->SummonCreature(NPC_GARONA, 1928.58f, 65.64f, 242.37f, 2.1f);
1385 me->SummonCreature(NPC_KING_LLANE, 1925.14f, 71.74f, 242.37f, 5.17f);
1386
1387 // Yogg Vision
1388 me->SummonCreature(NPC_YOGG_SARON_VISION, 1929.160f, 67.75694f, 221.7322f, 0);
1389 }
@ NPC_KING_LLANE
Definition boss_yoggsaron.cpp:213
@ NPC_GARONA
Definition boss_yoggsaron.cpp:212

References CreatureAI::me, NPC_GARONA, NPC_INFLUENCE_TENTACLE, NPC_KING_LLANE, NPC_LAUGHING_SKULL, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ Reset()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1269{ }

◆ UpdateAI()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1479 {
1480 if (_induceTimer)
1481 _induceTimer += diff;
1482 }

References _induceTimer.

Member Data Documentation

◆ _activeIllusion

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_activeIllusion

◆ _brainDamaged

bool boss_yoggsaron_brain::boss_yoggsaron_brainAI::_brainDamaged

◆ _induceTimer

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_induceTimer

◆ _tentacleCount

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_tentacleCount

◆ summons

SummonList boss_yoggsaron_brain::boss_yoggsaron_brainAI::summons

Referenced by DoAction(), and JustSummoned().


The documentation for this struct was generated from the following file: