AzerothCore 3.3.5a
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boss_yoggsaron_brain::boss_yoggsaron_brainAI Struct Reference
Inheritance diagram for boss_yoggsaron_brain::boss_yoggsaron_brainAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_brainAI (Creature *pCreature)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void PrepareChamberIllusion ()
 
void PrepareIceCrownIllusion ()
 
void PrepareStormwindIllusion ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _brainDamaged
 
uint8 _tentacleCount
 
uint8 _activeIllusion
 
uint32 _induceTimer
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_brainAI()

boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI ( Creature pCreature)
inline
1251 : NullCreatureAI(pCreature), summons(pCreature)
1252 {
1253 me->SetDisableGravity(true);
1254 _tentacleCount = 0;
1255 _activeIllusion = 0;
1256 _induceTimer = 0;
1257 _brainDamaged = false;
1258 me->SetRegeneratingHealth(false);
1259 }
Creature *const me
Definition CreatureAI.h:73
void SetRegeneratingHealth(bool enable)
Definition Creature.h:321
Definition PassiveAI.h:53
void SetDisableGravity(bool disable)
Definition Unit.cpp:20331
SummonList summons
Definition boss_yoggsaron.cpp:1265
uint8 _activeIllusion
Definition boss_yoggsaron.cpp:1263
bool _brainDamaged
Definition boss_yoggsaron.cpp:1261
uint32 _induceTimer
Definition boss_yoggsaron.cpp:1264
uint8 _tentacleCount
Definition boss_yoggsaron.cpp:1262

References _activeIllusion, _brainDamaged, _induceTimer, _tentacleCount, CreatureAI::me, Unit::SetDisableGravity(), and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1450 {
1451 if (_tentacleCount < 7) // if all tentacles aren't killed
1452 {
1453 damage = 0;
1454 if (who)
1455 Unit::Kill(who, who);
1456 return;
1457 }
1458
1459 if (!_brainDamaged)
1460 {
1461 // START PHASE 3
1462 if (me->HealthBelowPctDamaged(30, damage))
1463 {
1464 me->SetRegeneratingHealth(false);
1466 _brainDamaged = true;
1467
1469 if (me->GetInstanceScript())
1471 sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
1472 }
1473 }
1474 }
@ SPELL_BRAIN_HURT_VISUAL
Definition boss_yoggsaron.cpp:121
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:236
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:310
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17742
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1079
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ NPC_SARA
Definition ulduar.h:123

References _brainDamaged, CreatureAI::_EnterEvadeMode(), _tentacleCount, ACTION_BRAIN_DAMAGED, Unit::CastSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::HealthBelowPctDamaged(), Unit::Kill(), CreatureAI::me, NPC_SARA, Creature::SetRegeneratingHealth(), and SPELL_BRAIN_HURT_VISUAL.

◆ DoAction()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1390 {
1391 if (param == ACTION_DESPAWN_ADDS)
1392 {
1394 return;
1395 }
1396 else if (param == ACTION_INFLUENCE_TENTACLE_DIED)
1397 {
1399 if (_tentacleCount >= 7 /*TENTACLES COUNT*/)
1400 {
1401 // Stun
1402 if (me->GetInstanceScript())
1404 sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
1405
1406 _induceTimer = 0;
1409 go->SetGoState(GO_STATE_ACTIVE);
1410 }
1411 return;
1412 }
1413 else if (param == ACTION_REMOVE_STUN)
1414 return;
1415
1417 switch (param)
1418 {
1421 break;
1424 break;
1427 break;
1428 }
1429
1431 if (GameObject* go = me->FindNearestGameObject(i, 150.0f))
1432 go->SetGoState(GO_STATE_READY);
1433
1434 _activeIllusion = param - 1;
1435 _tentacleCount = 0;
1436 _induceTimer = 1;
1437
1439 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ SPELL_INDUCE_MADNESS
Definition boss_yoggsaron.cpp:120
@ ACTION_ILLUSION_ICECROWN
Definition boss_yoggsaron.cpp:245
@ ACTION_ILLUSION_STORMWIND
Definition boss_yoggsaron.cpp:246
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:229
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:237
@ ACTION_INFLUENCE_TENTACLE_DIED
Definition boss_yoggsaron.cpp:235
@ ACTION_ILLUSION_DRAGONS
Definition boss_yoggsaron.cpp:244
@ GO_STORMWIND_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:220
@ GO_CHAMBER_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:218
@ NPC_LAUGHING_SKULL
Definition boss_yoggsaron.cpp:191
Definition GameObject.h:120
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2459
void PrepareStormwindIllusion()
Definition boss_yoggsaron.cpp:1358
void PrepareIceCrownIllusion()
Definition boss_yoggsaron.cpp:1324
void PrepareChamberIllusion()
Definition boss_yoggsaron.cpp:1291

References _activeIllusion, _induceTimer, _tentacleCount, ACTION_DESPAWN_ADDS, ACTION_ILLUSION_DRAGONS, ACTION_ILLUSION_ICECROWN, ACTION_ILLUSION_STORMWIND, ACTION_INFLUENCE_TENTACLE_DIED, ACTION_REMOVE_STUN, Unit::CastSpell(), SummonList::DespawnAll(), SummonList::DespawnEntry(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_CHAMBER_ILLUSION_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, GO_STORMWIND_ILLUSION_DOORS, IN_MILLISECONDS, CreatureAI::me, MINUTE, NPC_LAUGHING_SKULL, NPC_SARA, PrepareChamberIllusion(), PrepareIceCrownIllusion(), PrepareStormwindIllusion(), SPELL_INDUCE_MADNESS, and summons.

◆ GetData()

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1442 {
1443 if (param == DATA_GET_CURRENT_ILLUSION)
1444 return _activeIllusion + 1;
1445
1446 return 0;
1447 }
@ DATA_GET_CURRENT_ILLUSION
Definition boss_yoggsaron.cpp:260

References _activeIllusion, and DATA_GET_CURRENT_ILLUSION.

◆ JustSummoned()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1269 {
1270 if (cr->GetEntry() == NPC_INFLUENCE_TENTACLE)
1271 {
1272 // Dragons Illusion
1273 if (cr->GetPositionX() > 2000.0f && cr->GetPositionX() < 2150.0f)
1275 // Icecrown Illusion
1276 else if (cr->GetPositionY() > -150.0f && cr->GetPositionY() < -90.0f)
1277 {
1280 }
1281 // Stormwind Illusion
1282 else
1284 }
1285 else if (cr->GetEntry() == NPC_LICH_KING)
1286 cr->CastSpell(cr, SPELL_DEATHGRASP, false);
1287
1288 summons.Summon(cr);
1289 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ SPELL_DEATHGRASP
Definition boss_yoggsaron.cpp:134
@ NPC_INFLUENCE_TENTACLE
Definition boss_yoggsaron.cpp:188
@ NPC_CONSORT_LAST
Definition boss_yoggsaron.cpp:198
@ NPC_DEATHSWORN_ZEALOT
Definition boss_yoggsaron.cpp:206
@ NPC_LICH_KING
Definition boss_yoggsaron.cpp:207
@ NPC_SUIT_OF_ARMOR
Definition boss_yoggsaron.cpp:211
@ NPC_CONSORT_FIRST
Definition boss_yoggsaron.cpp:197
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:542
uint32 GetEntry() const
Definition Object.h:116
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetStandState(uint8 state)
Definition Unit.cpp:16752
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), NPC_CONSORT_FIRST, NPC_CONSORT_LAST, NPC_DEATHSWORN_ZEALOT, NPC_INFLUENCE_TENTACLE, NPC_LICH_KING, NPC_SUIT_OF_ARMOR, Unit::SetStandState(), SPELL_DEATHGRASP, SummonList::Summon(), summons, UNIT_STAND_STATE_KNEEL, Creature::UpdateEntry(), and urand().

◆ PrepareChamberIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareChamberIllusion ( )
inline
1292 {
1293 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2126.13f, -65.488f, 239.721f, 1.99171f);
1294 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2141.05f, -50.5146f, 239.751f, 2.72998f);
1295 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2148.83f, -23.9568f, 239.721f, 3.04807f);
1296 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.39f, -42.0691f, 239.719f, 0.0949586f);
1297 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.29f, -7.13128f, 239.756f, 5.96974f);
1298 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2117.31f, 14.897f, 239.731f, 4.32041f);
1299 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2136.7f, 2.43262f, 239.72f, 3.90023f);
1300
1301 // Laughing Skulls
1302 if (urand(0, 1))
1303 me->SummonCreature(NPC_LAUGHING_SKULL, 2139.13f, -59.0848f, 239.728f, 2.2974f);
1304 else
1305 me->SummonCreature(NPC_LAUGHING_SKULL, 2083, -25.66f, 244, 0);
1306 if (urand(0, 1))
1307 me->SummonCreature(NPC_LAUGHING_SKULL, 2066.67f, -59.8984f, 239.72f, 0.718747f);
1308 else
1309 me->SummonCreature(NPC_LAUGHING_SKULL, 2126.22f, -25.86f, 244, 0);
1310
1311 me->SummonCreature(NPC_LAUGHING_SKULL, 2133.09f, 15.341f, 239.72f, 4.0724f);
1312 me->SummonCreature(NPC_LAUGHING_SKULL, 2065.83f, 12.3772f, 239.792f, 5.49789f);
1313
1314 // Aspects
1315 me->SummonCreature(NPC_ALEXTRASZA, 2091.92f, -25.8f, 242.647f, 0);
1316 me->SummonCreature(NPC_YSERA, 2116, -25.8f, 242.647f, 3.14f);
1317 me->SummonCreature(NPC_NELTHARION, 2103.6f, -35.8f, 242.64f, 1.5f);
1318 me->SummonCreature(NPC_MALYGOS, 2103.6f, -15.8f, 242.64f, 4.7f);
1319
1320 // Yogg Vision
1321 me->SummonCreature(NPC_YOGG_SARON_VISION, 2109.695f, -25.09549f, 222.3250f, 0);
1322 }
@ NPC_MALYGOS
Definition boss_yoggsaron.cpp:200
@ NPC_NELTHARION
Definition boss_yoggsaron.cpp:201
@ NPC_YOGG_SARON_VISION
Definition boss_yoggsaron.cpp:182
@ NPC_ALEXTRASZA
Definition boss_yoggsaron.cpp:199
@ NPC_YSERA
Definition boss_yoggsaron.cpp:202
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359

References CreatureAI::me, NPC_ALEXTRASZA, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_MALYGOS, NPC_NELTHARION, NPC_YOGG_SARON_VISION, NPC_YSERA, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareIceCrownIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareIceCrownIllusion ( )
inline
1325 {
1326 // Laughing Skulls
1327 me->SummonCreature(NPC_LAUGHING_SKULL, 1931.12f, -92.702f, 239.991f, 5.2819f);
1328 if (urand(0, 1))
1329 me->SummonCreature(NPC_LAUGHING_SKULL, 1969.88f, -147.729f, 239.991f, 2.37593f);
1330 else
1331 me->SummonCreature(NPC_LAUGHING_SKULL, 1878, -93.3f, 240, 0);
1332 if (urand(0, 1))
1333 me->SummonCreature(NPC_LAUGHING_SKULL, 1950.78f, -167.902f, 239.991f, 2.34844f);
1334 else
1335 me->SummonCreature(NPC_LAUGHING_SKULL, 1938.45f, -116.5f, 240, 0);
1336 if (urand(0, 1))
1337 me->SummonCreature(NPC_LAUGHING_SKULL, 1896.45f, -141.469f, 239.991f, 6.12227f);
1338 else
1339 me->SummonCreature(NPC_LAUGHING_SKULL, 1921, -158, 240, 0);
1340
1341 // Influence
1342 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1958.29f, -128.65f, 239.99f, 3.61293f);
1343 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1957.78f, -134.368f, 239.99f, 3.35375f);
1344 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1953.04f, -137.843f, 239.99f, 3.55796f);
1345 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1900.31f, -93.5241f, 239.99f, 4.50043f);
1346 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.03f, -98.0773f, 239.99f, 4.88135f);
1347 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.19f, -104.587f, 239.99f, 5.02271f);
1348 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.31f, -125.98f, 240, 4.2f);
1349
1350 // Others
1351 me->SummonCreature(NPC_LICH_KING, 1906.98f, -153, 240, 4.2f);
1352 me->SummonCreature(NPC_IMMOLATED_CHAMPION, 1902.03f, -161.7f, 240, 1.07f);
1353
1354 // Yogg Vision
1355 me->SummonCreature(NPC_YOGG_SARON_VISION, 1906.226f, -155.8941f, 223.4727, 0);
1356 }
@ NPC_IMMOLATED_CHAMPION
Definition boss_yoggsaron.cpp:208

References CreatureAI::me, NPC_IMMOLATED_CHAMPION, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_LICH_KING, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareStormwindIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareStormwindIllusion ( )
inline
1359 {
1360 // Laughing Skulls
1361 if (urand(0, 1))
1362 me->SummonCreature(NPC_LAUGHING_SKULL, 1916.36f, 28.05f, 239.666f, 1.30238f);
1363 else
1364 me->SummonCreature(NPC_LAUGHING_SKULL, 1966.7f, 57.8f, 239.66f, 0);
1365 if (urand(0, 1))
1366 me->SummonCreature(NPC_LAUGHING_SKULL, 1902, 75.1362f, 239.666f, 6.06189f);
1367 else
1368 me->SummonCreature(NPC_LAUGHING_SKULL, 1933, 91, 240, 0);
1369 me->SummonCreature(NPC_LAUGHING_SKULL, 1914.42f, 90.8465f, 239.666f, 5.25294f);
1370 me->SummonCreature(NPC_LAUGHING_SKULL, 1963.68f, 89.7549f, 239.667f, 3.70571f);
1371
1372 // Influence
1373 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1931.41f, 39.0711f, 239.66f, 1.82467f);
1374 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1908.67f, 45.5867f, 239.666f, 0.72119f);
1375 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1897.68f, 66.1274f, 239.666f, 6.27395f);
1376 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1950.73f, 49.3446f, 239.666f, 2.63756f);
1377 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.16f, 97.5586f, 239.666f, 4.74635f);
1378 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1956.16f, 72.1403f, 239.666f, 3.19518f);
1379 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1944.81f, 92.3154f, 239.666f, 4.03556f);
1380
1381 // Others
1382 me->SummonCreature(NPC_GARONA, 1928.58f, 65.64f, 242.37f, 2.1f);
1383 me->SummonCreature(NPC_KING_LLANE, 1925.14f, 71.74f, 242.37f, 5.17f);
1384
1385 // Yogg Vision
1386 me->SummonCreature(NPC_YOGG_SARON_VISION, 1929.160f, 67.75694f, 221.7322f, 0);
1387 }
@ NPC_KING_LLANE
Definition boss_yoggsaron.cpp:213
@ NPC_GARONA
Definition boss_yoggsaron.cpp:212

References CreatureAI::me, NPC_GARONA, NPC_INFLUENCE_TENTACLE, NPC_KING_LLANE, NPC_LAUGHING_SKULL, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ Reset()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1267{ }

◆ UpdateAI()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1477 {
1478 if (_induceTimer)
1479 _induceTimer += diff;
1480 }

References _induceTimer.

Member Data Documentation

◆ _activeIllusion

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_activeIllusion

◆ _brainDamaged

bool boss_yoggsaron_brain::boss_yoggsaron_brainAI::_brainDamaged

◆ _induceTimer

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_induceTimer

◆ _tentacleCount

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_tentacleCount

◆ summons

SummonList boss_yoggsaron_brain::boss_yoggsaron_brainAI::summons

Referenced by DoAction(), and JustSummoned().


The documentation for this struct was generated from the following file: