AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_toc5_player_vehicle::npc_toc5_player_vehicleAI Struct Reference
Inheritance diagram for npc_toc5_player_vehicle::npc_toc5_player_vehicleAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_toc5_player_vehicleAI (Creature *creature)
 
void Reset () override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
bool BeforeSpellClick (Unit *clicker) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc5_player_vehicleAI()

npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::npc_toc5_player_vehicleAI ( Creature *  creature)
inline
141: VehicleAI(creature) { }
Definition CombatAI.h:99

Member Function Documentation

◆ BeforeSpellClick()

bool npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick ( Unit *  clicker)
inlineoverridevirtual

Reimplemented from CreatureAI.

183 {
184 if (!clicker->IsPlayer())
185 return true;
186
187 if (clicker->IsInDisallowedMountForm())
189
190 if (clicker->HasAura(SPELL_LANCE_EQUIPPED))
191 return true;
192
193 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
194 data << uint8(0); // single cast or multi 2.3 (0/1)
198 clicker->ToPlayer()->SendDirectMessage(&data);
199 return false;
200 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED
Definition SharedDefines.h:1191
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1109
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
@ SPELL_LANCE_EQUIPPED
Definition boss_grand_champions.cpp:31
bool IsPlayer() const
Definition Object.h:207
Player * ToPlayer()
Definition Object.h:208
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5886
bool IsInDisallowedMountForm() const
Definition Unit.cpp:17023
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5798
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5178
Definition WorldPacket.h:26
@ SMSG_CAST_FAILED
Definition Opcodes.h:334

References Unit::HasAura(), Unit::IsInDisallowedMountForm(), Object::IsPlayer(), Unit::RemoveAurasByType(), Player::SendDirectMessage(), SMSG_CAST_FAILED, SPELL_AURA_MOD_SHAPESHIFT, SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED, SPELL_FAILED_CUSTOM_ERROR, SPELL_LANCE_EQUIPPED, Object::ToPlayer(), and VEHICLE_SPELL_RIDE_HARDCODED.

◆ OnCharmed()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

149 {
151 return;
152
153 if (apply)
154 {
156 me->SetSpeed(MOVE_RUN, 2.0f, false);
158 }
159 else
160 {
162 me->StopMoving();
164 }
165 }
@ MOVE_RUN
Definition UnitDefines.h:357
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ SPELL_TRAMPLE_AURA
Definition boss_grand_champions.cpp:51
Creature *const me
Definition CreatureAI.h:71
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4830
void StopMoving()
Definition Unit.cpp:12709
bool IsDuringRemoveFromWorld() const
Definition Unit.h:709
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11114
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:754
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:755

References Unit::CastSpell(), Unit::IsDuringRemoveFromWorld(), CreatureAI::me, MOVE_RUN, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetSpeed(), Unit::SetUnitFlag(), SPELL_TRAMPLE_AURA, Unit::StopMoving(), and UNIT_FLAG_NON_ATTACKABLE.

◆ PassengerBoarded()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

169 {
171 return;
172
173 if (!apply)
174 {
176 who->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
177 for (uint8 i = 0; i < 3; ++i)
178 who->RemoveAura(SPELL_SHIELD_LEVEL_1_VISUAL + i);
179 }
180 }
@ SPELL_PLAYER_VEHICLE_DEFEND
Definition boss_grand_champions.cpp:32
@ SPELL_SHIELD_LEVEL_1_VISUAL
Definition boss_grand_champions.cpp:36

References Unit::IsDuringRemoveFromWorld(), CreatureAI::me, Unit::RemoveAura(), SPELL_PLAYER_VEHICLE_DEFEND, and SPELL_SHIELD_LEVEL_1_VISUAL.

◆ Reset()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

144 {
146 }
@ REACT_PASSIVE
Definition Unit.h:574
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99

References CreatureAI::me, REACT_PASSIVE, and Creature::SetReactState().


The documentation for this struct was generated from the following file: