AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q6124_6129_apply_salve Class Reference
Inheritance diagram for spell_q6124_6129_apply_salve:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q6124_6129_apply_salve)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_q6124_6129_apply_salve::HandleDummy ( SpellEffIndex  )
inlineprivate
937 {
938 Player* caster = GetCaster()->ToPlayer();
939 if (GetCastItem())
940 if (Creature* creatureTarget = GetHitCreature())
941 {
942 uint32 newEntry = 0;
943 switch (caster->GetTeamId())
944 {
945 case TEAM_HORDE:
946 if (creatureTarget->GetEntry() == NPC_SICKLY_GAZELLE)
947 newEntry = NPC_CURED_GAZELLE;
948 break;
949 case TEAM_ALLIANCE:
950 if (creatureTarget->GetEntry() == NPC_SICKLY_DEER)
951 newEntry = NPC_CURED_DEER;
952 break;
953 default:
954 break;
955 }
956 if (newEntry)
957 {
958 creatureTarget->UpdateEntry(newEntry);
959 creatureTarget->GetMotionMaster()->Clear();
960 creatureTarget->GetMotionMaster()->MoveFleeing(caster);
961 creatureTarget->SetUnitFlag(UNIT_FLAG_NOT_ATTACKABLE_1);
962 creatureTarget->DespawnOrUnsummon(DESPAWN_TIME);
963 caster->KilledMonsterCredit(newEntry);
964 }
965 }
966 }
std::uint32_t uint32
Definition Define.h:107
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:264
Definition Creature.h:47
void Clear(bool reset=true)
Definition MotionMaster.h:194
Player * ToPlayer()
Definition Object.h:208
Definition Player.h:1086
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:2001
TeamId GetTeamId(bool original=false) const
Definition Player.h:2139
Creature * GetHitCreature()
Definition SpellScript.cpp:463
Item * GetCastItem()
Definition SpellScript.cpp:625
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1763
constexpr Milliseconds DESPAWN_TIME
Definition spell_quest.cpp:925
@ NPC_SICKLY_DEER
Definition spell_quest.cpp:921
@ NPC_SICKLY_GAZELLE
Definition spell_quest.cpp:919
@ NPC_CURED_GAZELLE
Definition spell_quest.cpp:920
@ NPC_CURED_DEER
Definition spell_quest.cpp:922

References MotionMaster::Clear(), DESPAWN_TIME, SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitCreature(), Unit::GetMotionMaster(), Player::GetTeamId(), Player::KilledMonsterCredit(), NPC_CURED_DEER, NPC_CURED_GAZELLE, NPC_SICKLY_DEER, NPC_SICKLY_GAZELLE, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_FLAG_NOT_ATTACKABLE_1.

Referenced by Register().

◆ Load()

bool spell_q6124_6129_apply_salve::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

932 {
933 return GetCaster()->IsPlayer();
934 }
bool IsPlayer() const
Definition Object.h:207

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_q6124_6129_apply_salve::PrepareSpellScript ( spell_q6124_6129_apply_salve  )
private

◆ Register()

void spell_q6124_6129_apply_salve::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

969 {
971 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition spell_quest.cpp:936

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.


The documentation for this class was generated from the following file: