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boss_sister_svalna::boss_sister_svalnaAI Struct Reference
Inheritance diagram for boss_sister_svalna::boss_sister_svalnaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sister_svalnaAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _isEventInProgress
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sister_svalnaAI()

boss_sister_svalna::boss_sister_svalnaAI::boss_sister_svalnaAI ( Creature *  creature)
inline
1067 : BossAI(creature, DATA_SISTER_SVALNA),
1068 _isEventInProgress(false)
1069 {
1070 }
Definition ScriptedCreature.h:485
@ DATA_SISTER_SVALNA
Definition icecrown_citadel.h:98
bool _isEventInProgress
Definition icecrown_citadel.cpp:1275

Member Function Documentation

◆ DoAction()

void boss_sister_svalna::boss_sister_svalnaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1155 {
1156 switch (action)
1157 {
1159 if (me->IsAlive())
1161 break;
1163 me->setActive(true);
1164 me->SetImmuneToAll(true);
1165 _isEventInProgress = true;
1166 events.ScheduleEvent(EVENT_SVALNA_START, 25s);
1167 break;
1169 events.RescheduleEvent(EVENT_SVALNA_RESURRECT, 7s);
1170 break;
1173 break;
1174 case ACTION_RESET_EVENT:
1175 me->setActive(false);
1176 Reset();
1177 break;
1178 default:
1179 break;
1180 }
1181 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:125
events
Definition boss_sartura.cpp:43
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
bool IsAlive() const
Definition Unit.h:1796
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:930
void setActive(bool isActiveObject)
Definition Object.cpp:1091
Talk
Definition hyjal.cpp:82
@ ACTION_RESET_EVENT
Definition icecrown_citadel.cpp:313
@ ACTION_CAPTAIN_DIES
Definition icecrown_citadel.cpp:312
@ ACTION_RESURRECT_CAPTAINS
Definition icecrown_citadel.cpp:311
@ ACTION_START_GAUNTLET
Definition icecrown_citadel.cpp:310
@ ACTION_KILL_CAPTAIN
Definition icecrown_citadel.cpp:309
@ SPELL_CARESS_OF_DEATH
Definition icecrown_citadel.cpp:126
@ EVENT_SVALNA_RESURRECT
Definition icecrown_citadel.cpp:268
@ EVENT_SVALNA_START
Definition icecrown_citadel.cpp:267
@ SAY_SVALNA_CAPTAIN_DEATH
Definition icecrown_citadel.cpp:78
Creature * me
Definition ScriptedCreature.h:281
void Reset() override
Definition icecrown_citadel.cpp:1079

References _isEventInProgress, ACTION_CAPTAIN_DIES, ACTION_KILL_CAPTAIN, ACTION_RESET_EVENT, ACTION_RESURRECT_CAPTAINS, ACTION_START_GAUNTLET, Unit::CastCustomSpell(), EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::IsAlive(), ScriptedAI::me, Reset(), SAY_SVALNA_CAPTAIN_DEATH, WorldObject::setActive(), Unit::SetImmuneToAll(), SPELL_CARESS_OF_DEATH, and SPELLVALUE_MAX_TARGETS.

◆ InitializeAI()

void boss_sister_svalna::boss_sister_svalnaAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1073 {
1074 if (!me->isDead())
1075 Reset();
1077 }
@ REACT_PASSIVE
Definition Unit.h:567
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
bool isDead() const
Definition Unit.h:1798

References Unit::isDead(), ScriptedAI::me, REACT_PASSIVE, Reset(), and Creature::SetReactState().

◆ JustDied()

void boss_sister_svalna::boss_sister_svalnaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1094 {
1095 _JustDied();
1097
1098 if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
1099 crok->AI()->DoAction(ACTION_RESET_EVENT);
1100
1101 Milliseconds delay = 6s;
1102 for (uint32 i = 0; i < 4; ++i)
1104 if (crusader->IsAlive())
1105 {
1106 if (crusader->GetEntry() == crusader->GetCreatureData()->id)
1107 {
1108 crusader->m_Events.AddEventAtOffset(new CaptainSurviveTalk(*crusader), delay);
1109 delay += 6s;
1110 }
1111 else
1112 Unit::Kill(crusader, crusader);
1113 }
1114 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
InstanceScript *const instance
Definition ScriptedCreature.h:492
void _JustDied()
Definition ScriptedCreature.cpp:664
Definition icecrown_citadel.cpp:421
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13580
@ SAY_SVALNA_DEATH
Definition icecrown_citadel.cpp:79
@ DATA_CROK_SCOURGEBANE
Definition icecrown_citadel.h:124
@ DATA_CAPTAIN_ARNATH
Definition icecrown_citadel.h:125
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References BossAI::_JustDied(), ACTION_RESET_EVENT, DATA_CAPTAIN_ARNATH, DATA_CROK_SCOURGEBANE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::Kill(), ScriptedAI::me, and SAY_SVALNA_DEATH.

◆ JustEngagedWith()

void boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith ( Unit *  )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

1117 {
1121 {
1122 crok->AI()->Talk(SAY_CROK_COMBAT_SVALNA);
1123 crok->AI()->AttackStart(me);
1124 }
1125 events.ScheduleEvent(EVENT_SVALNA_COMBAT, 9s);
1126 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 15s, 20s);
1127 }
void _JustEngagedWith()
Definition ScriptedCreature.cpp:677
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true, uint8 attackerLevel=0)
Definition Creature.cpp:3926
uint32 GetMaxHealth() const
Definition Unit.h:1115
@ EVENT_SVALNA_COMBAT
Definition icecrown_citadel.cpp:269
@ EVENT_IMPALING_SPEAR
Definition icecrown_citadel.cpp:270
@ SAY_CROK_COMBAT_SVALNA
Definition icecrown_citadel.cpp:91

References BossAI::_JustEngagedWith(), DATA_CROK_SCOURGEBANE, EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), BossAI::instance, Creature::LowerPlayerDamageReq(), ScriptedAI::me, and SAY_CROK_COMBAT_SVALNA.

◆ JustExitedCombat()

void boss_sister_svalna::boss_sister_svalnaAI::JustExitedCombat ( )
inlineoverridevirtual

Called when the unit leaves combat.

Reimplemented from UnitAI.

1193 {
1195 return;
1197 }
void JustExitedCombat() override
Called when the unit leaves combat.
Definition CreatureAI.cpp:310

References _isEventInProgress, and CreatureAI::JustExitedCombat().

◆ JustReachedHome()

void boss_sister_svalna::boss_sister_svalnaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1087 {
1090 me->SetDisableGravity(false);
1091 }
void _JustReachedHome()
Definition ScriptedCreature.h:534
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119

References BossAI::_JustReachedHome(), ScriptedAI::me, REACT_PASSIVE, Unit::SetDisableGravity(), and Creature::SetReactState().

◆ KilledUnit()

void boss_sister_svalna::boss_sister_svalnaAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

1130 {
1131 switch (victim->GetTypeId())
1132 {
1133 case TYPEID_PLAYER:
1135 break;
1136 /*case TYPEID_UNIT: // captains also say something on death and this causes spam
1137 switch (victim->GetEntry())
1138 {
1139 case NPC_CAPTAIN_ARNATH:
1140 case NPC_CAPTAIN_BRANDON:
1141 case NPC_CAPTAIN_GRONDEL:
1142 case NPC_CAPTAIN_RUPERT:
1143 Talk(SAY_SVALNA_KILL_CAPTAIN);
1144 break;
1145 default:
1146 break;
1147 }
1148 break;*/
1149 default:
1150 break;
1151 }
1152 }
@ TYPEID_PLAYER
Definition ObjectGuid.h:39
TypeID GetTypeId() const
Definition Object.h:135
@ SAY_SVALNA_KILL
Definition icecrown_citadel.cpp:77

References Object::GetTypeId(), SAY_SVALNA_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_sister_svalna::boss_sister_svalnaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1200 {
1201 if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
1202 return;
1203 _isEventInProgress = false;
1204 me->setActive(false);
1205 me->SetImmuneToAll(false);
1206 me->SetDisableGravity(false);
1207 }
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ POINT_LAND
Definition icecrown_citadel.cpp:329

References _isEventInProgress, EFFECT_MOTION_TYPE, ScriptedAI::me, POINT_LAND, WorldObject::setActive(), Unit::SetDisableGravity(), and Unit::SetImmuneToAll().

◆ Reset()

void boss_sister_svalna::boss_sister_svalnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1080 {
1081 _Reset();
1083 _isEventInProgress = false;
1084 }
@ REACT_DEFENSIVE
Definition Unit.h:568
void _Reset()
Definition ScriptedCreature.cpp:644

References _isEventInProgress, BossAI::_Reset(), ScriptedAI::me, REACT_DEFENSIVE, and Creature::SetReactState().

Referenced by DoAction(), and InitializeAI().

◆ SpellHit()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHit ( Unit *  caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1184 {
1185 if (spell->Id == SPELL_HURL_SPEAR && me->HasAura(SPELL_AETHER_SHIELD))
1186 {
1189 }
1190 }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4936
@ SPELL_HURL_SPEAR
Definition icecrown_citadel.cpp:132
@ SPELL_AETHER_SHIELD
Definition icecrown_citadel.cpp:131
@ EMOTE_SVALNA_BROKEN_SHIELD
Definition icecrown_citadel.cpp:81

References EMOTE_SVALNA_BROKEN_SHIELD, Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_AETHER_SHIELD, and SPELL_HURL_SPEAR.

◆ SpellHitTarget()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1210 {
1211 switch (spell->Id)
1212 {
1214 Unit::Kill(me, target);
1215 break;
1217 if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
1218 {
1219 Talk(EMOTE_SVALNA_IMPALE, target);
1220 summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
1222 }
1223 break;
1224 default:
1225 break;
1226 }
1227 }
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:121
@ UNIT_FLAG2_ALLOW_ENEMY_INTERACT
Definition UnitDefines.h:309
@ UNIT_FLAG2_HIDE_BODY
Definition UnitDefines.h:297
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
Definition TemporarySummon.h:50
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
@ SPELL_IMPALING_SPEAR_KILL
Definition icecrown_citadel.cpp:127
@ SPELL_IMPALING_SPEAR
Definition icecrown_citadel.cpp:130
@ EMOTE_SVALNA_IMPALE
Definition icecrown_citadel.cpp:80
@ NPC_IMPALING_SPEAR
Definition icecrown_citadel.h:325

References EMOTE_SVALNA_IMPALE, SpellInfo::Id, Unit::Kill(), ScriptedAI::me, NPC_IMPALING_SPEAR, SPELL_IMPALING_SPEAR, SPELL_IMPALING_SPEAR_KILL, SPELLVALUE_BASE_POINT0, WorldObject::SummonCreature(), UNIT_FLAG2_ALLOW_ENEMY_INTERACT, UNIT_FLAG2_HIDE_BODY, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ UpdateAI()

void boss_sister_svalna::boss_sister_svalnaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1230 {
1232 return;
1233
1234 events.Update(diff);
1235
1237 return;
1238
1239 while (uint32 eventId = events.ExecuteEvent())
1240 {
1241 switch (eventId)
1242 {
1243 case EVENT_SVALNA_START:
1245 break;
1249 break;
1253 break;
1255 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false, -SPELL_IMPALING_SPEAR))
1256 {
1258 me->AddAura(70203, me);
1260 }
1261 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 20s, 25s);
1262 break;
1263 default:
1264 break;
1265 }
1266
1268 return;
1269 }
1270
1272 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
bool UpdateVictim()
Definition CreatureAI.cpp:350
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
Definition Unit.h:665
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:14747
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
@ SPELL_REVIVE_CHAMPION
Definition icecrown_citadel.cpp:128
@ SAY_SVALNA_AGGRO
Definition icecrown_citadel.cpp:92
@ SAY_SVALNA_RESURRECT_CAPTAINS
Definition icecrown_citadel.cpp:90
@ SAY_SVALNA_EVENT_START
Definition icecrown_citadel.cpp:86

References _isEventInProgress, Unit::AddAura(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::HasUnitState(), ScriptedAI::me, Random, REACT_DEFENSIVE, SAY_SVALNA_AGGRO, SAY_SVALNA_EVENT_START, SAY_SVALNA_RESURRECT_CAPTAINS, UnitAI::SelectTarget(), Creature::SetReactState(), SPELL_AETHER_SHIELD, SPELL_IMPALING_SPEAR, SPELL_REVIVE_CHAMPION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isEventInProgress

bool boss_sister_svalna::boss_sister_svalnaAI::_isEventInProgress
private

The documentation for this struct was generated from the following file: