AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_warchief_kargath_bladefist Struct Reference
Inheritance diagram for boss_warchief_kargath_bladefist:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_warchief_kargath_bladefist (Creature *creature)
 
void InitializeAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void RespawnAssassins ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32) override
 
bool IsInRoom ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

uint8 _danceCount
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_warchief_kargath_bladefist()

boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist ( Creature creature)
inline
71 : BossAI(creature, DATA_KARGATH)
72 { }
Definition ScriptedCreature.h:485
@ DATA_KARGATH
Definition shattered_halls.h:29

Member Function Documentation

◆ InitializeAI()

void boss_warchief_kargath_bladefist::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

75 {
77 if (instance)
78 {
80 {
81 executioner->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
82 }
83 }
84 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
InstanceScript *const instance
Definition ScriptedCreature.h:492
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
virtual void InitializeAI()
Definition UnitAI.h:209
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ DATA_EXECUTIONER
Definition shattered_halls.h:37
Creature * me
Definition ScriptedCreature.h:281

References DATA_EXECUTIONER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), UnitAI::InitializeAI(), BossAI::instance, ScriptedAI::me, and UNIT_FLAG_NON_ATTACKABLE.

◆ IsInRoom()

bool boss_warchief_kargath_bladefist::IsInRoom ( )
inline
177 {
178 if (me->GetExactDist2d(kargathRespawnPos) >= 42.f)
179 return false;
180 return true;
181 }
Position const kargathRespawnPos
Definition boss_warchief_kargath_bladefist.cpp:67
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References Position::GetExactDist2d(), kargathRespawnPos, and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_warchief_kargath_bladefist::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

122 {
124 BossAI::JustDied(killer);
125 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
126 warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
127 if (instance)
128 {
130 {
131 executioner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
132 }
133 }
134 }
@ SAY_DEATH
Definition boss_warchief_kargath_bladefist.cpp:29
@ DATA_RESET_FIGHT
Definition boss_warchief_kargath_bladefist.cpp:55
void JustDied(Unit *) override
Definition ScriptedCreature.h:527
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Talk
Definition hyjal.cpp:82
@ DATA_WARCHIEF_PORTAL
Definition shattered_halls.h:40

References DATA_EXECUTIONER, DATA_RESET_FIGHT, DATA_WARCHIEF_PORTAL, InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustEngagedWith()

void boss_warchief_kargath_bladefist::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

137 {
140 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
141 warchiefPortal->AI()->SetData(DATA_START_FIGHT, 0);
144 .Schedule(30s, [this](TaskContext context)
145 {
147 _danceCount = 0;
149 context.Repeat(32850ms, 41350ms);
150 });
151 }
@ REACT_PASSIVE
Definition Unit.h:566
@ SAY_AGGRO
Definition boss_warchief_kargath_bladefist.cpp:27
@ DATA_START_FIGHT
Definition boss_warchief_kargath_bladefist.cpp:54
@ SPELL_BLADE_DANCE_TARGETING
Definition boss_warchief_kargath_bladefist.cpp:36
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525
TaskScheduler scheduler
Definition CreatureAI.h:74
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
void RespawnAssassins()
Definition boss_warchief_kargath_bladefist.cpp:107
uint8 _danceCount
Definition boss_warchief_kargath_bladefist.cpp:202

References _danceCount, DATA_START_FIGHT, DATA_WARCHIEF_PORTAL, UnitAI::DoCastAOE(), InstanceScript::GetCreature(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, REACT_PASSIVE, TaskContext::Repeat(), RespawnAssassins(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetReactState(), and SPELL_BLADE_DANCE_TARGETING.

◆ JustSummoned()

void boss_warchief_kargath_bladefist::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

87 {
88 summons.Summon(summon);
89 }
SummonList summons
Definition ScriptedCreature.h:539
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_warchief_kargath_bladefist::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

154 {
155 if (victim && victim->IsPlayer())
156 Talk(SAY_SLAY);
157 }
@ SAY_SLAY
Definition boss_warchief_kargath_bladefist.cpp:28
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SLAY.

◆ MovementInform()

void boss_warchief_kargath_bladefist::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

160 {
161 if (type != POINT_MOTION_TYPE)
162 return;
163
164 if (_danceCount < 8)
165 {
166 _danceCount++;
167 scheduler.Schedule(100ms, [this](TaskContext /*context*/)
168 {
170 });
171 }
172 else
174 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:568

References _danceCount, UnitAI::DoCastAOE(), ScriptedAI::me, POINT_MOTION_TYPE, REACT_AGGRESSIVE, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetReactState(), and SPELL_BLADE_DANCE_TARGETING.

◆ Reset()

void boss_warchief_kargath_bladefist::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

114 {
116 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
117 warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
118 _danceCount = 0;
119 }
void Reset() override
Definition ScriptedCreature.h:524

References _danceCount, DATA_RESET_FIGHT, DATA_WARCHIEF_PORTAL, InstanceScript::GetCreature(), BossAI::instance, and BossAI::Reset().

◆ RespawnAssassins()

void boss_warchief_kargath_bladefist::RespawnAssassins ( )
inline
108 {
109 for (Position const& summonPos : assassinsPos)
110 me->SummonCreature(NPC_SHATTERED_ASSASSIN, summonPos);
111 }
@ NPC_SHATTERED_ASSASSIN
Definition boss_warchief_kargath_bladefist.cpp:48
std::vector< Position > const assassinsPos
Definition boss_warchief_kargath_bladefist.cpp:59
Definition Position.h:27

References assassinsPos, ScriptedAI::me, NPC_SHATTERED_ASSASSIN, and WorldObject::SummonCreature().

Referenced by JustEngagedWith().

◆ SummonedCreatureDies()

void boss_warchief_kargath_bladefist::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

92 {
93 if (summon)
94 {
95 summon->SetVisible(false);
96 scheduler.Schedule(20s, [summon](TaskContext /*context*/)
97 {
98 if (summon)
99 {
100 summon->Respawn(true);
101 summon->SetVisible(true);
102 }
103 });
104 }
105 }
void Respawn(bool force=false)
Definition Creature.cpp:1987
void SetVisible(bool x)
Definition Unit.cpp:11072

References Creature::Respawn(), TaskScheduler::Schedule(), CreatureAI::scheduler, and Unit::SetVisible().

◆ UpdateAI()

void boss_warchief_kargath_bladefist::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

184 {
185 if (!IsInRoom())
186 {
189 return;
190 }
191
192 if (!UpdateVictim())
193 return;
194
195 scheduler.Update(diff, [this]
196 {
198 });
199 }
@ SAY_EVADE
Definition boss_warchief_kargath_bladefist.cpp:30
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:526
bool UpdateVictim()
Definition CreatureAI.cpp:353
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
bool IsInRoom()
Definition boss_warchief_kargath_bladefist.cpp:176

References UnitAI::DoMeleeAttackIfReady(), BossAI::EnterEvadeMode(), IsInRoom(), SAY_EVADE, CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _danceCount

uint8 boss_warchief_kargath_bladefist::_danceCount
protected

The documentation for this struct was generated from the following file: