1621 {
1623 if (!target)
1624 return;
1625
1626
1628 if (!seat)
1629 return;
1630
1632 if (
Unit* passenger = vehicle->GetPassenger(1))
1633 {
1634
1635 if (passenger->IsPlayer())
1636 return;
1637
1639 }
1640
1642 {
1643
1646
1649 }
1650 else
1651 {
1652
1654 }
1655 }
@ SPELL_ADD_PYRITE
Definition boss_flame_leviathan.cpp:1608
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
bool IsCreature() const
Definition Object.h:211
Creature * ToCreature()
Definition Object.h:212
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * GetVehicleBase() const
Definition Unit.cpp:14626
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Vehicle * GetVehicleKit() const
Definition Unit.h:1931
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15315