1496 {
1498 if (!target)
1499 return;
1500
1501
1503 if (!seat)
1504 return;
1505
1507 if (
Unit* passenger = vehicle->GetPassenger(1))
1508 {
1509
1510 if (passenger->IsPlayer())
1511 return;
1512
1514 }
1515
1517 {
1518
1521
1524 }
1525 else
1526 {
1527
1529 }
1530 }
@ SPELL_ADD_PYRITE
Definition boss_flame_leviathan.cpp:1483
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * GetVehicleBase() const
Definition Unit.cpp:15016
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15705