1736 {
1738 if (!target)
1739 return;
1740
1741
1743 if (!seat)
1744 return;
1745
1747 if (
Unit* passenger = vehicle->GetPassenger(1))
1748 {
1749
1750 if (passenger->IsPlayer())
1751 return;
1752
1754 }
1755
1757 {
1758
1761
1764 }
1765 else
1766 {
1767
1769 }
1770 }
@ SPELL_ADD_PYRITE
Definition boss_flame_leviathan.cpp:1723
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
bool IsCreature() const
Definition Object.h:211
Creature * ToCreature()
Definition Object.h:212
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * GetVehicleBase() const
Definition Unit.cpp:14704
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
Vehicle * GetVehicleKit() const
Definition Unit.h:1947
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15393