AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI Struct Reference
Inheritance diagram for npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ravenclaw_apparitionAI (Creature *creature)
 
void SummonCrowd ()
 
void EmoteCrowd ()
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool HasEnded
 
bool TalkRNG
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ravenclaw_apparitionAI()

npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::npc_ravenclaw_apparitionAI ( Creature *  creature)
inline
336 : NullCreatureAI(creature), summons(me)
337 {
338 HasEnded = false;
339 TalkRNG = urand(0,1);
340 events.ScheduleEvent(EVENT_APPA_INTRO, 2s);
342 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
bool HasEnded
Definition zone_silverpine_forest.cpp:346
bool TalkRNG
Definition zone_silverpine_forest.cpp:347
SummonList summons
Definition zone_silverpine_forest.cpp:345
@ EVENT_APPA_INTRO
Definition zone_silverpine_forest.cpp:314

References SummonList::DespawnAll(), EVENT_APPA_INTRO, HasEnded, summons, TalkRNG, and urand().

Member Function Documentation

◆ EmoteCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::EmoteCrowd ( )
inline
359 {
360 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
361 {
362 if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
363 {
364 if (urand(0,1))
365 {
366 c->HandleEmoteCommand(EMOTE_CHEER);
367 c->AI()->Talk(EMOTE_GNOLL_CHEER);
368 }
369 }
370 }
371 }
Definition Creature.h:47
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
@ EMOTE_CHEER
Definition zone_silverpine_forest.cpp:292
@ EMOTE_GNOLL_CHEER
Definition zone_silverpine_forest.cpp:293

References SummonList::begin(), EMOTE_CHEER, EMOTE_GNOLL_CHEER, SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, summons, and urand().

Referenced by UpdateAI().

◆ JustDied()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

382 {
384 events.Reset();
385 }

References SummonList::DespawnAll(), and summons.

◆ JustSummoned()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

374 {
375 summons.Summon(summon);
377 summon->SetFacingToObject(me);
378 }
@ UNIT_FLAG_IMMUNE_TO_NPC
Definition UnitDefines.h:266
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:274
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:265
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16167
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:754

References CreatureAI::me, Unit::SetFacingToObject(), Unit::SetUnitFlag(), SummonList::Summon(), summons, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_PACIFIED.

◆ SummonCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::SummonCrowd ( )
inline
350 {
351 for (uint8 i = 0; i < urand(3, 5); ++i)
352 {
353 float o = i * 10;
355 }
356 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:52
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2460
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ NPC_GNOLL_RUNNER
Definition zone_silverpine_forest.cpp:290
@ NPC_GNOLL_MYSTIC
Definition zone_silverpine_forest.cpp:291

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, NPC_GNOLL_MYSTIC, NPC_GNOLL_RUNNER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

388 {
389 if (HasEnded || !me->IsVisible())
390 return;
391
392 events.Update(diff);
393
394 switch (events.ExecuteEvent())
395 {
396 case EVENT_APPA_INTRO:
398 SummonCrowd();
399 events.ScheduleEvent(EVENT_APPA_SAY_1, 3s);
400 break;
401 case EVENT_APPA_SAY_1:
403 events.ScheduleEvent(EVENT_APPA_SAY_2, 5s);
404 break;
405 case EVENT_APPA_SAY_2:
407 events.ScheduleEvent(EVENT_APPA_SAY_3, 5s);
408 break;
409 case EVENT_APPA_SAY_3:
411 events.ScheduleEvent(EVENT_APPA_SAY_4, 5s);
412 break;
413 case EVENT_APPA_SAY_4:
415 events.ScheduleEvent(EVENT_APPA_OUTRO, 5s);
416 break;
417 case EVENT_APPA_OUTRO:
419 events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3s);
420 break;
422 EmoteCrowd();
423 events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5s);
424 break;
425 case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
427 me->SetVisible(false);
428 HasEnded = true;
429 events.Reset();
430 break;
431 }
432 }
void SetVisible(bool x)
Definition Unit.cpp:10916
bool IsVisible() const
Definition Unit.h:2035
Talk
Definition hyjal.cpp:82
void EmoteCrowd()
Definition zone_silverpine_forest.cpp:358
void SummonCrowd()
Definition zone_silverpine_forest.cpp:349
@ SAY_APPA_OPTION_1_2
Definition zone_silverpine_forest.cpp:301
@ SAY_APPA_INTRO
Definition zone_silverpine_forest.cpp:296
@ SAY_APPA_OPTION_2_3
Definition zone_silverpine_forest.cpp:308
@ SAY_APPA_OPTION_1_1
Definition zone_silverpine_forest.cpp:300
@ SAY_APPA_OPTION_1_3
Definition zone_silverpine_forest.cpp:302
@ SAY_APPA_OPTION_2_2
Definition zone_silverpine_forest.cpp:307
@ SAY_APPA_OPTION_2_4
Definition zone_silverpine_forest.cpp:309
@ SAY_APPA_OPTION_1_4
Definition zone_silverpine_forest.cpp:303
@ SAY_APPA_OPTION_2_1
Definition zone_silverpine_forest.cpp:306
@ SAY_APPA_OUTRO
Definition zone_silverpine_forest.cpp:297
@ EVENT_APPA_OUTRO
Definition zone_silverpine_forest.cpp:319
@ EVENT_APPA_OUTRO_CROWD
Definition zone_silverpine_forest.cpp:320
@ EVENT_APPA_SAY_3
Definition zone_silverpine_forest.cpp:317
@ EVENT_APPA_SAY_1
Definition zone_silverpine_forest.cpp:315
@ EVENT_APPA_OUTRO_END
Definition zone_silverpine_forest.cpp:321
@ EVENT_APPA_SAY_2
Definition zone_silverpine_forest.cpp:316
@ EVENT_APPA_SAY_4
Definition zone_silverpine_forest.cpp:318

References SummonList::DespawnAll(), EmoteCrowd(), EVENT_APPA_INTRO, EVENT_APPA_OUTRO, EVENT_APPA_OUTRO_CROWD, EVENT_APPA_OUTRO_END, EVENT_APPA_SAY_1, EVENT_APPA_SAY_2, EVENT_APPA_SAY_3, EVENT_APPA_SAY_4, HasEnded, Unit::IsVisible(), CreatureAI::me, SAY_APPA_INTRO, SAY_APPA_OPTION_1_1, SAY_APPA_OPTION_1_2, SAY_APPA_OPTION_1_3, SAY_APPA_OPTION_1_4, SAY_APPA_OPTION_2_1, SAY_APPA_OPTION_2_2, SAY_APPA_OPTION_2_3, SAY_APPA_OPTION_2_4, SAY_APPA_OUTRO, Unit::SetVisible(), SummonCrowd(), summons, and TalkRNG.

Member Data Documentation

◆ events

EventMap npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::events

◆ HasEnded

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::HasEnded

◆ summons

SummonList npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::summons

◆ TalkRNG

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::TalkRNG

The documentation for this struct was generated from the following file: