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npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI Struct Reference
Inheritance diagram for npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ravenclaw_apparitionAI (Creature *creature)
 
void SummonCrowd ()
 
void EmoteCrowd ()
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool HasEnded
 
bool TalkRNG
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ravenclaw_apparitionAI()

npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::npc_ravenclaw_apparitionAI ( Creature creature)
inline
331 : NullCreatureAI(creature), summons(me)
332 {
333 HasEnded = false;
334 TalkRNG = urand(0,1);
335 events.ScheduleEvent(EVENT_APPA_INTRO, 2s);
337 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
bool HasEnded
Definition zone_silverpine_forest.cpp:341
bool TalkRNG
Definition zone_silverpine_forest.cpp:342
SummonList summons
Definition zone_silverpine_forest.cpp:340
@ EVENT_APPA_INTRO
Definition zone_silverpine_forest.cpp:309

References SummonList::DespawnAll(), EVENT_APPA_INTRO, HasEnded, summons, TalkRNG, and urand().

Member Function Documentation

◆ EmoteCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::EmoteCrowd ( )
inline
354 {
355 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
356 {
357 if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
358 {
359 if (urand(0,1))
360 {
361 c->HandleEmoteCommand(EMOTE_CHEER);
362 c->AI()->Talk(EMOTE_GNOLL_CHEER);
363 }
364 }
365 }
366 }
Definition Creature.h:47
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ EMOTE_CHEER
Definition zone_silverpine_forest.cpp:287
@ EMOTE_GNOLL_CHEER
Definition zone_silverpine_forest.cpp:288

References SummonList::begin(), EMOTE_CHEER, EMOTE_GNOLL_CHEER, SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, summons, and urand().

Referenced by UpdateAI().

◆ JustDied()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

377 {
379 events.Reset();
380 }

References SummonList::DespawnAll(), and summons.

◆ JustSummoned()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

369 {
370 summons.Summon(summon);
372 summon->SetFacingToObject(me);
373 }
@ UNIT_FLAG_IMMUNE_TO_NPC
Definition UnitDefines.h:266
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:274
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:265
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16421
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748

References CreatureAI::me, Unit::SetFacingToObject(), Unit::SetUnitFlag(), SummonList::Summon(), summons, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_PACIFIED.

◆ SummonCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::SummonCrowd ( )
inline
345 {
346 for (uint8 i = 0; i < urand(3, 5); ++i)
347 {
348 float o = i * 10;
350 }
351 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ NPC_GNOLL_RUNNER
Definition zone_silverpine_forest.cpp:285
@ NPC_GNOLL_MYSTIC
Definition zone_silverpine_forest.cpp:286

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, NPC_GNOLL_MYSTIC, NPC_GNOLL_RUNNER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

383 {
384 if (HasEnded || !me->IsVisible())
385 return;
386
387 events.Update(diff);
388
389 switch (events.ExecuteEvent())
390 {
391 case EVENT_APPA_INTRO:
393 SummonCrowd();
394 events.ScheduleEvent(EVENT_APPA_SAY_1, 3s);
395 break;
396 case EVENT_APPA_SAY_1:
398 events.ScheduleEvent(EVENT_APPA_SAY_2, 5s);
399 break;
400 case EVENT_APPA_SAY_2:
402 events.ScheduleEvent(EVENT_APPA_SAY_3, 5s);
403 break;
404 case EVENT_APPA_SAY_3:
406 events.ScheduleEvent(EVENT_APPA_SAY_4, 5s);
407 break;
408 case EVENT_APPA_SAY_4:
410 events.ScheduleEvent(EVENT_APPA_OUTRO, 5s);
411 break;
412 case EVENT_APPA_OUTRO:
414 events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3s);
415 break;
417 EmoteCrowd();
418 events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5s);
419 break;
420 case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
422 me->SetVisible(false);
423 HasEnded = true;
424 events.Reset();
425 break;
426 }
427 }
void SetVisible(bool x)
Definition Unit.cpp:11072
bool IsVisible() const
Definition Unit.h:2013
Talk
Definition hyjal.cpp:82
void EmoteCrowd()
Definition zone_silverpine_forest.cpp:353
void SummonCrowd()
Definition zone_silverpine_forest.cpp:344
@ SAY_APPA_OPTION_1_2
Definition zone_silverpine_forest.cpp:296
@ SAY_APPA_INTRO
Definition zone_silverpine_forest.cpp:291
@ SAY_APPA_OPTION_2_3
Definition zone_silverpine_forest.cpp:303
@ SAY_APPA_OPTION_1_1
Definition zone_silverpine_forest.cpp:295
@ SAY_APPA_OPTION_1_3
Definition zone_silverpine_forest.cpp:297
@ SAY_APPA_OPTION_2_2
Definition zone_silverpine_forest.cpp:302
@ SAY_APPA_OPTION_2_4
Definition zone_silverpine_forest.cpp:304
@ SAY_APPA_OPTION_1_4
Definition zone_silverpine_forest.cpp:298
@ SAY_APPA_OPTION_2_1
Definition zone_silverpine_forest.cpp:301
@ SAY_APPA_OUTRO
Definition zone_silverpine_forest.cpp:292
@ EVENT_APPA_OUTRO
Definition zone_silverpine_forest.cpp:314
@ EVENT_APPA_OUTRO_CROWD
Definition zone_silverpine_forest.cpp:315
@ EVENT_APPA_SAY_3
Definition zone_silverpine_forest.cpp:312
@ EVENT_APPA_SAY_1
Definition zone_silverpine_forest.cpp:310
@ EVENT_APPA_OUTRO_END
Definition zone_silverpine_forest.cpp:316
@ EVENT_APPA_SAY_2
Definition zone_silverpine_forest.cpp:311
@ EVENT_APPA_SAY_4
Definition zone_silverpine_forest.cpp:313

References SummonList::DespawnAll(), EmoteCrowd(), EVENT_APPA_INTRO, EVENT_APPA_OUTRO, EVENT_APPA_OUTRO_CROWD, EVENT_APPA_OUTRO_END, EVENT_APPA_SAY_1, EVENT_APPA_SAY_2, EVENT_APPA_SAY_3, EVENT_APPA_SAY_4, HasEnded, Unit::IsVisible(), CreatureAI::me, SAY_APPA_INTRO, SAY_APPA_OPTION_1_1, SAY_APPA_OPTION_1_2, SAY_APPA_OPTION_1_3, SAY_APPA_OPTION_1_4, SAY_APPA_OPTION_2_1, SAY_APPA_OPTION_2_2, SAY_APPA_OPTION_2_3, SAY_APPA_OPTION_2_4, SAY_APPA_OUTRO, Unit::SetVisible(), SummonCrowd(), summons, and TalkRNG.

Member Data Documentation

◆ events

EventMap npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::events

◆ HasEnded

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::HasEnded

◆ summons

SummonList npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::summons

◆ TalkRNG

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::TalkRNG

The documentation for this struct was generated from the following file: