AzerothCore 3.3.5a
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boss_kiljaeden Struct Reference
Inheritance diagram for boss_kiljaeden:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kiljaeden (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void ScheduleBasicAbilities ()
 
void EnterEvadeMode (EvadeReason why) override
 
void AttackStart (Unit *who) override
 
void DamageTaken (Unit *unit, uint32 &damage, DamageEffectType damageType, SpellSchoolMask schoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EmpowerOrb (bool empowerAll)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kiljaeden()

boss_kiljaeden::boss_kiljaeden ( Creature creature)
inline
228 : BossAI(creature, DATA_KILJAEDEN)
229 {
231
233 {
235 });
236 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:549
Definition ScriptedCreature.h:467
TaskScheduler scheduler
Definition CreatureAI.h:75
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
Creature * me
Definition ScriptedCreature.h:280
@ DATA_KILJAEDEN
Definition sunwell_plateau.h:35

References Unit::HasUnitState(), ScriptedAI::me, REACT_PASSIVE, CreatureAI::scheduler, Creature::SetReactState(), TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ AttackStart()

void boss_kiljaeden::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

492 {
494 return;
496 }
ReactStates GetReactState() const
Definition Creature.h:96
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), and REACT_PASSIVE.

◆ DamageTaken()

void boss_kiljaeden::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

499 {
500 BossAI::DamageTaken(unit, damage, damageType, schoolMask);
501
502 if (damage >= me->GetHealth())
503 {
504 me->SetTarget();
512 events.Reset();
513 damage = 0;
515 me->KillSelf();
516 }, 1s);
517 }
518 }
@ EMOTE_ONESHOT_DROWN
Definition SharedDefines.h:1982
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
events
Definition boss_sartura.cpp:43
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition ScriptedCreature.cpp:749
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3560
void SetRegeneratingHealth(bool enable)
Definition Creature.h:322
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
void ClearAllThreat()
Definition ThreatMgr.cpp:417
uint32 GetHealth() const
Definition Unit.h:1029
void RemoveAllAuras()
Definition Unit.cpp:5352
ThreatMgr & GetThreatMgr()
Definition Unit.h:896
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1159
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2012
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
EventProcessor m_Events
Definition Object.h:640

References BossAI::DamageTaken(), EMOTE_ONESHOT_DROWN, REACT_PASSIVE, and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_kiljaeden::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

529 {
530 if (param == ACTION_NO_KILL_TALK)
532 }
@ ACTION_NO_KILL_TALK
Definition boss_kiljaeden.cpp:105
@ SAY_KJ_DARKNESS
Definition boss_kiljaeden.cpp:47
Talk
Definition hyjal.cpp:82

References ACTION_NO_KILL_TALK, and SAY_KJ_DARKNESS.

◆ EmpowerOrb()

void boss_kiljaeden::EmpowerOrb ( bool  empowerAll)
inline
576 {
578 {
579 if (GameObject* orb = instance->GetGameObject(i))
580 {
581 if (orb->HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
582 {
583 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
584 if (Creature* trigger = me->SummonTrigger(orb->GetPositionX(), orb->GetPositionY(), orb->GetPositionZ(), 0, 10 * MINUTE * IN_MILLISECONDS))
585 {
586 trigger->CastSpell(trigger, SPELL_RING_OF_BLUE_FLAMES, true, nullptr, nullptr, trigger->GetGUID());
588 controller->AI()->JustSummoned(trigger);
589 }
590
591 if (!empowerAll)
592 break;
593 }
594 }
595 }
596 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint8_t uint8
Definition Define.h:109
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ SPELL_RING_OF_BLUE_FLAMES
Definition boss_kiljaeden.cpp:89
InstanceScript *const instance
Definition ScriptedCreature.h:474
Definition Creature.h:43
Definition GameObject.h:120
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:120
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition Object.cpp:2417
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4
Definition sunwell_plateau.h:51
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition sunwell_plateau.h:48
@ DATA_KJ_CONTROLLER
Definition sunwell_plateau.h:45

References DATA_KJ_CONTROLLER, DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_4, GO_FLAG_NOT_SELECTABLE, IN_MILLISECONDS, MINUTE, SPELL_RING_OF_BLUE_FLAMES, and WorldObject::SummonTrigger().

Referenced by Reset().

◆ EnterEvadeMode()

void boss_kiljaeden::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

480 {
482 return;
483
487 if (controller->IsAIEnabled)
488 controller->AI()->Reset();
489 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203

References DATA_KJ_CONTROLLER, CreatureAI::EnterEvadeMode(), and REACT_PASSIVE.

◆ InitializeAI()

void boss_kiljaeden::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

239 {
242 me->SetVisible(false);
243
245 me->SetVisible(true);
247 }, 1s);
248
253 }, 11s);
254 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ REACT_AGGRESSIVE
Definition Unit.h:551
@ SPELL_REBIRTH
Definition boss_kiljaeden.cpp:62
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2826
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:390
virtual void InitializeAI()
Definition UnitAI.h:208
void SetVisible(bool x)
Definition Unit.cpp:14283
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704

References EventProcessor::AddEventAtOffset(), UnitAI::DoCastSelf(), UnitAI::InitializeAI(), WorldObject::m_Events, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_REBIRTH, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_kiljaeden::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

521 {
525 controller->KillSelf();
526 }
@ DONE
Definition InstanceScript.h:61
@ SAY_KJ_DEATH
Definition boss_kiljaeden.cpp:43
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385

References DATA_KILJAEDEN, DATA_KJ_CONTROLLER, DONE, and SAY_KJ_DEATH.

◆ JustEngagedWith()

void boss_kiljaeden::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

541 {
543 kalec->AI()->Talk(SAY_KALECGOS_JOIN, 26s);
544
547 }
@ SAY_KJ_EMERGE
Definition boss_kiljaeden.cpp:46
@ SAY_KALECGOS_JOIN
Definition boss_kiljaeden.cpp:41
void ScheduleBasicAbilities()
Definition boss_kiljaeden.cpp:434
@ DATA_KALECGOS_KJ
Definition sunwell_plateau.h:47

References DATA_KALECGOS_KJ, SAY_KALECGOS_JOIN, and SAY_KJ_EMERGE.

◆ JustSummoned()

void boss_kiljaeden::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

550 {
551 BossAI::JustSummoned(summon);
552 if (summon->GetEntry() == NPC_ARMAGEDDON_TARGET)
553 {
554 summon->SetCanFly(true);
555 summon->SetDisableGravity(true);
556 summon->CastSpell(summon, SPELL_ARMAGEDDON_VISUAL, true);
557 summon->SetPosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 20.0f, 0.0f);
558 summon->m_Events.AddEvent(new CastArmageddon(summon), summon->m_Events.CalculateTime(6000));
559 summon->DespawnOrUnsummon(urand(8000, 10000));
560 }
561 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_ARMAGEDDON_VISUAL
Definition boss_kiljaeden.cpp:73
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:704
Definition boss_kiljaeden.cpp:109
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3220
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3169
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3305
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
uint32 GetEntry() const
Definition Object.h:116
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ NPC_ARMAGEDDON_TARGET
Definition sunwell_plateau.h:86

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), BossAI::JustSummoned(), WorldObject::m_Events, NPC_ARMAGEDDON_TARGET, Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetPosition(), SPELL_ARMAGEDDON_VISUAL, and urand().

◆ KilledUnit()

void boss_kiljaeden::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

535 {
536 if (victim->IsPlayer())
538 }
@ SAY_KJ_SLAY
Definition boss_kiljaeden.cpp:44
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_KJ_SLAY.

◆ Reset()

void boss_kiljaeden::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

257 {
259
263 kalec->AI()->Talk(SAY_KALECGOS_AWAKEN, 21s);
264
265 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
266 anveena->AI()->Talk(SAY_ANVEENA_IMPRISONED, 26s);
267
268 Talk(SAY_KJ_PHASE3, 32s);
269
271
273
276 kalec->AI()->Talk(SAY_KALECGOS_READY1);
277 EmpowerOrb(false);
278 }, 38s);
279
283 }, 1s);
284
285 scheduler.Schedule(1s+200ms, [this](TaskContext)
286 {
288 });
289
290 ScheduleTimedEvent(31s, [&] {
292 }, 20s);
293
294 ScheduleTimedEvent(55s, [&] {
297 }, 45s);
298 });
299
303 kalec->AI()->Talk(SAY_KALECGOS_LETGO, 18s);
304
305 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
306 anveena->AI()->Talk(SAY_ANVEENA_LOST, 25s);
307
308 Talk(SAY_KJ_PHASE4, 32s);
309
311
314 kalec->AI()->Talk(SAY_KALECGOS_READY2);
315 EmpowerOrb(false);
316 }, 38s);
317
318 scheduler.Schedule(1s, [this](TaskContext)
319 {
322 });
323
324 scheduler.Schedule(1s + 200ms, [this](TaskContext)
325 {
328 });
329
330 ScheduleTimedEvent(28s, [&] {
332 }, 20s);
333
334 ScheduleTimedEvent(64s, [&] {
338
339 me->m_Events.AddEventAtOffset([this]() {
340 if (me->IsAlive() && me->IsInCombat())
342 }, 9s);
343 }, 45s);
344
345 ScheduleTimedEvent(10s, [&] {
347 }, 40s);
348 });
349
352
354
355 scheduler.Schedule(1s, [this](TaskContext)
356 {
357 scheduler.Schedule(1s, [this](TaskContext)
358 {
361 });
362
363 scheduler.Schedule(2s, [this](TaskContext)
364 {
366 });
367
369 {
370 kalec->AI()->Talk(SAY_KALECGOS_FOCUS, 9s);
371 kalec->AI()->Talk(SAY_KALECGOS_FATE, 22s + 200ms);
372 }
373
374 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
375 {
376 anveena->AI()->Talk(SAY_ANVEENA_KALEC, 20s);
377 anveena->AI()->Talk(SAY_ANVEENA_GOODBYE, 29s);
378 }
379
381 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
382 {
383 anveena->RemoveAllAuras();
384 anveena->DespawnOrUnsummon(3500);
385 }
386 }, 34s);
387
389 if (Creature* anveena = instance->GetCreature(DATA_ANVEENA))
390 {
391 anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
395
399
401
402 ScheduleTimedEvent(16s, [&] {
404 }, 20s);
405
406 ScheduleTimedEvent(15s, [&] {
410
411 me->m_Events.AddEventAtOffset([this]() {
412 if (me->IsAlive() && me->IsInCombat())
414 }, 9s);
415 }, 25s);
416
417 ScheduleTimedEvent(1500ms, [&] {
419 }, 20s);
420 }, 7s);
421 }
423 }, 36s);
424
427 kalec->AI()->Talk(SAY_KALECGOS_READY_ALL);
428 EmpowerOrb(true);
429 }, 48s);
430 });
431 });
432 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ TRIGGERED_NONE
Definition SpellDefines.h:133
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ PHASE_SACRIFICE
Definition boss_kiljaeden.cpp:102
@ PHASE_ARMAGEDDON
Definition boss_kiljaeden.cpp:101
@ PHASE_DARKNESS
Definition boss_kiljaeden.cpp:100
@ PHASE_NORMAL
Definition boss_kiljaeden.cpp:99
@ SAY_KJ_PHASE3
Definition boss_kiljaeden.cpp:48
@ SAY_ANVEENA_GOODBYE
Definition boss_kiljaeden.cpp:56
@ SAY_KALECGOS_READY1
Definition boss_kiljaeden.cpp:33
@ SAY_KJ_PHASE5
Definition boss_kiljaeden.cpp:50
@ SAY_KALECGOS_READY_ALL
Definition boss_kiljaeden.cpp:35
@ SAY_KALECGOS_FOCUS
Definition boss_kiljaeden.cpp:38
@ SAY_KJ_REFLECTION
Definition boss_kiljaeden.cpp:45
@ SAY_KALECGOS_READY2
Definition boss_kiljaeden.cpp:34
@ SAY_ANVEENA_LOST
Definition boss_kiljaeden.cpp:54
@ SAY_KJ_PHASE4
Definition boss_kiljaeden.cpp:49
@ SAY_KALECGOS_LETGO
Definition boss_kiljaeden.cpp:37
@ SAY_ANVEENA_IMPRISONED
Definition boss_kiljaeden.cpp:53
@ SAY_ANVEENA_KALEC
Definition boss_kiljaeden.cpp:55
@ SAY_KALECGOS_AWAKEN
Definition boss_kiljaeden.cpp:36
@ EMOTE_KJ_DARKNESS
Definition boss_kiljaeden.cpp:51
@ SAY_KALECGOS_FATE
Definition boss_kiljaeden.cpp:39
@ SPELL_SHADOW_SPIKE
Definition boss_kiljaeden.cpp:66
@ SPELL_DARKNESS_OF_A_THOUSAND_SOULS
Definition boss_kiljaeden.cpp:70
@ SPELL_SINISTER_REFLECTION
Definition boss_kiljaeden.cpp:67
@ SPELL_SACRIFICE_OF_ANVEENA
Definition boss_kiljaeden.cpp:93
@ SPELL_FLAME_DART
Definition boss_kiljaeden.cpp:68
@ SPELL_CUSTOM_08_STATE
Definition boss_kiljaeden.cpp:75
@ SPELL_ARMAGEDDON_PERIODIC
Definition boss_kiljaeden.cpp:72
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:775
Definition TaskScheduler.h:421
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1236
bool IsAlive() const
Definition Unit.h:1698
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942
bool IsInCombat() const
Definition Unit.h:877
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:321
uint8 _phase
Definition boss_kiljaeden.cpp:599
void EmpowerOrb(bool empowerAll)
Definition boss_kiljaeden.cpp:575
@ DATA_ANVEENA
Definition sunwell_plateau.h:46

References _phase, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), Unit::CastCustomSpell(), DATA_ANVEENA, DATA_KALECGOS_KJ, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), EMOTE_KJ_DARKNESS, EmpowerOrb(), InstanceScript::GetCreature(), BossAI::instance, Unit::IsAlive(), Unit::IsInCombat(), WorldObject::m_Events, ScriptedAI::me, PHASE_ARMAGEDDON, PHASE_DARKNESS, PHASE_NORMAL, PHASE_SACRIFICE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_ANVEENA_GOODBYE, SAY_ANVEENA_IMPRISONED, SAY_ANVEENA_KALEC, SAY_ANVEENA_LOST, SAY_KALECGOS_AWAKEN, SAY_KALECGOS_FATE, SAY_KALECGOS_FOCUS, SAY_KALECGOS_LETGO, SAY_KALECGOS_READY1, SAY_KALECGOS_READY2, SAY_KALECGOS_READY_ALL, SAY_KJ_PHASE3, SAY_KJ_PHASE4, SAY_KJ_PHASE5, SAY_KJ_REFLECTION, TaskScheduler::Schedule(), ScheduleBasicAbilities(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Unit::SetUnitFlag(), SPELL_ARMAGEDDON_PERIODIC, SPELL_CUSTOM_08_STATE, SPELL_DARKNESS_OF_A_THOUSAND_SOULS, SPELL_FLAME_DART, SPELL_SACRIFICE_OF_ANVEENA, SPELL_SHADOW_SPIKE, SPELL_SINISTER_REFLECTION, SPELLVALUE_MAX_TARGETS, TRIGGERED_NONE, and UNIT_FLAG_PACIFIED.

◆ ScheduleBasicAbilities()

void boss_kiljaeden::ScheduleBasicAbilities ( )
inline
435 {
436 ScheduleTimedEvent(1s, [&] {
438 }, 4s, 5s);
439
440 ScheduleTimedEvent(7s, [&] {
442 }, _phase == PHASE_SACRIFICE ? 15s : 30s);
443
444 ScheduleTimedEvent(9s, [&] {
447 }, _phase == PHASE_SACRIFICE ? 20s : 40s);
448
449 if (_phase != PHASE_SACRIFICE)
450 {
451 ScheduleTimedEvent(10s, [&] {
452 for (uint8 i = 1; i < _phase; ++i)
453 {
454 float x = me->GetPositionX() + 18.0f * cos((i * 2.0f - 1.0f) * M_PI / 3.0f);
455 float y = me->GetPositionY() + 18.0f * std::sin((i * 2.0f - 1.0f) * M_PI / 3.0f);
457 {
458 Movement::PointsArray movementArray;
459 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
460
461 // generate movement array
462 for (uint8 j = 1; j < 20; ++j)
463 {
464 x = me->GetPositionX() + 18.0f * cos(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
465 y = me->GetPositionY() + 18.0f * std::sin(((i * 2.0f - 1.0f) * M_PI / 3.0f) + (j / 20.0f * 2 * M_PI));
466 movementArray.push_back(G3D::Vector3(x, y, 40.0f));
467 }
468
469 Movement::MoveSplineInit init(orb);
470 init.MovebyPath(movementArray);
471 init.SetCyclic();
472 init.Launch();
473 }
474 }
475 }, 40s);
476 }
477 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition Object.h:51
@ SPELL_FIRE_BLOOM
Definition boss_kiljaeden.cpp:65
@ SPELL_LEGION_LIGHTNING
Definition boss_kiljaeden.cpp:64
@ SPELL_SOUL_FLAY
Definition boss_kiljaeden.cpp:63
Definition MoveSplineInit.h:71
void MovebyPath(const PointsArray &path, int32 pointId=0)
Definition MoveSplineInit.h:175
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:259
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
Unit * GetVictim() const
Definition Unit.h:846
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_SHIELD_ORB
Definition sunwell_plateau.h:84

References _phase, Unit::CastCustomSpell(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), ScriptedAI::me, Movement::MoveSplineInit::MovebyPath(), NPC_SHIELD_ORB, PHASE_SACRIFICE, ScriptedAI::ScheduleTimedEvent(), Creature::SetTarget(), SPELL_FIRE_BLOOM, SPELL_LEGION_LIGHTNING, SPELL_SOUL_FLAY, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and TRIGGERED_NONE.

Referenced by Reset().

◆ UpdateAI()

void boss_kiljaeden::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

564 {
566 return;
567
568 if (!UpdateVictim())
569 return;
570
571 scheduler.Update(diff,
572 std::bind(&BossAI::DoMeleeAttackIfReady, this));
573 }
bool UpdateVictim()
Definition CreatureAI.cpp:282
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39

References UnitAI::DoMeleeAttackIfReady(), and REACT_AGGRESSIVE.

Member Data Documentation

◆ _phase

uint8 boss_kiljaeden::_phase
private

Referenced by Reset(), and ScheduleBasicAbilities().


The documentation for this struct was generated from the following file: