373 {
376 {
378 if (
Map* map = go->GetMap())
379 map->DoForAllPlayers([&](
Player* player) {
382 go->BuildValuesUpdateBlockForPlayer(&data, player);
385 });
386 }
387 }
@ GO_STATE_READY
Definition GameObjectData.h:709
Definition GameObject.h:120
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5852
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
GameObject * GetHitGObj()
Definition SpellScript.cpp:494
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
Definition WorldPacket.h:26