374 {
377 {
379 if (
Map* map = go->GetMap())
380 map->DoForAllPlayers([&](
Player* player) {
383 go->BuildValuesUpdateBlockForPlayer(&data, player);
386 });
387 }
388 }
@ GO_STATE_READY
Definition GameObjectData.h:692
Definition GameObject.h:120
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5711
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
GameObject * GetHitGObj()
Definition SpellScript.cpp:494
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
Definition WorldPacket.h:26