AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_auto_repair Class Reference
Inheritance diagram for spell_auto_repair:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_auto_repair)
 
bool Validate (SpellInfo const *) override
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_auto_repair::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate
1345 {
1346 std::list<WorldObject*> tmplist;
1347 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1348 if (!(*itr)->ToUnit()->HasAura(SPELL_AUTO_REPAIR))
1349 tmplist.push_back(*itr);
1350
1351 targets.clear();
1352 for (std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr)
1353 targets.push_back(*itr);
1354 }
@ SPELL_AUTO_REPAIR
Definition boss_flame_leviathan.cpp:1332

References SPELL_AUTO_REPAIR.

Referenced by Register().

◆ HandleScript()

void spell_auto_repair::HandleScript ( SpellEffIndex  )
inlineprivate
1357 {
1358 Vehicle* vehicle = GetHitUnit()->GetVehicleKit();
1359 if (!vehicle)
1360 return;
1361
1362 Unit* driver = vehicle->GetPassenger(0);
1363 if (!driver)
1364 return;
1365
1366 //driver->TextEmote(VEHICLE_EMOTE_REPAIR, driver, true); // No source
1367
1368 // Actually should/could use basepoints (100) for this spell effect as percentage of health, but oh well.
1369 vehicle->GetBase()->SetFullHealth();
1370
1371 // Achievement
1372 if (InstanceScript* instance = vehicle->GetBase()->GetInstanceScript())
1373 instance->StorePersistentData(PERSISTENT_DATA_UNBROKEN, 0);
1374 }
Definition InstanceScript.h:143
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Definition Unit.h:665
void SetFullHealth()
Definition Unit.h:1132
Vehicle * GetVehicleKit() const
Definition Unit.h:1931
Definition Vehicle.h:28
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:253
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
@ PERSISTENT_DATA_UNBROKEN
Definition ulduar.h:357

References Vehicle::GetBase(), SpellScript::GetHitUnit(), WorldObject::GetInstanceScript(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), PERSISTENT_DATA_UNBROKEN, and Unit::SetFullHealth().

Referenced by Register().

◆ PrepareSpellScript()

spell_auto_repair::PrepareSpellScript ( spell_auto_repair  )
private

◆ Register()

void spell_auto_repair::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1377 {
1380 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
@ TARGET_UNIT_DEST_AREA_ENTRY
Definition SharedDefines.h:1421
#define EFFECT_ALL
Definition SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleScript(SpellEffIndex)
Definition boss_flame_leviathan.cpp:1356
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_flame_leviathan.cpp:1344

References EFFECT_0, EFFECT_ALL, FilterTargets(), HandleScript(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_DEST_AREA_ENTRY.

◆ Validate()

bool spell_auto_repair::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1340 {
1342 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_AUTO_REPAIR, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: