1227 {
1229
1230
1232 {
1234 continue;
1235
1237 if (totem && totem->
IsTotem())
1239 }
1240
1241
1244 }
std::uint8_t uint8
Definition Define.h:109
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3557
@ SUMMON_SLOT_TOTEM_FIRE
Definition SharedDefines.h:3547
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
Definition SpellAuraEffects.h:39
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2336
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5755
bool IsTotem() const
Definition Unit.h:799
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2078
Map * GetMap() const
Definition Object.h:625
@ SPELL_SHAMAN_STONECLAW_TOTEM
Definition spell_shaman.cpp:61
@ SPELL_SHAMAN_GLYPH_OF_STONECLAW_TOTEM
Definition spell_shaman.cpp:49