243 {
245 {
246 int32 damage =
int32(unitTarget->GetHealth()) -
int32(unitTarget->CountPctFromMaxHealth(5));
247 if (damage <= 0)
248 return;
249
251 {
252 cTarget->SetWalk(true);
256 return;
257 }
258
260 }
261 }
std::int32_t int32
Definition Define.h:103
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ REACT_PASSIVE
Definition Unit.h:555
@ SPELL_DECIMATE_DAMAGE
Definition boss_gluth.cpp:30
Creature * ToCreature()
Definition Object.h:205
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:824