AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_mimiron_rocket Struct Reference
Inheritance diagram for npc_ulduar_mimiron_rocket:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_mimiron_rocket (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
ObjectGuid GetGUID (int32) const override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _strikeTrigger
 
ObjectGuid _strikeVictim
 
uint32 _travelMs = 0
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_mimiron_rocket()

npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocket ( Creature creature)
inline
1927: NullCreatureAI(creature) {}
Definition PassiveAI.h:56

Member Function Documentation

◆ GetGUID()

ObjectGuid npc_ulduar_mimiron_rocket::GetGUID ( int32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

1958 {
1959 return _strikeTrigger;
1960 }
ObjectGuid _strikeTrigger
Definition boss_mimiron.cpp:1977

References _strikeTrigger.

◆ InitializeAI()

void npc_ulduar_mimiron_rocket::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1930 {
1931 if (!me->isDead())
1932 Reset();
1933 }
Creature *const me
Definition CreatureAI.h:71
bool isDead() const
Definition Unit.h:1795
void Reset() override
Definition boss_mimiron.cpp:1935

References Unit::isDead(), CreatureAI::me, and Reset().

◆ Reset()

void npc_ulduar_mimiron_rocket::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1936 {
1937 me->SetCanFly(true);
1940 }
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:397
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16566
void AddUnitState(uint32 f)
Definition Unit.h:736
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:773

References Unit::AddUnitMovementFlag(), Unit::AddUnitState(), CreatureAI::me, MOVEMENTFLAG_FLYING, Unit::SetCanFly(), and UNIT_STATE_NO_ENVIRONMENT_UPD.

Referenced by InitializeAI().

◆ SetGUID()

void npc_ulduar_mimiron_rocket::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1943 {
1944 if (id == 0)
1945 {
1946 _strikeTrigger = guid;
1947 // Delay the shot so the 63036 missile (7 yd/s client-side) lands as the strike trigger's 5s fuse expires.
1948 _travelMs = 0;
1949 if (Creature* trigger = ObjectAccessor::GetCreature(*me, guid))
1950 _travelMs = uint32(me->GetExactDist(trigger) / 7.0f * 1000.0f);
1952 }
1953 else
1954 _strikeVictim = guid;
1955 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ EVENT_ROCKET_FIRE
Definition boss_mimiron.cpp:226
Definition Creature.h:47
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
uint32 _travelMs
Definition boss_mimiron.cpp:1979
ObjectGuid _strikeVictim
Definition boss_mimiron.cpp:1978
EventMap _events
Definition boss_mimiron.cpp:1976

References _events, _strikeTrigger, _strikeVictim, _travelMs, EVENT_ROCKET_FIRE, ObjectAccessor::GetCreature(), Position::GetExactDist(), CreatureAI::me, and EventMap::RescheduleEvent().

◆ UpdateAI()

void npc_ulduar_mimiron_rocket::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1963 {
1964 _events.Update(diff);
1966 {
1968 me->CastSpell(victim, SPELL_SUMMON_ROCKET_STRIKE, true);
1970 trigger->AI()->SetData(0, _travelMs);
1971 me->SetDisplayId(11686); // hide the spent rocket until it is reloaded
1972 }
1973 }
@ SPELL_SUMMON_ROCKET_STRIKE
Definition boss_mimiron.cpp:63
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3533
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223

References _events, _strikeTrigger, _strikeVictim, _travelMs, Unit::CastSpell(), EVENT_ROCKET_FIRE, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), ObjectAccessor::GetUnit(), CreatureAI::me, Creature::SetDisplayId(), SPELL_SUMMON_ROCKET_STRIKE, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_ulduar_mimiron_rocket::_events
private

Referenced by SetGUID(), and UpdateAI().

◆ _strikeTrigger

ObjectGuid npc_ulduar_mimiron_rocket::_strikeTrigger
private

Referenced by GetGUID(), SetGUID(), and UpdateAI().

◆ _strikeVictim

ObjectGuid npc_ulduar_mimiron_rocket::_strikeVictim
private

Referenced by SetGUID(), and UpdateAI().

◆ _travelMs

uint32 npc_ulduar_mimiron_rocket::_travelMs = 0
private

Referenced by SetGUID(), and UpdateAI().


The documentation for this struct was generated from the following file: