880 {
885 if (creature->GetExactDist2d(player) <= 2.75f)
886 {
887 creature->AI()->DoAction(1);
888 creature->GetMotionMaster()->MoveIdle();
891 creature->DespawnOrUnsummon(1500ms);
892 }
893 }
@ NPC_CONCENTRATED_LIGHT
Definition boss_twin_valkyr.cpp:59
@ SPELL_UNLEASHED_LIGHT
Definition boss_twin_valkyr.cpp:70
@ SPELL_UNLEASHED_DARK
Definition boss_twin_valkyr.cpp:69
Unit * GetTarget() const
Definition SpellScript.cpp:1178
Creature * ToCreature()
Definition Object.h:212
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2592
@ MODEL_INVISIBLE_STALKER
Definition trial_of_the_crusader.h:388