702 {
705 {
710 target->DespawnOrUnsummon(1500ms);
711 }
712 }
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:257
void MoveIdle()
Definition MotionMaster.cpp:235
void Clear(bool reset=true)
Definition MotionMaster.h:194
Creature * ToCreature()
Definition Object.h:212
Creature * GetHitCreature()
Definition SpellScript.cpp:463
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1761