| _addUnitStateMove(T *u) | FollowMovementGenerator< T > | inlinestatic |
| _angle | FollowMovementGenerator< T > | private |
| _clearUnitStateMove(T *u) | FollowMovementGenerator< T > | inlinestatic |
| _inheritSpeed | FollowMovementGenerator< T > | private |
| _inheritWalkState | FollowMovementGenerator< T > | private |
| _lastPredictedPosition | FollowMovementGenerator< T > | private |
| _lastTargetPosition | FollowMovementGenerator< T > | private |
| _range | FollowMovementGenerator< T > | private |
| DoFinalize(T *) | FollowMovementGenerator< T > | |
| DoInitialize(T *) | FollowMovementGenerator< T > | |
| DoReset(T *) | FollowMovementGenerator< T > | |
| DoUpdate(T *, uint32) | FollowMovementGenerator< T > | |
| Finalize(Unit *u) override | MovementGeneratorMedium< T, FollowMovementGenerator< T > > | inlinevirtual |
| FollowMovementGenerator(Unit *target, float range, ChaseAngle angle, bool inheritWalkState, bool inheritSpeed) | FollowMovementGenerator< T > | inline |
| GetFollowRange() const | FollowMovementGenerator< T > | inline |
| GetMovementGeneratorType() | FollowMovementGenerator< T > | inlinevirtual |
| GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetSplineId() const | MovementGenerator | inlinevirtual |
| GetTarget() const | FollowMovementGenerator< T > | inline |
| i_path | FollowMovementGenerator< T > | private |
| i_recheckPredictedDistance | FollowMovementGenerator< T > | private |
| i_recheckPredictedDistanceTimer | FollowMovementGenerator< T > | private |
| i_target | TargetedMovementGeneratorBase | protected |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, FollowMovementGenerator< T > > | inlinevirtual |
| MovementInform(T *) | FollowMovementGenerator< T > | |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| PositionOkay(Unit *target, bool isPlayerPet, bool &targetIsMoving, uint32 diff) | FollowMovementGenerator< T > | |
| Reset(Unit *u) override | MovementGeneratorMedium< T, FollowMovementGenerator< T > > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| stopFollowing() | TargetedMovementGeneratorBase | inline |
| TargetedMovementGeneratorBase(Unit *target) | TargetedMovementGeneratorBase | inline |
| unitSpeedChanged() | FollowMovementGenerator< T > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, FollowMovementGenerator< T > > | inlinevirtual |
| ~FollowMovementGenerator() | FollowMovementGenerator< T > | inline |
| ~MovementGenerator() | MovementGenerator | virtual |