1097 {
1100 if (caster == target)
1101 {
1105 }
1106
1109 {
1113 }
1114 }
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:122
Unit * GetHitUnit()
Definition SpellScript.cpp:453
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
uint32 GetPower(Powers power) const
Definition Unit.h:1143
@ SPELL_PALADIN_GLYPH_OF_DIVINITY
Definition spell_paladin.cpp:156
@ SPELL_PALADIN_LAY_ON_HANDS_R1
Definition spell_paladin.cpp:142