AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pet_gen_imp_in_a_bottle Struct Reference
Inheritance diagram for npc_pet_gen_imp_in_a_bottle:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pet_gen_imp_in_a_bottle (Creature *c)
 
void InitializeAI () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

WorldPacket _data
 
uint32 _talkTimer
 
ObjectGuid _ownerGUID
 
bool _hasParty
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_gen_imp_in_a_bottle()

npc_pet_gen_imp_in_a_bottle::npc_pet_gen_imp_in_a_bottle ( Creature *  c)
inline
521 : NullCreatureAI(c)
522 {
523 _talkTimer = 0;
525 _hasParty = false;
526 }
Definition PassiveAI.h:56
void Clear()
Definition ObjectGuid.h:141
uint32 _talkTimer
Definition pet_generic.cpp:529
bool _hasParty
Definition pet_generic.cpp:531
ObjectGuid _ownerGUID
Definition pet_generic.cpp:530

References _hasParty, _ownerGUID, _talkTimer, and ObjectGuid::Clear().

Member Function Documentation

◆ InitializeAI()

void npc_pet_gen_imp_in_a_bottle::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

534 {
536
537 if (TempSummon* summon = me->ToTempSummon())
538 if (Unit* owner = summon->GetSummonerUnit())
539 if (owner->IsPlayer())
540 {
541 _ownerGUID = owner->GetGUID();
542 if (owner->ToPlayer()->GetGroup())
543 {
544 _hasParty = true;
545 std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0, 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
546
547 _data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
550 _data << me->GetGUID();
551 _data << uint32(0);
552 _data << uint32(me->GetName().size() + 1);
553 _data << me->GetName();
554 _data << uint64(0);
555 _data << uint32(text.size() + 1);
556 _data << text.c_str();
557 _data << uint8(0);
558 }
559 }
560 }
@ LOCALE_enUS
Definition Common.h:126
#define sCreatureTextMgr
Definition CreatureTextMgr.h:123
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::uint64_t uint64
Definition Define.h:106
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ CHAT_MSG_MONSTER_PARTY
Definition SharedDefines.h:3398
@ LANG_UNIVERSAL
Definition SharedDefines.h:723
Creature *const me
Definition CreatureAI.h:71
uint32 GetEntry() const
Definition Object.h:123
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition TemporarySummon.h:50
virtual void InitializeAI()
Definition UnitAI.h:209
Definition Unit.h:665
TempSummon * ToTempSummon()
Definition Unit.h:732
std::string const & GetName() const
Definition Object.h:535
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_MESSAGECHAT
Definition Opcodes.h:180
WorldPacket _data
Definition pet_generic.cpp:528

References _data, _hasParty, _ownerGUID, CHAT_MSG_MONSTER_PARTY, Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::Initialize(), UnitAI::InitializeAI(), LANG_UNIVERSAL, LOCALE_enUS, CreatureAI::me, sCreatureTextMgr, SMSG_MESSAGECHAT, Unit::ToTempSummon(), and urand().

◆ UpdateAI()

void npc_pet_gen_imp_in_a_bottle::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

563 {
564 _talkTimer += diff;
565 if (_talkTimer >= 5000)
566 {
567 _talkTimer = 0;
568 me->DespawnOrUnsummon(1ms);
569 if (!_hasParty)
571 else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
572 {
573 uint8 limit = 0;
574 if (player->GetGroup())
575 for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != nullptr && limit < 4; itr = itr->next(), ++limit)
576 if (Player* groupPlayer = itr->GetSource())
577 if (groupPlayer != player)
578 groupPlayer->SendDirectMessage(&_data);
579
580 player->SendDirectMessage(&_data);
581 }
582 }
583 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
Definition GroupReference.h:27
Definition Player.h:1086
Talk
Definition hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:244

References _data, _hasParty, _ownerGUID, _talkTimer, Creature::DespawnOrUnsummon(), ObjectAccessor::GetPlayer(), and CreatureAI::me.

Member Data Documentation

◆ _data

WorldPacket npc_pet_gen_imp_in_a_bottle::_data

Referenced by InitializeAI(), and UpdateAI().

◆ _hasParty

bool npc_pet_gen_imp_in_a_bottle::_hasParty

◆ _ownerGUID

ObjectGuid npc_pet_gen_imp_in_a_bottle::_ownerGUID

◆ _talkTimer

uint32 npc_pet_gen_imp_in_a_bottle::_talkTimer

The documentation for this struct was generated from the following file: