148 {
150 {
152 pEscortAI->Start(
true,
false, player->
GetGUID());
153
157 }
158 return true;
159 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ SAY_START
Definition: zone_stonetalon_mountains.cpp:101
@ QUEST_PROTECT_KAYA
Definition: zone_stonetalon_mountains.cpp:105
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition: SharedDefines.h:211
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13601
Definition: zone_stonetalon_mountains.cpp:114