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boss_baltharus_the_warborn::boss_baltharus_the_warbornAI Struct Reference
Inheritance diagram for boss_baltharus_the_warborn::boss_baltharus_the_warbornAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_baltharus_the_warbornAI (Creature *creature)
 
void Reset () override
 
void InitializeAI () override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _introDone
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_baltharus_the_warbornAI()

boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::boss_baltharus_the_warbornAI ( Creature creature)
inline
129 {
130 _introDone = false;
131 }
@ DATA_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:30
Definition: ScriptedCreature.h:467
bool _introDone
Definition: boss_baltharus_the_warborn.cpp:269

References _introDone.

Member Function Documentation

◆ DoAction()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

151 {
152 if (action == ACTION_INTRO_BALTHARUS && !_introDone)
153 {
154 _introDone = true;
156 }
157 else if (action == ACTION_CLONE)
158 {
161 events.ScheduleEvent(EVENT_SUMMON_CLONE, 1s);
162 }
163 }
events
Definition: boss_sartura.cpp:43
@ ACTION_CLONE
Definition: boss_baltharus_the_warborn.cpp:86
@ ACTION_INTRO_BALTHARUS
Definition: boss_baltharus_the_warborn.cpp:84
@ SPELL_CLEAR_DEBUFFS
Definition: boss_baltharus_the_warborn.cpp:57
@ SPELL_REPELLING_WAVE
Definition: boss_baltharus_the_warborn.cpp:56
@ SAY_BALTHARUS_INTRO
Definition: boss_baltharus_the_warborn.cpp:30
@ EVENT_SUMMON_CLONE
Definition: boss_baltharus_the_warborn.cpp:70
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
Creature * me
Definition: ScriptedCreature.h:280
EventProcessor m_Events
Definition: Unit.h:1956
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Definition: boss_baltharus_the_warborn.cpp:90

References _introDone, ACTION_CLONE, ACTION_INTRO_BALTHARUS, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), EVENT_SUMMON_CLONE, Unit::m_Events, ScriptedAI::me, SAY_BALTHARUS_INTRO, SPELL_CLEAR_DEBUFFS, and SPELL_REPELLING_WAVE.

Referenced by UpdateAI().

◆ InitializeAI()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

139 {
142 }
@ SPELL_BARRIER_CHANNEL
Definition: boss_baltharus_the_warborn.cpp:49
virtual void InitializeAI()
Definition: UnitAI.h:204

References Unit::CastSpell(), UnitAI::InitializeAI(), ScriptedAI::me, and SPELL_BARRIER_CHANNEL.

◆ JustDied()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

184 {
186 BossAI::JustDied(killer);
187
189 xerestrasza->AI()->DoAction(ACTION_BALTHARUS_DEATH);
190 }
Talk
Definition: hyjal.cpp:82
@ ACTION_BALTHARUS_DEATH
Definition: boss_baltharus_the_warborn.cpp:85
@ SAY_DEATH
Definition: boss_baltharus_the_warborn.cpp:34
@ NPC_XERESTRASZA
Definition: ruby_sanctum.h:55
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
Definition: Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References ACTION_BALTHARUS_DEATH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, NPC_XERESTRASZA, and SAY_DEATH.

◆ JustEngagedWith()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

166 {
170
171 events.ScheduleEvent(EVENT_CLEAVE, 11s);
172 events.ScheduleEvent(EVENT_ENERVATING_BRAND, 13s);
173 events.ScheduleEvent(EVENT_BLADE_TEMPEST, 15s);
174 if (!Is25ManRaid())
175 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
176 else
177 {
178 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
179 events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1s);
180 }
181 }
@ SAY_AGGRO
Definition: boss_baltharus_the_warborn.cpp:31
@ EVENT_ENERVATING_BRAND
Definition: boss_baltharus_the_warborn.cpp:65
@ EVENT_CHECK_HEALTH3
Definition: boss_baltharus_the_warborn.cpp:68
@ EVENT_BLADE_TEMPEST
Definition: boss_baltharus_the_warborn.cpp:63
@ EVENT_CHECK_HEALTH1
Definition: boss_baltharus_the_warborn.cpp:66
@ EVENT_CHECK_HEALTH2
Definition: boss_baltharus_the_warborn.cpp:67
@ EVENT_CLEAVE
Definition: boss_baltharus_the_warborn.cpp:64
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129

References EVENT_BLADE_TEMPEST, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_CHECK_HEALTH3, EVENT_CLEAVE, EVENT_ENERVATING_BRAND, Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), BossAI::JustEngagedWith(), ScriptedAI::me, and SAY_AGGRO.

◆ JustReachedHome()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

145 {
148 }
void JustReachedHome() override
Definition: ScriptedCreature.h:500

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_BARRIER_CHANNEL.

◆ JustSummoned()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

202 {
203 summons.Summon(summon);
204 summon->SetHealth(me->GetHealth());
205 summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
207 summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(2000));
208 }
@ SPELL_SPAWN_EFFECT
Definition: boss_baltharus_the_warborn.cpp:58
@ REACT_PASSIVE
Definition: Unit.h:548
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
uint32 GetHealth() const
Definition: Unit.h:1029
Definition: boss_baltharus_the_warborn.cpp:106

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), Unit::GetHealth(), Unit::m_Events, ScriptedAI::me, REACT_PASSIVE, Unit::SetHealth(), Creature::SetReactState(), SPELL_SPAWN_EFFECT, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

193 {
194 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
195 {
196 Talk(SAY_KILL);
197 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
198 }
199 }
@ SAY_KILL
Definition: boss_baltharus_the_warborn.cpp:32
@ EVENT_KILL_TALK
Definition: boss_baltharus_the_warborn.cpp:69

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

134 {
136 }
void Reset() override
Definition: ScriptedCreature.h:496

References BossAI::Reset().

◆ UpdateAI()

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

211 {
212 if (!UpdateVictim())
213 return;
214
215 events.Update(diff);
217 return;
218
219 switch (events.ExecuteEvent())
220 {
221 case EVENT_CLEAVE:
222 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
223 events.ScheduleEvent(EVENT_CLEAVE, 24s);
224 break;
227 events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24s);
228 break;
230 for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++)
231 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, true, -SPELL_ENERVATING_BRAND))
232 me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
233 events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26s);
234 break;
236 if (me->HealthBelowPct(50))
237 {
239 break;
240 }
241 events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
242 break;
244 if (me->HealthBelowPct(66))
245 {
247 break;
248 }
249 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
250 break;
252 if (me->HealthBelowPct(33))
253 {
255 break;
256 }
257 events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1s);
258 break;
260 me->CastSpell(me, SPELL_CLONE, false);
262 break;
263 }
264
266 }
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_BLADE_TEMPEST
Definition: boss_baltharus_the_warborn.cpp:54
@ SPELL_CLEAVE
Definition: boss_baltharus_the_warborn.cpp:53
@ SPELL_CLONE
Definition: boss_baltharus_the_warborn.cpp:55
@ SPELL_ENERVATING_BRAND
Definition: boss_baltharus_the_warborn.cpp:51
@ SAY_CLONE
Definition: boss_baltharus_the_warborn.cpp:33
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: Unit.h:630
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void DoAction(int32 action) override
Definition: boss_baltharus_the_warborn.cpp:150

References ACTION_CLONE, Unit::CastSpell(), DoAction(), UnitAI::DoMeleeAttackIfReady(), EVENT_BLADE_TEMPEST, EVENT_CHECK_HEALTH1, EVENT_CHECK_HEALTH2, EVENT_CHECK_HEALTH3, EVENT_CLEAVE, EVENT_ENERVATING_BRAND, EVENT_SUMMON_CLONE, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, SAY_CLONE, UnitAI::SelectTarget(), SPELL_BLADE_TEMPEST, SPELL_CLEAVE, SPELL_CLONE, SPELL_ENERVATING_BRAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _introDone

bool boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::_introDone
private