AzerothCore 3.3.5a
OpenSource WoW Emulator
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OutdoorPvPSI Class Reference

#include "OutdoorPvPSI.h"

Inheritance diagram for OutdoorPvPSI:
OutdoorPvP ZoneScript

Public Member Functions

 OutdoorPvPSI ()
 
bool SetupOutdoorPvP () override
 
void HandlePlayerEnterZone (Player *player, uint32 zone) override
 
void HandlePlayerLeaveZone (Player *player, uint32 zone) override
 
bool Update (uint32 diff) override
 
void FillInitialWorldStates (WorldPacket &data) override
 
void SendRemoveWorldStates (Player *player) override
 
bool HandleAreaTrigger (Player *player, uint32 trigger) override
 
bool HandleDropFlag (Player *player, uint32 spellId) override
 
bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) override
 
void UpdateWorldState ()
 
- Public Member Functions inherited from OutdoorPvP
 OutdoorPvP ()
 
 ~OutdoorPvP () override
 
void DeleteSpawns ()
 
virtual void FillInitialWorldStates (WorldPacket &)
 
virtual bool HandleAreaTrigger (Player *player, uint32 trigger)
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual bool HandleOpenGo (Player *player, GameObject *go)
 
virtual bool SetupOutdoorPvP ()
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void SendUpdateWorldState (uint32 field, uint32 value)
 
virtual bool Update (uint32 diff)
 
virtual void HandleKill (Player *killer, Unit *killed)
 
virtual void HandleKillImpl (Player *, Unit *)
 
bool IsInsideObjective (Player *player) const
 
virtual void AwardKillBonus (Player *)
 
uint32 GetTypeId ()
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
virtual bool HandleGossipOption (Player *player, Creature *creature, uint32 gossipid)
 
virtual bool CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso)
 
void TeamApplyBuff (TeamId teamId, uint32 spellId, uint32 spellId2=0, Player *sameMapPlr=nullptr)
 
MapGetMap () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

uint32 m_Gathered_A
 
uint32 m_Gathered_H
 
TeamId m_LastController
 

Additional Inherited Members

- Public Types inherited from OutdoorPvP
typedef std::map< ObjectGuid::LowType, OPvPCapturePoint * > OPvPCapturePointMap
 
typedef std::pair< ObjectGuid::LowType, GameObject * > GoScriptPair
 
typedef std::pair< ObjectGuid::LowType, Creature * > CreatureScriptPair
 
- Protected Member Functions inherited from OutdoorPvP
virtual void SendRemoveWorldStates (Player *)
 
void BroadcastPacket (WorldPacket &data) const
 
virtual void HandlePlayerEnterZone (Player *player, uint32 zone)
 
virtual void HandlePlayerLeaveZone (Player *player, uint32 zone)
 
virtual void HandlePlayerResurrects (Player *player, uint32 zone)
 
void AddCapturePoint (OPvPCapturePoint *cp)
 
OPvPCapturePointGetCapturePoint (ObjectGuid::LowType spawnId) const
 
void RegisterZone (uint32 zoneid)
 
bool HasPlayer (Player const *player) const
 
void TeamCastSpell (TeamId team, int32 spellId, Player *sameMapPlr=nullptr)
 
void SetMapFromZone (uint32 zone)
 
- Protected Attributes inherited from OutdoorPvP
OPvPCapturePointMap m_capturePoints
 
PlayerSet m_players [2]
 
uint32 m_TypeId
 
bool m_sendUpdate
 
std::map< ObjectGuid::LowType, GameObject * > m_GoScriptStore
 
std::map< ObjectGuid::LowType, Creature * > m_CreatureScriptStore
 
Mapm_map
 

Detailed Description

Constructor & Destructor Documentation

◆ OutdoorPvPSI()

OutdoorPvPSI::OutdoorPvPSI ( )
32{
34 m_Gathered_A = 0;
35 m_Gathered_H = 0;
37}
@ OUTDOOR_PVP_SI
Definition: OutdoorPvP.h:33
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
uint32 m_TypeId
Definition: OutdoorPvP.h:267
TeamId m_LastController
Definition: OutdoorPvPSI.h:82
uint32 m_Gathered_A
Definition: OutdoorPvPSI.h:79
uint32 m_Gathered_H
Definition: OutdoorPvPSI.h:80

References m_Gathered_A, m_Gathered_H, m_LastController, OutdoorPvP::m_TypeId, OUTDOOR_PVP_SI, and TEAM_NEUTRAL.

Member Function Documentation

◆ FillInitialWorldStates()

void OutdoorPvPSI::FillInitialWorldStates ( WorldPacket data)
overridevirtual

Reimplemented from OutdoorPvP.

40{
41 data << SI_GATHERED_A << m_Gathered_A;
42 data << SI_GATHERED_H << m_Gathered_H;
44}
const uint32 SI_MAX_RESOURCES
Definition: OutdoorPvPSI.h:31
@ SI_GATHERED_H
Definition: OutdoorPvPSI.h:50
@ SI_SILITHYST_MAX
Definition: OutdoorPvPSI.h:51
@ SI_GATHERED_A
Definition: OutdoorPvPSI.h:49

References m_Gathered_A, m_Gathered_H, SI_GATHERED_A, SI_GATHERED_H, SI_MAX_RESOURCES, and SI_SILITHYST_MAX.

◆ HandleAreaTrigger()

bool OutdoorPvPSI::HandleAreaTrigger ( Player player,
uint32  trigger 
)
overridevirtual

Reimplemented from OutdoorPvP.

90{
91 std::lock_guard<std::mutex> guard(sOutdoorPvPMgr->_lock);
92
93 switch (trigger)
94 {
96 if (player->GetTeamId() == TEAM_ALLIANCE && player->HasAura(SI_SILITHYST_FLAG))
97 {
98 // remove aura
100 ++ m_Gathered_A;
102 {
104 sWorld->SendZoneText(OutdoorPvPSIBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
106 m_Gathered_A = 0;
107 m_Gathered_H = 0;
108 }
110 // reward player, xinef: has no effect on characters above level 70
111 if (player->GetLevel() < 70)
112 player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
113 // add 19 honor
114 player->RewardHonor(nullptr, 1, 19);
115 // add 20 cenarion circle repu
116 player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20.f);
117 // complete quest
119 }
120 return true;
121 case SI_AREATRIGGER_H:
122 if (player->GetTeamId() == TEAM_HORDE && player->HasAura(SI_SILITHYST_FLAG))
123 {
124 // remove aura
126 ++ m_Gathered_H;
128 {
130 sWorld->SendZoneText(OutdoorPvPSIBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
132 m_Gathered_A = 0;
133 m_Gathered_H = 0;
134 }
136 // reward player, xinef: has no effect on characters above level 70
137 if (player->GetLevel() < 70)
138 player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
139 // add 19 honor
140 player->RewardHonor(nullptr, 1, 19);
141 // add 20 cenarion circle repu
142 player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20.f);
143 // complete quest
145 }
146 return true;
147 }
148 return false;
149}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ LANG_OPVP_SI_CAPTURE_A
Definition: Language.h:1257
@ LANG_OPVP_SI_CAPTURE_H
Definition: Language.h:1256
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:106
const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum]
Definition: OutdoorPvPSI.h:35
const uint32 SI_TURNIN_QUEST_CM_A
Definition: OutdoorPvPSI.h:41
@ SI_CENARION_FAVOR
Definition: OutdoorPvPSI.h:28
@ SI_SILITHYST_FLAG
Definition: OutdoorPvPSI.h:26
@ SI_TRACES_OF_SILITHYST
Definition: OutdoorPvPSI.h:27
const uint32 SI_AREATRIGGER_H
Definition: OutdoorPvPSI.h:37
const uint32 SI_AREATRIGGER_A
Definition: OutdoorPvPSI.h:39
const uint32 SI_TURNIN_QUEST_CM_H
Definition: OutdoorPvPSI.h:43
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
#define sWorld
Definition: World.h:451
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition: Player.cpp:5967
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
ReputationMgr & GetReputationMgr()
Definition: Player.h:2076
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
uint8 GetLevel() const
Definition: Unit.h:1420
void TeamApplyBuff(TeamId teamId, uint32 spellId, uint32 spellId2=0, Player *sameMapPlr=nullptr)
Definition: OutdoorPvP.cpp:620
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition: ReputationMgr.h:118
void UpdateWorldState()
Definition: OutdoorPvPSI.cpp:53

References Unit::CastSpell(), Unit::GetLevel(), Player::GetReputationMgr(), Player::GetTeamId(), Unit::HasAura(), Player::KilledMonsterCredit(), LANG_OPVP_SI_CAPTURE_A, LANG_OPVP_SI_CAPTURE_H, m_Gathered_A, m_Gathered_H, m_LastController, ReputationMgr::ModifyReputation(), OutdoorPvPSIBuffZones, Unit::RemoveAurasDueToSpell(), Player::RewardHonor(), sFactionStore, SI_AREATRIGGER_A, SI_AREATRIGGER_H, SI_CENARION_FAVOR, SI_MAX_RESOURCES, SI_SILITHYST_FLAG, SI_TRACES_OF_SILITHYST, SI_TURNIN_QUEST_CM_A, SI_TURNIN_QUEST_CM_H, sObjectMgr, sOutdoorPvPMgr, sWorld, TEAM_ALLIANCE, TEAM_HORDE, OutdoorPvP::TeamApplyBuff(), and UpdateWorldState().

◆ HandleCustomSpell()

bool OutdoorPvPSI::HandleCustomSpell ( Player player,
uint32  spellId,
GameObject go 
)
overridevirtual

Reimplemented from OutdoorPvP.

235{
236 if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
237 return false;
238 player->CastSpell(player, SI_SILITHYST_FLAG, true);
239 if (go->GetGOInfo()->entry == SI_SILITHYST_MOUND)
240 {
241 // despawn go
242 go->SetRespawnTime(0);
243 go->Delete();
244 }
245 return true;
246}
const uint32 SI_SILITHYST_MOUND
Definition: OutdoorPvPSI.h:45
@ SI_SILITHYST_FLAG_GO_SPELL
Definition: OutdoorPvPSI.h:25
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:138
void Delete()
Definition: GameObject.cpp:976
void SetRespawnTime(int32 respawn)
Definition: GameObject.cpp:1301
uint32 entry
Definition: GameObjectData.h:33

References Unit::CastSpell(), GameObject::Delete(), GameObjectTemplate::entry, GameObject::GetGOInfo(), GameObject::SetRespawnTime(), SI_SILITHYST_FLAG, SI_SILITHYST_FLAG_GO_SPELL, and SI_SILITHYST_MOUND.

◆ HandleDropFlag()

bool OutdoorPvPSI::HandleDropFlag ( Player player,
uint32  spellId 
)
overridevirtual

Reimplemented from OutdoorPvP.

152{
153 if (spellId == SI_SILITHYST_FLAG)
154 {
155 // if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
156 switch (player->GetTeamId())
157 {
158 case TEAM_ALLIANCE:
159 {
160 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(SI_AREATRIGGER_A);
161 if (atEntry)
162 {
163 // 5.0f is safe-distance
164 if (player->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
165 {
166 // he dropped it further, summon mound
167 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(SI_SILITHYST_MOUND) ? new StaticTransport() : new GameObject();
168 Map* map = player->GetMap();
169 if (!map)
170 {
171 delete go;
172 return true;
173 }
174
175 if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
176 {
177 delete go;
178 return true;
179 }
180
181 go->SetRespawnTime(0);
182
183 if (!map->AddToMap(go))
184 {
185 delete go;
186 return true;
187 }
188 }
189 }
190 }
191 break;
192 case TEAM_HORDE:
193 {
194 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(SI_AREATRIGGER_H);
195 if (atEntry)
196 {
197 // 5.0f is safe-distance
198 if (player->GetDistance(atEntry->x, atEntry->y, atEntry->z) > 5.0f + atEntry->radius)
199 {
200 // he dropped it further, summon mound
201 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(SI_SILITHYST_MOUND) ? new StaticTransport() : new GameObject();
202 Map* map = player->GetMap();
203 if (!map)
204 {
205 delete go;
206 return true;
207 }
208
209 if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
210 {
211 delete go;
212 return true;
213 }
214
215 go->SetRespawnTime(0);
216
217 if (!map->AddToMap(go))
218 {
219 delete go;
220 return true;
221 }
222 }
223 }
224 }
225 break;
226 default:
227 break;
228 }
229 return true;
230 }
231 return false;
232}
@ GO_STATE_READY
Definition: GameObjectData.h:691
Definition: GameObject.h:122
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition: GameObject.cpp:248
uint32 GetPhaseMask() const
Definition: Object.h:434
Map * GetMap() const
Definition: Object.h:517
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Transport.h:112
Definition: ObjectMgr.h:421
float x
Definition: ObjectMgr.h:424
float y
Definition: ObjectMgr.h:425
float radius
Definition: ObjectMgr.h:427
float z
Definition: ObjectMgr.h:426
Definition: Map.h:312
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:632
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:557

References Map::AddToMap(), GameObject::Create(), Map::GenerateLowGuid(), WorldObject::GetDistance(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), GO_STATE_READY, AreaTrigger::radius, GameObject::SetRespawnTime(), SI_AREATRIGGER_A, SI_AREATRIGGER_H, SI_SILITHYST_FLAG, SI_SILITHYST_MOUND, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

◆ HandlePlayerEnterZone()

void OutdoorPvPSI::HandlePlayerEnterZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

76{
77 if (player->GetTeamId() == m_LastController)
78 player->CastSpell(player, SI_CENARION_FAVOR, true);
80}
virtual void HandlePlayerEnterZone(Player *player, uint32 zone)
Definition: OutdoorPvP.cpp:255

References Unit::CastSpell(), Player::GetTeamId(), OutdoorPvP::HandlePlayerEnterZone(), m_LastController, and SI_CENARION_FAVOR.

◆ HandlePlayerLeaveZone()

void OutdoorPvPSI::HandlePlayerLeaveZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

83{
84 // remove buffs
87}
virtual void HandlePlayerLeaveZone(Player *player, uint32 zone)
Definition: OutdoorPvP.cpp:260

References OutdoorPvP::HandlePlayerLeaveZone(), Unit::RemoveAurasDueToSpell(), and SI_CENARION_FAVOR.

◆ SendRemoveWorldStates()

void OutdoorPvPSI::SendRemoveWorldStates ( Player player)
overridevirtual

Reimplemented from OutdoorPvP.

47{
51}
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition: PlayerUpdates.cpp:2194

References Player::SendUpdateWorldState(), SI_GATHERED_A, SI_GATHERED_H, and SI_SILITHYST_MAX.

◆ SetupOutdoorPvP()

bool OutdoorPvPSI::SetupOutdoorPvP ( )
overridevirtual

Reimplemented from OutdoorPvP.

61{
62 for (uint8 i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
64
66
67 return true;
68}
std::uint8_t uint8
Definition: Define.h:110
const uint8 OutdoorPvPSIBuffZonesNum
Definition: OutdoorPvPSI.h:33
void RegisterZone(uint32 zoneid)
Definition: OutdoorPvP.cpp:591
void SetMapFromZone(uint32 zone)
Definition: OutdoorPvP.cpp:660

References OutdoorPvPSIBuffZones, OutdoorPvPSIBuffZonesNum, OutdoorPvP::RegisterZone(), and OutdoorPvP::SetMapFromZone().

◆ Update()

bool OutdoorPvPSI::Update ( uint32  diff)
overridevirtual

Reimplemented from OutdoorPvP.

71{
72 return false;
73}

◆ UpdateWorldState()

Member Data Documentation

◆ m_Gathered_A

uint32 OutdoorPvPSI::m_Gathered_A
private

◆ m_Gathered_H

uint32 OutdoorPvPSI::m_Gathered_H
private

◆ m_LastController

TeamId OutdoorPvPSI::m_LastController
private