AzerothCore 3.3.5a
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npc_barnes::npc_barnesAI Struct Reference
Inheritance diagram for npc_barnes::npc_barnesAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_barnesAI (Creature *creature)
 
void Reset () override
 
void StartEvent ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void WaypointReached (uint32 waypointId) override
 
void Talk (uint32 count)
 
void PrepareEncounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid m_uiSpotlightGUID
 
uint32 TalkCount
 
uint32 TalkTimer
 
uint32 WipeTimer
 
uint32 m_uiEventId
 
bool PerformanceReady
 
bool RaidWiped
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_barnesAI()

npc_barnes::npc_barnesAI::npc_barnesAI ( Creature creature)
inline
128 : npc_escortAI(creature)
129 {
130 RaidWiped = false;
131 m_uiEventId = 0;
132 instance = creature->GetInstanceScript();
133 }
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 m_uiEventId
Definition: karazhan.cpp:142
InstanceScript * instance
Definition: karazhan.cpp:135
bool RaidWiped
Definition: karazhan.cpp:145

References WorldObject::GetInstanceScript(), instance, m_uiEventId, and RaidWiped.

Member Function Documentation

◆ JustEngagedWith()

void npc_barnes::npc_barnesAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

171{ }

◆ PrepareEncounter()

void npc_barnes::npc_barnesAI::PrepareEncounter ( )
inline
238 {
239 LOG_DEBUG("scripts.ai", "Barnes Opera Event - Introduction complete - preparing encounter {}", m_uiEventId);
240 uint8 index = 0;
241 uint8 count = 0;
242
243 switch (m_uiEventId)
244 {
245 case EVENT_OZ:
246 index = 0;
247 count = 4;
248 break;
249 case EVENT_HOOD:
250 index = 4;
251 count = index + 1;
252 break;
253 case EVENT_RAJ:
254 index = 5;
255 count = index + 1;
256 break;
257 }
258
259 for (; index < count; ++index)
260 {
261 uint32 entry = ((uint32)Spawns[index][0]);
262 float PosX = Spawns[index][1];
263
265 creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
266 }
267
268 RaidWiped = false;
269
271 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto HOUR
Definition: Common.h:57
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
#define SPAWN_Y
Definition: karazhan.cpp:118
#define SPAWN_O
Definition: karazhan.cpp:119
#define SPAWN_Z
Definition: karazhan.cpp:117
@ EVENT_HOOD
Definition: karazhan.h:76
@ EVENT_OZ
Definition: karazhan.h:75
@ EVENT_RAJ
Definition: karazhan.h:77
@ DATA_SPAWN_OPERA_DECORATIONS
Definition: karazhan.h:62
Spawns
Definition: hyjalAI.cpp:35
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_SPAWN_OPERA_DECORATIONS, EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HOUR, IN_MILLISECONDS, instance, LOG_DEBUG, m_uiEventId, ScriptedAI::me, RaidWiped, ZoneScript::SetData(), SPAWN_O, SPAWN_Y, SPAWN_Z, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by WaypointReached().

◆ Reset()

void npc_barnes::npc_barnesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
150
151 TalkCount = 0;
152 TalkTimer = 2000;
153 WipeTimer = 5000;
154
155 PerformanceReady = false;
156
158 }
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
void Clear()
Definition: ObjectGuid.h:140
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool PerformanceReady
Definition: karazhan.cpp:144
uint32 TalkCount
Definition: karazhan.cpp:139
uint32 WipeTimer
Definition: karazhan.cpp:141
ObjectGuid m_uiSpotlightGUID
Definition: karazhan.cpp:137
uint32 TalkTimer
Definition: karazhan.cpp:140

References ObjectGuid::Clear(), DATA_OPERA_PERFORMANCE, ZoneScript::GetData(), instance, m_uiEventId, m_uiSpotlightGUID, PerformanceReady, TalkCount, TalkTimer, and WipeTimer.

◆ StartEvent()

void npc_barnes::npc_barnesAI::StartEvent ( )
inline
161 {
163
164 //resets count for this event, in case earlier failed
165 if (m_uiEventId == EVENT_OZ)
167
168 Start(false, false);
169 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ DATA_OPERA_OZ_DEATHCOUNT
Definition: karazhan.h:44
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_OPERA_OZ_DEATHCOUNT, DATA_OPERA_PERFORMANCE, EVENT_OZ, IN_PROGRESS, instance, m_uiEventId, InstanceScript::SetBossState(), ZoneScript::SetData(), and npc_escortAI::Start().

Referenced by npc_barnes::OnGossipSelect().

◆ Talk()

void npc_barnes::npc_barnesAI::Talk ( uint32  count)
inline
206 {
207 int32 text = 0;
208
209 switch (m_uiEventId)
210 {
211 case EVENT_OZ:
212 if (OzDialogue[count].textid)
213 text = OzDialogue[count].textid;
214 if (OzDialogue[count].timer)
215 TalkTimer = OzDialogue[count].timer;
216 break;
217
218 case EVENT_HOOD:
219 if (HoodDialogue[count].textid)
220 text = HoodDialogue[count].textid;
221 if (HoodDialogue[count].timer)
223 break;
224
225 case EVENT_RAJ:
226 if (RAJDialogue[count].textid)
227 text = RAJDialogue[count].textid;
228 if (RAJDialogue[count].timer)
229 TalkTimer = RAJDialogue[count].timer;
230 break;
231 }
232
233 if (text)
234 CreatureAI::Talk(text);
235 }
std::int32_t int32
Definition: Define.h:104
static Dialogue HoodDialogue[]
Definition: karazhan.cpp:90
static Dialogue OzDialogue[]
Definition: karazhan.cpp:82
static Dialogue RAJDialogue[]
Definition: karazhan.cpp:98
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
int32 textid
Definition: karazhan.cpp:78
uint32 timer
Definition: karazhan.cpp:79

References EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HoodDialogue, m_uiEventId, OzDialogue, RAJDialogue, CreatureAI::Talk(), TalkTimer, Dialogue::textid, and Dialogue::timer.

◆ UpdateAI()

void npc_barnes::npc_barnesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

274 {
276
278 {
279 if (TalkTimer <= diff)
280 {
281 if (TalkCount > 3)
282 {
284 pSpotlight->DespawnOrUnsummon();
285
286 SetEscortPaused(false);
287 return;
288 }
289
291 ++TalkCount;
292 }
293 else TalkTimer -= diff;
294 }
295
297 {
298 if (!RaidWiped)
299 {
300 if (WipeTimer <= diff)
301 {
302 Map* map = me->GetMap();
303 if (!map->IsDungeon())
304 return;
305
306 Map::PlayerList const& PlayerList = map->GetPlayers();
307 if (PlayerList.IsEmpty())
308 return;
309
310 RaidWiped = true;
311 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
312 {
313 if (i->GetSource()->IsAlive() && !i->GetSource()->IsGameMaster())
314 {
315 RaidWiped = false;
316 break;
317 }
318 }
319
320 if (RaidWiped)
321 {
322 RaidWiped = true;
324 return;
325 }
326
327 WipeTimer = 15000;
328 }
329 else WipeTimer -= diff;
330 }
331 }
332 }
@ STATE_ESCORT_PAUSED
Definition: ScriptedEscortAI.h:49
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
Map * GetMap() const
Definition: Object.h:517
Definition: Map.h:312
bool IsDungeon() const
Definition: Map.h:447
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), npc_escortAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), Map::GetPlayers(), npc_escortAI::HasEscortState(), Map::IsDungeon(), LinkedListHead::IsEmpty(), m_uiSpotlightGUID, ScriptedAI::me, PerformanceReady, RaidWiped, npc_escortAI::SetEscortPaused(), STATE_ESCORT_PAUSED, TalkCount, TalkTimer, npc_escortAI::UpdateAI(), and WipeTimer.

◆ WaypointReached()

void npc_barnes::npc_barnesAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

174 {
175 switch (waypointId)
176 {
177 case 0:
178 DoCast(me, SPELL_TUXEDO, false);
180 break;
181 case 4:
182 TalkCount = 0;
183 SetEscortPaused(true);
184
185 if (Creature* spotlight = me->SummonCreature(NPC_SPOTLIGHT,
186 me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
188 {
189 spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
190 spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
191 m_uiSpotlightGUID = spotlight->GetGUID();
192 }
193 break;
194 case 8:
196 PerformanceReady = true;
197 break;
198 case 9:
201 break;
202 }
203 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_SPOTLIGHT
Definition: karazhan.cpp:57
@ SPELL_TUXEDO
Definition: karazhan.cpp:42
@ SPELL_SPOTLIGHT
Definition: karazhan.cpp:41
@ DATA_GO_CURTAINS
Definition: karazhan.h:49
@ DATA_GO_STAGEDOORLEFT
Definition: karazhan.h:50
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:466
void PrepareEncounter()
Definition: karazhan.cpp:237

References DATA_GO_CURTAINS, DATA_GO_STAGEDOORLEFT, UnitAI::DoCast(), InstanceScript::DoUseDoorOrButton(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), instance, m_uiSpotlightGUID, ScriptedAI::me, NPC_SPOTLIGHT, PerformanceReady, PrepareEncounter(), npc_escortAI::SetEscortPaused(), SPELL_SPOTLIGHT, SPELL_TUXEDO, WorldObject::SummonCreature(), TalkCount, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ instance

InstanceScript* npc_barnes::npc_barnesAI::instance

◆ m_uiEventId

uint32 npc_barnes::npc_barnesAI::m_uiEventId

◆ m_uiSpotlightGUID

ObjectGuid npc_barnes::npc_barnesAI::m_uiSpotlightGUID

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PerformanceReady

bool npc_barnes::npc_barnesAI::PerformanceReady

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ RaidWiped

bool npc_barnes::npc_barnesAI::RaidWiped

◆ TalkCount

uint32 npc_barnes::npc_barnesAI::TalkCount

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ TalkTimer

uint32 npc_barnes::npc_barnesAI::TalkTimer

Referenced by Reset(), Talk(), and UpdateAI().

◆ WipeTimer

uint32 npc_barnes::npc_barnesAI::WipeTimer

Referenced by Reset(), and UpdateAI().