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boss_faerlina::boss_faerlinaAI Struct Reference
Inheritance diagram for boss_faerlina::boss_faerlinaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_faerlinaAI (Creature *c)
 
void SummonHelpers ()
 
void JustSummoned (Creature *cr) override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool sayGreet
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_faerlinaAI()

boss_faerlina::boss_faerlinaAI::boss_faerlinaAI ( Creature c)
inline
72 {
74 sayGreet = false;
75 }
@ BOSS_FAERLINA
Definition: naxxramas.h:36
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:457
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool sayGreet
Definition: boss_faerlina.cpp:80
InstanceScript * pInstance
Definition: boss_faerlina.cpp:77
SummonList summons
Definition: boss_faerlina.cpp:79

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, and sayGreet.

Member Function Documentation

◆ JustDied()

void boss_faerlina::boss_faerlinaAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

160 {
161 BossAI::JustDied(killer);
163 if (pInstance)
164 {
166 {
167 go->SetGoState(GO_STATE_ACTIVE);
168 }
169 }
170 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DATA_FAERLINA_WEB
Definition: naxxramas.h:54
@ SAY_DEATH
Definition: boss_faerlina.cpp:28
Talk
Definition: hyjal.cpp:82
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
Definition: GameObject.h:121
Map * GetMap() const
Definition: Object.h:531
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3319

References DATA_FAERLINA_WEB, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, BossAI::JustDied(), ScriptedAI::me, pInstance, and SAY_DEATH.

◆ JustEngagedWith()

void boss_faerlina::boss_faerlinaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

116 {
121 events.ScheduleEvent(EVENT_POISON_BOLT, 7s, 15s);
122 events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 8s, 18s);
123 events.ScheduleEvent(EVENT_FRENZY, 60s, 80s, 1);
124 events.SetPhase(1);
125 if (pInstance)
126 {
128 {
129 go->SetGoState(GO_STATE_READY);
130 }
131 }
132 }
constexpr auto VISIBLE_RANGE
Definition: ScriptObject.h:41
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ SAY_AGGRO
Definition: boss_faerlina.cpp:26
@ EVENT_RAIN_OF_FIRE
Definition: boss_faerlina.cpp:49
@ EVENT_POISON_BOLT
Definition: boss_faerlina.cpp:48
@ EVENT_FRENZY
Definition: boss_faerlina.cpp:50
events
Definition: boss_sartura.cpp:43
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2464

References Creature::CallForHelp(), DATA_FAERLINA_WEB, SummonList::DoZoneInCombat(), EVENT_FRENZY, EVENT_POISON_BOLT, EVENT_RAIN_OF_FIRE, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_READY, BossAI::JustEngagedWith(), ScriptedAI::me, pInstance, SAY_AGGRO, summons, and VISIBLE_RANGE.

◆ JustSummoned()

void boss_faerlina::boss_faerlinaAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

96 {
97 summons.Summon(cr);
98 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_faerlina::boss_faerlinaAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

145 {
146 if (!who->IsPlayer())
147 return;
148
149 if (!urand(0, 3))
150 {
151 Talk(SAY_SLAY);
152 }
153 if (pInstance)
154 {
156 }
157 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:74
@ SAY_SLAY
Definition: boss_faerlina.cpp:27
bool IsPlayer() const
Definition: Object.h:197
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::IsPlayer(), pInstance, SAY_SLAY, ZoneScript::SetData(), and urand().

◆ MoveInLineOfSight()

void boss_faerlina::boss_faerlinaAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

135 {
136 if (!sayGreet && who->IsPlayer())
137 {
139 sayGreet = true;
140 }
142 }
@ SAY_GREET
Definition: boss_faerlina.cpp:25
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Object::IsPlayer(), CreatureAI::MoveInLineOfSight(), SAY_GREET, and sayGreet.

◆ Reset()

void boss_faerlina::boss_faerlinaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

101 {
103 events.Reset();
106 if (pInstance)
107 {
109 {
110 go->SetGoState(GO_STATE_ACTIVE);
111 }
112 }
113 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Reset() override
Definition: ScriptedCreature.h:486
void SummonHelpers()
Definition: boss_faerlina.cpp:82

References DATA_FAERLINA_WEB, SummonList::DespawnAll(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, pInstance, BossAI::Reset(), SummonHelpers(), and summons.

◆ SpellHit()

void boss_faerlina::boss_faerlinaAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

230 {
232 {
235 {
237 events.RescheduleEvent(EVENT_FRENZY, 1min);
238 }
240 if (Is25ManRaid())
241 {
242 Unit::Kill(caster, caster);
243 }
244 }
245 }
@ DATA_FRENZY_REMOVED
Definition: naxxramas.h:69
@ EMOTE_WIDOWS_EMBRACE
Definition: boss_faerlina.cpp:29
@ SPELL_FRENZY_10
Definition: boss_faerlina.cpp:40
@ SPELL_MINION_WIDOWS_EMBRACE
Definition: boss_faerlina.cpp:43
@ SPELL_FRENZY_25
Definition: boss_faerlina.cpp:41
@ SPELL_WIDOWS_EMBRACE
Definition: boss_faerlina.cpp:42
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17658
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References DATA_FRENZY_REMOVED, EMOTE_WIDOWS_EMBRACE, EVENT_FRENZY, Unit::HasAura(), SpellInfo::Id, ScriptedAI::Is25ManRaid(), Unit::Kill(), ScriptedAI::me, pInstance, ScriptedAI::RAID_MODE(), Unit::RemoveAurasDueToSpell(), ZoneScript::SetData(), SPELL_FRENZY_10, SPELL_FRENZY_25, SPELL_MINION_WIDOWS_EMBRACE, and SPELL_WIDOWS_EMBRACE.

◆ SummonHelpers()

void boss_faerlina::boss_faerlinaAI::SummonHelpers ( )
inline
83 {
84 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3362.66f, -3620.97f, 261.08f, 4.57276f);
85 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
86 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
87 me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
88 if (Is25ManRaid())
89 {
90 me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
91 me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3359.64f, -3619.16f, 261.0f, 4.56f);
92 }
93 }
@ NPC_NAXXRAMAS_WORSHIPPER
Definition: boss_faerlina.cpp:55
@ NPC_NAXXRAMAS_FOLLOWER
Definition: boss_faerlina.cpp:56
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_NAXXRAMAS_FOLLOWER, NPC_NAXXRAMAS_WORSHIPPER, and WorldObject::SummonCreature().

Referenced by Reset().

◆ UpdateAI()

void boss_faerlina::boss_faerlinaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

173 {
174 if (!me->IsInCombat() && sayGreet)
175 {
176 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
177 {
178 if (pInstance)
179 {
180 if (Creature* cr = pInstance->instance->GetCreature(*itr))
181 {
182 if (cr->IsInCombat())
184 }
185 }
186 }
187 }
188
189 if (!UpdateVictim())
190 return;
191
192 events.Update(diff);
194 return;
195
196 switch (events.ExecuteEvent())
197 {
200 {
202 }
203 events.Repeat(7s, 15s);
204 break;
206 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
207 {
209 }
210 events.Repeat(8s, 18s);
211 break;
212 case EVENT_FRENZY:
214 {
218 events.Repeat(1min);
219 }
220 else
221 {
222 events.Repeat(30s);
223 }
224 break;
225 }
227 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EMOTE_FRENZY
Definition: boss_faerlina.cpp:30
@ SAY_FRENZY
Definition: boss_faerlina.cpp:31
@ SPELL_RAIN_OF_FIRE_25
Definition: boss_faerlina.cpp:39
@ SPELL_RAIN_OF_FIRE_10
Definition: boss_faerlina.cpp:38
@ SPELL_POISON_BOLT_VOLLEY_10
Definition: boss_faerlina.cpp:36
@ SPELL_POISON_BOLT_VOLLEY_25
Definition: boss_faerlina.cpp:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
iterator begin()
Definition: ScriptedCreature.h:48
iterator end()
Definition: ScriptedCreature.h:58
StorageType::iterator iterator
Definition: ScriptedCreature.h:36
Definition: Creature.h:46
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
bool IsInCombat() const
Definition: Unit.h:820
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3314

References SummonList::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_FRENZY, SummonList::end(), EVENT_FRENZY, EVENT_POISON_BOLT, EVENT_RAIN_OF_FIRE, Map::GetCreature(), Unit::HasAura(), Unit::HasUnitState(), InstanceScript::instance, Unit::IsInCombat(), ScriptedAI::me, pInstance, ScriptedAI::RAID_MODE(), SAY_FRENZY, sayGreet, UnitAI::SelectTarget(), SPELL_FRENZY_10, SPELL_FRENZY_25, SPELL_MINION_WIDOWS_EMBRACE, SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25, SPELL_RAIN_OF_FIRE_10, SPELL_RAIN_OF_FIRE_25, SPELL_WIDOWS_EMBRACE, SPELLVALUE_MAX_TARGETS, summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_faerlina::boss_faerlinaAI::events

◆ pInstance

InstanceScript* boss_faerlina::boss_faerlinaAI::pInstance

◆ sayGreet

bool boss_faerlina::boss_faerlinaAI::sayGreet

◆ summons

SummonList boss_faerlina::boss_faerlinaAI::summons