#include "model.h"
#include "mpq_libmpq04.h"
#include "wmo.h"
Go to the source code of this file.
◆ fixname2()
void fixname2 |
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char * |
name, |
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size_t |
len |
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) |
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◆ fixnamen()
void fixnamen |
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char * |
name, |
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size_t |
len |
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◆ GetExtension()
char * GetExtension |
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char * |
FileName | ) |
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74{
75 if (char* szTemp = strrchr(FileName, '.'))
76 return szTemp;
77 return nullptr;
78}
Referenced by ExtractGameobjectModels().
◆ GetPlainName() [1/2]
char * GetPlainName |
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char * |
FileName | ) |
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37{
38 char* szTemp;
39
40 if ((szTemp = strrchr(FileName, '\\')) != nullptr)
41 FileName = szTemp + 1;
42 return FileName;
43}
◆ GetPlainName() [2/2]
const char * GetPlainName |
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const char * |
FileName | ) |
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