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| Player (WorldSession *session) |
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| ~Player () override |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | SetObjectScale (float scale) override |
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bool | hasSpanishClient () |
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bool | TeleportTo (uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false) |
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bool | TeleportTo (WorldLocation const &loc, uint32 options=0, Unit *target=nullptr) |
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bool | TeleportToEntryPoint () |
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void | SetSummonPoint (uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false) |
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bool | IsSummonAsSpectator () const |
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void | SetSummonAsSpectator (bool on) |
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void | SummonIfPossible (bool agree, ObjectGuid summoner_guid) |
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time_t | GetSummonExpireTimer () const |
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bool | Create (ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo) |
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void | Update (uint32 time) override |
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PlayerFlags | GetPlayerFlags () const |
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bool | HasPlayerFlag (PlayerFlags flags) const |
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void | SetPlayerFlag (PlayerFlags flags) |
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void | RemovePlayerFlag (PlayerFlags flags) |
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void | ReplaceAllPlayerFlags (PlayerFlags flags) |
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bool | IsClass (Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override |
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void | SetInWater (bool apply) |
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bool | IsInWater () const override |
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bool | IsFalling () const |
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bool | IsInAreaTriggerRadius (AreaTrigger const *trigger, float delta=0.f) const |
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void | SendInitialPacketsBeforeAddToMap () |
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void | SendInitialPacketsAfterAddToMap () |
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void | SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0) |
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void | SendInstanceResetWarning (uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap) |
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bool | CanInteractWithQuestGiver (Object *questGiver) |
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Creature * | GetNPCIfCanInteractWith (ObjectGuid guid, uint32 npcflagmask) |
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GameObject * | GetGameObjectIfCanInteractWith (ObjectGuid guid, GameobjectTypes type) const |
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void | ToggleAFK () |
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void | ToggleDND () |
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bool | isAFK () const |
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bool | isDND () const |
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uint8 | GetChatTag () const |
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uint32 | GetBarberShopCost (uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr) |
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PlayerSocial * | GetSocial () |
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void | InitTaxiNodesForLevel () |
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bool | ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1) |
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bool | ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=1) |
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void | CleanupAfterTaxiFlight () |
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void | ContinueTaxiFlight () |
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void | SendTaxiNodeStatusMultiple () |
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bool | IsCommentator () const |
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void | SetCommentator (bool on) |
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bool | IsDeveloper () const |
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void | SetDeveloper (bool on) |
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bool | isAcceptWhispers () const |
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void | SetAcceptWhispers (bool on) |
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bool | IsGameMaster () const |
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void | SetGameMaster (bool on) |
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bool | isGMChat () const |
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void | SetGMChat (bool on) |
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bool | isTaxiCheater () const |
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void | SetTaxiCheater (bool on) |
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bool | isGMVisible () const |
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void | SetGMVisible (bool on) |
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bool | Has310Flyer (bool checkAllSpells, uint32 excludeSpellId=0) |
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void | SetHas310Flyer (bool on) |
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void | SetPvPDeath (bool on) |
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void | GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false) |
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void | GiveLevel (uint8 level) |
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void | InitStatsForLevel (bool reapplyMods=false) |
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bool | HasActivePowerType (Powers power) override |
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bool | GetCommandStatus (uint32 command) const |
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void | SetCommandStatusOn (uint32 command) |
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void | SetCommandStatusOff (uint32 command) |
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uint32 | GetTotalPlayedTime () |
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uint32 | GetLevelPlayedTime () |
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void | setDeathState (DeathState s, bool despawn=false) override |
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void | SetRestState (uint32 triggerId) |
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void | RemoveRestState () |
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uint32 | GetXPRestBonus (uint32 xp) |
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float | GetRestBonus () const |
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void | SetRestBonus (float rest_bonus_new) |
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bool | HasRestFlag (RestFlag restFlag) const |
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void | SetRestFlag (RestFlag restFlag, uint32 triggerId=0) |
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void | RemoveRestFlag (RestFlag restFlag) |
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uint32 | GetInnTriggerId () const |
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PetStable * | GetPetStable () |
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PetStable & | GetOrInitPetStable () |
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PetStable const * | GetPetStable () const |
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Pet * | GetPet () const |
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Pet * | SummonPet (uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0) |
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void | RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false) |
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bool | CanPetResurrect () |
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bool | IsExistPet () |
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Pet * | CreatePet (Creature *creatureTarget, uint32 spellID=0) |
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Pet * | CreatePet (uint32 creatureEntry, uint32 spellID=0) |
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uint32 | GetPhaseMaskForSpawn () const |
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void | Say (std::string_view text, Language language, WorldObject const *=nullptr) override |
| Handles said message in regular chat based on declared language and in config pre-defined Range. More...
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void | Say (uint32 textId, WorldObject const *target=nullptr) override |
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void | Yell (std::string_view text, Language language, WorldObject const *=nullptr) override |
| Handles yelled message in regular chat based on declared language and in config pre-defined Range. More...
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void | Yell (uint32 textId, WorldObject const *target=nullptr) override |
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void | TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override |
| Outputs an universal text which is supposed to be an action. More...
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void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override |
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void | Whisper (std::string_view text, Language language, Player *receiver, bool=false) override |
| Handles whispers from Addons and players based on sender, receiver's guid and language. More...
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void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override |
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void | SetVirtualItemSlot (uint8 i, Item *item) |
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void | SetSheath (SheathState sheathed) override |
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uint8 | FindEquipSlot (ItemTemplate const *proto, uint32 slot, bool swap) const |
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uint32 | GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const |
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uint32 | GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const |
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Item * | GetItemByGuid (ObjectGuid guid) const |
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Item * | GetItemByEntry (uint32 entry) const |
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Item * | GetItemByPos (uint16 pos) const |
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Item * | GetItemByPos (uint8 bag, uint8 slot) const |
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Bag * | GetBagByPos (uint8 slot) const |
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uint32 | GetFreeInventorySpace () const |
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Item * | GetUseableItemByPos (uint8 bag, uint8 slot) const |
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Item * | GetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const |
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Item * | GetShield (bool useable=false) const |
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std::vector< Item * > & | GetItemUpdateQueue () |
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bool | IsValidPos (uint16 pos, bool explicit_pos) |
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bool | IsValidPos (uint8 bag, uint8 slot, bool explicit_pos) |
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uint8 | GetBankBagSlotCount () const |
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void | SetBankBagSlotCount (uint8 count) |
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bool | HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const |
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bool | HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const |
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bool | CanNoReagentCast (SpellInfo const *spellInfo) const |
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bool | HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const |
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bool | HasItemOrGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const |
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InventoryResult | CanTakeMoreSimilarItems (Item *pItem) const |
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InventoryResult | CanTakeMoreSimilarItems (uint32 entry, uint32 count) const |
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InventoryResult | CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const |
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InventoryResult | CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const |
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InventoryResult | CanStoreItems (Item **pItem, int32 count) const |
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InventoryResult | CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const |
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InventoryResult | CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const |
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InventoryResult | CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const |
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InventoryResult | CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const |
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InventoryResult | CanUnequipItems (uint32 item, uint32 count) const |
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InventoryResult | CanUnequipItem (uint16 src, bool swap) const |
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InventoryResult | CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const |
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InventoryResult | CanUseItem (Item *pItem, bool not_loading=true) const |
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bool | HasItemTotemCategory (uint32 TotemCategory) const |
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bool | IsTotemCategoryCompatiableWith (ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const |
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InventoryResult | CanUseItem (ItemTemplate const *pItem) const |
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InventoryResult | CanUseAmmo (uint32 item) const |
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InventoryResult | CanRollForItemInLFG (ItemTemplate const *item, WorldObject const *lootedObject) const |
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Item * | StoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0) |
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Item * | StoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters) |
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Item * | StoreItem (ItemPosCountVec const &pos, Item *pItem, bool update) |
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Item * | EquipNewItem (uint16 pos, uint32 item, bool update) |
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Item * | EquipItem (uint16 pos, Item *pItem, bool update) |
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void | AutoUnequipOffhandIfNeed (bool force=false) |
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bool | StoreNewItemInBestSlots (uint32 item_id, uint32 item_count) |
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void | AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false) |
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void | AutoStoreLoot (uint32 loot_id, LootStore const &store, bool broadcast=false) |
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LootItem * | StoreLootItem (uint8 lootSlot, Loot *loot, InventoryResult &msg) |
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void | UpdateLootAchievements (LootItem *item, Loot *loot) |
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void | UpdateTitansGrip () |
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InventoryResult | CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const |
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InventoryResult | CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const |
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void | AddRefundReference (ObjectGuid itemGUID) |
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void | DeleteRefundReference (ObjectGuid itemGUID) |
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void | ApplyEquipCooldown (Item *pItem) |
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void | SetAmmo (uint32 item) |
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void | RemoveAmmo () |
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float | GetAmmoDPS () const |
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bool | CheckAmmoCompatibility (ItemTemplate const *ammo_proto) const |
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void | QuickEquipItem (uint16 pos, Item *pItem) |
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void | VisualizeItem (uint8 slot, Item *pItem) |
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void | SetVisibleItemSlot (uint8 slot, Item *pItem) |
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Item * | BankItem (ItemPosCountVec const &dest, Item *pItem, bool update) |
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Item * | BankItem (uint16 pos, Item *pItem, bool update) |
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void | RemoveItem (uint8 bag, uint8 slot, bool update, bool swap=false) |
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void | MoveItemFromInventory (uint8 bag, uint8 slot, bool update) |
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void | MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false) |
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void | RemoveItemDependentAurasAndCasts (Item *pItem) |
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void | DestroyItem (uint8 bag, uint8 slot, bool update) |
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void | DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false) |
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void | DestroyItemCount (Item *item, uint32 &count, bool update) |
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void | DestroyConjuredItems (bool update) |
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void | DestroyZoneLimitedItem (bool update, uint32 new_zone) |
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void | SplitItem (uint16 src, uint16 dst, uint32 count) |
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void | SwapItem (uint16 src, uint16 dst) |
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void | AddItemToBuyBackSlot (Item *pItem, uint32 money) |
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Item * | GetItemFromBuyBackSlot (uint32 slot) |
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void | RemoveItemFromBuyBackSlot (uint32 slot, bool del) |
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uint32 | GetMaxKeyringSize () const |
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void | SendEquipError (InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0) |
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void | SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param) |
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void | SendSellError (SellResult msg, Creature *creature, ObjectGuid guid, uint32 param) |
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void | AddWeaponProficiency (uint32 newflag) |
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void | AddArmorProficiency (uint32 newflag) |
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uint32 | GetWeaponProficiency () const |
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uint32 | GetArmorProficiency () const |
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bool | IsTwoHandUsed () const |
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void | SendNewItem (Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true) |
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bool | BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) |
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bool | _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) |
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float | GetReputationPriceDiscount (Creature const *creature) const |
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float | GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const |
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Player * | GetTrader () const |
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TradeData * | GetTradeData () const |
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void | TradeCancel (bool sendback) |
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CinematicMgr * | GetCinematicMgr () const |
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void | UpdateEnchantTime (uint32 time) |
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void | UpdateSoulboundTradeItems () |
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void | AddTradeableItem (Item *item) |
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void | RemoveTradeableItem (Item *item) |
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void | UpdateItemDuration (uint32 time, bool realtimeonly=false) |
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void | AddEnchantmentDurations (Item *item) |
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void | RemoveEnchantmentDurations (Item *item) |
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void | RemoveEnchantmentDurationsReferences (Item *item) |
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void | RemoveArenaEnchantments (EnchantmentSlot slot) |
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void | AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration) |
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void | ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false) |
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void | ApplyEnchantment (Item *item, bool apply) |
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void | UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value) |
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void | SendEnchantmentDurations () |
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void | UpdateEnchantmentDurations () |
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void | BuildEnchantmentsInfoData (WorldPacket *data) |
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void | AddItemDurations (Item *item) |
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void | RemoveItemDurations (Item *item) |
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void | SendItemDurations () |
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void | LoadCorpse (PreparedQueryResult result) |
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void | LoadPet () |
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bool | AddItem (uint32 itemId, uint32 count) |
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void | PrepareGossipMenu (WorldObject *source, uint32 menuId=0, bool showQuests=false) |
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void | SendPreparedGossip (WorldObject *source) |
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void | OnGossipSelect (WorldObject *source, uint32 gossipListId, uint32 menuId) |
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uint32 | GetGossipTextId (uint32 menuId, WorldObject *source) |
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uint32 | GetGossipTextId (WorldObject *source) |
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void | ToggleInstantFlight () |
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int32 | GetQuestLevel (Quest const *quest) const |
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void | PrepareQuestMenu (ObjectGuid guid) |
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void | SendPreparedQuest (ObjectGuid guid) |
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bool | IsActiveQuest (uint32 quest_id) const |
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Quest const * | GetNextQuest (ObjectGuid guid, Quest const *quest) |
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bool | CanSeeStartQuest (Quest const *quest) |
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bool | CanTakeQuest (Quest const *quest, bool msg) |
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bool | CanAddQuest (Quest const *quest, bool msg) |
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bool | CanCompleteQuest (uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr) |
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bool | CanCompleteRepeatableQuest (Quest const *quest) |
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bool | CanRewardQuest (Quest const *quest, bool msg) |
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bool | CanRewardQuest (Quest const *quest, uint32 reward, bool msg) |
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void | AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver) |
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void | AddQuest (Quest const *quest, Object *questGiver) |
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void | AbandonQuest (uint32 quest_id) |
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void | CompleteQuest (uint32 quest_id) |
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void | IncompleteQuest (uint32 quest_id) |
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void | RewardQuest (Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false) |
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void | FailQuest (uint32 quest_id) |
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bool | SatisfyQuestSkill (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestLevel (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestLog (bool msg) |
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bool | SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestClass (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestRace (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestReputation (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestStatus (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestConditions (Quest const *qInfo, bool msg) |
|
bool | SatisfyQuestTimed (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const |
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bool | SatisfyQuestNextChain (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestPrevChain (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestDay (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestWeek (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestMonth (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const |
|
bool | GiveQuestSourceItem (Quest const *quest) |
|
bool | TakeQuestSourceItem (uint32 questId, bool msg) |
|
uint32 | CalculateQuestRewardXP (Quest const *quest) |
|
bool | GetQuestRewardStatus (uint32 quest_id) const |
|
QuestStatus | GetQuestStatus (uint32 quest_id) const |
|
void | SetQuestStatus (uint32 questId, QuestStatus status, bool update=true) |
|
void | RemoveActiveQuest (uint32 questId, bool update=true) |
|
void | RemoveRewardedQuest (uint32 questId, bool update=true) |
|
void | SendQuestUpdate (uint32 questId) |
|
QuestGiverStatus | GetQuestDialogStatus (Object *questGiver) |
|
float | GetQuestRate (bool isDFQuest=false) |
|
void | SetDailyQuestStatus (uint32 quest_id) |
|
bool | IsDailyQuestDone (uint32 quest_id) |
|
void | SetWeeklyQuestStatus (uint32 quest_id) |
|
void | SetMonthlyQuestStatus (uint32 quest_id) |
|
void | SetSeasonalQuestStatus (uint32 quest_id) |
|
void | ResetDailyQuestStatus () |
|
void | ResetWeeklyQuestStatus () |
|
void | ResetMonthlyQuestStatus () |
|
void | ResetSeasonalQuestStatus (uint16 event_id) |
|
uint16 | FindQuestSlot (uint32 quest_id) const |
|
uint32 | GetQuestSlotQuestId (uint16 slot) const |
|
uint32 | GetQuestSlotState (uint16 slot) const |
|
uint16 | GetQuestSlotCounter (uint16 slot, uint8 counter) const |
|
uint32 | GetQuestSlotTime (uint16 slot) const |
|
void | SetQuestSlot (uint16 slot, uint32 quest_id, uint32 timer=0) |
|
void | SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count) |
|
void | SetQuestSlotState (uint16 slot, uint32 state) |
|
void | RemoveQuestSlotState (uint16 slot, uint32 state) |
|
void | SetQuestSlotTimer (uint16 slot, uint32 timer) |
|
void | SwapQuestSlot (uint16 slot1, uint16 slot2) |
|
uint16 | GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry) |
|
void | AreaExploredOrEventHappens (uint32 questId) |
|
void | GroupEventHappens (uint32 questId, WorldObject const *pEventObject) |
|
void | ItemAddedQuestCheck (uint32 entry, uint32 count) |
|
void | ItemRemovedQuestCheck (uint32 entry, uint32 count) |
|
void | KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid) |
|
void | KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty) |
|
void | KilledPlayerCredit (uint16 count=1) |
|
void | KilledPlayerCreditForQuest (uint16 count, Quest const *quest) |
|
void | KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty) |
|
void | TalkedToCreature (uint32 entry, ObjectGuid guid) |
|
void | MoneyChanged (uint32 value) |
|
void | ReputationChanged (FactionEntry const *factionEntry) |
|
void | ReputationChanged2 (FactionEntry const *factionEntry) |
|
bool | HasQuestForItem (uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const |
|
bool | HasQuestForGO (int32 GOId) const |
|
bool | HasQuest (uint32 questId) const |
|
void | UpdateForQuestWorldObjects () |
|
bool | CanShareQuest (uint32 quest_id) const |
|
void | SendQuestComplete (uint32 quest_id) |
|
void | SendQuestReward (Quest const *quest, uint32 XP) |
|
void | SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK) |
|
void | SendQuestTimerFailed (uint32 quest_id) |
|
void | SendCanTakeQuestResponse (uint32 msg) const |
|
void | SendQuestConfirmAccept (Quest const *quest, Player *pReceiver) |
|
void | SendPushToPartyResponse (Player const *player, uint8 msg) const |
|
void | SendQuestUpdateAddItem (Quest const *quest, uint32 item_idx, uint16 count) |
|
void | SendQuestUpdateAddCreatureOrGo (Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) |
|
void | SendQuestUpdateAddPlayer (Quest const *quest, uint16 old_count, uint16 add_count) |
|
ObjectGuid | GetDivider () |
|
void | SetDivider (ObjectGuid guid=ObjectGuid::Empty) |
|
uint32 | GetInGameTime () |
|
void | SetInGameTime (uint32 time) |
|
void | AddTimedQuest (uint32 quest_id) |
|
void | RemoveTimedQuest (uint32 quest_id) |
|
bool | HasPvPForcingQuest () const |
|
bool | LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder) |
|
bool | isBeingLoaded () const override |
|
void | Initialize (ObjectGuid::LowType guid) |
|
void | SaveToDB (bool create, bool logout) |
|
void | SaveToDB (CharacterDatabaseTransaction trans, bool create, bool logout) |
|
void | SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans) |
|
void | SaveGoldToDB (CharacterDatabaseTransaction trans) |
|
void | _SaveSkills (CharacterDatabaseTransaction trans) |
|
void | SetBindPoint (ObjectGuid guid) |
|
void | SendTalentWipeConfirm (ObjectGuid guid) |
|
void | ResetPetTalents () |
|
void | CalcRage (uint32 damage, bool attacker) |
|
void | RegenerateAll () |
|
void | Regenerate (Powers power) |
|
void | RegenerateHealth () |
|
void | setRegenTimerCount (uint32 time) |
|
void | setWeaponChangeTimer (uint32 time) |
|
uint32 | GetMoney () const |
|
bool | ModifyMoney (int32 amount, bool sendError=true) |
|
bool | HasEnoughMoney (uint32 amount) const |
|
bool | HasEnoughMoney (int32 amount) const |
|
void | SetMoney (uint32 value) |
|
RewardedQuestSet const & | getRewardedQuests () const |
|
QuestStatusMap & | getQuestStatusMap () |
|
QuestStatusSaveMap & | GetQuestStatusSaveMap () |
|
std::size_t | GetRewardedQuestCount () const |
|
bool | IsQuestRewarded (uint32 quest_id) const |
|
Unit * | GetSelectedUnit () const |
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Player * | GetSelectedPlayer () const |
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void | SetTarget (ObjectGuid=ObjectGuid::Empty) override |
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void | SetSelection (ObjectGuid guid) |
| Used for serverside target changes, does not apply to players. More...
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void | SendMailResult (uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0) |
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void | SendNewMail () |
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void | UpdateNextMailTimeAndUnreads () |
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void | AddNewMailDeliverTime (time_t deliver_time) |
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void | RemoveMail (uint32 id) |
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void | AddMail (Mail *mail) |
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uint32 | GetMailSize () |
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Mail * | GetMail (uint32 id) |
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PlayerMails const & | GetMails () const |
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void | SendItemRetrievalMail (uint32 itemEntry, uint32 count) |
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void | SendItemRetrievalMail (std::vector< std::pair< uint32, uint32 > > mailItems) |
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Item * | GetMItem (ObjectGuid::LowType itemLowGuid) |
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void | AddMItem (Item *it) |
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bool | RemoveMItem (ObjectGuid::LowType itemLowGuid) |
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void | PetSpellInitialize () |
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void | CharmSpellInitialize () |
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void | PossessSpellInitialize () |
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void | VehicleSpellInitialize () |
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void | SendRemoveControlBar () |
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bool | HasSpell (uint32 spell) const override |
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bool | HasActiveSpell (uint32 spell) const |
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TrainerSpellState | GetTrainerSpellState (TrainerSpell const *trainer_spell) const |
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bool | IsSpellFitByClassAndRace (uint32 spell_id) const |
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bool | IsNeedCastPassiveSpellAtLearn (SpellInfo const *spellInfo) const |
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void | SendProficiency (ItemClass itemClass, uint32 itemSubclassMask) |
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void | SendInitialSpells () |
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void | SendLearnPacket (uint32 spellId, bool learn) |
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bool | addSpell (uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false) |
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bool | _addSpell (uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false) |
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void | learnSpell (uint32 spellId, bool temporary=false, bool learnFromSkill=false) |
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void | removeSpell (uint32 spellId, uint8 removeSpecMask, bool onlyTemporary) |
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void | resetSpells () |
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void | LearnCustomSpells () |
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void | LearnDefaultSkills () |
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void | LearnDefaultSkill (uint32 skillId, uint16 rank) |
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void | learnQuestRewardedSpells () |
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void | learnQuestRewardedSpells (Quest const *quest) |
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void | learnSpellHighRank (uint32 spellid) |
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void | SetReputation (uint32 factionentry, float value) |
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uint32 | GetReputation (uint32 factionentry) const |
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std::string const & | GetGuildName () |
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uint32 | GetFreeTalentPoints () const |
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void | SetFreeTalentPoints (uint32 points) |
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bool | resetTalents (bool noResetCost=false) |
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uint32 | resetTalentsCost () const |
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bool | IsMaxLevel () const |
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void | InitTalentForLevel () |
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void | BuildPlayerTalentsInfoData (WorldPacket *data) |
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void | BuildPetTalentsInfoData (WorldPacket *data) |
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void | SendTalentsInfoData (bool pet) |
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void | LearnTalent (uint32 talentId, uint32 talentRank, bool command=false) |
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void | LearnPetTalent (ObjectGuid petGuid, uint32 talentId, uint32 talentRank) |
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bool | addTalent (uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank) |
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void | _removeTalent (PlayerTalentMap::iterator &itr, uint8 specMask) |
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void | _removeTalent (uint32 spellId, uint8 specMask) |
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void | _removeTalentAurasAndSpells (uint32 spellId) |
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void | _addTalentAurasAndSpells (uint32 spellId) |
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bool | HasTalent (uint32 spell_id, uint8 spec) const |
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uint32 | CalculateTalentsPoints () const |
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void | UpdateSpecCount (uint8 count) |
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uint8 | GetActiveSpec () const |
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uint8 | GetActiveSpecMask () const |
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void | SetActiveSpec (uint8 spec) |
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uint8 | GetSpecsCount () const |
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void | SetSpecsCount (uint8 count) |
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void | ActivateSpec (uint8 spec) |
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void | LoadActions (PreparedQueryResult result) |
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void | GetTalentTreePoints (uint8(&specPoints)[3]) const |
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uint8 | GetMostPointsTalentTree () const |
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bool | HasTankSpec () |
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bool | HasMeleeSpec () |
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bool | HasCasterSpec () |
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bool | HasHealSpec () |
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uint32 | GetSpec (int8 spec=-1) |
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void | InitGlyphsForLevel () |
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void | SetGlyphSlot (uint8 slot, uint32 slottype) |
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uint32 | GetGlyphSlot (uint8 slot) const |
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void | SetGlyph (uint8 slot, uint32 glyph, bool save) |
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uint32 | GetGlyph (uint8 slot) const |
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uint32 | GetFreePrimaryProfessionPoints () const |
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void | SetFreePrimaryProfessions (uint16 profs) |
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void | InitPrimaryProfessions () |
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PlayerSpellMap const & | GetSpellMap () const |
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PlayerSpellMap & | GetSpellMap () |
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SpellCooldowns const & | GetSpellCooldownMap () const |
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SpellCooldowns & | GetSpellCooldownMap () |
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void | AddSpellMod (SpellModifier *mod, bool apply) |
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bool | IsAffectedBySpellmod (SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr) |
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bool | HasSpellMod (SpellModifier *mod, Spell *spell) |
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template<class T > |
void | ApplySpellMod (uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false) |
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void | RemoveSpellMods (Spell *spell) |
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void | RestoreSpellMods (Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr) |
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void | RestoreAllSpellMods (uint32 ownerAuraId=0, Aura *aura=nullptr) |
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void | DropModCharge (SpellModifier *mod, Spell *spell) |
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void | SetSpellModTakingSpell (Spell *spell, bool apply) |
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bool | HasSpellCooldown (uint32 spell_id) const override |
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bool | HasSpellItemCooldown (uint32 spell_id, uint32 itemid) const override |
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uint32 | GetSpellCooldownDelay (uint32 spell_id) const |
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void | AddSpellAndCategoryCooldowns (SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false) |
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void | AddSpellCooldown (uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override |
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void | _AddSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) |
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void | ModifySpellCooldown (uint32 spellId, int32 cooldown) |
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void | SendCooldownEvent (SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true) |
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void | ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override |
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void | RemoveSpellCooldown (uint32 spell_id, bool update=false) |
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void | SendClearCooldown (uint32 spell_id, Unit *target) |
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GlobalCooldownMgr & | GetGlobalCooldownMgr () |
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void | RemoveCategoryCooldown (uint32 cat) |
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void | RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false) |
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void | RemoveAllSpellCooldown () |
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void | _LoadSpellCooldowns (PreparedQueryResult result) |
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void | _SaveSpellCooldowns (CharacterDatabaseTransaction trans, bool logout) |
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uint32 | GetLastPotionId () |
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void | SetLastPotionId (uint32 item_id) |
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void | UpdatePotionCooldown (Spell *spell=nullptr) |
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void | setResurrectRequestData (ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) |
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void | clearResurrectRequestData () |
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bool | isResurrectRequestedBy (ObjectGuid guid) const |
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bool | isResurrectRequested () const |
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void | ResurectUsingRequestData () |
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uint8 | getCinematic () const |
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void | setCinematic (uint8 cine) |
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ActionButton * | addActionButton (uint8 button, uint32 action, uint8 type) |
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void | removeActionButton (uint8 button) |
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ActionButton const * | GetActionButton (uint8 button) |
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void | SendInitialActionButtons () const |
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void | SendActionButtons (uint32 state) const |
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bool | IsActionButtonDataValid (uint8 button, uint32 action, uint8 type) |
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void | UpdatePvPState () |
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void | UpdateFFAPvPState (bool reset=true) |
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void | SetPvP (bool state) |
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void | UpdatePvP (bool state, bool _override=false) |
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void | UpdateZone (uint32 newZone, uint32 newArea) |
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void | UpdateArea (uint32 newArea) |
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void | SetNeedZoneUpdate (bool needUpdate) |
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void | UpdateZoneDependentAuras (uint32 zone_id) |
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void | UpdateAreaDependentAuras (uint32 area_id) |
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void | UpdateAfkReport (time_t currTime) |
| checks the 15 afk reports per 5 minutes limit More...
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void | UpdatePvPFlag (time_t currTime) |
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void | UpdateFFAPvPFlag (time_t currTime) |
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void | UpdateContestedPvP (uint32 currTime) |
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void | SetContestedPvPTimer (uint32 newTime) |
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void | ResetContestedPvP () |
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void | UpdateDuelFlag (time_t currTime) |
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void | CheckDuelDistance (time_t currTime) |
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void | DuelComplete (DuelCompleteType type) |
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void | SendDuelCountdown (uint32 counter) |
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bool | IsGroupVisibleFor (Player const *p) const |
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bool | IsInSameGroupWith (Player const *p) const |
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bool | IsInSameRaidWith (Player const *p) const |
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void | UninviteFromGroup () |
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void | RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT) |
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void | SendUpdateToOutOfRangeGroupMembers () |
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void | SetInGuild (uint32 GuildId) |
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void | SetRank (uint8 rankId) |
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uint8 | GetRank () const |
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void | SetGuildIdInvited (uint32 GuildId) |
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uint32 | GetGuildId () const |
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Guild * | GetGuild () const |
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uint32 | GetGuildIdInvited () |
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void | SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type) |
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void | SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value) |
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uint32 | GetArenaPersonalRating (uint8 slot) const |
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uint32 | GetArenaTeamId (uint8 slot) const |
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void | SetArenaTeamIdInvited (uint32 ArenaTeamId) |
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uint32 | GetArenaTeamIdInvited () |
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Difficulty | GetDifficulty (bool isRaid) const |
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Difficulty | GetDungeonDifficulty () const |
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Difficulty | GetRaidDifficulty () const |
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Difficulty | GetStoredRaidDifficulty () const |
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void | SetDungeonDifficulty (Difficulty dungeon_difficulty) |
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void | SetRaidDifficulty (Difficulty raid_difficulty) |
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void | StoreRaidMapDifficulty () |
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bool | UpdateSkill (uint32 skill_id, uint32 step) |
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bool | UpdateSkillPro (uint16 SkillId, int32 Chance, uint32 step) |
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bool | UpdateCraftSkill (uint32 spellid) |
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bool | UpdateGatherSkill (uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1) |
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bool | UpdateFishingSkill () |
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uint32 | GetBaseDefenseSkillValue () const |
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uint32 | GetBaseWeaponSkillValue (WeaponAttackType attType) const |
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uint32 | GetSpellByProto (ItemTemplate *proto) |
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float | GetHealthBonusFromStamina () |
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float | GetManaBonusFromIntellect () |
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bool | UpdateStats (Stats stat) override |
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bool | UpdateAllStats () override |
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void | ApplySpellPenetrationBonus (int32 amount, bool apply) |
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void | UpdateResistances (uint32 school) override |
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void | UpdateArmor () override |
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void | UpdateMaxHealth () override |
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void | UpdateMaxPower (Powers power) override |
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void | ApplyFeralAPBonus (int32 amount, bool apply) |
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void | UpdateAttackPowerAndDamage (bool ranged=false) override |
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void | UpdateShieldBlockValue () |
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void | ApplySpellPowerBonus (int32 amount, bool apply) |
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void | UpdateSpellDamageAndHealingBonus () |
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void | ApplyRatingMod (CombatRating cr, int32 value, bool apply) |
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void | UpdateRating (CombatRating cr) |
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void | UpdateAllRatings () |
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void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override |
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void | UpdateDefenseBonusesMod () |
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void | RecalculateRating (CombatRating cr) |
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float | GetMeleeCritFromAgility () |
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void | GetDodgeFromAgility (float &diminishing, float &nondiminishing) |
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float | GetMissPercentageFromDefence () const |
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float | GetSpellCritFromIntellect () |
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float | OCTRegenHPPerSpirit () |
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float | OCTRegenMPPerSpirit () |
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float | GetRatingMultiplier (CombatRating cr) const |
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float | GetRatingBonusValue (CombatRating cr) const |
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uint32 | GetBaseSpellPowerBonus () |
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int32 | GetSpellPenetrationItemMod () const |
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float | GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const |
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void | UpdateBlockPercentage () |
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void | UpdateCritPercentage (WeaponAttackType attType) |
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void | UpdateAllCritPercentages () |
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void | UpdateParryPercentage () |
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void | UpdateDodgePercentage () |
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void | UpdateMeleeHitChances () |
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void | UpdateRangedHitChances () |
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void | UpdateSpellHitChances () |
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void | UpdateAllSpellCritChances () |
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void | UpdateSpellCritChance (uint32 school) |
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void | UpdateArmorPenetration (int32 amount) |
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void | UpdateExpertise (WeaponAttackType attType) |
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void | ApplyManaRegenBonus (int32 amount, bool apply) |
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void | ApplyHealthRegenBonus (int32 amount, bool apply) |
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void | UpdateManaRegen () |
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void | UpdateRuneRegen (RuneType rune) |
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ObjectGuid | GetLootGUID () const |
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void | SetLootGUID (ObjectGuid guid) |
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void | RemovedInsignia (Player *looterPlr) |
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WorldSession * | GetSession () const |
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void | SetSession (WorldSession *sess) |
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void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) override |
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void | DestroyForPlayer (Player *target, bool onDeath=false) const override |
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void | SendLogXPGain (uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f) |
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void | SendAttackSwingCantAttack () |
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void | SendAttackSwingCancelAttack () |
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void | SendAttackSwingDeadTarget () |
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void | SendAttackSwingNotInRange () |
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void | SendAttackSwingBadFacingAttack () |
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void | SendAutoRepeatCancel (Unit *target) |
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void | SendExplorationExperience (uint32 Area, uint32 Experience) |
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void | SendDungeonDifficulty (bool IsInGroup) |
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void | SendRaidDifficulty (bool IsInGroup, int32 forcedDifficulty=-1) |
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void | SendResetInstanceSuccess (uint32 MapId) |
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void | SendResetInstanceFailed (uint32 reason, uint32 MapId) |
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void | SendResetFailedNotify (uint32 mapid) |
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bool | UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override |
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bool | UpdatePosition (const Position &pos, bool teleport=false) |
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void | ProcessTerrainStatusUpdate () override |
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void | SendMessageToSet (WorldPacket const *data, bool self) const override |
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void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override |
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void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist=false) const |
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void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override |
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void | SendTeleportAckPacket () |
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Corpse * | GetCorpse () const |
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void | SpawnCorpseBones (bool triggerSave=true) |
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Corpse * | CreateCorpse () |
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void | RemoveCorpse () |
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void | KillPlayer () |
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bool | HasCorpse () const |
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WorldLocation | GetCorpseLocation () const |
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uint32 | GetResurrectionSpellId () |
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void | ResurrectPlayer (float restore_percent, bool applySickness=false) |
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void | BuildPlayerRepop () |
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void | RepopAtGraveyard () |
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void | SendDurabilityLoss () |
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void | DurabilityLossAll (double percent, bool inventory) |
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void | DurabilityLoss (Item *item, double percent) |
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void | DurabilityPointsLossAll (int32 points, bool inventory) |
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void | DurabilityPointsLoss (Item *item, int32 points) |
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void | DurabilityPointLossForEquipSlot (EquipmentSlots slot) |
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uint32 | DurabilityRepairAll (bool cost, float discountMod, bool guildBank) |
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uint32 | DurabilityRepair (uint16 pos, bool cost, float discountMod, bool guildBank) |
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void | UpdateMirrorTimers () |
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void | StopMirrorTimers () |
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bool | IsMirrorTimerActive (MirrorTimerType type) |
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void | SetMovement (PlayerMovementType pType) |
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bool | CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone) |
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void | JoinedChannel (Channel *c) |
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void | LeftChannel (Channel *c) |
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void | CleanupChannels () |
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void | ClearChannelWatch () |
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void | UpdateLocalChannels (uint32 newZone) |
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void | UpdateDefense () |
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void | UpdateWeaponSkill (Unit *victim, WeaponAttackType attType, Item *item=nullptr) |
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void | UpdateCombatSkills (Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr) |
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void | SetSkill (uint16 id, uint16 step, uint16 currVal, uint16 maxVal) |
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uint16 | GetMaxSkillValue (uint32 skill) const |
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uint16 | GetPureMaxSkillValue (uint32 skill) const |
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uint16 | GetSkillValue (uint32 skill) const |
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uint16 | GetBaseSkillValue (uint32 skill) const |
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uint16 | GetPureSkillValue (uint32 skill) const |
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int16 | GetSkillPermBonusValue (uint32 skill) const |
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int16 | GetSkillTempBonusValue (uint32 skill) const |
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uint16 | GetSkillStep (uint16 skill) const |
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bool | HasSkill (uint32 skill) const |
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void | learnSkillRewardedSpells (uint32 id, uint32 value) |
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WorldLocation & | GetTeleportDest () |
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bool | IsBeingTeleported () const |
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bool | IsBeingTeleportedNear () const |
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bool | IsBeingTeleportedFar () const |
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void | SetSemaphoreTeleportNear (time_t tm) |
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void | SetSemaphoreTeleportFar (time_t tm) |
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time_t | GetSemaphoreTeleportNear () const |
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time_t | GetSemaphoreTeleportFar () const |
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void | ProcessDelayedOperations () |
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uint32 | GetDelayedOperations () const |
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void | ScheduleDelayedOperation (uint32 operation) |
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void | CheckAreaExploreAndOutdoor () |
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TeamId | GetTeamId (bool original=false) const |
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void | SetFactionForRace (uint8 race) |
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void | setTeamId (TeamId teamid) |
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void | InitDisplayIds () |
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bool | IsAtGroupRewardDistance (WorldObject const *pRewardSource) const |
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bool | IsAtLootRewardDistance (WorldObject const *pRewardSource) const |
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bool | IsAtRecruitAFriendDistance (WorldObject const *pOther) const |
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void | RewardPlayerAndGroupAtKill (Unit *victim, bool isBattleGround) |
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void | RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource) |
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bool | isHonorOrXPTarget (Unit *victim) const |
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bool | GetsRecruitAFriendBonus (bool forXP) |
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uint8 | GetGrantableLevels () |
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void | SetGrantableLevels (uint8 val) |
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ReputationMgr & | GetReputationMgr () |
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ReputationMgr const & | GetReputationMgr () const |
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ReputationRank | GetReputationRank (uint32 faction_id) const |
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void | RewardReputation (Unit *victim) |
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void | RewardReputation (Quest const *quest) |
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float | CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false) |
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void | UpdateSkillsForLevel () |
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void | UpdateSkillsToMaxSkillsForLevel () |
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void | ModifySkillBonus (uint32 skillid, int32 val, bool talent) |
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void | RewardExtraBonusTalentPoints (uint32 bonusTalentPoints) |
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void | UpdateHonorFields () |
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bool | RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true) |
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uint32 | GetHonorPoints () const |
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uint32 | GetArenaPoints () const |
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void | ModifyHonorPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr)) |
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void | ModifyArenaPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr)) |
| If trans is specified, honor save query will be added to trans. More...
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uint32 | GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const |
| If trans is specified, arena point save query will be added to trans. More...
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void | SetHonorPoints (uint32 value) |
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void | SetArenaPoints (uint32 value) |
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void | SaveHealthBeforeDuel () |
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void | SaveManaBeforeDuel () |
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void | RestoreHealthAfterDuel () |
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void | RestoreManaAfterDuel () |
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SpellCooldowns | GetSpellCooldowns () const |
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void | SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0) |
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uint8 | GetDrunkValue () const |
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int32 | GetFakeDrunkValue () const |
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void | UpdateInvisibilityDrunkDetect () |
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uint32 | GetDeathTimer () const |
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uint32 | GetCorpseReclaimDelay (bool pvp) const |
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void | UpdateCorpseReclaimDelay () |
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int32 | CalculateCorpseReclaimDelay (bool load=false) |
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void | SendCorpseReclaimDelay (uint32 delay) |
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uint32 | GetShieldBlockValue () const override |
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bool | CanParry () const |
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void | SetCanParry (bool value) |
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bool | CanBlock () const |
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void | SetCanBlock (bool value) |
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bool | CanTitanGrip () const |
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void | SetCanTitanGrip (bool value) |
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bool | CanTameExoticPets () const |
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void | SetRegularAttackTime () |
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void | SetBaseModValue (BaseModGroup modGroup, BaseModType modType, float value) |
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void | HandleBaseModValue (BaseModGroup modGroup, BaseModType modType, float amount, bool apply) |
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float | GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const |
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float | GetTotalBaseModValue (BaseModGroup modGroup) const |
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float | GetTotalPercentageModValue (BaseModGroup modGroup) const |
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void | _ApplyAllStatBonuses () |
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void | _RemoveAllStatBonuses () |
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void | ResetAllPowers () |
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SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override |
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void | _ApplyWeaponDependentAuraMods (Item *item, WeaponAttackType attackType, bool apply) |
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void | _ApplyWeaponDependentAuraCritMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) |
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void | _ApplyWeaponDependentAuraDamageMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) |
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void | _ApplyItemMods (Item *item, uint8 slot, bool apply) |
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void | _RemoveAllItemMods () |
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void | _ApplyAllItemMods () |
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void | _ApplyAllLevelScaleItemMods (bool apply) |
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void | _ApplyItemBonuses (ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false) |
|
void | _ApplyWeaponDamage (uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply) |
|
void | _ApplyAmmoBonuses () |
|
bool | EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot) |
|
void | ToggleMetaGemsActive (uint8 exceptslot, bool apply) |
|
void | CorrectMetaGemEnchants (uint8 slot, bool apply) |
|
void | InitDataForForm (bool reapplyMods=false) |
|
void | ApplyItemEquipSpell (Item *item, bool apply, bool form_change=false) |
|
void | ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false) |
|
void | UpdateEquipSpellsAtFormChange () |
|
void | CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) |
|
void | CastItemUseSpell (Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex) |
|
void | CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto) |
|
void | SendEquipmentSetList () |
|
void | SetEquipmentSet (uint32 index, EquipmentSet eqset) |
|
void | DeleteEquipmentSet (uint64 setGuid) |
|
void | SendInitWorldStates (uint32 zone, uint32 area) |
|
void | SendUpdateWorldState (uint32 variable, uint32 value) const |
|
void | SendDirectMessage (WorldPacket const *data) const |
|
void | SendBGWeekendWorldStates () |
|
void | SendBattlefieldWorldStates () |
|
void | GetAurasForTarget (Unit *target, bool force=false) |
|
void | SendLoot (ObjectGuid guid, LootType loot_type) |
|
void | SendLootError (ObjectGuid guid, LootError error) |
|
void | SendLootRelease (ObjectGuid guid) |
|
void | SendNotifyLootItemRemoved (uint8 lootSlot) |
|
void | SendNotifyLootMoneyRemoved () |
|
bool | InBattleground () const |
|
bool | InArena () const |
|
uint32 | GetBattlegroundId () const |
|
BattlegroundTypeId | GetBattlegroundTypeId () const |
|
uint32 | GetCurrentBattlegroundQueueSlot () const |
|
bool | IsInvitedForBattlegroundInstance () const |
|
bool | IsCurrentBattlegroundRandom () const |
|
BGData & | GetBGData () |
|
void | SetBGData (BGData &bgdata) |
|
Battleground * | GetBattleground (bool create=false) const |
|
bool | InBattlegroundQueue (bool ignoreArena=false) const |
|
bool | IsDeserter () const |
|
BattlegroundQueueTypeId | GetBattlegroundQueueTypeId (uint32 index) const |
|
uint32 | GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const |
|
bool | IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const |
|
bool | InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const |
|
void | SetBattlegroundId (uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId) |
|
uint32 | AddBattlegroundQueueId (BattlegroundQueueTypeId val) |
|
bool | HasFreeBattlegroundQueueId () const |
|
void | RemoveBattlegroundQueueId (BattlegroundQueueTypeId val) |
|
void | SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId) |
|
bool | IsInvitedForBattlegroundInstance (uint32 instanceId) const |
|
TeamId | GetBgTeamId () const |
|
void | LeaveBattleground (Battleground *bg=nullptr) |
|
bool | CanJoinToBattleground () const |
|
bool | CanReportAfkDueToLimit () |
|
void | ReportedAfkBy (Player *reporter) |
| This player has been blamed to be inactive in a battleground. More...
|
|
void | ClearAfkReports () |
|
bool | GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const |
|
bool | CanUseBattlegroundObject (GameObject *gameobject) const |
|
bool | isTotalImmune () const |
|
bool | CanCaptureTowerPoint () const |
|
bool | GetRandomWinner () |
|
void | SetRandomWinner (bool isWinner) |
|
OutdoorPvP * | GetOutdoorPvP () const |
|
bool | IsOutdoorPvPActive () |
|
bool | IsImmuneToEnvironmentalDamage () |
|
uint32 | EnvironmentalDamage (EnviromentalDamage type, uint32 damage) |
|
void | UpdateSpeakTime (ChatFloodThrottle::Index index) |
|
bool | CanSpeak () const |
|
void | UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode) |
|
void | SetFallInformation (uint32 time, float z) |
|
void | HandleFall (MovementInfo const &movementInfo) |
|
bool | canFlyInZone (uint32 mapid, uint32 zone, SpellInfo const *bySpell) |
|
void | SetClientControl (Unit *target, bool allowMove, bool packetOnly=false) |
|
void | SetMover (Unit *target) |
|
void | SetSeer (WorldObject *target) |
|
void | SetViewpoint (WorldObject *target, bool apply) |
|
WorldObject * | GetViewpoint () const |
|
void | StopCastingCharm (Aura *except=nullptr) |
|
void | StopCastingBindSight (Aura *except=nullptr) |
|
uint32 | GetSaveTimer () const |
|
void | SetSaveTimer (uint32 timer) |
|
void | SaveRecallPosition () |
|
void | SetHomebind (WorldLocation const &loc, uint32 areaId) |
|
WorldLocation | GetStartPosition () const |
|
WorldLocation const & | GetEntryPoint () const |
|
void | SetEntryPoint () |
|
bool | HaveAtClient (WorldObject const *u) const |
|
bool | HaveAtClient (ObjectGuid guid) const |
|
bool | IsNeverVisible () const override |
|
bool | IsVisibleGloballyFor (Player const *player) const |
|
void | GetInitialVisiblePackets (Unit *target) |
|
void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override |
|
void | UpdateVisibilityForPlayer (bool mapChange=false) |
|
void | UpdateVisibilityOf (WorldObject *target) |
|
void | UpdateTriggerVisibility () |
|
template<class T > |
void | UpdateVisibilityOf (T *target, UpdateData &data, std::vector< Unit * > &visibleNow) |
|
bool | HasAtLoginFlag (AtLoginFlags f) const |
|
void | SetAtLoginFlag (AtLoginFlags f) |
|
void | RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false) |
|
bool | isUsingLfg () |
|
bool | inRandomLfgDungeon () |
|
uint32 | GetTemporaryUnsummonedPetNumber () const |
|
void | SetTemporaryUnsummonedPetNumber (uint32 petnumber) |
|
void | UnsummonPetTemporaryIfAny () |
|
void | ResummonPetTemporaryUnSummonedIfAny () |
|
bool | IsPetNeedBeTemporaryUnsummoned () const |
|
bool | CanResummonPet (uint32 spellid) |
|
void | SendCinematicStart (uint32 CinematicSequenceId) const |
|
void | SendMovieStart (uint32 MovieId) |
|
uint32 | DoRandomRoll (uint32 minimum, uint32 maximum) |
|
uint16 | GetMaxSkillValueForLevel () const |
|
bool | IsFFAPvP () |
|
bool | IsPvP () |
|
void | UpdateHomebindTime (uint32 time) |
|
void | BindToInstance () |
|
void | SetPendingBind (uint32 instanceId, uint32 bindTimer) |
|
bool | HasPendingBind () const |
|
uint32 | GetPendingBind () const |
|
void | SendRaidInfo () |
|
void | SendSavedInstances () |
|
void | PrettyPrintRequirementsQuestList (const std::vector< const ProgressionRequirement * > &missingQuests) const |
|
void | PrettyPrintRequirementsAchievementsList (const std::vector< const ProgressionRequirement * > &missingAchievements) const |
|
void | PrettyPrintRequirementsItemsList (const std::vector< const ProgressionRequirement * > &missingItems) const |
|
bool | Satisfy (DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false) |
|
bool | CheckInstanceLoginValid () |
|
bool | CheckInstanceCount (uint32 instanceId) const |
|
void | AddInstanceEnterTime (uint32 instanceId, time_t enterTime) |
|
uint32 | GetLastPetNumber () const |
|
void | SetLastPetNumber (uint32 petnumber) |
|
uint32 | GetLastPetSpell () const |
|
void | SetLastPetSpell (uint32 petspell) |
|
Group * | GetGroupInvite () |
|
void | SetGroupInvite (Group *group) |
|
Group * | GetGroup () |
|
const Group * | GetGroup () const |
|
GroupReference & | GetGroupRef () |
|
void | SetGroup (Group *group, int8 subgroup=-1) |
|
uint8 | GetSubGroup () const |
|
uint32 | GetGroupUpdateFlag () const |
|
void | SetGroupUpdateFlag (uint32 flag) |
|
uint64 | GetAuraUpdateMaskForRaid () const |
|
void | SetAuraUpdateMaskForRaid (uint8 slot) |
|
Player * | GetNextRandomRaidMember (float radius) |
|
PartyResult | CanUninviteFromGroup (ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const |
|
void | SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1) |
|
void | RemoveFromBattlegroundOrBattlefieldRaid () |
|
Group * | GetOriginalGroup () |
|
GroupReference & | GetOriginalGroupRef () |
|
uint8 | GetOriginalSubGroup () const |
|
void | SetOriginalGroup (Group *group, int8 subgroup=-1) |
|
void | SetPassOnGroupLoot (bool bPassOnGroupLoot) |
|
bool | GetPassOnGroupLoot () const |
|
MapReference & | GetMapRef () |
|
void | SetMap (Map *map) override |
|
void | ResetMap () override |
|
bool | CanTeleport () |
|
void | SetCanTeleport (bool value) |
|
bool | CanKnockback () |
|
void | SetCanKnockback (bool value) |
|
bool | isAllowedToLoot (Creature const *creature) |
|
DeclinedName const * | GetDeclinedNames () const |
|
uint8 | GetRunesState () const |
|
RuneType | GetBaseRune (uint8 index) const |
|
RuneType | GetCurrentRune (uint8 index) const |
|
uint32 | GetRuneCooldown (uint8 index) const |
|
uint32 | GetGracePeriod (uint8 index) const |
|
uint32 | GetRuneBaseCooldown (uint8 index, bool skipGrace) |
|
bool | IsBaseRuneSlotsOnCooldown (RuneType runeType) const |
|
RuneType | GetLastUsedRune () |
|
void | SetLastUsedRune (RuneType type) |
|
void | SetBaseRune (uint8 index, RuneType baseRune) |
|
void | SetCurrentRune (uint8 index, RuneType currentRune) |
|
void | SetRuneCooldown (uint8 index, uint32 cooldown) |
|
void | SetGracePeriod (uint8 index, uint32 period) |
|
void | SetRuneConvertAura (uint8 index, AuraEffect const *aura) |
|
void | AddRuneByAuraEffect (uint8 index, RuneType newType, AuraEffect const *aura) |
|
void | RemoveRunesByAuraEffect (AuraEffect const *aura) |
|
void | RestoreBaseRune (uint8 index) |
|
void | ConvertRune (uint8 index, RuneType newType) |
|
void | ResyncRunes (uint8 count) |
|
void | AddRunePower (uint8 index) |
|
void | InitRunes () |
|
void | SendRespondInspectAchievements (Player *player) const |
|
bool | HasAchieved (uint32 achievementId) const |
|
void | ResetAchievements () |
|
void | CheckAllAchievementCriteria () |
|
void | ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false) |
|
void | UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
|
void | StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0) |
|
void | RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
|
void | CompletedAchievement (AchievementEntry const *entry) |
|
AchievementMgr * | GetAchievementMgr () const |
|
void | SetCreationTime (Seconds creationTime) |
|
Seconds | GetCreationTime () const |
|
bool | HasTitle (uint32 bitIndex) const |
|
bool | HasTitle (CharTitlesEntry const *title) const |
|
void | SetTitle (CharTitlesEntry const *title, bool lost=false) |
|
void | SetCurrentTitle (CharTitlesEntry const *title, bool clear=false) |
|
bool | CanSeeSpellClickOn (Creature const *creature) const |
|
bool | CanSeeVendor (Creature const *creature) const |
|
uint32 | GetChampioningFaction () const |
|
void | SetChampioningFaction (uint32 faction) |
|
float | GetAverageItemLevel () |
|
float | GetAverageItemLevelForDF () |
|
void | ClearWhisperWhiteList () |
|
void | AddWhisperWhiteList (ObjectGuid guid) |
|
bool | IsInWhisperWhiteList (ObjectGuid guid) |
|
void | RemoveFromWhisperWhiteList (ObjectGuid guid) |
|
bool | SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override |
|
bool | SetCanFly (bool apply, bool packetOnly=false) override |
| Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
|
|
bool | SetWaterWalking (bool apply, bool packetOnly=false) override |
| Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
|
|
bool | SetFeatherFall (bool apply, bool packetOnly=false) override |
|
bool | SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override |
|
bool | CanFly () const override |
|
bool | CanEnterWater () const override |
|
void | AdditionalSavingAddMask (uint8 mask) |
|
bool | IsSpectator () const |
|
void | SetIsSpectator (bool on) |
|
bool | NeedSendSpectatorData () const |
|
void | SetPendingSpectatorForBG (uint32 bgInstanceId) |
|
bool | HasPendingSpectatorForBG (uint32 bgInstanceId) const |
|
void | SetPendingSpectatorInviteInstanceId (uint32 bgInstanceId) |
|
uint32 | GetPendingSpectatorInviteInstanceId () const |
|
bool | HasReceivedSpectatorResetFor (ObjectGuid guid) |
|
void | ClearReceivedSpectatorResetFor () |
|
void | AddReceivedSpectatorResetFor (ObjectGuid guid) |
|
void | RemoveReceivedSpectatorResetFor (ObjectGuid guid) |
|
void | setRuneWeaponGUID (ObjectGuid guid) |
|
ObjectGuid | getRuneWeaponGUID () |
|
bool | CanSeeDKPet () const |
|
void | SetShowDKPet (bool on) |
|
void | PrepareCharmAISpells () |
|
bool | NeedToSaveGlyphs () |
|
void | SetNeedToSaveGlyphs (bool val) |
|
uint32 | GetMountBlockId () |
|
void | SetMountBlockId (uint32 mount) |
|
float | GetRealParry () const |
|
float | GetRealDodge () const |
|
const PlayerTalentMap & | GetTalentMap () const |
|
uint32 | GetNextSave () const |
|
SpellModList const & | GetSpellModList (uint32 type) const |
|
void | SetServerSideVisibility (ServerSideVisibilityType type, AccountTypes sec) |
|
void | SetServerSideVisibilityDetect (ServerSideVisibilityType type, AccountTypes sec) |
|
void | SetFarSightDistance (float radius) |
|
void | ResetFarSightDistance () |
|
Optional< float > | GetFarSightDistance () const |
|
float | GetSightRange (WorldObject const *target=nullptr) const override |
|
std::string | GetPlayerName () |
|
PlayerSetting | GetPlayerSetting (std::string source, uint8 index) |
|
void | UpdatePlayerSetting (std::string source, uint8 index, uint32 value) |
|
void | SendSystemMessage (std::string_view msg, bool escapeCharacters=false) |
|
std::string | GetDebugInfo () const override |
|
| ~Unit () override |
|
void | Update (uint32 time) override |
|
UnitAI * | GetAI () |
|
void | SetAI (UnitAI *newAI) |
|
void | AddToWorld () override |
|
void | RemoveFromWorld () override |
|
void | CleanupBeforeRemoveFromMap (bool finalCleanup) |
|
void | CleanupsBeforeDelete (bool finalCleanup=true) override |
|
void | SetUInt32Value (uint16 index, uint32 value) |
|
void | AddUnitState (uint32 f) |
|
bool | HasUnitState (const uint32 f) const |
|
void | ClearUnitState (uint32 f) |
|
uint32 | GetUnitState () const |
|
uint32 | HasUnitTypeMask (uint32 mask) const |
|
void | AddUnitTypeMask (uint32 mask) |
|
uint32 | GetUnitTypeMask () const |
|
UnitFlags | GetUnitFlags () const |
|
bool | HasUnitFlag (UnitFlags flags) const |
|
void | SetUnitFlag (UnitFlags flags) |
| UnitFlags available in UnitDefines.h. More...
|
|
void | RemoveUnitFlag (UnitFlags flags) |
| UnitFlags available in UnitDefines.h. More...
|
|
void | ReplaceAllUnitFlags (UnitFlags flags) |
| Remove the Unit flag specify only. More...
|
|
UnitFlags2 | GetUnitFlags2 () const |
| Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h. More...
|
|
bool | HasUnitFlag2 (UnitFlags2 flags) const |
|
void | SetUnitFlag2 (UnitFlags2 flags) |
|
void | RemoveUnitFlag2 (UnitFlags2 flags) |
|
void | ReplaceAllUnitFlags2 (UnitFlags2 flags) |
|
NPCFlags | GetNpcFlags () const |
|
bool | HasNpcFlag (NPCFlags flags) const |
|
void | SetNpcFlag (NPCFlags flags) |
|
void | RemoveNpcFlag (NPCFlags flags) |
|
void | ReplaceAllNpcFlags (NPCFlags flags) |
|
uint32 | GetDynamicFlags () const override |
|
void | ReplaceAllDynamicFlags (uint32 flag) override |
|
bool | IsSummon () const |
|
bool | IsGuardian () const |
|
bool | IsControllableGuardian () const |
|
bool | IsPet () const |
|
bool | IsHunterPet () const |
|
bool | IsTotem () const |
|
bool | IsVehicle () const |
|
bool | IsVendor () const |
|
bool | IsTrainer () const |
|
bool | IsQuestGiver () const |
|
bool | IsGossip () const |
|
bool | IsTaxi () const |
|
bool | IsGuildMaster () const |
|
bool | IsBattleMaster () const |
|
bool | IsBanker () const |
|
bool | IsInnkeeper () const |
|
bool | IsSpiritHealer () const |
|
bool | IsSpiritGuide () const |
|
bool | IsTabardDesigner () const |
|
bool | IsAuctioner () const |
|
bool | IsArmorer () const |
|
bool | IsServiceProvider () const |
|
bool | IsSpiritService () const |
|
uint8 | getRace (bool original=false) const |
|
void | setRace (uint8 race) |
|
uint32 | getRaceMask () const |
|
DisplayRace | GetDisplayRaceFromModelId (uint32 modelId) const |
|
DisplayRace | GetDisplayRace () const |
|
uint8 | getClass () const |
|
virtual bool | IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const |
|
uint32 | getClassMask () const |
|
uint8 | getGender () const |
|
uint32 | GetFaction () const |
|
void | SetFaction (uint32 faction) |
|
FactionTemplateEntry const * | GetFactionTemplateEntry () const |
|
void | setAttackTimer (WeaponAttackType type, int32 time) |
|
void | resetAttackTimer (WeaponAttackType type=BASE_ATTACK) |
|
int32 | getAttackTimer (WeaponAttackType type) const |
|
bool | isAttackReady (WeaponAttackType type=BASE_ATTACK) const |
|
bool | haveOffhandWeapon () const |
|
bool | CanDualWield () const |
|
virtual void | SetCanDualWield (bool value) |
|
float | GetCombatReach () const override |
|
float | GetMeleeReach () const |
|
bool | IsWithinRange (Unit const *obj, float dist) const |
|
bool | IsWithinCombatRange (Unit const *obj, float dist2compare) const |
|
bool | IsWithinMeleeRange (Unit const *obj, float dist=0.f) const |
|
float | GetMeleeRange (Unit const *target) const |
|
virtual SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0 |
|
bool | GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const |
|
Unit * | getAttackerForHelper () const |
|
bool | Attack (Unit *victim, bool meleeAttack) |
|
void | CastStop (uint32 except_spellid=0, bool withInstant=true) |
| Interrupt the unit cast for all the current spells. More...
|
|
bool | AttackStop () |
| Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client. More...
|
|
void | RemoveAllAttackers () |
| Remove all units in m_attackers list and send them AttackStop() More...
|
|
AttackerSet const & | getAttackers () const |
|
bool | GetMeleeAttackPoint (Unit *attacker, Position &pos) |
|
bool | isAttackingPlayer () const |
|
Unit * | GetVictim () const |
|
void | CombatStop (bool includingCast=false) |
|
void | CombatStopWithPets (bool includingCast=false) |
|
void | StopAttackFaction (uint32 faction_id) |
|
void | StopAttackingInvalidTarget () |
|
Unit * | SelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
|
Unit * | SelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
|
void | SendMeleeAttackStop (Unit *victim=nullptr) |
| Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead. More...
|
|
void | SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr) |
|
uint32 | GetAttackTime (WeaponAttackType att) const |
|
void | SetAttackTime (WeaponAttackType att, uint32 val) |
|
void | ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply) |
|
void | ApplyCastTimePercentMod (float val, bool apply) |
|
void | SetImmuneToAll (bool apply, bool keepCombat=false) |
|
bool | IsImmuneToAll () const |
|
void | SetImmuneToPC (bool apply, bool keepCombat=false) |
|
bool | IsImmuneToPC () const |
|
void | SetImmuneToNPC (bool apply, bool keepCombat=false) |
|
bool | IsImmuneToNPC () const |
|
bool | IsEngaged () const |
|
bool | IsEngagedBy (Unit const *who) const |
|
bool | IsInCombat () const |
|
bool | IsInCombatWith (Unit const *who) const |
|
bool | IsPetInCombat () const |
|
void | CombatStart (Unit *target, bool initialAggro=true) |
|
void | CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0) |
|
void | SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0) |
|
void | SetInCombatWith (Unit *enemy, uint32 duration=0) |
|
void | ClearInCombat () |
|
void | ClearInPetCombat () |
|
uint32 | GetCombatTimer () const |
|
void | SetCombatTimer (uint32 timer) |
|
bool | CanHaveThreatList () const |
|
void | AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr) |
|
float | ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL) |
|
void | TauntApply (Unit *victim) |
|
void | TauntFadeOut (Unit *taunter) |
|
ThreatMgr & | GetThreatMgr () |
|
ThreatMgr const & | GetThreatMgr () const |
|
void | addHatedBy (HostileReference *pHostileReference) |
|
void | removeHatedBy (HostileReference *) |
|
HostileRefMgr & | getHostileRefMgr () |
|
void | SetRedirectThreat (ObjectGuid guid, uint32 pct) |
|
void | ResetRedirectThreat () |
|
void | ModifyRedirectThreat (int32 amount) |
|
uint32 | GetRedirectThreatPercent () |
|
Unit * | GetRedirectThreatTarget () const |
|
uint8 | GetLevel () const |
|
uint8 | getLevelForTarget (WorldObject const *) const override |
|
void | SetLevel (uint8 lvl, bool showLevelChange=true) |
|
float | GetStat (Stats stat) const |
|
void | SetStat (Stats stat, int32 val) |
|
uint32 | GetArmor () const |
|
void | SetArmor (int32 val) |
|
uint32 | GetResistance (SpellSchools school) const |
|
uint32 | GetResistance (SpellSchoolMask mask) const |
|
void | SetResistance (SpellSchools school, int32 val) |
|
uint32 | GetHealth () const |
|
uint32 | GetMaxHealth () const |
|
bool | IsFullHealth () const |
|
bool | HealthBelowPct (int32 pct) const |
|
bool | HealthBelowPctDamaged (int32 pct, uint32 damage) const |
|
bool | HealthAbovePct (int32 pct) const |
|
bool | HealthAbovePctHealed (int32 pct, uint32 heal) const |
|
float | GetHealthPct () const |
|
uint32 | CountPctFromMaxHealth (int32 pct) const |
|
uint32 | CountPctFromCurHealth (int32 pct) const |
|
float | GetPowerPct (Powers power) const |
|
void | SetHealth (uint32 val) |
|
void | SetMaxHealth (uint32 val) |
|
void | SetFullHealth () |
|
int32 | ModifyHealth (int32 val) |
|
int32 | GetHealthGain (int32 dVal) |
|
Powers | getPowerType () const |
|
void | setPowerType (Powers power) |
|
virtual bool | HasActivePowerType (Powers power) |
|
uint32 | GetPower (Powers power) const |
|
uint32 | GetMaxPower (Powers power) const |
|
void | SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false) |
|
void | SetMaxPower (Powers power, uint32 val) |
|
int32 | ModifyPower (Powers power, int32 val, bool withPowerUpdate=true) |
|
int32 | ModifyPowerPct (Powers power, float pct, bool apply=true) |
|
bool | HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) |
|
void | SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value) |
|
float | GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const |
|
float | GetTotalStatValue (Stats stat, float additionalValue=0.0f) const |
|
float | GetTotalAuraModValue (UnitMods unitMod) const |
|
SpellSchools | GetSpellSchoolByAuraGroup (UnitMods unitMod) const |
|
Stats | GetStatByAuraGroup (UnitMods unitMod) const |
|
Powers | GetPowerTypeByAuraGroup (UnitMods unitMod) const |
|
bool | CanModifyStats () const |
|
void | SetCanModifyStats (bool modifyStats) |
|
virtual bool | UpdateStats (Stats stat)=0 |
|
virtual bool | UpdateAllStats ()=0 |
|
virtual void | UpdateResistances (uint32 school)=0 |
|
virtual void | UpdateAllResistances () |
|
virtual void | UpdateArmor ()=0 |
|
virtual void | UpdateMaxHealth ()=0 |
|
virtual void | UpdateMaxPower (Powers power)=0 |
|
virtual void | UpdateAttackPowerAndDamage (bool ranged=false)=0 |
|
virtual void | UpdateDamagePhysical (WeaponAttackType attType) |
|
float | GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const |
|
float | GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const |
|
void | SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0) |
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virtual void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0 |
|
uint32 | CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0) |
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float | GetAPMultiplier (WeaponAttackType attType, bool normalized) |
|
DiminishingLevels | GetDiminishing (DiminishingGroup group) |
|
void | IncrDiminishing (DiminishingGroup group) |
|
float | ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration) |
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void | ApplyDiminishingAura (DiminishingGroup group, bool apply) |
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void | ClearDiminishings () |
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float | GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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float | GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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bool | CanFreeMove () const |
|
SheathState | GetSheath () const |
|
virtual void | SetSheath (SheathState sheathed) |
|
ReputationRank | GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const |
|
ReputationRank | GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const |
|
bool | IsHostileTo (Unit const *unit) const |
|
bool | IsHostileToPlayers () const |
|
bool | IsFriendlyTo (Unit const *unit) const |
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bool | IsNeutralToAll () const |
|
bool | IsInPartyWith (Unit const *unit) const |
|
bool | IsInRaidWith (Unit const *unit) const |
|
void | GetPartyMembers (std::list< Unit * > &units) |
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bool | IsContestedGuard () const |
|
bool | IsInSanctuary () const |
|
bool | IsPvP () const |
|
bool | IsFFAPvP () const |
|
void | SetPvP (bool state) |
|
uint32 | GetCreatureType () const |
|
uint32 | GetCreatureTypeMask () const |
|
uint8 | getStandState () const |
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bool | IsSitState () const |
|
bool | IsStandState () const |
|
void | SetStandState (uint8 state) |
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void | SetStandFlags (uint8 flags) |
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void | RemoveStandFlags (uint8 flags) |
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bool | IsMounted () const |
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uint32 | GetMountID () const |
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void | Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) |
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void | Dismount () |
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uint16 | GetMaxSkillValueForLevel (Unit const *target=nullptr) const |
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void | KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) |
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void | ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) |
|
void | GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo) |
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void | TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo) |
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void | TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) |
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void | TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras) |
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void | HandleEmoteCommand (uint32 emoteId) |
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void | AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false) |
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void | CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false) |
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void | DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss) |
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void | HandleProcExtraAttackFor (Unit *victim, uint32 count) |
|
void | SetLastExtraAttackSpell (uint32 spellId) |
|
uint32 | GetLastExtraAttackSpell () const |
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void | AddExtraAttacks (uint32 count) |
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void | SetLastDamagedTargetGuid (ObjectGuid const &guid) |
|
ObjectGuid const & | GetLastDamagedTargetGuid () const |
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void | CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false) |
|
void | DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr) |
|
float | GetMeleeCritChanceReduction () const |
|
float | GetRangedCritChanceReduction () const |
|
float | GetSpellCritChanceReduction () const |
|
uint32 | GetMeleeCritDamageReduction (uint32 damage) const |
|
uint32 | GetRangedCritDamageReduction (uint32 damage) const |
|
uint32 | GetSpellCritDamageReduction (uint32 damage) const |
|
uint32 | GetMeleeDamageReduction (uint32 damage) const |
|
uint32 | GetRangedDamageReduction (uint32 damage) const |
|
uint32 | GetSpellDamageReduction (uint32 damage) const |
|
float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const |
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SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spell) |
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SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spell) |
|
SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false) |
|
SpellMissInfo | SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false) |
|
float | GetUnitDodgeChance () const |
|
float | GetUnitParryChance () const |
|
float | GetUnitBlockChance () const |
|
float | GetUnitMissChance (WeaponAttackType attType) const |
|
float | GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const |
|
int32 | GetMechanicResistChance (SpellInfo const *spell) |
|
bool | CanUseAttackType (uint8 attacktype) const |
|
virtual uint32 | GetShieldBlockValue () const =0 |
|
uint32 | GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const |
|
uint32 | GetUnitMeleeSkill (Unit const *target=nullptr) const |
|
uint32 | GetDefenseSkillValue (Unit const *target=nullptr) const |
|
uint32 | GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const |
|
float | GetWeaponProcChance () const |
|
float | GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const |
|
MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const |
|
MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const |
|
bool | IsCritter () const |
|
bool | IsInFlight () const |
|
bool | HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const |
|
virtual bool | HasSpell (uint32) const |
|
bool | HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const |
|
bool | HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const |
|
bool | HasStealthAura () const |
|
bool | HasInvisibilityAura () const |
|
bool | isFeared () const |
|
bool | isInRoots () const |
|
bool | IsPolymorphed () const |
|
bool | isFrozen () const |
|
bool | isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const |
|
bool | IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const |
|
bool | _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const |
|
bool | IsValidAssistTarget (Unit const *target) const |
|
bool | _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const |
|
virtual bool | IsInWater () const |
|
virtual bool | IsUnderWater () const |
|
bool | isInAccessiblePlaceFor (Creature const *c) const |
|
void | SendHealSpellLog (HealInfo const &healInfo, bool critical=false) |
|
int32 | HealBySpell (HealInfo &healInfo, bool critical=false) |
|
void | SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) |
|
void | EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) |
|
SpellCastResult | CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
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SpellCastResult | CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
Aura * | AddAura (uint32 spellId, Unit *target) |
|
Aura * | AddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target) |
|
void | SetAuraStack (uint32 spellId, Unit *target, uint32 stack) |
|
void | SendPlaySpellVisual (uint32 id) |
|
void | SendPlaySpellImpact (ObjectGuid guid, uint32 id) |
|
void | BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown) |
|
void | BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns) |
|
void | DeMorph () |
|
void | SendAttackStateUpdate (CalcDamageInfo *damageInfo) |
|
void | SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) |
|
void | SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log) |
|
void | SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker) |
|
void | SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false) |
|
void | SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo) |
|
void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
|
void | SendSpellDamageResist (Unit *target, uint32 spellId) |
|
void | SendSpellDamageImmune (Unit *target, uint32 spellId) |
|
void | NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) |
|
void | NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) |
|
void | SendTameFailure (uint8 result) |
|
void | SendTeleportPacket (Position &pos) |
|
virtual bool | UpdatePosition (float x, float y, float z, float ang, bool teleport=false) |
|
bool | UpdatePosition (const Position &pos, bool teleport=false) |
|
void | UpdateOrientation (float orientation) |
| Only server-side orientation update, does not broadcast to client. More...
|
|
void | UpdateHeight (float newZ) |
| Only server-side height update, does not broadcast to client. More...
|
|
void | KnockbackFrom (float x, float y, float speedXY, float speedZ) |
|
void | JumpTo (float speedXY, float speedZ, bool forward=true) |
|
void | JumpTo (WorldObject *obj, float speedZ) |
|
void | SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE) |
|
void | MonsterMoveWithSpeed (float x, float y, float z, float speed) |
|
void | SendMovementFlagUpdate (bool self=false) |
|
virtual bool | SetWalk (bool enable) |
|
virtual bool | SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) |
|
virtual bool | SetSwim (bool enable) |
|
virtual bool | SetCanFly (bool enable, bool packetOnly=false) |
| Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
|
|
virtual bool | SetWaterWalking (bool enable, bool packetOnly=false) |
| Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
|
|
virtual bool | SetFeatherFall (bool enable, bool packetOnly=false) |
|
virtual bool | SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) |
|
void | SendMovementWaterWalking (Player *sendTo) |
|
void | SendMovementFeatherFall (Player *sendTo) |
|
void | SendMovementHover (Player *sendTo) |
|
void | SetInFront (WorldObject const *target) |
|
void | SetFacingTo (float ori) |
|
void | SetFacingToObject (WorldObject *object) |
|
void | SendChangeCurrentVictimOpcode (HostileReference *pHostileReference) |
|
void | SendClearThreatListOpcode () |
|
void | SendRemoveFromThreatListOpcode (HostileReference *pHostileReference) |
|
void | SendThreatListUpdate () |
|
void | SendClearTarget () |
|
void | BuildHeartBeatMsg (WorldPacket *data) const |
|
bool | IsAlive () const |
|
bool | isDying () const |
|
bool | isDead () const |
|
DeathState | getDeathState () |
|
virtual void | setDeathState (DeathState s, bool despawn=false) |
|
ObjectGuid | GetOwnerGUID () const |
|
void | SetOwnerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCreatorGUID () const |
|
void | SetCreatorGUID (ObjectGuid creator) |
|
ObjectGuid | GetMinionGUID () const |
|
void | SetMinionGUID (ObjectGuid guid) |
|
ObjectGuid | GetCharmerGUID () const |
|
void | SetCharmerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCharmGUID () const |
|
void | SetPetGUID (ObjectGuid guid) |
|
ObjectGuid | GetPetGUID () const |
|
void | SetCritterGUID (ObjectGuid guid) |
|
ObjectGuid | GetCritterGUID () const |
|
bool | IsControlledByPlayer () const |
|
bool | IsCreatedByPlayer () const |
|
ObjectGuid | GetCharmerOrOwnerGUID () const |
|
ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
|
bool | IsCharmedOwnedByPlayerOrPlayer () const |
|
Player * | GetSpellModOwner () const |
|
Unit * | GetOwner () const |
|
Guardian * | GetGuardianPet () const |
|
Minion * | GetFirstMinion () const |
|
Unit * | GetCharmer () const |
|
Unit * | GetCharm () const |
|
Unit * | GetCharmerOrOwner () const |
|
Unit * | GetCharmerOrOwnerOrSelf () const |
|
Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
|
Player * | GetAffectingPlayer () const |
|
void | SetMinion (Minion *minion, bool apply) |
|
void | GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry) |
|
void | RemoveAllMinionsByEntry (uint32 entry) |
|
void | SetCharm (Unit *target, bool apply) |
|
Unit * | GetNextRandomRaidMemberOrPet (float radius) |
|
bool | SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) |
|
void | RemoveCharmedBy (Unit *charmer) |
|
void | RestoreFaction () |
|
Unit * | GetFirstControlled () const |
|
void | RemoveAllControlled (bool onDeath=false) |
|
bool | IsCharmed () const |
|
bool | isPossessed () const |
|
bool | isPossessedByPlayer () const |
|
bool | isPossessing () const |
|
bool | isPossessing (Unit *u) const |
|
CharmInfo * | GetCharmInfo () |
|
CharmInfo * | InitCharmInfo () |
|
void | DeleteCharmInfo () |
|
void | UpdateCharmAI () |
|
SharedVisionList const & | GetSharedVisionList () |
|
void | AddPlayerToVision (Player *player) |
|
void | RemovePlayerFromVision (Player *player) |
|
bool | HasSharedVision () const |
|
void | RemoveBindSightAuras () |
|
void | RemoveCharmAuras () |
|
Pet * | CreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0) |
|
Pet * | CreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0) |
|
bool | InitTamedPet (Pet *pet, uint8 level, uint32 spell_id) |
|
Aura * | _TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false) |
|
void | _AddAura (UnitAura *aura, Unit *caster) |
|
AuraApplication * | _CreateAuraApplication (Aura *aura, uint8 effMask) |
|
void | _ApplyAuraEffect (Aura *aura, uint8 effIndex) |
|
void | _ApplyAura (AuraApplication *aurApp, uint8 effMask) |
|
void | _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) |
|
void | _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode) |
|
void | _RemoveNoStackAuraApplicationsDueToAura (Aura *aura) |
|
void | _RemoveNoStackAurasDueToAura (Aura *aura) |
|
bool | _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const |
|
void | _RegisterAuraEffect (AuraEffect *aurEff, bool apply) |
|
AuraMap & | GetOwnedAuras () |
|
AuraMap const & | GetOwnedAuras () const |
|
void | RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
Aura * | GetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const |
|
AuraApplicationMap & | GetAppliedAuras () |
|
AuraApplicationMap const & | GetAppliedAuras () const |
|
void | RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check) |
|
void | RemoveOwnedAuras (std::function< bool(Aura const *)> const &check) |
|
void | RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check) |
|
void | RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check) |
|
void | RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1) |
|
void | RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer) |
|
void | RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid) |
|
void | RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) |
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void | RemoveNotOwnSingleTargetAuras () |
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void | RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false) |
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void | RemoveAurasWithAttribute (uint32 flags) |
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void | RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) |
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void | RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0) |
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void | RemoveMovementImpairingAuras (bool withRoot) |
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void | RemoveAurasByShapeShift () |
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void | RemoveAreaAurasDueToLeaveWorld () |
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void | RemoveAllAuras () |
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void | RemoveArenaAuras () |
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void | RemoveAllAurasOnDeath () |
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void | RemoveAllAurasRequiringDeadTarget () |
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void | RemoveAllAurasExceptType (AuraType type) |
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void | RemoveEvadeAuras () |
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void | DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime) |
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void | _RemoveAllAuraStatMods () |
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void | _ApplyAllAuraStatMods () |
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AuraEffectList const & | GetAuraEffectsByType (AuraType type) const |
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AuraList & | GetSingleCastAuras () |
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AuraList const & | GetSingleCastAuras () const |
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AuraEffect * | GetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const |
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AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffectDummy (uint32 spellid) const |
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AuraEffect * | GetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const |
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AuraApplication * | GetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const |
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Aura * | GetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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AuraApplication * | GetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const |
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Aura * | GetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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void | GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell) |
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bool | HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const |
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uint32 | GetAuraCount (uint32 spellId) const |
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bool | HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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bool | HasAuraType (AuraType auraType) const |
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bool | HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const |
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bool | HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const |
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bool | HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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bool | HasAuraTypeWithValue (AuraType auratype, int32 value) const |
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bool | HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const |
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bool | HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty) |
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bool | HasVisibleAuraType (AuraType auraType) const |
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bool | HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty) |
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bool | HasAuraWithMechanic (uint32 mechanicMask) const |
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AuraEffect * | IsScriptOverriden (SpellInfo const *spell, int32 script) const |
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uint32 | GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0) |
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uint32 | GetDoTsByCaster (ObjectGuid casterGUID) const |
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int32 | GetTotalAuraModifierAreaExclusive (AuraType auratype) const |
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int32 | GetTotalAuraModifier (AuraType auratype) const |
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float | GetTotalAuraMultiplier (AuraType auratype) const |
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int32 | GetMaxPositiveAuraModifier (AuraType auratype) |
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int32 | GetMaxNegativeAuraModifier (AuraType auratype) const |
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int32 | GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const |
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float | GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const |
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int32 | GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const |
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int32 | GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const |
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int32 | GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
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float | GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const |
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int32 | GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
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int32 | GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
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int32 | GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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float | GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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int32 | GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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int32 | GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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float | GetResistanceBuffMods (SpellSchools school, bool positive) const |
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void | SetResistanceBuffMods (SpellSchools school, bool positive, float val) |
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void | ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply) |
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void | ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply) |
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void | InitStatBuffMods () |
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void | ApplyStatBuffMod (Stats stat, float val, bool apply) |
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void | ApplyStatPercentBuffMod (Stats stat, float val, bool apply) |
|
void | SetCreateStat (Stats stat, float val) |
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void | SetCreateHealth (uint32 val) |
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uint32 | GetCreateHealth () const |
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void | SetCreateMana (uint32 val) |
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uint32 | GetCreateMana () const |
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uint32 | GetCreatePowers (Powers power) const |
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float | GetPosStat (Stats stat) const |
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float | GetNegStat (Stats stat) const |
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float | GetCreateStat (Stats stat) const |
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void | SetCurrentCastedSpell (Spell *pSpell) |
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virtual void | ProhibitSpellSchool (SpellSchoolMask, uint32) |
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void | InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false) |
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void | FinishSpell (CurrentSpellTypes spellType, bool ok=true) |
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bool | IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const |
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void | InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false) |
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Spell * | GetCurrentSpell (CurrentSpellTypes spellType) const |
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Spell * | GetCurrentSpell (uint32 spellType) const |
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Spell * | FindCurrentSpellBySpellId (uint32 spell_id) const |
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int32 | GetCurrentSpellCastTime (uint32 spell_id) const |
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virtual bool | IsMovementPreventedByCasting () const |
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ShapeshiftForm | GetShapeshiftForm () const |
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void | SetShapeshiftForm (ShapeshiftForm form) |
|
bool | IsInFeralForm () const |
|
bool | IsInDisallowedMountForm () const |
|
bool | isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const |
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bool | isInBackInMap (Unit const *target, float distance, float arc=M_PI) const |
|
bool | IsVisible () const |
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void | SetVisible (bool x) |
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void | SetModelVisible (bool on) |
|
uint32 | GetPhaseByAuras () const |
|
void | SetPhaseMask (uint32 newPhaseMask, bool update) override |
|
void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override |
|
VisibleAuraMap const * | GetVisibleAuras () |
|
AuraApplication * | GetVisibleAura (uint8 slot) |
|
void | SetVisibleAura (uint8 slot, AuraApplication *aur) |
|
void | RemoveVisibleAura (uint8 slot) |
|
uint32 | GetInterruptMask () const |
|
void | AddInterruptMask (uint32 mask) |
|
void | UpdateInterruptMask () |
|
virtual float | GetNativeObjectScale () const |
|
virtual void | RecalculateObjectScale () |
|
uint32 | GetDisplayId () const |
|
virtual void | SetDisplayId (uint32 modelId, float displayScale=1.f) |
|
uint32 | GetNativeDisplayId () const |
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void | RestoreDisplayId () |
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void | SetNativeDisplayId (uint32 displayId) |
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void | setTransForm (uint32 spellid) |
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uint32 | getTransForm () const |
|
void | _RegisterDynObject (DynamicObject *dynObj) |
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void | _UnregisterDynObject (DynamicObject *dynObj) |
|
DynamicObject * | GetDynObject (uint32 spellId) |
|
bool | RemoveDynObject (uint32 spellId) |
|
void | RemoveAllDynObjects () |
|
GameObject * | GetGameObject (uint32 spellId) const |
|
void | AddGameObject (GameObject *gameObj) |
|
void | RemoveGameObject (GameObject *gameObj, bool del) |
|
void | RemoveGameObject (uint32 spellid, bool del) |
|
void | RemoveAllGameObjects () |
|
void | ModifyAuraState (AuraStateType flag, bool apply) |
|
uint32 | BuildAuraStateUpdateForTarget (Unit *target) const |
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bool | HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const |
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void | UnsummonAllTotems (bool onDeath=false) |
|
Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
|
Unit * | GetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr) |
|
int32 | SpellBaseDamageBonusDone (SpellSchoolMask schoolMask) |
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int32 | SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false) |
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float | SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) |
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uint32 | SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) |
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uint32 | SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) |
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int32 | SpellBaseHealingBonusDone (SpellSchoolMask schoolMask) |
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int32 | SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask) |
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float | SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) |
|
uint32 | SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) |
|
uint32 | SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) |
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uint32 | MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
|
uint32 | MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
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bool | isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK) |
|
bool | isBlockCritical () |
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float | SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const |
|
float | SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const |
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void | SetLastManaUse (uint32 spellCastTime) |
|
bool | IsUnderLastManaUseEffect () const |
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void | SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true) |
|
uint32 | GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const |
|
float | CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const |
|
void | CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0) |
|
void | ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL) |
|
void | ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply) |
|
virtual bool | IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) |
|
bool | IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamage (SpellInfo const *spellInfo) const |
|
bool | IsImmunedToDamage (Spell const *spell) const |
|
bool | IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToSchool (SpellInfo const *spellInfo) const |
|
bool | IsImmunedToSchool (Spell const *spell) const |
|
bool | IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const |
|
virtual bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const |
|
void | UpdateSpeed (UnitMoveType mtype, bool forced) |
|
float | GetSpeed (UnitMoveType mtype) const |
|
float | GetSpeedRate (UnitMoveType mtype) const |
|
void | SetSpeed (UnitMoveType mtype, float rate, bool forced=false) |
|
void | SetSpeedRate (UnitMoveType mtype, float rate) |
|
float | ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const |
|
int32 | CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const |
|
int32 | CalcSpellDuration (SpellInfo const *spellProto) |
|
int32 | ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask) |
|
void | ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr) |
|
float | CalculateLevelPenalty (SpellInfo const *spellProto) const |
|
void | addFollower (FollowerReference *pRef) |
|
void | removeFollower (FollowerReference *) |
|
MotionMaster * | GetMotionMaster () |
|
const MotionMaster * | GetMotionMaster () const |
|
virtual MovementGeneratorType | GetDefaultMovementType () const |
| -------—End of Pet responses methods-------— More...
|
|
bool | IsStopped () const |
|
void | StopMoving () |
|
void | StopMovingOnCurrentPos () |
|
virtual void | PauseMovement (uint32 timer=0, uint8 slot=0) |
| Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline. More...
|
|
void | ResumeMovement (uint32 timer=0, uint8 slot=0) |
|
void | AddUnitMovementFlag (uint32 f) |
|
void | RemoveUnitMovementFlag (uint32 f) |
|
bool | HasUnitMovementFlag (uint32 f) const |
|
uint32 | GetUnitMovementFlags () const |
|
void | SetUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag (uint16 f) |
|
void | RemoveExtraUnitMovementFlag (uint16 f) |
|
uint16 | HasExtraUnitMovementFlag (uint16 f) const |
|
uint16 | GetExtraUnitMovementFlags () const |
|
void | SetExtraUnitMovementFlags (uint16 f) |
|
void | SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false) |
|
void | DisableRotate (bool apply) |
|
void | DisableSpline () |
|
uint8 | GetComboPoints (Unit const *who=nullptr) const |
| --------—Combo point system----------------— More...
|
|
uint8 | GetComboPoints (ObjectGuid const &guid) const |
|
Unit * | GetComboTarget () const |
|
ObjectGuid const | GetComboTargetGUID () const |
|
void | AddComboPoints (Unit *target, int8 count) |
|
void | AddComboPoints (int8 count) |
|
void | ClearComboPoints () |
|
void | SendComboPoints () |
|
void | AddComboPointHolder (Unit *unit) |
|
void | RemoveComboPointHolder (Unit *unit) |
|
void | ClearComboPointHolders () |
|
void | SendPetActionFeedback (uint8 msg) |
| -------—Pet responses methods--------------— More...
|
|
void | SendPetTalk (uint32 pettalk) |
|
void | SendPetAIReaction (ObjectGuid guid) |
|
void | propagateSpeedChange () |
| -------—End of Pet responses methods-------— More...
|
|
void | ClearAllReactives () |
|
void | StartReactiveTimer (ReactiveType reactive) |
|
void | UpdateReactives (uint32 p_time) |
|
void | UpdateAuraForGroup (uint8 slot) |
|
bool | CanProc () |
|
void | SetCantProc (bool apply) |
|
void | AddPetAura (PetAura const *petSpell) |
|
void | RemovePetAura (PetAura const *petSpell) |
|
void | CastPetAura (PetAura const *aura) |
|
bool | IsPetAura (Aura const *aura) |
|
uint32 | GetModelForForm (ShapeshiftForm form, uint32 spellId) const |
|
uint32 | GetModelForTotem (PlayerTotemType totemType) |
|
bool | CreateVehicleKit (uint32 id, uint32 creatureEntry) |
|
void | RemoveVehicleKit () |
|
Vehicle * | GetVehicleKit () const |
|
Vehicle * | GetVehicle () const |
|
bool | IsOnVehicle (Unit const *vehicle) const |
|
Unit * | GetVehicleBase () const |
|
Creature * | GetVehicleCreatureBase () const |
|
ObjectGuid | GetTransGUID () const override |
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TransportBase * | GetDirectTransport () const |
| Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
|
|
bool | HandleSpellClick (Unit *clicker, int8 seatId=-1) |
|
void | EnterVehicle (Unit *base, int8 seatId=-1) |
|
void | EnterVehicleUnattackable (Unit *base, int8 seatId=-1) |
|
void | ExitVehicle (Position const *exitPosition=nullptr) |
|
void | ChangeSeat (int8 seatId, bool next=true) |
|
void | _ExitVehicle (Position const *exitPosition=nullptr) |
|
void | _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) |
|
void | BuildMovementPacket (ByteBuffer *data) const |
|
virtual bool | CanSwim () const |
| this method checks the current flag of a unit More...
|
|
bool | IsLevitating () const |
|
bool | IsWalking () const |
|
bool | isMoving () const |
|
bool | isTurning () const |
|
bool | IsHovering () const |
|
bool | isSwimming () const |
|
virtual bool | CanFly () const =0 |
|
bool | IsFlying () const |
|
bool | IsFalling () const |
|
float | GetHoverHeight () const |
|
virtual bool | CanEnterWater () const =0 |
|
void | RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) |
|
virtual float | GetFollowAngle () const |
|
void | OutDebugInfo () const |
|
virtual bool | isBeingLoaded () const |
|
bool | IsDuringRemoveFromWorld () const |
|
Pet * | ToPet () |
|
Totem * | ToTotem () |
|
TempSummon * | ToTempSummon () |
|
const TempSummon * | ToTempSummon () const |
|
void | AddPointedBy (SafeUnitPointer *sup) |
|
void | RemovePointedBy (SafeUnitPointer *sup) |
|
void | ExecuteDelayedUnitRelocationEvent () |
|
void | ExecuteDelayedUnitAINotifyEvent () |
|
virtual bool | HasSpellCooldown (uint32) const |
|
virtual bool | HasSpellItemCooldown (uint32, uint32) const |
|
virtual void | AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false) |
|
bool | CanApplyResilience () const |
|
void | PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result) |
|
int32 | CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const |
|
ObjectGuid | GetTarget () const |
|
virtual void | SetTarget (ObjectGuid=ObjectGuid::Empty)=0 |
|
void | SetInstantCast (bool set) |
|
bool | CanInstantCast () const |
|
virtual void | Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) |
|
virtual void | Say (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | Yell (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false) |
|
virtual void | Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) |
|
virtual void | Say (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | Yell (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) |
|
float | GetCollisionHeight () const override |
| Return collision height sent to client. More...
|
|
float | GetCollisionWidth () const override |
| this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
|
|
float | GetCollisionRadius () const override |
| this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
|
|
void | ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override |
|
virtual void | ProcessTerrainStatusUpdate () |
|
bool | CanRestoreMana (SpellInfo const *spellInfo) const |
|
std::string | GetDebugInfo () const override |
|
uint32 | GetOldFactionId () const |
|
| ~WorldObject () override |
|
virtual void | Update (uint32) |
|
void | _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask) |
|
void | AddToWorld () override |
|
void | RemoveFromWorld () override |
|
void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
|
void | GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
|
void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const |
|
void | GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const |
|
bool | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const |
|
void | MovePosition (Position &pos, float dist, float angle) |
|
Position | GetNearPosition (float dist, float angle) |
|
void | MovePositionToFirstCollision (Position &pos, float dist, float angle) |
|
Position | GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY) |
|
Position | GetFirstCollisionPosition (float destX, float destY, float destZ) |
|
Position | GetFirstCollisionPosition (float dist, float angle) |
|
Position | GetRandomNearPosition (float radius) |
|
void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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void | GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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float | GetObjectSize () const |
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virtual float | GetCombatReach () const |
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void | UpdateGroundPositionZ (float x, float y, float &z) const |
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void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
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void | GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
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Position | GetRandomPoint (const Position &srcPos, float distance) const |
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uint32 | GetInstanceId () const |
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virtual void | SetPhaseMask (uint32 newPhaseMask, bool update) |
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uint32 | GetPhaseMask () const |
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bool | InSamePhase (WorldObject const *obj) const |
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bool | InSamePhase (uint32 phasemask) const |
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uint32 | GetZoneId () const |
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uint32 | GetAreaId () const |
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void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
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bool | IsOutdoors () const |
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LiquidData const & | GetLiquidData () const |
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InstanceScript * | GetInstanceScript () const |
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std::string const & | GetName () const |
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void | SetName (std::string const &newname) |
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virtual std::string const & | GetNameForLocaleIdx (LocaleConstant) const |
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float | GetDistance (WorldObject const *obj) const |
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float | GetDistance (const Position &pos) const |
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float | GetDistance (float x, float y, float z) const |
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float | GetDistance2d (WorldObject const *obj) const |
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float | GetDistance2d (float x, float y) const |
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float | GetDistanceZ (WorldObject const *obj) const |
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bool | IsSelfOrInSameMap (WorldObject const *obj) const |
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bool | IsInMap (WorldObject const *obj) const |
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bool | IsWithinDist3d (float x, float y, float z, float dist) const |
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bool | IsWithinDist3d (const Position *pos, float dist) const |
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bool | IsWithinDist2d (float x, float y, float dist) const |
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bool | IsWithinDist2d (const Position *pos, float dist) const |
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bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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bool | IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const |
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bool | IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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Position | GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
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bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
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bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
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bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
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bool | isInFront (WorldObject const *target, float arc=M_PI) const |
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bool | isInBack (WorldObject const *target, float arc=M_PI) const |
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bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
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virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
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virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
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virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
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virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
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virtual uint8 | getLevelForTarget (WorldObject const *) const |
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void | PlayDistanceSound (uint32 sound_id, Player *target=nullptr) |
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void | PlayDirectSound (uint32 sound_id, Player *target=nullptr) |
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void | PlayRadiusSound (uint32 sound_id, float radius) |
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void | PlayDirectMusic (uint32 music_id, Player *target=nullptr) |
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void | PlayRadiusMusic (uint32 music_id, float radius) |
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void | SendObjectDeSpawnAnim (ObjectGuid guid) |
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virtual void | SaveRespawnTime () |
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void | AddObjectToRemoveList () |
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float | GetGridActivationRange () const |
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float | GetVisibilityRange () const |
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virtual float | GetSightRange (WorldObject const *target=nullptr) const |
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bool | CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const |
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void | SendPlayMusic (uint32 Music, bool OnlySelf) |
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virtual void | SetMap (Map *map) |
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virtual void | ResetMap () |
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Map * | GetMap () const |
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Map * | FindMap () const |
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void | SetZoneScript () |
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void | ClearZoneScript () |
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ZoneScript * | GetZoneScript () const |
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TempSummon * | SummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const |
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TempSummon * | SummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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Creature * | SummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr) |
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void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
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Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
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GameObject * | FindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const |
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GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
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Player * | SelectNearestPlayer (float distance=0) const |
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void | GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
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void | GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
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void | GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const |
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void | DestroyForNearbyPlayers () |
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virtual void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) |
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void | BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override |
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void | GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry) |
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void | SetPositionDataUpdate () |
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void | UpdatePositionData () |
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void | AddToObjectUpdate () override |
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void | RemoveFromObjectUpdate () override |
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void | AddToNotify (uint16 f) |
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void | RemoveFromNotify (uint16 f) |
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bool | isNeedNotify (uint16 f) const |
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uint16 | GetNotifyFlags () const |
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bool | NotifyExecuted (uint16 f) const |
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void | SetNotified (uint16 f) |
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void | ResetAllNotifies () |
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bool | isActiveObject () const |
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void | setActive (bool isActiveObject) |
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bool | IsFarVisible () const |
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bool | IsVisibilityOverridden () const |
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void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
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void | SetWorldObject (bool apply) |
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bool | IsPermanentWorldObject () const |
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bool | IsWorldObject () const |
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bool | IsInWintergrasp () const |
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Transport * | GetTransport () const |
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float | GetTransOffsetX () const |
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float | GetTransOffsetY () const |
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float | GetTransOffsetZ () const |
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float | GetTransOffsetO () const |
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uint32 | GetTransTime () const |
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int8 | GetTransSeat () const |
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virtual ObjectGuid | GetTransGUID () const |
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void | SetTransport (Transport *t) |
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virtual float | GetStationaryX () const |
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virtual float | GetStationaryY () const |
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virtual float | GetStationaryZ () const |
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virtual float | GetStationaryO () const |
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float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
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float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
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float | GetFloorZ () const |
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