AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_hor_leader::npc_hor_leaderAI Struct Reference
Inheritance diagram for npc_hor_leader::npc_hor_leaderAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_hor_leaderAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 actionId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool first
 
bool shortver
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hor_leaderAI()

npc_hor_leader::npc_hor_leaderAI::npc_hor_leaderAI ( Creature creature)
inline
212 : NullCreatureAI(creature)
213 {
215 if (!pInstance)
216 me->IsAIEnabled = false;
218 }
@ DATA_INTRO
Definition: halls_of_reflection.h:37
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAIEnabled
Definition: Unit.h:2364
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
InstanceScript * pInstance
Definition: halls_of_reflection.cpp:220
bool first
Definition: halls_of_reflection.cpp:222

References DATA_INTRO, first, ZoneScript::GetData(), WorldObject::GetInstanceScript(), Unit::IsAIEnabled, CreatureAI::me, and pInstance.

Member Function Documentation

◆ DoAction()

void npc_hor_leader::npc_hor_leaderAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

242 {
243 switch(actionId)
244 {
246 events.ScheduleEvent(EVENT_START_INTRO, 0ms);
247 break;
249 events.ScheduleEvent(EVENT_SKIP_INTRO, 0ms);
250 break;
251 }
252 }
events
Definition: boss_sartura.cpp:43
@ ACTION_START_INTRO
Definition: boss_twinemperors.cpp:51
@ EVENT_START_INTRO
Definition: halls_of_reflection.cpp:35
@ EVENT_SKIP_INTRO
Definition: halls_of_reflection.cpp:36
@ ACTION_SKIP_INTRO
Definition: halls_of_reflection.h:251

References ACTION_SKIP_INTRO, ACTION_START_INTRO, EVENT_SKIP_INTRO, and EVENT_START_INTRO.

◆ Reset()

void npc_hor_leader::npc_hor_leaderAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

226 {
227 shortver = false;
228 events.Reset();
230 if (first)
231 {
232 first = false;
233 events.ScheduleEvent(EVENT_PRE_INTRO_1, 10s);
234 events.ScheduleEvent(EVENT_PRE_INTRO_2, 11s);
235 events.ScheduleEvent(EVENT_EMOTE_LEADER_1, 16s);
236 events.ScheduleEvent(EVENT_TALK_LEADER_1, 16s);
237 events.ScheduleEvent(EVENT_PRE_INTRO_3, 19s);
238 }
239 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ EVENT_PRE_INTRO_1
Definition: halls_of_reflection.cpp:28
@ EVENT_PRE_INTRO_2
Definition: halls_of_reflection.cpp:29
@ EVENT_EMOTE_LEADER_1
Definition: halls_of_reflection.cpp:33
@ EVENT_TALK_LEADER_1
Definition: halls_of_reflection.cpp:32
@ EVENT_PRE_INTRO_3
Definition: halls_of_reflection.cpp:30
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
bool shortver
Definition: halls_of_reflection.cpp:223

References EMOTE_ONESHOT_NONE, EVENT_EMOTE_LEADER_1, EVENT_PRE_INTRO_1, EVENT_PRE_INTRO_2, EVENT_PRE_INTRO_3, EVENT_TALK_LEADER_1, first, CreatureAI::me, Object::SetUInt32Value(), shortver, and UNIT_NPC_EMOTESTATE.

◆ UpdateAI()

void npc_hor_leader::npc_hor_leaderAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

255 {
256 events.Update(diff);
257 switch (events.ExecuteEvent())
258 {
260 if (pInstance)
261 {
262
264 me->SetVisible(true);
265
266 }
267 break;
269 if (me->GetEntry() == NPC_JAINA_PART1)
270 {
272 }
274 break;
278 break;
281 break;
285 break;
287 shortver = false;
291 {
292 pLoralen->LoadEquipment(true);
293 pLoralen->SetVisible(true);
294 pLoralen->SetWalk(true);
295 pLoralen->GetMotionMaster()->MovePoint(0, LoralenMidleFollowPos);
296
297 }
298 // Begining of intro is differents between factions as the speech sequence and timers are differents.
299 if (me->GetEntry() == NPC_JAINA_PART1)
300 {
301 events.ScheduleEvent(EVENT_INTRO_A2_1, 10s);
302 }
303 else
304 {
305 events.ScheduleEvent(EVENT_INTRO_H2_2, 9s);
306 events.ScheduleEvent(EVENT_LORALEN_MOVE_1, 24s);
307 events.ScheduleEvent(EVENT_LORALEN_MOVE_2, 32s);
308 }
309 break;
310
311 case EVENT_SKIP_INTRO:
312 shortver = true;
316 {
317 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowPos);
318 }
319 events.ScheduleEvent(EVENT_INTRO_LK_1, 0ms);
320 break;
321
322 // A2 Intro Events
323 case EVENT_INTRO_A2_1:
325 events.ScheduleEvent(EVENT_INTRO_A2_2, 5s);
326 break;
327 case EVENT_INTRO_A2_2:
329 events.ScheduleEvent(EVENT_INTRO_A2_3, 10s);
330 break;
331 case EVENT_INTRO_A2_3:
334 //me->CastSpell(me, SPELL_ARCANE_CAST_VISUAL, false);// the sniff is missing from the alliance
335 events.ScheduleEvent(EVENT_INTRO_A2_4, 10s);
336 break;
337 case EVENT_INTRO_A2_4:
339 {
340 pUther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
341 pUther->SetVisible(true);
342 if (Aura* a = pUther->AddAura(SPELL_SHADOWMOURNE_VISUAL, pUther))
343 a->SetDuration(8000);
344 }
345 events.ScheduleEvent(EVENT_INTRO_A2_5, 2s);
346 break;
347 case EVENT_INTRO_A2_5:
349 {
350 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_1);
351 events.ScheduleEvent(EVENT_INTRO_A2_6, 3s);
352 }
353 break;
354 case EVENT_INTRO_A2_6:
356 events.ScheduleEvent(EVENT_INTRO_A2_7, 6s);
357 break;
358 case EVENT_INTRO_A2_7:
360 {
361 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_2);
362 }
363 events.ScheduleEvent(EVENT_INTRO_A2_8, 6500ms);
364 break;
365 case EVENT_INTRO_A2_8:
367 events.ScheduleEvent(EVENT_INTRO_A2_9, 2s);
368 break;
369 case EVENT_INTRO_A2_9:
371 {
372 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_3);
373 }
374 events.ScheduleEvent(EVENT_INTRO_A2_10, 9s);
375 break;
378 events.ScheduleEvent(EVENT_INTRO_A2_11, 5s);
379 break;
382 {
383 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_4);
384 }
385 events.ScheduleEvent(EVENT_INTRO_A2_12, 11s);
386 break;
389 events.ScheduleEvent(EVENT_INTRO_A2_13, 4s);
390 break;
393 {
394 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_5);
395 }
396 events.ScheduleEvent(EVENT_INTRO_A2_14, 12s + 500ms);
397 break;
400 events.ScheduleEvent(EVENT_INTRO_A2_15, 10s);
401 break;
404 {
405 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_6);
406 }
407 events.ScheduleEvent(EVENT_INTRO_A2_16, 24s);
408 break;
411 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_7);
412 events.ScheduleEvent(EVENT_INTRO_A2_17, 4s);
413 break;
416 events.ScheduleEvent(EVENT_INTRO_A2_18, 2s);
417 break;
420 {
421 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
422 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_8);
423 }
424 events.ScheduleEvent(EVENT_INTRO_A2_19, 11s);
425 break;
428 events.ScheduleEvent(EVENT_INTRO_LK_1, 2s);
429 break;
430
431 // H2 Intro Events
434 {
435 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowPos);
436 }
437 break;
438
441 {
442 pLoralen->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
443 }
444 break;
445
446 case EVENT_INTRO_H2_2:
450 events.ScheduleEvent(EVENT_INTRO_H2_2_1, 7s + 500ms);
451 break;
452
456 events.ScheduleEvent(EVENT_INTRO_H2_3, 2s);
457 break;
458
459 case EVENT_INTRO_H2_3:
461 events.ScheduleEvent(EVENT_INTRO_H2_3_1, 5s);
462 break;
463
467 events.ScheduleEvent(EVENT_INTRO_H2_3_2, 3s);
468 break;
469
472 events.ScheduleEvent(EVENT_INTRO_H2_4, 2s);
473 break;
474 case EVENT_INTRO_H2_4:
476 {
477 pUther->SetVisible(true);
478 if (Aura* a = pUther->AddAura(SPELL_SHADOWMOURNE_VISUAL, pUther))
479 {
480 a->SetDuration(8000);
481 }
482 }
483 events.ScheduleEvent(EVENT_INTRO_H2_5, 7s);
484 break;
485
486 case EVENT_INTRO_H2_5:
488 {
489 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
490 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_1);
491 }
492 events.ScheduleEvent(EVENT_INTRO_H2_6, 11s);
493 break;
494 case EVENT_INTRO_H2_6:
497 events.ScheduleEvent(EVENT_INTRO_H2_7, 2s + 500ms);
498 break;
499 case EVENT_INTRO_H2_7:
501 {
502 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
503 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_2);
504 }
505 events.ScheduleEvent(EVENT_INTRO_H2_8, 9s);//
506 break;
507 case EVENT_INTRO_H2_8:
510 events.ScheduleEvent(EVENT_INTRO_H2_9, 5s);
511 break;
512 case EVENT_INTRO_H2_9:
514 {
515 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
516 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_3);
517 }
518 events.ScheduleEvent(EVENT_INTRO_H2_10, 20s);
519 break;
523 events.ScheduleEvent(EVENT_INTRO_H2_11, 3s);
524 break;
527 {
528 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
529 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_4);
530 }
531 events.ScheduleEvent(EVENT_INTRO_H2_12, 21s + 500ms);
532 break;
536 events.ScheduleEvent(EVENT_INTRO_H2_13, 3s + 500ms);
537 break;
540 {
541 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
542 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_5);
543
544 }
545 events.ScheduleEvent(EVENT_INTRO_H2_14, 12s + 500ms);
546 break;
549 {
550 pUther->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
551 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_6);
552 }
553 events.ScheduleEvent(EVENT_INTRO_H2_15, 8s);
554 break;
558 events.ScheduleEvent(EVENT_INTRO_LK_1, 2s);
559 break;
560
561 // Remaining Intro Events common for both faction
562 case EVENT_INTRO_LK_1:
564 {
565
567 pLichKing->SetVisible(true);
568
569 pLichKing->GetMotionMaster()->MovePoint(0, LichKingMoveMidlelThronePos, false);
570
571 }
572
573 if (!shortver)
575 {
576 pUther->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
577 if (me->GetEntry() == NPC_JAINA_PART1)
578
579 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_9);
580 else
581 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_7);
582
583 }
584 events.ScheduleEvent(EVENT_INTRO_LK_1_1, 9s);
585 events.ScheduleEvent(EVENT_INTRO_LK_1_2, 3s);
586 events.ScheduleEvent(EVENT_INTRO_LK_1_3, 6s);
587 events.ScheduleEvent(EVENT_INTRO_LK_2, 12s);
588 break;
589
592 {
593 pLichKing->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
594 pLichKing->AI()->Talk(SAY_LK_INTRO_1);
595 }
596 break;
597
599 if (!shortver)
601 {
602 pUther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
603 pUther->SetFacingTo(0.89f);
604 }
605 break;
606
609 break;
610
611 case EVENT_INTRO_LK_2:
612 if (!shortver)
614 {
615 pLichKing->SetVisible(true);
616 pLichKing->GetMotionMaster()->MovePoint(0, LichKingMoveThronePos, false);
617 }
618 events.ScheduleEvent(EVENT_INTRO_LK_2_1, 1s);
619 break;
620
622 if (!shortver)
624 {
625 pUther->SendPlaySpellVisual(SPELL_UTHER_DESPAWN);
626 pUther->CastSpell(pUther, SPELL_UTHER_DESPAWN, true);
627 }
628 events.ScheduleEvent(EVENT_INTRO_LK_3, 2s);
629 break;
630
631 case EVENT_INTRO_LK_3:
632 if (!shortver)
634 {
635 pUther->SetVisible(false);
636 }
637 events.ScheduleEvent(EVENT_INTRO_LK_4, 6s);
638 break;
639
640 case EVENT_INTRO_LK_4:
642 {
643 pLichKing->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
644 pLichKing->AI()->Talk(SAY_LK_INTRO_2);
645 }
646 events.ScheduleEvent(EVENT_INTRO_LK_4_2, 10s);
647 break;
648
651 {
652 pLichKing->LoadEquipment(1, true);
653 pLichKing->SendMovementFlagUpdate();
654 pLichKing->CastSpell(pLichKing, SPELL_FROSTMOURNE_EQUIP, false);
656 events.ScheduleEvent(EVENT_INTRO_LK_4_3, 1750);
657 }
658 events.ScheduleEvent(EVENT_INTRO_LK_5, 6s);
659 break;
660
663 go->SetPhaseMask(2, true);
664 break;
665 case EVENT_INTRO_LK_5:
667 {
668 pFalric->UpdatePosition(5274.9f, 2039.2f, 709.319f, 5.4619f, true);
669 pFalric->StopMovingOnCurrentPos();
670 pFalric->SetVisible(true);
671 if (pFalric->IsAlive())
672 {
673 pFalric->GetMotionMaster()->MovePoint(0, FalricMovePos);
674 if (Aura* a = pFalric->AddAura(SPELL_SHADOWMOURNE_VISUAL, pFalric))
675 a->SetDuration(8000);
676 }
677 }
679 {
680 pMarwyn->UpdatePosition(5343.77f, 1973.86f, 709.319f, 2.35173f, true);
681 pMarwyn->StopMovingOnCurrentPos();
682 pMarwyn->SetVisible(true);
683 if (pMarwyn->IsAlive())
684 {
685 pMarwyn->GetMotionMaster()->MovePoint(0, MarwynMovePos);
686 if (Aura* a = pMarwyn->AddAura(SPELL_SHADOWMOURNE_VISUAL, pMarwyn))
687 a->SetDuration(8000);
688 }
689 }
690 events.ScheduleEvent(EVENT_INTRO_LK_5_1, 0s);
691 events.ScheduleEvent(EVENT_INTRO_LK_5_2, 7s);
692 events.ScheduleEvent(EVENT_INTRO_LK_5_3, 0s);
693 events.ScheduleEvent(EVENT_INTRO_LK_6, 11s);
694 break;
695
698 {
699 pLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
700 pLichKing->AI()->Talk(SAY_LK_INTRO_3);
701 }
702 break;
703
706 {
707 pLichKing->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos, false);
708 }
709 break;
710
712 me->SetSpeed(MOVE_RUN, 1.6);
716 {
717 pLoralen->SetSheath(SHEATH_STATE_MELEE);
718 pLoralen->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_READY1H);
719 pLoralen->SetWalk(false);
720 pLoralen->LoadEquipment(true);
721 }
722 break;
723
724 case EVENT_INTRO_LK_6:
726 {
727 pFalric->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
728 pFalric->AI()->Talk(SAY_FALRIC_INTRO_1);
729 }
730 events.ScheduleEvent(EVENT_INTRO_LK_7, 2s);
731 break;
732
733 case EVENT_INTRO_LK_7:
735 {
736 pMarwyn->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
737 pMarwyn->AI()->Talk(SAY_MARWYN_INTRO_1);
738 }
739 events.ScheduleEvent(EVENT_INTRO_LK_8, 3s);
740 break;
741
742 case EVENT_INTRO_LK_8:
744 {
745 pFalric->AI()->Talk(SAY_FALRIC_INTRO_2);
748 }
749 events.ScheduleEvent(EVENT_INTRO_LK_9, 6s);
750 break;
751
752 case EVENT_INTRO_LK_9:
753 if (me->GetEntry() == NPC_JAINA_PART1)
754 {
756 }
757 else
758 {
762 }
764 {
765 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowLk1, false);
766 }
767 events.ScheduleEvent(EVENT_INTRO_LK_10, 1s + 500ms);
768 break;
769
772 {
773 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowLk2, false);
774
775 }
776 events.ScheduleEvent(EVENT_INTRO_LK_11, 2s);
777 break;
778
781 {
782 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowLk3, false);
783 }
784 events.ScheduleEvent(EVENT_INTRO_LK_12, 5s + 500ms);
785 break;
786
789 {
790 pLichKing->SetVisible(false);
791 }
793 {
794 pLoralen->GetMotionMaster()->MovePoint(0, LoralenFollowLkFinal, false);
795 }
796 events.ScheduleEvent(EVENT_INTRO_LK_13, 2s);
797 break;
799 me->SetVisible(false);
800 events.ScheduleEvent(EVENT_INTRO_END, 2s +500ms);
801 break;
802
803 case EVENT_INTRO_END:
806 events.ScheduleEvent(EVENT_INTRO_END_SET, 3s);
807 break;
810 {
811 pLoralen->UpdatePosition(5369.71289f, 2083.6330f, 707.695129f, 0.188739f, true);
812 pLoralen->StopMovingOnCurrentPos();
813 pLoralen->SetVisible(true);
814 pLoralen->KillSelf(pLoralen);
815 }
817 break;
818 }
819 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ SHEATH_STATE_UNARMED
Definition: Unit.h:126
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ MOVE_RUN
Definition: Unit.h:379
@ DONE
Definition: InstanceScript.h:60
@ NPC_UTHER
Definition: culling_of_stratholme.h:56
@ SAY_JAINA_INTRO_4
Definition: forge_of_souls.cpp:31
@ SAY_SYLVANAS_INTRO_3
Definition: forge_of_souls.cpp:39
@ SAY_JAINA_INTRO_5
Definition: forge_of_souls.cpp:32
@ SAY_SYLVANAS_INTRO_4
Definition: forge_of_souls.cpp:40
@ SAY_JAINA_INTRO_6
Definition: forge_of_souls.cpp:33
@ SAY_JAINA_INTRO_2
Definition: forge_of_souls.cpp:29
@ SAY_JAINA_INTRO_1
Definition: forge_of_souls.cpp:28
@ SAY_JAINA_INTRO_8
Definition: forge_of_souls.cpp:35
@ SAY_SYLVANAS_INTRO_5
Definition: forge_of_souls.cpp:41
@ SAY_SYLVANAS_INTRO_2
Definition: forge_of_souls.cpp:38
@ SAY_SYLVANAS_INTRO_6
Definition: forge_of_souls.cpp:42
@ SAY_JAINA_INTRO_7
Definition: forge_of_souls.cpp:34
@ SAY_JAINA_INTRO_3
Definition: forge_of_souls.cpp:30
@ SAY_SYLVANAS_INTRO_1
Definition: forge_of_souls.cpp:37
@ NPC_JAINA_PART1
Definition: forge_of_souls.h:42
@ EVENT_INTRO_H2_4
Definition: halls_of_reflection.cpp:66
@ EVENT_INTRO_LK_2_1
Definition: halls_of_reflection.cpp:87
@ EVENT_INTRO_A2_14
Definition: halls_of_reflection.cpp:53
@ EVENT_INTRO_A2_18
Definition: halls_of_reflection.cpp:57
@ EVENT_INTRO_H2_14
Definition: halls_of_reflection.cpp:76
@ EVENT_INTRO_LK_2
Definition: halls_of_reflection.cpp:86
@ EVENT_INTRO_LK_9
Definition: halls_of_reflection.cpp:99
@ EVENT_INTRO_LK_4_3
Definition: halls_of_reflection.cpp:91
@ EVENT_INTRO_LK_4
Definition: halls_of_reflection.cpp:89
@ EVENT_INTRO_LK_1_3
Definition: halls_of_reflection.cpp:85
@ EVENT_INTRO_A2_12
Definition: halls_of_reflection.cpp:51
@ EVENT_INTRO_H2_15
Definition: halls_of_reflection.cpp:77
@ EVENT_INTRO_LK_5_3
Definition: halls_of_reflection.cpp:95
@ EVENT_INTRO_END_SET
Definition: halls_of_reflection.cpp:106
@ EVENT_INTRO_LK_12
Definition: halls_of_reflection.cpp:102
@ EVENT_INTRO_A2_11
Definition: halls_of_reflection.cpp:50
@ EVENT_INTRO_A2_3
Definition: halls_of_reflection.cpp:42
@ EVENT_INTRO_A2_8
Definition: halls_of_reflection.cpp:47
@ EVENT_INTRO_H2_2
Definition: halls_of_reflection.cpp:61
@ EVENT_INTRO_LK_4_2
Definition: halls_of_reflection.cpp:90
@ EVENT_INTRO_A2_1
Definition: halls_of_reflection.cpp:40
@ EVENT_INTRO_LK_8
Definition: halls_of_reflection.cpp:98
@ EVENT_INTRO_A2_15
Definition: halls_of_reflection.cpp:54
@ EVENT_INTRO_H2_13
Definition: halls_of_reflection.cpp:75
@ EVENT_INTRO_LK_1_1
Definition: halls_of_reflection.cpp:83
@ EVENT_INTRO_A2_9
Definition: halls_of_reflection.cpp:48
@ EVENT_INTRO_LK_13
Definition: halls_of_reflection.cpp:103
@ EVENT_INTRO_LK_1
Definition: halls_of_reflection.cpp:82
@ EVENT_INTRO_H2_2_1
Definition: halls_of_reflection.cpp:62
@ EVENT_INTRO_H2_3_2
Definition: halls_of_reflection.cpp:65
@ EVENT_INTRO_LK_5
Definition: halls_of_reflection.cpp:92
@ EVENT_LORALEN_MOVE_2
Definition: halls_of_reflection.cpp:38
@ EVENT_INTRO_H2_9
Definition: halls_of_reflection.cpp:71
@ EVENT_INTRO_LK_10
Definition: halls_of_reflection.cpp:100
@ EVENT_INTRO_END
Definition: halls_of_reflection.cpp:105
@ EVENT_INTRO_H2_11
Definition: halls_of_reflection.cpp:73
@ EVENT_INTRO_A2_16
Definition: halls_of_reflection.cpp:55
@ EVENT_INTRO_H2_3_1
Definition: halls_of_reflection.cpp:64
@ EVENT_INTRO_A2_4
Definition: halls_of_reflection.cpp:43
@ EVENT_INTRO_A2_5
Definition: halls_of_reflection.cpp:44
@ EVENT_INTRO_H2_10
Definition: halls_of_reflection.cpp:72
@ EVENT_INTRO_A2_17
Definition: halls_of_reflection.cpp:56
@ EVENT_INTRO_LK_11
Definition: halls_of_reflection.cpp:101
@ EVENT_INTRO_LK_5_2
Definition: halls_of_reflection.cpp:94
@ EVENT_INTRO_LK_5_1
Definition: halls_of_reflection.cpp:93
@ EVENT_INTRO_LK_7
Definition: halls_of_reflection.cpp:97
@ EVENT_INTRO_H2_8
Definition: halls_of_reflection.cpp:70
@ EVENT_INTRO_LK_3
Definition: halls_of_reflection.cpp:88
@ EVENT_INTRO_H2_6
Definition: halls_of_reflection.cpp:68
@ EVENT_INTRO_A2_13
Definition: halls_of_reflection.cpp:52
@ EVENT_INTRO_A2_6
Definition: halls_of_reflection.cpp:45
@ EVENT_INTRO_A2_2
Definition: halls_of_reflection.cpp:41
@ EVENT_LORALEN_MOVE_1
Definition: halls_of_reflection.cpp:37
@ EVENT_INTRO_A2_10
Definition: halls_of_reflection.cpp:49
@ EVENT_INTRO_A2_19
Definition: halls_of_reflection.cpp:58
@ EVENT_INTRO_A2_7
Definition: halls_of_reflection.cpp:46
@ EVENT_INTRO_LK_6
Definition: halls_of_reflection.cpp:96
@ EVENT_INTRO_H2_12
Definition: halls_of_reflection.cpp:74
@ EVENT_INTRO_H2_5
Definition: halls_of_reflection.cpp:67
@ EVENT_INTRO_H2_3
Definition: halls_of_reflection.cpp:63
@ EVENT_INTRO_LK_1_2
Definition: halls_of_reflection.cpp:84
@ EVENT_INTRO_H2_7
Definition: halls_of_reflection.cpp:69
const Position FalricMovePos
Definition: halls_of_reflection.h:336
const Position MoveThronePos
Definition: halls_of_reflection.h:330
@ GO_FRONT_DOOR
Definition: halls_of_reflection.h:95
@ GO_FROSTMOURNE
Definition: halls_of_reflection.h:93
@ GO_ARTHAS_DOOR
Definition: halls_of_reflection.h:96
const Position LoralenFollowPos
Definition: halls_of_reflection.h:324
const Position LichKingMoveAwayPos
Definition: halls_of_reflection.h:335
@ NPC_DARK_RANGER_LORALEN
Definition: halls_of_reflection.h:69
@ NPC_LICH_KING_EVENT
Definition: halls_of_reflection.h:60
const Position LoralenFollowLk3
Definition: halls_of_reflection.h:327
const Position LichKingMoveThronePos
Definition: halls_of_reflection.h:334
const Position MarwynMovePos
Definition: halls_of_reflection.h:337
const Position LoralenFollowLkFinal
Definition: halls_of_reflection.h:328
@ SPELL_FROSTMOURNE_SPAWN_SOUND
Definition: halls_of_reflection.h:263
@ SPELL_UTHER_DESPAWN
Definition: halls_of_reflection.h:268
@ SPELL_SUMMON_SOULS
Definition: halls_of_reflection.h:270
@ SPELL_FROSTMOURNE_EQUIP
Definition: halls_of_reflection.h:264
@ SPELL_SHADOWMOURNE_VISUAL
Definition: halls_of_reflection.h:267
const Position LoralenFollowLk2
Definition: halls_of_reflection.h:326
const Position LoralenFollowLk1
Definition: halls_of_reflection.h:325
@ SAY_UTHER_INTRO_A2_4
Definition: halls_of_reflection.h:142
@ SAY_LK_INTRO_2
Definition: halls_of_reflection.h:172
@ SAY_UTHER_INTRO_H2_6
Definition: halls_of_reflection.h:166
@ SAY_UTHER_INTRO_H2_4
Definition: halls_of_reflection.h:163
@ SAY_UTHER_INTRO_A2_2
Definition: halls_of_reflection.h:138
@ SAY_MARWYN_INTRO_1
Definition: halls_of_reflection.h:175
@ SAY_JAINA_INTRO_10
Definition: halls_of_reflection.h:148
@ SAY_JAINA_INTRO_9
Definition: halls_of_reflection.h:145
@ SAY_UTHER_INTRO_H2_5
Definition: halls_of_reflection.h:165
@ SAY_JAINA_INTRO_END
Definition: halls_of_reflection.h:178
@ SAY_UTHER_INTRO_H2_3
Definition: halls_of_reflection.h:161
@ SAY_FALRIC_INTRO_1
Definition: halls_of_reflection.h:174
@ SAY_UTHER_INTRO_A2_5
Definition: halls_of_reflection.h:144
@ SAY_SYLVANAS_INTRO_8
Definition: halls_of_reflection.h:167
@ SAY_UTHER_INTRO_A2_8
Definition: halls_of_reflection.h:149
@ SAY_UTHER_INTRO_A2_7
Definition: halls_of_reflection.h:147
@ SAY_UTHER_INTRO_A2_1
Definition: halls_of_reflection.h:136
@ SAY_LK_INTRO_1
Definition: halls_of_reflection.h:171
@ SAY_UTHER_INTRO_A2_6
Definition: halls_of_reflection.h:146
@ SAY_LK_INTRO_3
Definition: halls_of_reflection.h:173
@ SAY_FALRIC_INTRO_2
Definition: halls_of_reflection.h:176
@ SAY_UTHER_INTRO_A2_3
Definition: halls_of_reflection.h:140
@ SAY_UTHER_INTRO_A2_9
Definition: halls_of_reflection.h:151
@ SAY_UTHER_INTRO_H2_2
Definition: halls_of_reflection.h:159
@ SAY_UTHER_INTRO_H2_7
Definition: halls_of_reflection.h:168
@ SAY_SYLVANAS_INTRO_END
Definition: halls_of_reflection.h:179
@ SAY_JAINA_INTRO_11
Definition: halls_of_reflection.h:150
@ SAY_UTHER_INTRO_H2_1
Definition: halls_of_reflection.h:157
@ SAY_SYLVANAS_INTRO_7
Definition: halls_of_reflection.h:164
const Position LoralenMidleFollowPos
Definition: halls_of_reflection.h:323
const Position SpawnPos
Definition: halls_of_reflection.h:322
const Position LichKingMoveMidlelThronePos
Definition: halls_of_reflection.h:333
@ ACTION_SHOW_TRASH
Definition: halls_of_reflection.h:45
@ DATA_MARWYN
Definition: halls_of_reflection.h:39
@ DATA_FALRIC
Definition: halls_of_reflection.h:38
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_STATE_READY1H
Definition: SharedDefines.h:1966
@ EMOTE_ONESHOT_KNEEL
Definition: SharedDefines.h:1908
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1899
@ EMOTE_ONESHOT_QUESTION
Definition: SharedDefines.h:1900
@ EMOTE_STATE_COWER
Definition: SharedDefines.h:2025
@ EMOTE_ONESHOT_READY1H
Definition: SharedDefines.h:1932
@ EMOTE_ONESHOT_BOW
Definition: SharedDefines.h:1896
@ EMOTE_STATE_READY2H
Definition: SharedDefines.h:1970
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
Definition: GameObject.h:122
uint32 GetEntry() const
Definition: Object.h:109
void SetVisible(bool x)
Definition: Unit.cpp:14220
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1506
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Definition: SpellAuras.h:87

References ACTION_SHOW_TRASH, Unit::CastSpell(), DATA_FALRIC, DATA_INTRO, DATA_MARWYN, DONE, EMOTE_ONESHOT_BOW, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_KNEEL, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_QUESTION, EMOTE_ONESHOT_READY1H, EMOTE_ONESHOT_TALK, EMOTE_STATE_COWER, EMOTE_STATE_READY1H, EMOTE_STATE_READY2H, EVENT_EMOTE_LEADER_1, EVENT_INTRO_A2_1, EVENT_INTRO_A2_10, EVENT_INTRO_A2_11, EVENT_INTRO_A2_12, EVENT_INTRO_A2_13, EVENT_INTRO_A2_14, EVENT_INTRO_A2_15, EVENT_INTRO_A2_16, EVENT_INTRO_A2_17, EVENT_INTRO_A2_18, EVENT_INTRO_A2_19, EVENT_INTRO_A2_2, EVENT_INTRO_A2_3, EVENT_INTRO_A2_4, EVENT_INTRO_A2_5, EVENT_INTRO_A2_6, EVENT_INTRO_A2_7, EVENT_INTRO_A2_8, EVENT_INTRO_A2_9, EVENT_INTRO_END, EVENT_INTRO_END_SET, EVENT_INTRO_H2_10, EVENT_INTRO_H2_11, EVENT_INTRO_H2_12, EVENT_INTRO_H2_13, EVENT_INTRO_H2_14, EVENT_INTRO_H2_15, EVENT_INTRO_H2_2, EVENT_INTRO_H2_2_1, EVENT_INTRO_H2_3, EVENT_INTRO_H2_3_1, EVENT_INTRO_H2_3_2, EVENT_INTRO_H2_4, EVENT_INTRO_H2_5, EVENT_INTRO_H2_6, EVENT_INTRO_H2_7, EVENT_INTRO_H2_8, EVENT_INTRO_H2_9, EVENT_INTRO_LK_1, EVENT_INTRO_LK_10, EVENT_INTRO_LK_11, EVENT_INTRO_LK_12, EVENT_INTRO_LK_13, EVENT_INTRO_LK_1_1, EVENT_INTRO_LK_1_2, EVENT_INTRO_LK_1_3, EVENT_INTRO_LK_2, EVENT_INTRO_LK_2_1, EVENT_INTRO_LK_3, EVENT_INTRO_LK_4, EVENT_INTRO_LK_4_2, EVENT_INTRO_LK_4_3, EVENT_INTRO_LK_5, EVENT_INTRO_LK_5_1, EVENT_INTRO_LK_5_2, EVENT_INTRO_LK_5_3, EVENT_INTRO_LK_6, EVENT_INTRO_LK_7, EVENT_INTRO_LK_8, EVENT_INTRO_LK_9, EVENT_LORALEN_MOVE_1, EVENT_LORALEN_MOVE_2, EVENT_PRE_INTRO_1, EVENT_PRE_INTRO_2, EVENT_PRE_INTRO_3, EVENT_SKIP_INTRO, EVENT_START_INTRO, EVENT_TALK_LEADER_1, FalricMovePos, Map::GetCreature(), ObjectAccessor::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), GO_ARTHAS_DOOR, GO_FRONT_DOOR, GO_FROSTMOURNE, Unit::HandleEmoteCommand(), InstanceScript::HandleGameObject(), InstanceScript::instance, LichKingMoveAwayPos, LichKingMoveMidlelThronePos, LichKingMoveThronePos, LoralenFollowLk1, LoralenFollowLk2, LoralenFollowLk3, LoralenFollowLkFinal, LoralenFollowPos, LoralenMidleFollowPos, MarwynMovePos, CreatureAI::me, MOVE_RUN, MotionMaster::MovePoint(), MoveThronePos, NPC_DARK_RANGER_LORALEN, NPC_JAINA_PART1, NPC_LICH_KING_EVENT, NPC_UTHER, pInstance, Unit::RemoveAurasDueToSpell(), SAY_FALRIC_INTRO_1, SAY_FALRIC_INTRO_2, SAY_JAINA_INTRO_1, SAY_JAINA_INTRO_10, SAY_JAINA_INTRO_11, SAY_JAINA_INTRO_2, SAY_JAINA_INTRO_3, SAY_JAINA_INTRO_4, SAY_JAINA_INTRO_5, SAY_JAINA_INTRO_6, SAY_JAINA_INTRO_7, SAY_JAINA_INTRO_8, SAY_JAINA_INTRO_9, SAY_JAINA_INTRO_END, SAY_LK_INTRO_1, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_MARWYN_INTRO_1, SAY_SYLVANAS_INTRO_1, SAY_SYLVANAS_INTRO_2, SAY_SYLVANAS_INTRO_3, SAY_SYLVANAS_INTRO_4, SAY_SYLVANAS_INTRO_5, SAY_SYLVANAS_INTRO_6, SAY_SYLVANAS_INTRO_7, SAY_SYLVANAS_INTRO_8, SAY_SYLVANAS_INTRO_END, SAY_UTHER_INTRO_A2_1, SAY_UTHER_INTRO_A2_2, SAY_UTHER_INTRO_A2_3, SAY_UTHER_INTRO_A2_4, SAY_UTHER_INTRO_A2_5, SAY_UTHER_INTRO_A2_6, SAY_UTHER_INTRO_A2_7, SAY_UTHER_INTRO_A2_8, SAY_UTHER_INTRO_A2_9, SAY_UTHER_INTRO_H2_1, SAY_UTHER_INTRO_H2_2, SAY_UTHER_INTRO_H2_3, SAY_UTHER_INTRO_H2_4, SAY_UTHER_INTRO_H2_5, SAY_UTHER_INTRO_H2_6, SAY_UTHER_INTRO_H2_7, ZoneScript::SetData(), Unit::SetNpcFlag(), Unit::SetSheath(), Unit::SetSpeed(), Object::SetUInt32Value(), Unit::SetVisible(), SHEATH_STATE_MELEE, SHEATH_STATE_UNARMED, shortver, SpawnPos, SPELL_FROSTMOURNE_EQUIP, SPELL_FROSTMOURNE_SPAWN_SOUND, SPELL_SHADOWMOURNE_VISUAL, SPELL_SUMMON_SOULS, SPELL_UTHER_DESPAWN, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ events

EventMap npc_hor_leader::npc_hor_leaderAI::events

◆ first

bool npc_hor_leader::npc_hor_leaderAI::first

Referenced by npc_hor_leaderAI(), and Reset().

◆ pInstance

InstanceScript* npc_hor_leader::npc_hor_leaderAI::pInstance

Referenced by npc_hor_leaderAI(), and UpdateAI().

◆ shortver

bool npc_hor_leader::npc_hor_leaderAI::shortver

Referenced by Reset(), and UpdateAI().