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npc_shadowy_mercenary::npc_shadowy_mercenaryAI Struct Reference
Inheritance diagram for npc_shadowy_mercenary::npc_shadowy_mercenaryAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_shadowy_mercenaryAI (Creature *c)
void DoAction (int32 a) override
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void AttackStart (Unit *who) override
void UpdateAI (uint32 diff) override
void EnterEvadeMode (EvadeReason why) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_shadowy_mercenaryAI()

npc_shadowy_mercenary::npc_shadowy_mercenaryAI::npc_shadowy_mercenaryAI ( Creature c)
1165: ScriptedAI(c) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart ( Unit who)

Reimplemented from ScriptedAI.

1201 {
1203 return;
1205 }
Definition: Unit.h:473
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1492
bool IsVisible() const
Definition: Unit.h:2139

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), Unit::IsVisible(), ScriptedAI::me, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DoAction(), and UpdateAI().

◆ DoAction()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::DoAction ( int32  a)

Reimplemented from UnitAI.

1170 {
1171 if (a == 1)
1172 {
1174 if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 0.0f, true))
1175 AttackStart(target);
1176 }
1177 }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Definition: Unit.h:1302
void AttackStart(Unit *who) override
Definition: halls_of_reflection.cpp:1200

References AttackStart(), ScriptedAI::me, UnitAI::SelectTarget(), and Creature::SetInCombatWithZone().

◆ EnterEvadeMode()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

1248 {
1251 {
1253 me->SetImmuneToAll(false);
1254 }
1255 }
Definition: halls_of_reflection.h:52
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1690
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1494
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_WAVE_NUMBER, CreatureAI::EnterEvadeMode(), ZoneScript::GetData(), WorldObject::GetInstanceScript(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetImmuneToAll(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

1193 {
1194 if (!urand(0,9))
1195 {
1197 }
1198 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: halls_of_reflection.h:182
Definition: boss_fathomlord_karathress.cpp:23

References SAY_WAVE_DEATH, and urand().

◆ JustEngagedWith()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1185 {
1186 events.ScheduleEvent(EVENT_SHADOW_STEP, 4s);
1187 events.ScheduleEvent(EVENT_DEADLY_POISON, 6s);
1188 events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10s);
1189 events.ScheduleEvent(EVENT_KIDNEY_SHOT, 5s);
1190 }
Definition: boss_sartura.cpp:43
Definition: halls_of_reflection.cpp:877
Definition: halls_of_reflection.cpp:875
Definition: halls_of_reflection.cpp:876
Definition: halls_of_reflection.cpp:874


◆ Reset()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::Reset ( )

Reimplemented from ScriptedAI.

1180 {
1181 events.Reset();
1182 }

◆ UpdateAI()

void npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

1208 {
1209 if (!UpdateVictim())
1210 return;
1212 events.Update(diff);
1215 return;
1217 switch (events.ExecuteEvent())
1218 {
1220 if (Unit* target = SelectTargetFromPlayerList(100.0f, 0, true))
1221 {
1223 me->AddThreat(target, 5000.0f);
1224 AttackStart(target);
1225 me->CastSpell(target, SPELL_SHADOW_STEP, false);
1226 }
1227 events.ScheduleEvent(EVENT_SHADOW_STEP, 20s);
1228 break;
1231 events.ScheduleEvent(EVENT_DEADLY_POISON, 4s);
1232 break;
1234 if (Unit* target = SelectTargetFromPlayerList(40.0f, 0, true))
1235 me->CastSpell(target, SPELL_ENVENOMED_DAGGER_THROW, false);
1236 events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10s);
1237 break;
1240 events.ScheduleEvent(EVENT_KIDNEY_SHOT, 10s);
1241 break;
1242 }
1245 }
Definition: Unit.h:336
Definition: Unit.h:340
Definition: Unit.h:328
Definition: halls_of_reflection.cpp:841
Definition: halls_of_reflection.cpp:840
Definition: halls_of_reflection.cpp:842
Definition: halls_of_reflection.cpp:839
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
bool IsCharmed() const
Definition: Unit.h:1883
bool isFrozen() const
Definition: Unit.cpp:16081
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14623
bool isFeared() const
Definition: Unit.h:1720
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::AddThreat(), AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EVENT_DEADLY_POISON, EVENT_ENVENOMED_DAGGER_THROW, EVENT_KIDNEY_SHOT, EVENT_SHADOW_STEP, Unit::GetVictim(), Unit::HasUnitState(), Unit::IsCharmed(), Unit::isFeared(), Unit::isFrozen(), ScriptedAI::me, ScriptedAI::SelectTargetFromPlayerList(), SPELL_DEADLY_POISON, SPELL_ENVENOMED_DAGGER_THROW, SPELL_KIDNEY_SHOT, SPELL_SHADOW_STEP, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_shadowy_mercenary::npc_shadowy_mercenaryAI::events