AzerothCore 3.3.5a
OpenSource WoW Emulator
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AllBattlegroundScript Member List

This is the complete list of members for AllBattlegroundScript, including all inherited members.

_nameScriptObjectprivate
AllBattlegroundScript(const char *name)AllBattlegroundScriptprotected
CanFillPlayersToBG(BattlegroundQueue *, Battleground *, BattlegroundBracketId)AllBattlegroundScriptinlinevirtual
CanSendMessageBGQueue(BattlegroundQueue *, Player *, Battleground *, PvPDifficultyEntry const *)AllBattlegroundScriptinlinevirtual
checkValidity()ScriptObjectinlinevirtual
GetName() constScriptObjectinline
isAfterLoadScript() constScriptObjectinlinevirtual
IsCheckNormalMatch(BattlegroundQueue *, Battleground *, BattlegroundBracketId, uint32, uint32)AllBattlegroundScriptinlinevirtual
IsDatabaseBound() const overrideAllBattlegroundScriptinlinevirtual
OnAddGroup(BattlegroundQueue *, GroupQueueInfo *, uint32 &, Player *, Group *, BattlegroundTypeId, PvPDifficultyEntry const *, uint8, bool, bool, uint32, uint32, uint32, uint32)AllBattlegroundScriptinlinevirtual
OnBattlegroundAddPlayer(Battleground *, Player *)AllBattlegroundScriptinlinevirtual
OnBattlegroundBeforeAddPlayer(Battleground *, Player *)AllBattlegroundScriptinlinevirtual
OnBattlegroundCreate(Battleground *)AllBattlegroundScriptinlinevirtual
OnBattlegroundDestroy(Battleground *)AllBattlegroundScriptinlinevirtual
OnBattlegroundEnd(Battleground *, TeamId)AllBattlegroundScriptinlinevirtual
OnBattlegroundEndReward(Battleground *, Player *, TeamId)AllBattlegroundScriptinlinevirtual
OnBattlegroundRemovePlayerAtLeave(Battleground *, Player *)AllBattlegroundScriptinlinevirtual
OnBattlegroundStart(Battleground *)AllBattlegroundScriptinlinevirtual
OnBattlegroundUpdate(Battleground *, uint32)AllBattlegroundScriptinlinevirtual
OnBeforeSendExitMessageArenaQueue(BattlegroundQueue *, GroupQueueInfo *)AllBattlegroundScriptinlinevirtual
OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue *, Player *, GroupQueueInfo *, PvPDifficultyEntry const *, bool)AllBattlegroundScriptinlinevirtual
OnQueueUpdate(BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32)AllBattlegroundScriptinlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
~ScriptObject()=defaultScriptObjectprotectedvirtual