AzerothCore 3.3.5a
OpenSource WoW Emulator
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ScriptRegistry< TScript > Class Template Reference

#include "ScriptMgr.h"

Public Types

typedef std::map< uint32, TScript * > ScriptMap
 
typedef ScriptMap::iterator ScriptMapIterator
 
typedef std::vector< TScript * > ScriptVector
 
typedef ScriptVector::iterator ScriptVectorIterator
 

Static Public Member Functions

static void AddScript (TScript *const script)
 
static void AddALScripts ()
 
static TScript * GetScriptById (uint32 id)
 

Static Public Attributes

static ScriptMap ScriptPointerList
 
static ScriptVector ALScripts
 

Static Private Member Functions

static bool _checkMemory (TScript *const script)
 

Static Private Attributes

static uint32 _scriptIdCounter = 0
 

Detailed Description

template<class TScript>
class ScriptRegistry< TScript >

Member Typedef Documentation

◆ ScriptMap

template<class TScript >
typedef std::map<uint32, TScript*> ScriptRegistry< TScript >::ScriptMap

◆ ScriptMapIterator

template<class TScript >
typedef ScriptMap::iterator ScriptRegistry< TScript >::ScriptMapIterator

◆ ScriptVector

template<class TScript >
typedef std::vector<TScript*> ScriptRegistry< TScript >::ScriptVector

◆ ScriptVectorIterator

template<class TScript >
typedef ScriptVector::iterator ScriptRegistry< TScript >::ScriptVectorIterator

Member Function Documentation

◆ _checkMemory()

template<class TScript >
static bool ScriptRegistry< TScript >::_checkMemory ( TScript *const  script)
inlinestaticprivate
816 {
817 // See if the script is using the same memory as another script. If this happens, it means that
818 // someone forgot to allocate new memory for a script.
819 for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
820 {
821 if (it->second == script)
822 {
823 LOG_ERROR("scripts", "Script '{}' has same memory pointer as '{}'.",
824 script->GetName(), it->second->GetName());
825
826 return false;
827 }
828 }
829
830 return true;
831 }
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
static ScriptMap ScriptPointerList
Definition: ScriptMgr.h:712
ScriptMap::iterator ScriptMapIterator
Definition: ScriptMgr.h:705

References LOG_ERROR, and ScriptRegistry< TScript >::ScriptPointerList.

Referenced by ScriptRegistry< TScript >::AddALScripts(), and ScriptRegistry< TScript >::AddScript().

◆ AddALScripts()

template<class TScript >
static void ScriptRegistry< TScript >::AddALScripts ( )
inlinestatic
738 {
739 for(ScriptVectorIterator it = ALScripts.begin(); it != ALScripts.end(); ++it)
740 {
741 TScript* const script = *it;
742
743 script->checkValidity();
744
745 if (script->IsDatabaseBound())
746 {
747 if (!_checkMemory(script))
748 {
749 return;
750 }
751
752 // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
753 // through a script name (or similar).
754 uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
755 if (id)
756 {
757 // Try to find an existing script.
758 TScript const* oldScript = nullptr;
759 for (auto iterator = ScriptPointerList.begin(); iterator != ScriptPointerList.end(); ++iterator)
760 {
761 // If the script names match...
762 if (iterator->second->GetName() == script->GetName())
763 {
764 // ... It exists.
765 oldScript = iterator->second;
766 break;
767 }
768 }
769
770 // If the script is already assigned -> delete it!
771 if (oldScript)
772 {
773 delete oldScript;
774 }
775
776 // Assign new script!
777 ScriptPointerList[id] = script;
778
779 // Increment script count only with new scripts
780 if (!oldScript)
781 {
782 sScriptMgr->IncreaseScriptCount();
783 }
784 }
785 else
786 {
787 // The script uses a script name from database, but isn't assigned to anything.
788 if (script->GetName().find("Smart") == std::string::npos)
789 LOG_ERROR("sql.sql", "Script named '{}' is not assigned in the database.",
790 script->GetName());
791 }
792 }
793 else
794 {
795 // We're dealing with a code-only script; just add it.
797 sScriptMgr->IncreaseScriptCount();
798 }
799 }
800 }
std::uint32_t uint32
Definition: Define.h:108
#define sObjectMgr
Definition: ObjectMgr.h:1640
#define sScriptMgr
Definition: ScriptMgr.h:698
static bool _checkMemory(TScript *const script)
Definition: ScriptMgr.h:815
static uint32 _scriptIdCounter
Definition: ScriptMgr.h:834
ScriptVector::iterator ScriptVectorIterator
Definition: ScriptMgr.h:708
static ScriptVector ALScripts
Definition: ScriptMgr.h:714

References ScriptRegistry< TScript >::_checkMemory(), ScriptRegistry< TScript >::_scriptIdCounter, ScriptRegistry< TScript >::ALScripts, LOG_ERROR, ScriptRegistry< TScript >::ScriptPointerList, sObjectMgr, and sScriptMgr.

Referenced by ScriptMgr::LoadDatabase().

◆ AddScript()

template<class TScript >
static void ScriptRegistry< TScript >::AddScript ( TScript *const  script)
inlinestatic
717 {
718 ASSERT(script);
719
720 if (!_checkMemory(script))
721 return;
722
723 if (script->isAfterLoadScript())
724 {
725 ALScripts.push_back(script);
726 }
727 else
728 {
729 script->checkValidity();
730
731 // We're dealing with a code-only script; just add it.
733 sScriptMgr->IncreaseScriptCount();
734 }
735 }
#define ASSERT
Definition: Errors.h:68

References ScriptRegistry< TScript >::_checkMemory(), ScriptRegistry< TScript >::_scriptIdCounter, ScriptRegistry< TScript >::ALScripts, ASSERT, ScriptRegistry< TScript >::ScriptPointerList, and sScriptMgr.

Referenced by AccountScript::AccountScript(), AchievementCriteriaScript::AchievementCriteriaScript(), AchievementScript::AchievementScript(), AllBattlegroundScript::AllBattlegroundScript(), AllCommandScript::AllCommandScript(), AllCreatureScript::AllCreatureScript(), AllGameObjectScript::AllGameObjectScript(), AllItemScript::AllItemScript(), AllMapScript::AllMapScript(), AllSpellScript::AllSpellScript(), AreaTriggerScript::AreaTriggerScript(), ArenaScript::ArenaScript(), ArenaTeamScript::ArenaTeamScript(), AuctionHouseScript::AuctionHouseScript(), BattlegroundMapScript::BattlegroundMapScript(), BattlegroundScript::BattlegroundScript(), CommandScript::CommandScript(), ConditionScript::ConditionScript(), CreatureScript::CreatureScript(), DatabaseScript::DatabaseScript(), DynamicObjectScript::DynamicObjectScript(), ElunaScript::ElunaScript(), FormulaScript::FormulaScript(), GameEventScript::GameEventScript(), GameObjectScript::GameObjectScript(), GlobalScript::GlobalScript(), GroupScript::GroupScript(), GuildScript::GuildScript(), InstanceMapScript::InstanceMapScript(), ItemScript::ItemScript(), LootScript::LootScript(), MailScript::MailScript(), MiscScript::MiscScript(), ModuleScript::ModuleScript(), MovementHandlerScript::MovementHandlerScript(), OutdoorPvPScript::OutdoorPvPScript(), PetScript::PetScript(), PlayerScript::PlayerScript(), ServerScript::ServerScript(), SpellScriptLoader::SpellScriptLoader(), TransportScript::TransportScript(), UnitScript::UnitScript(), VehicleScript::VehicleScript(), WeatherScript::WeatherScript(), WorldMapScript::WorldMapScript(), WorldObjectScript::WorldObjectScript(), and WorldScript::WorldScript().

◆ GetScriptById()

Member Data Documentation

◆ _scriptIdCounter

template<class TScript >
uint32 ScriptRegistry< TScript >::_scriptIdCounter = 0
staticprivate

◆ ALScripts

template<class TScript >
std::vector< TScript * > ScriptRegistry< TScript >::ALScripts
static

◆ ScriptPointerList