58 {
60 if (!charmer)
61 return;
62
63 std::list<GameObject*> gList;
66 for (std::list<GameObject*>::const_iterator itr = gList.begin(); itr != gList.end(); ++itr, ++counter)
67 {
68 if (counter >= 10)
69 break;
72 continue;
74 if (cr2)
75 {
79 }
80
83 }
84 }
std::uint8_t uint8
Definition: Define.h:110
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:115
@ UNIT_FLAG_NONE
Definition: Unit.h:447
@ FACTION_MONSTER
Definition: SharedDefines.h:167
Definition: Creature.h:46
Definition: GameObject.h:122
bool isSpawned() const
Definition: GameObject.h:191
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2432
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2456
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2367
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10576
void ReplaceAllUnitFlags(UnitFlags flags)
Definition: Unit.h:1483
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetCaster()
Definition: SpellScript.cpp:401