AzerothCore 3.3.5a
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npc_gargoyle::npc_gargoyleAI Struct Reference
Inheritance diagram for npc_gargoyle::npc_gargoyleAI:
hyjal_trashAI npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_gargoyleAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool go
 
uint32 StrikeTimer
 
uint32 MoveTimer
 
float Zpos
 
bool forcemove
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_gargoyleAI()

npc_gargoyle::npc_gargoyleAI::npc_gargoyleAI ( Creature creature)
inline
1268 : hyjal_trashAI(creature)
1269 {
1270 instance = creature->GetInstanceScript();
1271 go = false;
1272 for (uint8 i = 0; i < 3; ++i)
1273 DummyTarget[i] = 0;
1274 Reset();
1275 }
std::uint8_t uint8
Definition: Define.h:110
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Reset() override
Definition: hyjal_trash.cpp:1283
bool go
Definition: hyjal_trash.cpp:1277
Definition: hyjal_trash.h:27
float DummyTarget[3]
Definition: hyjal_trash.h:47
InstanceScript * instance
Definition: hyjal_trash.h:37

References hyjal_trashAI::DummyTarget, WorldObject::GetInstanceScript(), go, hyjal_trashAI::instance, and Reset().

Member Function Documentation

◆ JustDied()

void npc_gargoyle::npc_gargoyleAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1306 {
1307 float x, y, z;
1308 me->GetPosition(x, y, z);
1309 z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z);
1310 me->GetMotionMaster()->MovePoint(0, x, y, z);
1311 me->SetPosition(x, y, z, 0);
1313 }
Creature * me
Definition: ScriptedCreature.h:282
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
uint32 GetPhaseMask() const
Definition: Object.h:434
Map * GetMap() const
Definition: Object.h:517
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void JustDied(Unit *) override
Definition: hyjal_trash.cpp:397

References Map::GetHeight(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), Position::GetPosition(), hyjal_trashAI::JustDied(), ScriptedAI::me, MotionMaster::MovePoint(), and Creature::SetPosition().

◆ Reset()

void npc_gargoyle::npc_gargoyleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1284 {
1285 forcemove = true;
1286 Zpos = 10.0f;
1287 StrikeTimer = 2000 + rand() % 5000;
1288 MoveTimer = 0;
1289 me->SetDisableGravity(true);
1290 }
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
uint32 StrikeTimer
Definition: hyjal_trash.cpp:1278
uint32 MoveTimer
Definition: hyjal_trash.cpp:1279
float Zpos
Definition: hyjal_trash.cpp:1280
bool forcemove
Definition: hyjal_trash.cpp:1281

References forcemove, ScriptedAI::me, MoveTimer, Creature::SetDisableGravity(), StrikeTimer, and Zpos.

Referenced by npc_gargoyleAI().

◆ UpdateAI()

void npc_gargoyle::npc_gargoyleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1316 {
1318
1319 if (IsEvent || IsOverrun)
1320 {
1321 CAST_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
1323 }
1324
1325 if (IsEvent)
1326 {
1327 if (!go)
1328 {
1329 go = true;
1330 if (!useFlyPath)
1331 {
1332 for (uint8 i = 0; i < 3; ++i)
1333 AddWaypoint(i, GargoyleWPs[i][0] + irand(-10, 10), GargoyleWPs[i][1] + irand(-10, 10), GargoyleWPs[i][2]);
1334 Start(false, true);
1335 SetDespawnAtEnd(false);
1336 }
1337 else //fly path FlyPathWPs
1338 {
1339 for (uint8 i = 0; i < 3; ++i)
1340 AddWaypoint(i, FlyPathWPs[i][0] + irand(-10, 10), FlyPathWPs[i][1] + irand(-10, 10), FlyPathWPs[i][2]);
1341 Start(false, true);
1342 SetDespawnAtEnd(false);
1343 }
1344 }
1345 }
1346
1347 if (IsOverrun && !UpdateVictim())
1348 {
1349 if (faction == 0)//alliance
1350 {
1351 if (StrikeTimer <= diff)
1352 {
1354 StrikeTimer = 2000 + rand() % 1000;
1355 }
1356 else StrikeTimer -= diff;
1357 }
1358 }
1359
1360 if (!UpdateVictim())
1361 return;
1362
1363 if (!me->IsWithinDist(me->GetVictim(), 20) || forcemove)
1364 {
1365 forcemove = false;
1366 if (forcemove)
1367 {
1368 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1369 me->Attack(target, false);
1370 }
1371 if (MoveTimer <= diff)
1372 {
1373 float x, y, z;
1374 me->GetVictim()->GetPosition(x, y, z);
1375 me->GetMotionMaster()->MovePoint(0, x, y, z + Zpos);
1376 Zpos -= 1.0f;
1377 if (Zpos <= 0)
1378 Zpos = 0;
1379 MoveTimer = 2000;
1380 }
1381 else MoveTimer -= diff;
1382 }
1383
1384 if (StrikeTimer <= diff)
1385 {
1386 if (me->IsWithinDist(me->GetVictim(), 20))
1387 {
1389 me->StopMoving();
1390 me->GetMotionMaster()->Clear();
1391 StrikeTimer = 2000 + rand() % 1000;
1392 }
1393 else StrikeTimer = 0;
1394 }
1395 else StrikeTimer -= diff;
1396 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
float FlyPathWPs[3][3]
Definition: hyjal_trash.cpp:84
@ SPELL_GARGOYLE_STRIKE
Definition: hyjal_trash.cpp:43
float GargoyleWPs[3][3]
Definition: hyjal_trash.cpp:77
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:240
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396
CreatureAI * AI() const
Definition: Creature.h:136
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
Definition: Unit.h:1302
void StopMoving()
Definition: Unit.cpp:16918
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
void Clear(bool reset=true)
Definition: MotionMaster.h:165
bool useFlyPath
Definition: hyjal_trash.h:45
uint8 faction
Definition: hyjal_trash.h:44
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:200
bool IsEvent
Definition: hyjal_trash.h:38
bool IsOverrun
Definition: hyjal_trash.h:41

References npc_escortAI::AddWaypoint(), Creature::AI(), Unit::Attack(), CAST_AI, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoCastVictim(), hyjal_trashAI::DummyTarget, hyjal_trashAI::faction, FlyPathWPs, forcemove, GargoyleWPs, Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetVictim(), go, irand(), hyjal_trashAI::IsEvent, hyjal_trashAI::IsOverrun, WorldObject::IsWithinDist(), ScriptedAI::me, MotionMaster::MovePoint(), MoveTimer, UnitAI::SelectTarget(), npc_escortAI::SetDespawnAtEnd(), SPELL_GARGOYLE_STRIKE, npc_escortAI::Start(), Unit::StopMoving(), StrikeTimer, npc_escortAI::UpdateAI(), hyjal_trashAI::UpdateAI(), CreatureAI::UpdateVictim(), hyjal_trashAI::useFlyPath, and Zpos.

◆ WaypointReached()

void npc_gargoyle::npc_gargoyleAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1293 {
1294 if (waypointId == 2 && !IsOverrun)
1295 {
1297 if (target && target->IsAlive())
1298 {
1299 me->AddThreat(target, 0.0f);
1300 DoCast(target, SPELL_GARGOYLE_STRIKE, true);
1301 }
1302 }
1303 }
@ DATA_THRALL
Definition: hyjal.h:48
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
bool IsAlive() const
Definition: Unit.h:1822
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References Unit::AddThreat(), DATA_THRALL, UnitAI::DoCast(), InstanceScript::GetGuidData(), ObjectAccessor::GetUnit(), hyjal_trashAI::instance, Unit::IsAlive(), hyjal_trashAI::IsOverrun, ScriptedAI::me, and SPELL_GARGOYLE_STRIKE.

Member Data Documentation

◆ forcemove

bool npc_gargoyle::npc_gargoyleAI::forcemove

Referenced by Reset(), and UpdateAI().

◆ go

bool npc_gargoyle::npc_gargoyleAI::go

Referenced by npc_gargoyleAI(), and UpdateAI().

◆ MoveTimer

uint32 npc_gargoyle::npc_gargoyleAI::MoveTimer

Referenced by Reset(), and UpdateAI().

◆ StrikeTimer

uint32 npc_gargoyle::npc_gargoyleAI::StrikeTimer

Referenced by Reset(), and UpdateAI().

◆ Zpos

float npc_gargoyle::npc_gargoyleAI::Zpos

Referenced by Reset(), and UpdateAI().