AzerothCore 3.3.5a
OpenSource WoW Emulator
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hyjal_trashAI Struct Reference

#include "hyjal_trash.h"

Inheritance diagram for hyjal_trashAI:
npc_escortAI ScriptedAI CreatureAI UnitAI boss_anetheron::boss_anetheronAI boss_azgalor::boss_azgalorAI boss_kazrogal::boss_kazrogalAI boss_rage_winterchill::boss_rage_winterchillAI npc_abomination::npc_abominationAI npc_banshee::npc_bansheeAI npc_crypt_fiend::npc_crypt_fiendAI npc_fel_stalker::npc_fel_stalkerAI npc_frost_wyrm::npc_frost_wyrmAI npc_gargoyle::npc_gargoyleAI npc_ghoul::npc_ghoulAI npc_giant_infernal::npc_giant_infernalAI npc_lesser_doomguard::npc_lesser_doomguardAI npc_necromancer::npc_necromancerAI

Public Member Functions

 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ hyjal_trashAI()

hyjal_trashAI::hyjal_trashAI ( Creature creature)
175 : npc_escortAI(creature)
176{
177 instance = creature->GetInstanceScript();
178 IsEvent = false;
179 Delay = 0;
180 LastOverronPos = 0;
181 IsOverrun = false;
182 OverrunType = 0;
183 SetupOverrun = false;
184 faction = 0;
185 useFlyPath = false;
186 damageTaken = 0;
187 memset(DummyTarget, 0, sizeof(DummyTarget));
188 Reset();
189}
void Reset() override
Definition: ScriptedCreature.h:292
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool SetupOverrun
Definition: hyjal_trash.h:42
bool useFlyPath
Definition: hyjal_trash.h:45
uint32 Delay
Definition: hyjal_trash.h:39
uint8 faction
Definition: hyjal_trash.h:44
uint32 LastOverronPos
Definition: hyjal_trash.h:40
float DummyTarget[3]
Definition: hyjal_trash.h:47
uint32 damageTaken
Definition: hyjal_trash.h:46
InstanceScript * instance
Definition: hyjal_trash.h:37
uint32 OverrunType
Definition: hyjal_trash.h:43
bool IsEvent
Definition: hyjal_trash.h:38
bool IsOverrun
Definition: hyjal_trash.h:41

References damageTaken, Delay, DummyTarget, faction, WorldObject::GetInstanceScript(), instance, IsEvent, IsOverrun, LastOverronPos, OverrunType, ScriptedAI::Reset(), SetupOverrun, and useFlyPath.

Member Function Documentation

◆ DamageTaken()

void hyjal_trashAI::DamageTaken ( Unit done_by,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
overridevirtual

Reimplemented from ScriptedAI.

192{
193 if (done_by && (done_by->GetTypeId() == TYPEID_PLAYER || done_by->IsPet()))
194 {
195 damageTaken += damage;
196 instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage
197 }
198}
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ DATA_RAIDDAMAGE
Definition: hyjal.h:54
TypeID GetTypeId() const
Definition: Object.h:121
bool IsPet() const
Definition: Unit.h:1425
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References damageTaken, DATA_RAIDDAMAGE, Object::GetTypeId(), instance, Unit::IsPet(), ZoneScript::SetData(), and TYPEID_PLAYER.

◆ JustDied()

void hyjal_trashAI::JustDied ( Unit )
overridevirtual

Reimplemented from npc_escortAI.

398{
399 if (IsEvent && !me->isWorldBoss())
400 instance->SetData(DATA_TRASH, 0);//signal trash is dead
401
402 if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth() / 4 && me->isWorldBoss()))
404}
@ DATA_TRASH
Definition: hyjal.h:50
#define MINRAIDDAMAGE
Definition: hyjal_trash.h:24
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3121
Creature * me
Definition: ScriptedCreature.h:282
bool isWorldBoss() const
Definition: Creature.h:116
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:118
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_RAIDDAMAGE, DATA_TRASH, ZoneScript::GetData(), instance, IsEvent, Creature::isWorldBoss(), ScriptedAI::me, MINRAIDDAMAGE, Object::RemoveDynamicFlag(), ZoneScript::SetData(), and UNIT_DYNFLAG_LOOTABLE.

Referenced by boss_anetheron::boss_anetheronAI::JustDied(), boss_azgalor::boss_azgalorAI::JustDied(), boss_kazrogal::boss_kazrogalAI::JustDied(), boss_rage_winterchill::boss_rage_winterchillAI::JustDied(), and npc_gargoyle::npc_gargoyleAI::JustDied().

◆ UpdateAI()

void hyjal_trashAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from npc_escortAI.

201{
202 if (IsOverrun && !SetupOverrun)
203 {
204 SetupOverrun = true;
205 if (faction == 0)
206 {
207 if (me->GetEntry() == GARGOYLE)
208 {
209 DummyTarget[0] = AllianceOverrunWP[50 + OverrunType][0]; //+OverrunType 0 - 4
212 }
213 if (me->GetEntry() == ABOMINATION)
214 {
215 for (uint8 i = 0; i < 4; ++i)
216 AddWaypoint(i, AllianceWPs[i][0] + irand(-3, 3), AllianceWPs[i][1] + irand(-3, 3), AllianceWPs[i][2]);
217 switch (OverrunType)
218 {
219 case 0:
220 AddWaypoint(4, AllianceOverrunWP[22][0] + irand(-3, 3), AllianceOverrunWP[22][1] + irand(-3, 3), AllianceOverrunWP[22][2]);
221 AddWaypoint(5, AllianceOverrunWP[23][0] + irand(-3, 3), AllianceOverrunWP[23][1] + irand(-3, 3), AllianceOverrunWP[23][2]);
222 AddWaypoint(6, AllianceOverrunWP[24][0] + irand(-3, 3), AllianceOverrunWP[24][1] + irand(-3, 3), AllianceOverrunWP[24][2]);
223 AddWaypoint(7, AllianceOverrunWP[25][0] + irand(-3, 3), AllianceOverrunWP[25][1] + irand(-3, 3), AllianceOverrunWP[25][2]);
224 AddWaypoint(8, AllianceOverrunWP[26][0] + irand(-3, 3), AllianceOverrunWP[26][1] + irand(-3, 3), AllianceOverrunWP[26][2]);
225 AddWaypoint(9, AllianceOverrunWP[27][0] + irand(-3, 3), AllianceOverrunWP[27][1] + irand(-3, 3), AllianceOverrunWP[27][2]);
226 AddWaypoint(10, AllianceOverrunWP[28][0] + irand(-3, 3), AllianceOverrunWP[28][1] + irand(-3, 3), AllianceOverrunWP[28][2]);
227
228 AddWaypoint(11, AllianceOverrunWP[36][0] + irand(-3, 3), AllianceOverrunWP[36][1] + irand(-3, 3), AllianceOverrunWP[36][2]);
229 AddWaypoint(12, AllianceOverrunWP[37][0] + irand(-3, 3), AllianceOverrunWP[37][1] + irand(-3, 3), AllianceOverrunWP[37][2]);
230 AddWaypoint(13, AllianceOverrunWP[38][0] + irand(-3, 3), AllianceOverrunWP[38][1] + irand(-3, 3), AllianceOverrunWP[38][2]);
231 AddWaypoint(14, AllianceOverrunWP[39][0] + irand(-3, 3), AllianceOverrunWP[39][1] + irand(-3, 3), AllianceOverrunWP[39][2]);
232 AddWaypoint(15, AllianceOverrunWP[40][0] + irand(-3, 3), AllianceOverrunWP[40][1] + irand(-3, 3), AllianceOverrunWP[40][2]);
233 AddWaypoint(16, AllianceOverrunWP[41][0] + irand(-3, 3), AllianceOverrunWP[41][1] + irand(-3, 3), AllianceOverrunWP[41][2]);
234 AddWaypoint(17, AllianceOverrunWP[42][0] + irand(-3, 3), AllianceOverrunWP[42][1] + irand(-3, 3), AllianceOverrunWP[42][2]);
235 AddWaypoint(18, AllianceOverrunWP[43][0] + irand(-3, 3), AllianceOverrunWP[43][1] + irand(-3, 3), AllianceOverrunWP[43][2]);
236 me->SetHomePosition(AllianceOverrunWP[43][0] + irand(-3, 3), AllianceOverrunWP[43][1] + irand(-3, 3), AllianceOverrunWP[43][2], 0);
237 SetDespawnAtEnd(false);
238 LastOverronPos = 18;
239 Start(true, true);
240 break;
241 case 1:
242 AddWaypoint(4, AllianceOverrunWP[22][0] + irand(-3, 3), AllianceOverrunWP[22][1] + irand(-3, 3), AllianceOverrunWP[22][2]);
243 AddWaypoint(5, AllianceOverrunWP[23][0] + irand(-3, 3), AllianceOverrunWP[23][1] + irand(-3, 3), AllianceOverrunWP[23][2]);
244 AddWaypoint(6, AllianceOverrunWP[24][0] + irand(-3, 3), AllianceOverrunWP[24][1] + irand(-3, 3), AllianceOverrunWP[24][2]);
245 AddWaypoint(7, AllianceOverrunWP[25][0] + irand(-3, 3), AllianceOverrunWP[25][1] + irand(-3, 3), AllianceOverrunWP[25][2]);
246 AddWaypoint(8, AllianceOverrunWP[26][0] + irand(-3, 3), AllianceOverrunWP[26][1] + irand(-3, 3), AllianceOverrunWP[26][2]);
247 AddWaypoint(9, AllianceOverrunWP[27][0] + irand(-3, 3), AllianceOverrunWP[27][1] + irand(-3, 3), AllianceOverrunWP[27][2]);
248 AddWaypoint(10, AllianceOverrunWP[28][0] + irand(-3, 3), AllianceOverrunWP[28][1] + irand(-3, 3), AllianceOverrunWP[28][2]);
249
250 AddWaypoint(11, AllianceOverrunWP[36][0] + irand(-3, 3), AllianceOverrunWP[36][1] + irand(-3, 3), AllianceOverrunWP[36][2]);
251 AddWaypoint(12, AllianceOverrunWP[37][0] + irand(-3, 3), AllianceOverrunWP[37][1] + irand(-3, 3), AllianceOverrunWP[37][2]);
252 AddWaypoint(13, AllianceOverrunWP[38][0] + irand(-3, 3), AllianceOverrunWP[38][1] + irand(-3, 3), AllianceOverrunWP[38][2]);
253 AddWaypoint(14, AllianceOverrunWP[39][0] + irand(-3, 3), AllianceOverrunWP[39][1] + irand(-3, 3), AllianceOverrunWP[39][2]);
254 AddWaypoint(15, AllianceOverrunWP[40][0] + irand(-3, 3), AllianceOverrunWP[40][1] + irand(-3, 3), AllianceOverrunWP[40][2]);
255 AddWaypoint(16, AllianceOverrunWP[41][0] + irand(-3, 3), AllianceOverrunWP[41][1] + irand(-3, 3), AllianceOverrunWP[41][2]);
256 AddWaypoint(17, AllianceOverrunWP[42][0] + irand(-3, 3), AllianceOverrunWP[42][1] + irand(-3, 3), AllianceOverrunWP[42][2]);
257 AddWaypoint(18, AllianceOverrunWP[44][0] + irand(-3, 3), AllianceOverrunWP[44][1] + irand(-3, 3), AllianceOverrunWP[44][2]);
258 me->SetHomePosition(AllianceOverrunWP[44][0] + irand(-3, 3), AllianceOverrunWP[44][1] + irand(-3, 3), AllianceOverrunWP[44][2], 0);
259 SetDespawnAtEnd(false);
260 LastOverronPos = 18;
261 Start(true, true);
262 break;
263 default:
264 for (uint8 i = 22; i < 36; ++i)
265 AddWaypoint(i - 18, AllianceOverrunWP[i][0] + irand(-3, 3), AllianceOverrunWP[i][1] + irand(-3, 3), AllianceOverrunWP[i][2]);
266
267 SetDespawnAtEnd(true);
268 LastOverronPos = 17;
269 Start(true, true);
270 break;
271 }
272 }
273 if (me->GetEntry() == GHOUL)
274 {
275 for (uint8 i = 0; i < 4; ++i)
276 AddWaypoint(i, AllianceWPs[i][0] + irand(-3, 3), AllianceWPs[i][1] + irand(-3, 3), AllianceWPs[i][2]);
277 switch (OverrunType)
278 {
279 case 0:
280 AddWaypoint(4, AllianceOverrunWP[1][0] + irand(-3, 3), AllianceOverrunWP[1][1] + irand(-3, 3), AllianceOverrunWP[1][2]);
281 AddWaypoint(5, AllianceOverrunWP[2][0] + irand(-3, 3), AllianceOverrunWP[2][1] + irand(-3, 3), AllianceOverrunWP[2][2]);
282 me->SetHomePosition(AllianceOverrunWP[2][0] + irand(-3, 3), AllianceOverrunWP[2][1] + irand(-3, 3), AllianceOverrunWP[2][2], 0);
283 SetDespawnAtEnd(false);
284 LastOverronPos = 5;
285 Start(true, true);
286 break;
287 case 1:
288 AddWaypoint(4, AllianceOverrunWP[3][0] + irand(-3, 3), AllianceOverrunWP[3][1] + irand(-3, 3), AllianceOverrunWP[3][2]);
289 AddWaypoint(5, AllianceOverrunWP[4][0] + irand(-3, 3), AllianceOverrunWP[4][1] + irand(-3, 3), AllianceOverrunWP[4][2]);
290 AddWaypoint(6, AllianceOverrunWP[5][0] + irand(-3, 3), AllianceOverrunWP[5][1] + irand(-3, 3), AllianceOverrunWP[5][2]);
291 me->SetHomePosition(AllianceOverrunWP[5][0] + irand(-3, 3), AllianceOverrunWP[5][1] + irand(-3, 3), AllianceOverrunWP[5][2], 0);
292 SetDespawnAtEnd(false);
293 LastOverronPos = 6;
294 Start(true, true);
295 break;
296 case 2:
297 AddWaypoint(4, AllianceOverrunWP[6][0] + irand(-3, 3), AllianceOverrunWP[6][1] + irand(-3, 3), AllianceOverrunWP[6][2]);
298 AddWaypoint(5, AllianceOverrunWP[7][0] + irand(-3, 3), AllianceOverrunWP[7][1] + irand(-3, 3), AllianceOverrunWP[7][2]);
299 AddWaypoint(6, AllianceOverrunWP[8][0] + irand(-3, 3), AllianceOverrunWP[8][1] + irand(-3, 3), AllianceOverrunWP[8][2]);
300 AddWaypoint(7, AllianceOverrunWP[9][0] + irand(-3, 3), AllianceOverrunWP[9][1] + irand(-3, 3), AllianceOverrunWP[9][2]);
301 me->SetHomePosition(AllianceOverrunWP[9][0] + irand(-3, 3), AllianceOverrunWP[9][1] + irand(-3, 3), AllianceOverrunWP[9][2], 0);
302 SetDespawnAtEnd(false);
303 LastOverronPos = 7;
304 Start(true, true);
305 break;
306 case 3:
307 AddWaypoint(4, AllianceOverrunWP[10][0] + irand(-3, 3), AllianceOverrunWP[10][1] + irand(-3, 3), AllianceOverrunWP[10][2]);
308 AddWaypoint(5, AllianceOverrunWP[11][0] + irand(-3, 3), AllianceOverrunWP[11][1] + irand(-3, 3), AllianceOverrunWP[11][2]);
309 AddWaypoint(6, AllianceOverrunWP[12][0] + irand(-3, 3), AllianceOverrunWP[12][1] + irand(-3, 3), AllianceOverrunWP[12][2]);
310 me->SetHomePosition(AllianceOverrunWP[12][0] + irand(-3, 3), AllianceOverrunWP[12][1] + irand(-3, 3), AllianceOverrunWP[12][2], 0);
311 SetDespawnAtEnd(false);
312 LastOverronPos = 6;
313 Start(true, true);
314 break;
315 case 4:
316 AddWaypoint(4, AllianceOverrunWP[13][0] + irand(-3, 3), AllianceOverrunWP[13][1] + irand(-3, 3), AllianceOverrunWP[13][2]);
317 AddWaypoint(5, AllianceOverrunWP[14][0] + irand(-3, 3), AllianceOverrunWP[14][1] + irand(-3, 3), AllianceOverrunWP[14][2]);
318 AddWaypoint(6, AllianceOverrunWP[15][0] + irand(-3, 3), AllianceOverrunWP[15][1] + irand(-3, 3), AllianceOverrunWP[15][2]);
319 me->SetHomePosition(AllianceOverrunWP[15][0] + irand(-3, 3), AllianceOverrunWP[15][1] + irand(-3, 3), AllianceOverrunWP[15][2], 0);
320 SetDespawnAtEnd(false);
321 LastOverronPos = 6;
322 Start(true, true);
323 break;
324 case 5:
325 AddWaypoint(4, AllianceOverrunWP[16][0] + irand(-3, 3), AllianceOverrunWP[16][1] + irand(-3, 3), AllianceOverrunWP[16][2]);
326 AddWaypoint(5, AllianceOverrunWP[17][0] + irand(-3, 3), AllianceOverrunWP[17][1] + irand(-3, 3), AllianceOverrunWP[17][2]);
327 AddWaypoint(6, AllianceOverrunWP[18][0] + irand(-3, 3), AllianceOverrunWP[18][1] + irand(-3, 3), AllianceOverrunWP[18][2]);
328 AddWaypoint(7, AllianceOverrunWP[19][0] + irand(-3, 3), AllianceOverrunWP[19][1] + irand(-3, 3), AllianceOverrunWP[19][2]);
329 AddWaypoint(8, AllianceOverrunWP[20][0] + irand(-3, 3), AllianceOverrunWP[20][1] + irand(-3, 3), AllianceOverrunWP[20][2]);
330 AddWaypoint(9, AllianceOverrunWP[21][0] + irand(-3, 3), AllianceOverrunWP[21][1] + irand(-3, 3), AllianceOverrunWP[21][2]);
331 me->SetHomePosition(AllianceOverrunWP[21][0] + irand(-3, 3), AllianceOverrunWP[21][1] + irand(-3, 3), AllianceOverrunWP[21][2], 0);
332 SetDespawnAtEnd(false);
333 LastOverronPos = 9;
334 Start(true, true);
335 break;
336 default:
337 for (uint8 i = 22; i < 36; ++i)
338 AddWaypoint(i - 18, AllianceOverrunWP[i][0] + irand(-3, 3), AllianceOverrunWP[i][1] + irand(-3, 3), AllianceOverrunWP[i][2]);
339 SetDespawnAtEnd(true);
340 LastOverronPos = 17;
341 Start(true, true);
342 break;
343 }
344 }
345 }
346 if (faction == 1)
347 {
348 if (me->GetEntry() == GHOUL)
349 {
350 for (uint8 i = 0; i < 6; ++i)
351 AddWaypoint(i, HordeWPs[i][0] + irand(-3, 3), HordeWPs[i][1] + irand(-3, 3), HordeWPs[i][2]);
352 switch (OverrunType)
353 {
354 case 0:
355 AddWaypoint(5, HordeOverrunWP[16][0] + irand(-10, 10), HordeOverrunWP[16][1] + irand(-10, 10), HordeOverrunWP[16][2]);
356 AddWaypoint(6, HordeOverrunWP[17][0] + irand(-10, 10), HordeOverrunWP[17][1] + irand(-10, 10), HordeOverrunWP[17][2]);
357 AddWaypoint(7, HordeOverrunWP[18][0], HordeOverrunWP[18][1], HordeOverrunWP[18][2]);
358 AddWaypoint(8, HordeOverrunWP[19][0], HordeOverrunWP[19][1], HordeOverrunWP[19][2]);
360 SetDespawnAtEnd(false);
361 LastOverronPos = 8;
362 Start(true, true);
363 break;
364 case 1:
365 AddWaypoint(5, HordeOverrunWP[16][0] + irand(-10, 10), HordeOverrunWP[16][1] + irand(-10, 10), HordeOverrunWP[16][2]);
366 AddWaypoint(6, HordeOverrunWP[17][0] + irand(-10, 10), HordeOverrunWP[17][1] + irand(-10, 10), HordeOverrunWP[17][2]);
367 AddWaypoint(7, HordeOverrunWP[18][0], HordeOverrunWP[18][1], HordeOverrunWP[18][2]);
368 AddWaypoint(8, HordeOverrunWP[20][0], HordeOverrunWP[20][1], HordeOverrunWP[20][2]);
370 SetDespawnAtEnd(false);
371 LastOverronPos = 8;
372 Start(true, true);
373 break;
374 default:
375 for (uint8 i = 0; i < 16; ++i)
376 AddWaypoint(i + 6, HordeOverrunWP[i][0] + irand(-10, 10), HordeOverrunWP[i][1] + irand(-10, 10), HordeOverrunWP[i][2]);
377 SetDespawnAtEnd(true);
378 LastOverronPos = 21;
379 Start(true, true);
380 break;
381 }
382 }
383 if (me->GetEntry() == ABOMINATION)
384 {
385 for (uint8 i = 0; i < 6; ++i)
386 AddWaypoint(i, HordeWPs[i][0] + irand(-10, 10), HordeWPs[i][1] + irand(-10, 10), HordeWPs[i][2]);
387 for (uint8 i = 0; i < 16; ++i)
388 AddWaypoint(i + 6, HordeOverrunWP[i][0] + irand(-10, 10), HordeOverrunWP[i][1] + irand(-10, 10), HordeOverrunWP[i][2]);
389 SetDespawnAtEnd(true);
390 LastOverronPos = 21;
391 Start(true, true);
392 }
393 }
394 }
395}
std::uint8_t uint8
Definition: Define.h:110
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
@ GARGOYLE
Definition: hyjal.h:74
@ ABOMINATION
Definition: hyjal.h:70
@ GHOUL
Definition: hyjal.h:71
float AllianceOverrunWP[55][3]
Definition: hyjal_trash.cpp:91
float AllianceWPs[8][3]
Definition: hyjal_trash.cpp:58
float HordeWPs[8][3]
Definition: hyjal_trash.cpp:47
float HordeOverrunWP[21][3]
Definition: hyjal_trash.cpp:150
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
uint32 GetEntry() const
Definition: Object.h:109

References ABOMINATION, npc_escortAI::AddWaypoint(), AllianceOverrunWP, AllianceWPs, DummyTarget, faction, GARGOYLE, Object::GetEntry(), GHOUL, HordeOverrunWP, HordeWPs, irand(), IsOverrun, LastOverronPos, ScriptedAI::me, OverrunType, npc_escortAI::SetDespawnAtEnd(), Creature::SetHomePosition(), SetupOverrun, and npc_escortAI::Start().

Referenced by npc_giant_infernal::npc_giant_infernalAI::UpdateAI(), npc_abomination::npc_abominationAI::UpdateAI(), npc_ghoul::npc_ghoulAI::UpdateAI(), npc_necromancer::npc_necromancerAI::UpdateAI(), npc_banshee::npc_bansheeAI::UpdateAI(), npc_crypt_fiend::npc_crypt_fiendAI::UpdateAI(), npc_fel_stalker::npc_fel_stalkerAI::UpdateAI(), npc_frost_wyrm::npc_frost_wyrmAI::UpdateAI(), and npc_gargoyle::npc_gargoyleAI::UpdateAI().

Member Data Documentation

◆ damageTaken

◆ Delay

◆ DummyTarget

◆ faction

◆ instance

InstanceScript* hyjal_trashAI::instance

Referenced by boss_anetheron::boss_anetheronAI::boss_anetheronAI(), boss_azgalor::boss_azgalorAI::boss_azgalorAI(), boss_kazrogal::boss_kazrogalAI::boss_kazrogalAI(), boss_rage_winterchill::boss_rage_winterchillAI::boss_rage_winterchillAI(), DamageTaken(), hyjal_trashAI(), npc_frost_wyrm::npc_frost_wyrmAI::JustDied(), JustDied(), boss_anetheron::boss_anetheronAI::JustDied(), boss_azgalor::boss_azgalorAI::JustDied(), boss_kazrogal::boss_kazrogalAI::JustDied(), boss_rage_winterchill::boss_rage_winterchillAI::JustDied(), boss_anetheron::boss_anetheronAI::JustEngagedWith(), boss_azgalor::boss_azgalorAI::JustEngagedWith(), boss_kazrogal::boss_kazrogalAI::JustEngagedWith(), boss_rage_winterchill::boss_rage_winterchillAI::JustEngagedWith(), npc_abomination::npc_abominationAI::npc_abominationAI(), npc_banshee::npc_bansheeAI::npc_bansheeAI(), npc_crypt_fiend::npc_crypt_fiendAI::npc_crypt_fiendAI(), npc_fel_stalker::npc_fel_stalkerAI::npc_fel_stalkerAI(), npc_frost_wyrm::npc_frost_wyrmAI::npc_frost_wyrmAI(), npc_gargoyle::npc_gargoyleAI::npc_gargoyleAI(), npc_ghoul::npc_ghoulAI::npc_ghoulAI(), npc_giant_infernal::npc_giant_infernalAI::npc_giant_infernalAI(), npc_necromancer::npc_necromancerAI::npc_necromancerAI(), boss_anetheron::boss_anetheronAI::Reset(), boss_azgalor::boss_azgalorAI::Reset(), boss_kazrogal::boss_kazrogalAI::Reset(), boss_rage_winterchill::boss_rage_winterchillAI::Reset(), npc_giant_infernal::npc_giant_infernalAI::UpdateAI(), npc_abomination::npc_abominationAI::UpdateAI(), npc_ghoul::npc_ghoulAI::UpdateAI(), npc_necromancer::npc_necromancerAI::UpdateAI(), npc_banshee::npc_bansheeAI::UpdateAI(), npc_crypt_fiend::npc_crypt_fiendAI::UpdateAI(), npc_fel_stalker::npc_fel_stalkerAI::UpdateAI(), boss_anetheron::boss_anetheronAI::WaypointReached(), boss_azgalor::boss_azgalorAI::WaypointReached(), boss_kazrogal::boss_kazrogalAI::WaypointReached(), boss_rage_winterchill::boss_rage_winterchillAI::WaypointReached(), npc_giant_infernal::npc_giant_infernalAI::WaypointReached(), npc_abomination::npc_abominationAI::WaypointReached(), npc_ghoul::npc_ghoulAI::WaypointReached(), npc_necromancer::npc_necromancerAI::WaypointReached(), npc_banshee::npc_bansheeAI::WaypointReached(), npc_crypt_fiend::npc_crypt_fiendAI::WaypointReached(), npc_fel_stalker::npc_fel_stalkerAI::WaypointReached(), npc_frost_wyrm::npc_frost_wyrmAI::WaypointReached(), and npc_gargoyle::npc_gargoyleAI::WaypointReached().

◆ IsEvent

◆ IsOverrun

◆ LastOverronPos

◆ OverrunType

uint32 hyjal_trashAI::OverrunType

Referenced by hyjal_trashAI(), and UpdateAI().

◆ SetupOverrun

bool hyjal_trashAI::SetupOverrun

Referenced by hyjal_trashAI(), and UpdateAI().

◆ useFlyPath