AzerothCore 3.3.5a
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npc_draenei_survivor::npc_draenei_survivorAI Struct Reference
Inheritance diagram for npc_draenei_survivor::npc_draenei_survivorAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_draenei_survivorAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *Caster, SpellInfo const *Spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid pCaster
 
uint32 SayThanksTimer
 
uint32 RunAwayTimer
 
uint32 SayHelpTimer
 
bool CanSayHelp
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_draenei_survivorAI()

npc_draenei_survivor::npc_draenei_survivorAI::npc_draenei_survivorAI ( Creature creature)
inline
65: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void npc_draenei_survivor::npc_draenei_survivorAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

93{ }

◆ MoveInLineOfSight()

void npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

96 {
97 if (CanSayHelp && who->IsPlayer() && me->IsFriendlyTo(who) && me->IsWithinDistInMap(who, 25.0f))
98 {
99 //Random switch between 4 texts
100 Talk(SAY_HELP, who);
101
102 SayHelpTimer = 20000;
103 CanSayHelp = false;
104 }
105 }
Talk
Definition: hyjal.cpp:82
@ SAY_HELP
Definition: zone_azuremyst_isle.cpp:53
Creature * me
Definition: ScriptedCreature.h:280
bool IsPlayer() const
Definition: Object.h:197
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:10203
bool CanSayHelp
Definition: zone_azuremyst_isle.cpp:73
uint32 SayHelpTimer
Definition: zone_azuremyst_isle.cpp:71

References CanSayHelp, Unit::IsFriendlyTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, SAY_HELP, and SayHelpTimer.

◆ Reset()

void npc_draenei_survivor::npc_draenei_survivorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

76 {
77 pCaster.Clear();
78
80 RunAwayTimer = 0;
81 SayHelpTimer = 10000;
82
83 CanSayHelp = true;
84
86
87 me->SetPvP(true);
91 }
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
@ UNIT_FLAG_IN_COMBAT
Definition: UnitDefines.h:248
@ SPELL_IRRIDATION
Definition: zone_azuremyst_isle.cpp:54
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void Clear()
Definition: ObjectGuid.h:138
void SetPvP(bool state)
Definition: Unit.h:967
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:878
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void SetStandState(uint8 state)
Definition: Unit.cpp:16682
uint32 RunAwayTimer
Definition: zone_azuremyst_isle.cpp:70
ObjectGuid pCaster
Definition: zone_azuremyst_isle.cpp:67
uint32 SayThanksTimer
Definition: zone_azuremyst_isle.cpp:69

References CanSayHelp, ObjectGuid::Clear(), Unit::CountPctFromMaxHealth(), UnitAI::DoCast(), ScriptedAI::me, pCaster, RunAwayTimer, SayHelpTimer, SayThanksTimer, Unit::SetHealth(), Unit::SetPvP(), Unit::SetStandState(), Unit::SetUnitFlag(), SPELL_IRRIDATION, UNIT_FLAG_IN_COMBAT, and UNIT_STAND_STATE_SLEEP.

◆ SpellHit()

void npc_draenei_survivor::npc_draenei_survivorAI::SpellHit ( Unit Caster,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

108 {
109 if (Spell->SpellFamilyFlags[2] & 0x080000000)
110 {
113
114 DoCast(me, SPELL_STUNNED, true);
115
116 pCaster = Caster->GetGUID();
117
118 SayThanksTimer = 5000;
119 }
120 }
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition: UnitDefines.h:232
@ SPELL_STUNNED
Definition: zone_azuremyst_isle.cpp:55
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
Definition: Spell.h:284

References UnitAI::DoCast(), Object::GetGUID(), ScriptedAI::me, pCaster, Unit::RemoveUnitFlag(), SayThanksTimer, Unit::SetStandState(), SPELL_STUNNED, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

123 {
124 if (SayThanksTimer)
125 {
126 if (SayThanksTimer <= diff)
127 {
129
131 {
132 Talk(SAY_HEAL, player);
133
134 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
135 }
136
138 me->GetMotionMaster()->MovePoint(0, -4115.053711f, -13754.831055f, 73.508949f);
139
140 RunAwayTimer = 10000;
141 SayThanksTimer = 0;
142 }
143 else SayThanksTimer -= diff;
144
145 return;
146 }
147
148 if (RunAwayTimer)
149 {
150 if (RunAwayTimer <= diff)
152 else
153 RunAwayTimer -= diff;
154
155 return;
156 }
157
158 if (SayHelpTimer <= diff)
159 {
160 CanSayHelp = true;
161 SayHelpTimer = 20000;
162 }
163 else SayHelpTimer -= diff;
164 }
@ SAY_HEAL
Definition: zone_azuremyst_isle.cpp:52
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
uint32 GetEntry() const
Definition: Object.h:112
Definition: Player.h:1064
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References CanSayHelp, MotionMaster::Clear(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ScriptedAI::me, MotionMaster::MovePoint(), pCaster, Unit::RemoveAurasDueToSpell(), RunAwayTimer, SAY_HEAL, SayHelpTimer, SayThanksTimer, and SPELL_IRRIDATION.

Member Data Documentation

◆ CanSayHelp

bool npc_draenei_survivor::npc_draenei_survivorAI::CanSayHelp

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ pCaster

ObjectGuid npc_draenei_survivor::npc_draenei_survivorAI::pCaster

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ RunAwayTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::RunAwayTimer

Referenced by Reset(), and UpdateAI().

◆ SayHelpTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::SayHelpTimer

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ SayThanksTimer

uint32 npc_draenei_survivor::npc_draenei_survivorAI::SayThanksTimer

Referenced by Reset(), SpellHit(), and UpdateAI().