AzerothCore 3.3.5a
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boss_yoggsaron::boss_yoggsaronAI Struct Reference
Inheritance diagram for boss_yoggsaron::boss_yoggsaronAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaronAI (Creature *pCreature)
 
void AttackStart (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonImmortalGuardian ()
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _thirdPhase
 
bool _usedInsane
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaronAI()

boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI ( Creature pCreature)
inline
1061 : ScriptedAI(pCreature), summons(pCreature)
1062 {
1064 _thirdPhase = false;
1065 _usedInsane = false;
1067 events.Reset();
1068
1069 uint8 _count = 4;
1070 me->SetLootMode(31); // 1 + 2 + 4 + 8 + 16, remove with watchers addition
1071 if (m_pInstance)
1072 {
1073 for (uint8 i = 0; i < 4; ++i)
1074 if (m_pInstance->GetData(TYPE_WATCHERS) & (1 << i))
1075 {
1076 me->RemoveLootMode(1 << _count);
1077 --_count;
1078 }
1079 }
1080 }
std::uint8_t uint8
Definition: Define.h:110
events
Definition: boss_sartura.cpp:43
@ TYPE_WATCHERS
Definition: ulduar.h:49
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:238
void SetLootMode(uint16 lootMode)
Definition: Creature.h:236
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool _usedInsane
Definition: boss_yoggsaron.cpp:1086
SummonList summons
Definition: boss_yoggsaron.cpp:1084
InstanceScript * m_pInstance
Definition: boss_yoggsaron.cpp:1082
bool _thirdPhase
Definition: boss_yoggsaron.cpp:1085

References _thirdPhase, _usedInsane, SummonList::DespawnAll(), ZoneScript::GetData(), WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Creature::RemoveLootMode(), Creature::SetLootMode(), summons, and TYPE_WATCHERS.

Member Function Documentation

◆ AttackStart()

void boss_yoggsaron::boss_yoggsaronAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1088{ }

◆ DoAction()

void boss_yoggsaron::boss_yoggsaronAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1126 {
1127 if (param == ACTION_DESPAWN_ADDS)
1129 else if (param == ACTION_YOGG_SARON_APPEAR)
1130 {
1131 me->SetVisible(true);
1136
1138 }
1139 else if (param == ACTION_YOGG_SARON_START_YELL)
1140 {
1142 }
1143 else if (param == ACTION_YOGG_SARON_OPEN_PORTAL_YELL)
1144 {
1147 }
1148 else if (param == ACTION_YOGG_SARON_START_P3)
1149 {
1150 me->SetHealth(me->GetMaxHealth() * 0.3f);
1152
1154
1155 events.ScheduleEvent(EVENT_YS_LUNATIC_GAZE, 7000);
1156 events.ScheduleEvent(EVENT_YS_SHADOW_BEACON, 20000);
1157 events.ScheduleEvent(EVENT_YS_SUMMON_GUARDIAN, 0);
1158 _thirdPhase = true;
1159
1161 }
1162 else if (param == ACTION_YOGG_SARON_HARD_MODE)
1163 {
1164 events.ScheduleEvent(EVENT_YS_DEAFENING_ROAR, 50000);
1165 }
1166 else if (param == ACTION_YOGG_SARON_SHADOW_BEACON)
1167 {
1168 events.RescheduleEvent(EVENT_YS_SHADOW_BEACON, 40000);
1169 }
1170 else if (param == ACTION_REMOVE_STUN)
1171 {
1174 }
1175 else if (param == ACTION_FAILED_DRIVE_ME_CRAZY)
1176 _usedInsane = true;
1177 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ SPELL_SHADOW_BARRIER
Definition: boss_yoggsaron.cpp:91
@ SPELL_SHATTERED_ILLUSION
Definition: boss_yoggsaron.cpp:120
@ SPELL_KNOCK_AWAY
Definition: boss_yoggsaron.cpp:92
@ ACTION_YOGG_SARON_START_YELL
Definition: boss_yoggsaron.cpp:239
@ ACTION_YOGG_SARON_APPEAR
Definition: boss_yoggsaron.cpp:237
@ ACTION_YOGG_SARON_HARD_MODE
Definition: boss_yoggsaron.cpp:245
@ ACTION_DESPAWN_ADDS
Definition: boss_yoggsaron.cpp:235
@ ACTION_REMOVE_STUN
Definition: boss_yoggsaron.cpp:243
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition: boss_yoggsaron.cpp:240
@ ACTION_FAILED_DRIVE_ME_CRAZY
Definition: boss_yoggsaron.cpp:248
@ ACTION_YOGG_SARON_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:246
@ ACTION_YOGG_SARON_START_P3
Definition: boss_yoggsaron.cpp:244
@ EVENT_YS_SUMMON_GUARDIAN
Definition: boss_yoggsaron.cpp:176
@ EVENT_YS_LUNATIC_GAZE
Definition: boss_yoggsaron.cpp:174
@ EVENT_YS_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:177
@ EVENT_YS_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:175
@ SAY_YOGG_SARON_MADNESS
Definition: boss_yoggsaron.cpp:313
@ SAY_YOGG_SARON_SPAWN
Definition: boss_yoggsaron.cpp:312
@ EMOTE_YOGG_SARON_MADNESS
Definition: boss_yoggsaron.cpp:314
@ SAY_YOGG_SARON_PHASE_3
Definition: boss_yoggsaron.cpp:315
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2043
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3706
void SetVisible(bool x)
Definition: Unit.cpp:14220
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980

References _thirdPhase, _usedInsane, ACTION_DESPAWN_ADDS, ACTION_FAILED_DRIVE_ME_CRAZY, ACTION_REMOVE_STUN, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_SHADOW_BEACON, ACTION_YOGG_SARON_START_P3, ACTION_YOGG_SARON_START_YELL, Unit::CastSpell(), SummonList::DespawnAll(), EMOTE_ONESHOT_EMERGE, EMOTE_YOGG_SARON_MADNESS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::GetMaxHealth(), Unit::HandleEmoteCommand(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::RemoveAura(), SAY_YOGG_SARON_MADNESS, SAY_YOGG_SARON_PHASE_3, SAY_YOGG_SARON_SPAWN, Unit::SetControlled(), Unit::SetHealth(), Creature::SetInCombatWithZone(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_KNOCK_AWAY, SPELL_SHADOW_BARRIER, SPELL_SHATTERED_ILLUSION, summons, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_yoggsaron::boss_yoggsaronAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1180 {
1181 if (param == DATA_GET_DRIVE_ME_CRAZY)
1182 return !_usedInsane;
1183
1184 return 0;
1185 }
@ DATA_GET_DRIVE_ME_CRAZY
Definition: boss_yoggsaron.cpp:266

References _usedInsane, and DATA_GET_DRIVE_ME_CRAZY.

◆ JustDied()

void boss_yoggsaron::boss_yoggsaronAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1101 {
1103 events.Reset();
1104
1106
1107 if (m_pInstance)
1108 {
1111 sara->AI()->DoAction(ACTION_YOGG_SARON_DEATH);
1113 go->SetGoState(GO_STATE_ACTIVE);
1114 }
1115
1116 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1117 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
1118 {
1119 itr->GetSource()->RemoveAura(SPELL_SANITY);
1120 itr->GetSource()->RemoveAura(SPELL_INSANE1);
1121 itr->GetSource()->RemoveAura(SPELL_INSANE2);
1122 }
1123 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:60
@ SPELL_SANITY
Definition: boss_yoggsaron.cpp:54
@ SPELL_INSANE2
Definition: boss_yoggsaron.cpp:59
@ SPELL_INSANE1
Definition: boss_yoggsaron.cpp:58
@ ACTION_YOGG_SARON_DEATH
Definition: boss_yoggsaron.cpp:238
@ SAY_YOGG_SARON_DEATH
Definition: boss_yoggsaron.cpp:318
@ GO_YOGG_SARON_DOORS
Definition: ulduar.h:240
@ NPC_SARA
Definition: ulduar.h:126
@ TYPE_YOGGSARON
Definition: ulduar.h:47
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: LinkedList.h:139
Definition: Creature.h:46
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References ACTION_YOGG_SARON_DEATH, MapRefMgr::begin(), SummonList::DespawnAll(), DONE, MapRefMgr::end(), ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_STATE_ACTIVE, GO_YOGG_SARON_DOORS, m_pInstance, ScriptedAI::me, NPC_SARA, SAY_YOGG_SARON_DEATH, ZoneScript::SetData(), SPELL_INSANE1, SPELL_INSANE2, SPELL_SANITY, summons, and TYPE_YOGGSARON.

◆ JustSummoned()

void boss_yoggsaron::boss_yoggsaronAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1090{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ SpellHit()

void boss_yoggsaron::boss_yoggsaronAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1188 {
1189 if (spellInfo->Id == SPELL_IN_THE_MAWS_OF_THE_OLD_GOD)
1190 me->AddLootMode(32);
1191 }
@ SPELL_IN_THE_MAWS_OF_THE_OLD_GOD
Definition: boss_yoggsaron.cpp:117
void AddLootMode(uint16 lootMode)
Definition: Creature.h:237

References Creature::AddLootMode(), SpellInfo::Id, ScriptedAI::me, and SPELL_IN_THE_MAWS_OF_THE_OLD_GOD.

◆ SummonImmortalGuardian()

void boss_yoggsaron::boss_yoggsaronAI::SummonImmortalGuardian ( )
inline
1093 {
1094 uint32 dist = urand(38, 48);
1095 float o = rand_norm() * M_PI * 2;
1096 float Zplus = (dist - 38) / 6.5f;
1097 me->SummonCreature(NPC_IMMORTAL_GUARDIAN, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
1098 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_IMMORTAL_GUARDIAN
Definition: boss_yoggsaron.cpp:199
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_IMMORTAL_GUARDIAN, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron::boss_yoggsaronAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1194 {
1195 if (!_thirdPhase)
1196 return;
1197
1198 events.Update(diff);
1200 return;
1201
1202 switch (events.ExecuteEvent())
1203 {
1207 events.Repeat(12s);
1208 break;
1213 events.Repeat(50s);
1214 break;
1216 events.Repeat(5s);
1219 break;
1222 events.Repeat(10s);
1223 break;
1224 }
1225 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_LUNATIC_GAZE_YS
Definition: boss_yoggsaron.cpp:138
@ SPELL_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:139
@ SPELL_SHADOW_BEACON
Definition: boss_yoggsaron.cpp:140
@ YS_P3_LUNATIC_GAZE
Definition: boss_yoggsaron.cpp:261
@ EMOTE_YOGG_SARON_EMPOWERING_SHADOWS
Definition: boss_yoggsaron.cpp:319
@ SAY_YOGG_SARON_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:316
@ EMOTE_YOGG_SARON_DEAFENING_ROAR
Definition: boss_yoggsaron.cpp:317
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2878
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SummonImmortalGuardian()
Definition: boss_yoggsaron.cpp:1092

References _thirdPhase, Unit::CastCustomSpell(), Unit::CastSpell(), EMOTE_YOGG_SARON_DEAFENING_ROAR, EMOTE_YOGG_SARON_EMPOWERING_SHADOWS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::HasUnitState(), ScriptedAI::me, WorldObject::PlayDirectSound(), ScriptedAI::RAID_MODE(), SAY_YOGG_SARON_DEAFENING_ROAR, SPELL_DEAFENING_ROAR, SPELL_LUNATIC_GAZE_YS, SPELL_SHADOW_BEACON, SPELLVALUE_MAX_TARGETS, SummonImmortalGuardian(), UNIT_STATE_CASTING, and YS_P3_LUNATIC_GAZE.

Member Data Documentation

◆ _thirdPhase

bool boss_yoggsaron::boss_yoggsaronAI::_thirdPhase

◆ _usedInsane

bool boss_yoggsaron::boss_yoggsaronAI::_usedInsane

Referenced by boss_yoggsaronAI(), DoAction(), and GetData().

◆ events

EventMap boss_yoggsaron::boss_yoggsaronAI::events

◆ m_pInstance

InstanceScript* boss_yoggsaron::boss_yoggsaronAI::m_pInstance

Referenced by boss_yoggsaronAI(), and JustDied().

◆ summons

SummonList boss_yoggsaron::boss_yoggsaronAI::summons