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boss_kelthuzad_minion::boss_kelthuzad_minionAI Struct Reference
Inheritance diagram for boss_kelthuzad_minion::boss_kelthuzad_minionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kelthuzad_minionAI (Creature *c)
void Reset () override
void DoAction (int32 param) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void AttackStart (Unit *who) override
void EnterCombat (Unit *) override
void KilledUnit (Unit *who) override
void JustReachedHome () override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
bool callHelp {}
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_kelthuzad_minionAI()

boss_kelthuzad_minion::boss_kelthuzad_minionAI::boss_kelthuzad_minionAI ( Creature c)
526: ScriptedAI(c) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ AttackStart()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart ( Unit who)

Reimplemented from ScriptedAI.

582 {
584 if (callHelp)
585 {
586 std::list<Creature*> targets;
587 me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
588 for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
589 {
590 if ((*itr)->GetGUID() != me->GetGUID())
591 {
592 (*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
593 (*itr)->ToCreature()->AI()->AttackStart(who);
594 }
595 }
596 }
599 {
600 me->AddThreat(who, 1000000.0f);
601 }
602 }
Definition: boss_kelthuzad.cpp:69
Definition: boss_kelthuzad.cpp:72
Definition: boss_kelthuzad.cpp:67
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:267
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3000
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:15379
bool callHelp
Definition: boss_kelthuzad.cpp:529

References ACTION_CALL_HELP_OFF, Unit::AddThreat(), ScriptedAI::AttackStart(), callHelp, WorldObject::GetCreaturesWithEntryInRange(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_GUARDIAN_OF_ICECROWN, and NPC_UNSTOPPABLE_ABOMINATION.

◆ DoAction()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction ( int32  param)

Reimplemented from UnitAI.

539 {
540 if (param == ACTION_CALL_HELP_ON)
541 {
542 callHelp = true;
543 }
544 else if (param == ACTION_CALL_HELP_OFF)
545 {
546 callHelp = false;
547 }
548 else if (param == ACTION_SECOND_PHASE)
549 {
550 if (!me->IsInCombat())
551 {
552 me->DespawnOrUnsummon(500);
553 }
554 }
555 if (param == ACTION_GUARDIANS_OFF)
556 {
562 }
563 }
Definition: Unit.h:449
Definition: Unit.h:473
Definition: boss_kelthuzad.cpp:73
Definition: boss_kelthuzad.cpp:71
Definition: boss_kelthuzad.cpp:74
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:195
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:322
void SetPosition(float x, float y, float z, float o)
Set creature position.
Definition: Creature.cpp:3160
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Despawn or Unsummon creature. If creature is a TempSummon it will be unsummoned.
Definition: Creature.cpp:2154
void RemoveAllAuras()
Definition: Unit.cpp:6083
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1479
bool IsInCombat() const
Definition: Unit.h:1724

References ACTION_CALL_HELP_OFF, ACTION_CALL_HELP_ON, ACTION_GUARDIANS_OFF, ACTION_SECOND_PHASE, callHelp, Creature::DespawnOrUnsummon(), CreatureAI::EnterEvadeMode(), Creature::GetHomePosition(), Unit::IsInCombat(), ScriptedAI::me, Unit::RemoveAllAuras(), Creature::SetPosition(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterCombat()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::EnterCombat ( Unit )

Reimplemented from ScriptedAI.

605 {
608 {
609 events.ScheduleEvent(EVENT_MINION_FRENZY, 1000);
610 events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5000);
611 }
612 else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
613 {
614 events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15000);
615 }
616 }
Definition: boss_sartura.cpp:43
Definition: boss_kelthuzad.cpp:100
Definition: boss_kelthuzad.cpp:98
Definition: boss_kelthuzad.cpp:99
void SetInCombatWithZone()
Definition: Creature.cpp:2810


◆ JustDied()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

574 {
576 {
578 }
579 }
Definition: naxxramas.h:65
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1194
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ABOMINATION_KILLED, Object::GetEntry(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_UNSTOPPABLE_ABOMINATION, and ZoneScript::SetData().

◆ JustReachedHome()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome ( )

◆ KilledUnit()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::KilledUnit ( Unit who)

Reimplemented from ScriptedAI.

619 {
620 if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
621 {
623 }
624 }
Definition: ObjectGuid.h:38
Definition: naxxramas.h:71
TypeID GetTypeId() const
Definition: Object.h:121

References DATA_IMMORTAL_FAIL, WorldObject::GetInstanceScript(), Object::GetTypeId(), ScriptedAI::me, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight ( Unit who)

Reimplemented from CreatureAI.

566 {
567 if (who->GetTypeId() != TYPEID_PLAYER && !who->IsPet())
568 return;
571 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:156
bool IsPet() const
Definition: Unit.h:1413

References Object::GetTypeId(), Unit::IsPet(), CreatureAI::MoveInLineOfSight(), and TYPEID_PLAYER.

◆ Reset()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::Reset ( )

Reimplemented from ScriptedAI.

532 {
533 me->SetNoCallAssistance(true);
534 callHelp = true;
535 events.Reset();
536 }
void SetNoCallAssistance(bool val)
Definition: Creature.h:258

References callHelp, ScriptedAI::me, and Creature::SetNoCallAssistance().

◆ UpdateAI()

void boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

635 {
636 if (!UpdateVictim())
637 return;
639 events.Update(diff);
641 return;
643 switch (events.ExecuteEvent())
644 {
647 events.RepeatEvent(15000);
648 break;
650 if (me->HealthBelowPct(35))
651 {
652 me->CastSpell(me, SPELL_FRENZY, true);
653 break;
654 }
655 events.RepeatEvent(1000);
656 break;
659 events.RepeatEvent(15000);
660 break;
661 }
663 }
Definition: Unit.h:340
Definition: boss_kelthuzad.cpp:59
Definition: boss_kelthuzad.cpp:60
Definition: boss_kelthuzad.cpp:61
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1442
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MINION_BLOOD_TAP, EVENT_MINION_FRENZY, EVENT_MINION_MORTAL_WOUND, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, SPELL_BLOOD_TAP, SPELL_FRENZY, SPELL_MORTAL_WOUND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ callHelp

bool boss_kelthuzad_minion::boss_kelthuzad_minionAI::callHelp {}

Referenced by AttackStart(), DoAction(), and Reset().

◆ events

EventMap boss_kelthuzad_minion::boss_kelthuzad_minionAI::events