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boss_sacrolash::boss_sacrolashAI Struct Reference
Inheritance diagram for boss_sacrolash::boss_sacrolashAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sacrolashAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sisterDied
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sacrolashAI()

boss_sacrolash::boss_sacrolashAI::boss_sacrolashAI ( Creature creature)
inline
92: BossAI(creature, DATA_EREDAR_TWINS) {}
@ DATA_EREDAR_TWINS
Definition: sunwell_plateau.h:35
Definition: ScriptedCreature.h:457

Member Function Documentation

◆ DoAction()

void boss_sacrolash::boss_sacrolashAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 if (param == ACTION_SISTER_DIED)
106 {
107 me->ResetLootMode();
108 sisterDied = true;
110 me->CastSpell(me, SPELL_EMPOWER, true);
111
112 uint32 timer = events.GetNextEventTime(EVENT_SPELL_SHADOW_NOVA);
113 events.CancelEvent(EVENT_SPELL_SHADOW_NOVA);
114 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, timer - events.GetTimer());
115 }
116 }
std::uint32_t uint32
Definition: Define.h:107
@ ACTION_SISTER_DIED
Definition: boss_eredar_twins.cpp:72
@ EVENT_SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:79
@ EVENT_SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:75
@ YELL_SISTER_ALYTHESS_DEAD
Definition: boss_eredar_twins.cpp:33
@ SPELL_EMPOWER
Definition: boss_eredar_twins.cpp:50
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
Creature * me
Definition: ScriptedCreature.h:280
void ResetLootMode()
Definition: Creature.h:246
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool sisterDied
Definition: boss_eredar_twins.cpp:94

References ACTION_SISTER_DIED, Unit::CastSpell(), EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_SHADOW_NOVA, ScriptedAI::me, Creature::ResetLootMode(), sisterDied, SPELL_EMPOWER, and YELL_SISTER_ALYTHESS_DEAD.

◆ EnterEvadeMode()

void boss_sacrolash::boss_sacrolashAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

119 {
122 {
123 if (!alythess->IsAlive())
124 alythess->Respawn(true);
125 else if (!alythess->IsInEvadeMode())
126 alythess->AI()->EnterEvadeMode(why);
127 }
128 }
@ NPC_GRAND_WARLOCK_ALYTHESS
Definition: sunwell_plateau.h:59
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
InstanceScript *const instance
Definition: ScriptedCreature.h:464
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:488
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95

References BossAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, and NPC_GRAND_WARLOCK_ALYTHESS.

◆ JustDied()

void boss_sacrolash::boss_sacrolashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

151 {
152 events.Reset();
154
155 if (sisterDied)
156 {
159 }
161 alythess->AI()->DoAction(ACTION_SISTER_DIED);
162 }
@ DONE
Definition: InstanceScript.h:60
@ YELL_SAC_DEAD
Definition: boss_eredar_twins.cpp:30
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
SummonList summons
Definition: ScriptedCreature.h:501
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351

References ACTION_SISTER_DIED, DATA_EREDAR_TWINS, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_GRAND_WARLOCK_ALYTHESS, InstanceScript::SetBossState(), sisterDied, BossAI::summons, and YELL_SAC_DEAD.

◆ JustEngagedWith()

void boss_sacrolash::boss_sacrolashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

131 {
134 if (alythess->IsAlive() && !alythess->IsInCombat())
135 alythess->AI()->AttackStart(who);
136
137 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
138 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, 36000);
139 events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, 25000);
140 events.ScheduleEvent(EVENT_SHADOW_IMAGE, 20000);
141 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 360000);
142 }
@ EVENT_SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:78
@ EVENT_SHADOW_IMAGE
Definition: boss_eredar_twins.cpp:77
@ EVENT_SPELL_CONFOUNDING_BLOW
Definition: boss_eredar_twins.cpp:76
@ EVENT_SPELL_SHADOW_BLADES
Definition: boss_eredar_twins.cpp:74
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487

References EVENT_SHADOW_IMAGE, EVENT_SPELL_CONFOUNDING_BLOW, EVENT_SPELL_ENRAGE, EVENT_SPELL_SHADOW_BLADES, EVENT_SPELL_SHADOW_NOVA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, and NPC_GRAND_WARLOCK_ALYTHESS.

◆ JustSummoned()

void boss_sacrolash::boss_sacrolashAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

165 {
166 summons.Summon(summon);
167 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
168 {
169 summon->AI()->AttackStart(target);
170 summon->AddThreat(target, 10000000);
171 }
172 }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
CreatureAI * AI() const
Definition: Creature.h:143
Definition: Unit.h:630
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14608

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), UnitAI::SelectTarget(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_sacrolash::boss_sacrolashAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

145 {
146 if (victim->IsPlayer() && urand(0, 1))
148 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ YELL_SAC_KILL
Definition: boss_eredar_twins.cpp:34
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), urand(), and YELL_SAC_KILL.

◆ Reset()

void boss_sacrolash::boss_sacrolashAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96 {
98 sisterDied = false;
100 me->SetLootMode(0);
101 }
@ SPELL_SHADOWFORM
Definition: boss_eredar_twins.cpp:54
void Reset() override
Definition: ScriptedCreature.h:486
void SetLootMode(uint16 lootMode)
Definition: Creature.h:243

References Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), Creature::SetLootMode(), sisterDied, and SPELL_SHADOWFORM.

◆ UpdateAI()

void boss_sacrolash::boss_sacrolashAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

175 {
176 if (!UpdateVictim())
177 return;
178
179 events.Update(diff);
181 return;
182
183 switch (events.ExecuteEvent())
184 {
187 me->CastSpell(me, SPELL_ENRAGE, true);
188 break;
191 events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, urand(20000, 25000));
192 break;
195 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
196 break;
198 {
199 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
200 if (!target)
201 target = me->GetVictim();
202 Talk(EMOTE_SHADOW_NOVA, target);
204 me->CastSpell(target, SPELL_SHADOW_NOVA, false);
205 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, urand(30000, 35000));
206 break;
207 }
210 events.ScheduleEvent(EVENT_SHADOW_IMAGE, 6000);
211 break;
213 {
214 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
215 if (!target)
216 target = me->GetVictim();
217 me->CastSpell(target, SPELL_CONFLAGRATION, false);
218 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, urand(30000, 35000));
219 break;
220 }
221 }
222
224 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_SHADOW_IMAGE
Definition: sunwell_plateau.h:61
@ YELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:35
@ YELL_ENRAGE
Definition: boss_eredar_twins.cpp:32
@ EMOTE_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:31
@ SPELL_CONFOUNDING_BLOW
Definition: boss_eredar_twins.cpp:58
@ SPELL_SHADOW_BLADES
Definition: boss_eredar_twins.cpp:56
@ SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:49
@ SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:64
@ SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:57
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SHADOW_NOVA, EVENT_SHADOW_IMAGE, EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_CONFOUNDING_BLOW, EVENT_SPELL_ENRAGE, EVENT_SPELL_SHADOW_BLADES, EVENT_SPELL_SHADOW_NOVA, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, NPC_SHADOW_IMAGE, UnitAI::SelectTarget(), SPELL_CONFLAGRATION, SPELL_CONFOUNDING_BLOW, SPELL_ENRAGE, SPELL_SHADOW_BLADES, SPELL_SHADOW_NOVA, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), urand(), YELL_ENRAGE, and YELL_SHADOW_NOVA.

Member Data Documentation

◆ sisterDied

bool boss_sacrolash::boss_sacrolashAI::sisterDied

Referenced by DoAction(), JustDied(), and Reset().