AzerothCore 3.3.5a
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boss_sacrolash::boss_sacrolashAI Struct Reference
Inheritance diagram for boss_sacrolash::boss_sacrolashAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sacrolashAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sisterDied
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sacrolashAI()

boss_sacrolash::boss_sacrolashAI::boss_sacrolashAI ( Creature creature)
inline
90: BossAI(creature, DATA_EREDAR_TWINS) {}
@ DATA_EREDAR_TWINS
Definition: sunwell_plateau.h:39
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ DoAction()

void boss_sacrolash::boss_sacrolashAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

102 {
103 if (param == ACTION_SISTER_DIED)
104 {
105 me->ResetLootMode();
106 sisterDied = true;
108 me->CastSpell(me, SPELL_EMPOWER, true);
109
110 uint32 timer = events.GetNextEventTime(EVENT_SPELL_SHADOW_NOVA);
111 events.CancelEvent(EVENT_SPELL_SHADOW_NOVA);
112 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, timer - events.GetTimer());
113 }
114 }
std::uint32_t uint32
Definition: Define.h:108
@ ACTION_SISTER_DIED
Definition: boss_eredar_twins.cpp:70
@ EVENT_SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:77
@ EVENT_SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:73
@ YELL_SISTER_ALYTHESS_DEAD
Definition: boss_eredar_twins.cpp:31
@ SPELL_EMPOWER
Definition: boss_eredar_twins.cpp:48
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * me
Definition: ScriptedCreature.h:282
void ResetLootMode()
Definition: Creature.h:239
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool sisterDied
Definition: boss_eredar_twins.cpp:92

References ACTION_SISTER_DIED, Unit::CastSpell(), EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_SHADOW_NOVA, ScriptedAI::me, Creature::ResetLootMode(), sisterDied, SPELL_EMPOWER, and YELL_SISTER_ALYTHESS_DEAD.

◆ EnterEvadeMode()

void boss_sacrolash::boss_sacrolashAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

117 {
120 {
121 if (!alythess->IsAlive())
122 alythess->Respawn(true);
123 else if (!alythess->IsInEvadeMode())
124 alythess->AI()->EnterEvadeMode(why);
125 }
126 }
@ NPC_GRAND_WARLOCK_ALYTHESS
Definition: sunwell_plateau.h:63
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, and NPC_GRAND_WARLOCK_ALYTHESS.

◆ JustDied()

void boss_sacrolash::boss_sacrolashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

149 {
150 events.Reset();
152
153 if (sisterDied)
154 {
157 }
159 alythess->AI()->DoAction(ACTION_SISTER_DIED);
160 }
@ DONE
Definition: InstanceScript.h:60
@ YELL_SAC_DEAD
Definition: boss_eredar_twins.cpp:28
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
SummonList summons
Definition: ScriptedCreature.h:510
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350

References ACTION_SISTER_DIED, DATA_EREDAR_TWINS, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_GRAND_WARLOCK_ALYTHESS, InstanceScript::SetBossState(), sisterDied, BossAI::summons, and YELL_SAC_DEAD.

◆ JustEngagedWith()

void boss_sacrolash::boss_sacrolashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

129 {
132 if (alythess->IsAlive() && !alythess->IsInCombat())
133 alythess->AI()->AttackStart(who);
134
135 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
136 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, 36000);
137 events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, 25000);
138 events.ScheduleEvent(EVENT_SHADOW_IMAGE, 20000);
139 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 360000);
140 }
@ EVENT_SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:76
@ EVENT_SHADOW_IMAGE
Definition: boss_eredar_twins.cpp:75
@ EVENT_SPELL_CONFOUNDING_BLOW
Definition: boss_eredar_twins.cpp:74
@ EVENT_SPELL_SHADOW_BLADES
Definition: boss_eredar_twins.cpp:72
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_SHADOW_IMAGE, EVENT_SPELL_CONFOUNDING_BLOW, EVENT_SPELL_ENRAGE, EVENT_SPELL_SHADOW_BLADES, EVENT_SPELL_SHADOW_NOVA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, and NPC_GRAND_WARLOCK_ALYTHESS.

◆ JustSummoned()

void boss_sacrolash::boss_sacrolashAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

163 {
164 summons.Summon(summon);
165 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
166 {
167 summon->AI()->AttackStart(target);
168 summon->AddThreat(target, 10000000);
169 }
170 }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:136
Definition: Unit.h:1302
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), UnitAI::SelectTarget(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_sacrolash::boss_sacrolashAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

143 {
144 if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
146 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ YELL_SAC_KILL
Definition: boss_eredar_twins.cpp:32
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), TYPEID_PLAYER, urand(), and YELL_SAC_KILL.

◆ Reset()

void boss_sacrolash::boss_sacrolashAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94 {
96 sisterDied = false;
98 me->SetLootMode(0);
99 }
@ SPELL_SHADOWFORM
Definition: boss_eredar_twins.cpp:52
void Reset() override
Definition: ScriptedCreature.h:496
void SetLootMode(uint16 lootMode)
Definition: Creature.h:236

References Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), Creature::SetLootMode(), sisterDied, and SPELL_SHADOWFORM.

◆ UpdateAI()

void boss_sacrolash::boss_sacrolashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

173 {
174 if (!UpdateVictim())
175 return;
176
177 events.Update(diff);
179 return;
180
181 switch (events.ExecuteEvent())
182 {
185 me->CastSpell(me, SPELL_ENRAGE, true);
186 break;
189 events.ScheduleEvent(EVENT_SPELL_CONFOUNDING_BLOW, urand(20000, 25000));
190 break;
193 events.ScheduleEvent(EVENT_SPELL_SHADOW_BLADES, 10000);
194 break;
196 {
197 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
198 if (!target)
199 target = me->GetVictim();
200 Talk(EMOTE_SHADOW_NOVA, target);
202 me->CastSpell(target, SPELL_SHADOW_NOVA, false);
203 events.ScheduleEvent(EVENT_SPELL_SHADOW_NOVA, urand(30000, 35000));
204 break;
205 }
208 events.ScheduleEvent(EVENT_SHADOW_IMAGE, 6000);
209 break;
211 {
212 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
213 if (!target)
214 target = me->GetVictim();
215 me->CastSpell(target, SPELL_CONFLAGRATION, false);
216 events.ScheduleEvent(EVENT_SPELL_CONFLAGRATION, urand(30000, 35000));
217 break;
218 }
219 }
220
222 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ YELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:33
@ YELL_ENRAGE
Definition: boss_eredar_twins.cpp:30
@ EMOTE_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:29
@ SPELL_CONFOUNDING_BLOW
Definition: boss_eredar_twins.cpp:56
@ SPELL_SHADOW_BLADES
Definition: boss_eredar_twins.cpp:54
@ SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:47
@ SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:62
@ SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:55
@ NPC_SHADOW_IMAGE
Definition: sunwell_plateau.h:65
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SHADOW_NOVA, EVENT_SHADOW_IMAGE, EVENT_SPELL_CONFLAGRATION, EVENT_SPELL_CONFOUNDING_BLOW, EVENT_SPELL_ENRAGE, EVENT_SPELL_SHADOW_BLADES, EVENT_SPELL_SHADOW_NOVA, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, NPC_SHADOW_IMAGE, UnitAI::SelectTarget(), SPELL_CONFLAGRATION, SPELL_CONFOUNDING_BLOW, SPELL_ENRAGE, SPELL_SHADOW_BLADES, SPELL_SHADOW_NOVA, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), urand(), YELL_ENRAGE, and YELL_SHADOW_NOVA.

Member Data Documentation

◆ sisterDied

bool boss_sacrolash::boss_sacrolashAI::sisterDied

Referenced by DoAction(), JustDied(), and Reset().