AzeorthCore 3.3.5a
OpenSource WoW Emulator
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GameObjectModel Member List

This is the complete list of members for GameObjectModel, including all inherited members.

Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelstatic
disable()GameObjectModelinline
enable(uint32 ph_mask)GameObjectModelinline
GameObjectModel()=defaultGameObjectModelprivate
GetBounds() constGameObjectModelinline
GetLiquidLevel(G3D::Vector3 const &point, VMAP::LocationInfo &info, float &liqHeight) constGameObjectModel
GetLocationInfo(G3D::Vector3 const &point, VMAP::LocationInfo &info, uint32 ph_mask) constGameObjectModel
GetPosition() constGameObjectModelinline
iBoundGameObjectModelprivate
iInvRotGameObjectModelprivate
iInvScaleGameObjectModelprivate
iModelGameObjectModelprivate
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelprivate
IntersectPoint(G3D::Vector3 const &point, VMAP::AreaInfo &info, uint32 ph_mask) constGameObjectModel
intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) constGameObjectModel
iPosGameObjectModelprivate
iScaleGameObjectModelprivate
isEnabled() constGameObjectModelinline
IsMapObject() constGameObjectModelinline
isWmoGameObjectModelprivate
nameGameObjectModel
ownerGameObjectModelprivate
phasemaskGameObjectModelprivate
UpdatePosition()GameObjectModel
~GameObjectModel()GameObjectModel