AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
instance_shadow_labyrinth.cpp File Reference
#include "CreatureScript.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "SpellScriptLoader.h"
#include "shadow_labyrinth.h"

Go to the source code of this file.

Classes

class  instance_shadow_labyrinth
 
struct  instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript
 
class  spell_mark_of_malice
 

Enumerations

enum  MarkOfMalice { SPELL_MARK_OF_MALICE_TRIGGERED = 33494 }
 

Functions

void AddSC_instance_shadow_labyrinth ()
 

Variables

DoorData const doorData []
 
ObjectData const creatureData []
 

Enumeration Type Documentation

◆ MarkOfMalice

Enumerator
SPELL_MARK_OF_MALICE_TRIGGERED 
106{
108};
@ SPELL_MARK_OF_MALICE_TRIGGERED
Definition: instance_shadow_labyrinth.cpp:107

Function Documentation

◆ AddSC_instance_shadow_labyrinth()

void AddSC_instance_shadow_labyrinth ( )
137{
140}
#define RegisterSpellScript(spell_script)
Definition: SpellScriptLoader.h:88
Definition: instance_shadow_labyrinth.cpp:38
Definition: instance_shadow_labyrinth.cpp:111

References RegisterSpellScript.

Referenced by AddOutlandScripts().

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 },
}
@ TYPE_HELLMAW
Definition: shadow_labyrinth.h:31
@ NPC_HELLMAW
Definition: shadow_labyrinth.h:43

Referenced by instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::instance_shadow_labyrinth_InstanceMapScript().

◆ doorData

DoorData const doorData[]
Initial value:
=
{
{ 0, 0, DOOR_TYPE_ROOM }
}
@ DOOR_TYPE_ROOM
Definition: InstanceScript.h:67
@ DOOR_TYPE_PASSAGE
Definition: InstanceScript.h:68
@ DATA_BLACKHEARTTHEINCITEREVENT
Definition: shadow_labyrinth.h:32
@ DATA_GRANDMASTER_VORPIL
Definition: shadow_labyrinth.h:33
@ GO_REFECTORY_DOOR
Definition: shadow_labyrinth.h:45
@ GO_SCREAMING_HALL_DOOR
Definition: shadow_labyrinth.h:46

Referenced by instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::instance_shadow_labyrinth_InstanceMapScript().