AzerothCore 3.3.5a
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boss_hodir::boss_hodirAI Struct Reference
Inheritance diagram for boss_hodir::boss_hodirAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hodirAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int action) override
 
void SmallIcicles (bool enable)
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
CreatureGetHelper (uint8 index)
 
void SpawnHelpers ()
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
bool CanAIAttack (Unit const *t) const override
 
void SetData (uint32 id, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid Helpers [8]
 
bool berserk { false }
 
bool bAchievCheese { true }
 
bool bAchievGettingCold { true }
 
bool bAchievCacheRare { true }
 
bool bAchievCoolestFriends { true }
 
uint16 addSpawnTimer { 0 }
 
const Position ENTRANCE_DOOR { 1999.160034f, -297.792999f, 431.960999f, 0 }
 
const Position EXIT_DOOR { 1999.709961f, -166.259003f, 432.822998f, 0 }
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hodirAI()

boss_hodir::boss_hodirAI::boss_hodirAI ( Creature pCreature)
inline
216 : ScriptedAI(pCreature), summons(me)
217 {
218 pInstance = pCreature->GetInstanceScript();
219 if (!me->IsAlive())
220 if (pInstance)
222 }
@ DONE
Definition: InstanceScript.h:60
@ TYPE_HODIR
Definition: ulduar.h:43
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAlive() const
Definition: Unit.h:1822
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
SummonList summons
Definition: boss_hodir.cpp:226
InstanceScript * pInstance
Definition: boss_hodir.cpp:224

References DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_HODIR.

Member Function Documentation

◆ CanAIAttack()

bool boss_hodir::boss_hodirAI::CanAIAttack ( Unit const *  t) const
inlineoverridevirtual

Reimplemented from UnitAI.

565 {
566 if (t->GetTypeId() == TYPEID_PLAYER)
567 return !t->HasAura(SPELL_FLASH_FREEZE_TRAPPED_PLAYER);
568 else if (t->GetTypeId() == TYPEID_UNIT)
569 return !t->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC);
570
571 return true;
572 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_FLASH_FREEZE_TRAPPED_PLAYER
Definition: boss_hodir.cpp:41
@ SPELL_FLASH_FREEZE_TRAPPED_NPC
Definition: boss_hodir.cpp:42

References Object::GetTypeId(), Unit::HasAura(), SPELL_FLASH_FREEZE_TRAPPED_NPC, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, TYPEID_PLAYER, and TYPEID_UNIT.

◆ DamageTaken()

void boss_hodir::boss_hodirAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

338 {
339 if (damage >= me->GetHealth() || me->GetHealth() < 150000)
340 {
341 damage = 0;
344 {
345 if (pInstance)
346 {
348 me->CastSpell(me, 64899, true); // credit
349 }
350
354 me->AttackStop();
355 me->CombatStop();
359
360 events.Reset();
362
364 {
365 if( d->GetGoState() != GO_STATE_ACTIVE )
366 {
367 d->SetLootState(GO_READY);
368 d->UseDoorOrButton(0, false);
369 }
370 }
372 {
373 if( d->GetGoState() != GO_STATE_ACTIVE )
374 {
375 d->SetLootState(GO_READY);
376 d->UseDoorOrButton(0, false);
377 }
378 }
379
381 {
382 go->SetGoState(GO_STATE_ACTIVE);
383 }
384
386 me->DespawnOrUnsummon(10000);
387 }
388 }
389 }
@ GO_READY
Definition: GameObject.h:113
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
events
Definition: boss_sartura.cpp:43
@ SPELL_BITING_COLD_PLAYER_AURA
Definition: boss_hodir.cpp:34
@ TEXT_DEATH
Definition: boss_hodir.cpp:148
@ GO_HODIR_FRONTDOOR
Definition: ulduar.h:227
@ GO_HODIR_FROZEN_DOOR
Definition: ulduar.h:225
@ GO_HODIR_DOOR
Definition: ulduar.h:226
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void SetReactState(ReactStates st)
Definition: Creature.h:90
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2443
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool AttackStop()
Definition: Unit.cpp:10407
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:638
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::CombatStop(), SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), Unit::GetHealth(), Unit::GetMotionMaster(), GO_HODIR_DOOR, GO_HODIR_FRONTDOOR, GO_HODIR_FROZEN_DOOR, GO_READY, GO_STATE_ACTIVE, Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), ZoneScript::SetData(), Unit::SetFaction(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_BITING_COLD_PLAYER_AURA, summons, TEXT_DEATH, TYPE_HODIR, and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_hodir::boss_hodirAI::DoAction ( int  action)
inlineoverride
292 {
293 if (action)
294 {
295 switch (action)
296 {
297 case EVENT_FAIL_HM:
298 if (pInstance)
299 {
301 {
302 go->SetGoState(GO_STATE_ACTIVE);
303 events.ScheduleEvent(EVENT_DESPAWN_CHEST, 3s);
304 }
305 }
306 break;
307 }
308 }
309 }
@ EVENT_FAIL_HM
Definition: boss_hodir.cpp:127
@ EVENT_DESPAWN_CHEST
Definition: boss_hodir.cpp:126
@ GO_HODIR_CHEST_HARD
Definition: ulduar.h:185
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312

References EVENT_DESPAWN_CHEST, EVENT_FAIL_HM, Map::GetGameObject(), InstanceScript::GetGuidData(), GO_HODIR_CHEST_HARD, GO_STATE_ACTIVE, InstanceScript::instance, and pInstance.

◆ GetData()

uint32 boss_hodir::boss_hodirAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

592 {
593 switch (id)
594 {
595 case 1:
596 return (bAchievCheese ? 1 : 0);
597 case 2:
598 return (bAchievGettingCold ? 1 : 0);
599 case 3:
600 return (bAchievCacheRare ? 1 : 0);
601 case 4:
602 return (bAchievCoolestFriends ? 1 : 0);
603 }
604 return 0;
605 }
bool bAchievCheese
Definition: boss_hodir.cpp:229
bool bAchievCoolestFriends
Definition: boss_hodir.cpp:232
bool bAchievCacheRare
Definition: boss_hodir.cpp:231
bool bAchievGettingCold
Definition: boss_hodir.cpp:230

References bAchievCacheRare, bAchievCheese, bAchievCoolestFriends, and bAchievGettingCold.

◆ GetHelper()

Creature * boss_hodir::boss_hodirAI::GetHelper ( uint8  index)
inline
501 {
502 return Helpers[index] ? ObjectAccessor::GetCreature(*me, Helpers[index]) : nullptr;
503 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
ObjectGuid Helpers[8]
Definition: boss_hodir.cpp:227

References ObjectAccessor::GetCreature(), Helpers, and ScriptedAI::me.

◆ JustEngagedWith()

void boss_hodir::boss_hodirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

270 {
272 SmallIcicles(true);
273 events.Reset();
274 events.ScheduleEvent(EVENT_FLASH_FREEZE, 48s, 49s);
275 events.ScheduleEvent(EVENT_FREEZE, 17s, 20s);
276 events.ScheduleEvent(EVENT_BERSERK, 8min);
277 events.ScheduleEvent(EVENT_HARD_MODE_MISSED, 3min);
279
281 {
283 }
284
286 {
287 go->SetGoState(GO_STATE_READY);
288 }
289 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SPELL_BITING_COLD_BOSS_AURA
Definition: boss_hodir.cpp:33
@ EVENT_HARD_MODE_MISSED
Definition: boss_hodir.cpp:125
@ EVENT_FLASH_FREEZE
Definition: boss_hodir.cpp:120
@ EVENT_BERSERK
Definition: boss_hodir.cpp:122
@ EVENT_FREEZE
Definition: boss_hodir.cpp:123
@ TEXT_AGGRO
Definition: boss_hodir.cpp:144
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void SmallIcicles(bool enable)
Definition: boss_hodir.cpp:311

References Unit::CastSpell(), DONE, EVENT_BERSERK, EVENT_FLASH_FREEZE, EVENT_FREEZE, EVENT_HARD_MODE_MISSED, WorldObject::FindNearestGameObject(), ZoneScript::GetData(), GO_HODIR_FRONTDOOR, GO_STATE_READY, IN_PROGRESS, ScriptedAI::me, pInstance, ZoneScript::SetData(), SmallIcicles(), SPELL_BITING_COLD_BOSS_AURA, TEXT_AGGRO, and TYPE_HODIR.

◆ JustSummoned()

void boss_hodir::boss_hodirAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

555 {
556 summons.Summon(s);
557 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

Referenced by SpawnHelpers().

◆ KilledUnit()

void boss_hodir::boss_hodirAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

549 {
550 if (who->GetTypeId() == TYPEID_PLAYER)
552 }
@ TEXT_SLAY
Definition: boss_hodir.cpp:145
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), TEXT_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_hodir::boss_hodirAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

607{}

◆ Reset()

void boss_hodir::boss_hodirAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

240 {
241 events.Reset();
243 berserk = false;
244 bAchievCheese = true;
245 bAchievGettingCold = true;
246 bAchievCacheRare = true;
249
250 // Reset the spells cast after wipe
253
255 {
257 }
258
260 {
261 go->SetGoState(GO_STATE_ACTIVE);
262 }
263
264 // Reset helpers
265 if (!summons.size())
266 SpawnHelpers();
267 }
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ NOT_STARTED
Definition: InstanceScript.h:57
size_type size() const
Definition: ScriptedCreature.h:80
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1506
bool berserk
Definition: boss_hodir.cpp:228
void SpawnHelpers()
Definition: boss_hodir.cpp:505

References bAchievCacheRare, bAchievCheese, bAchievCoolestFriends, bAchievGettingCold, berserk, SummonList::DespawnAll(), DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), WorldObject::FindNearestGameObject(), ZoneScript::GetData(), GO_HODIR_FRONTDOOR, GO_STATE_ACTIVE, ScriptedAI::me, NOT_STARTED, pInstance, Unit::RemoveAllAuras(), ZoneScript::SetData(), Unit::SetSheath(), SHEATH_STATE_MELEE, SummonList::size(), SpawnHelpers(), SPELL_BITING_COLD_PLAYER_AURA, summons, and TYPE_HODIR.

◆ SetData()

void boss_hodir::boss_hodirAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

575 {
576 if (value)
577 switch (id)
578 {
579 case 1:
580 bAchievCheese = false;
581 break;
582 case 2:
583 bAchievGettingCold = false;
584 break;
585 case 4:
586 bAchievCoolestFriends = false;
587 break;
588 }
589 }

References bAchievCheese, bAchievCoolestFriends, and bAchievGettingCold.

◆ SmallIcicles()

void boss_hodir::boss_hodirAI::SmallIcicles ( bool  enable)
inline
312 {
313 if( enable )
315 else
317 }
@ SPELL_ICICLE_BOSS_AURA
Definition: boss_hodir.cpp:48
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722

References Unit::CastSpell(), ScriptedAI::me, Unit::RemoveAura(), and SPELL_ICICLE_BOSS_AURA.

Referenced by JustEngagedWith(), and UpdateAI().

◆ SpawnHelpers()

void boss_hodir::boss_hodirAI::SpawnHelpers ( )
inline
506 {
507 char faction = 'A';
508 if( hhd[0][0].id )
509 {
510 Map::PlayerList const& cl = me->GetMap()->GetPlayers();
511 for (Map::PlayerList::const_iterator itr = cl.begin(); itr != cl.end(); ++itr)
512 if (!itr->GetSource()->IsGameMaster())
513 {
514 faction = (itr->GetSource()->GetTeamId() == TEAM_ALLIANCE ? 'A' : 'H');
515 break;
516 }
517 }
518
519 uint8 cnt = 0;
520 if( faction )
521 for( uint8 k = 0; k < 4; ++k )
522 {
523 if( (faction == 'A' && ( k > 1 || (k == 1 && RAID_MODE(1, 0)) )) ||
524 (faction == 'H' && ( k < 2 || (k == 3 && RAID_MODE(1, 0)) )) )
525 continue;
526
527 for( uint8 i = 0; i < 4; ++i )
528 {
529 if( !hhd[k][i].id )
530 continue;
531
532 if( Creature* h_p = me->SummonCreature(hhd[k][i].id, hhd[k][i].x, hhd[k][i].y, 432.69f, M_PI / 2) )
533 {
534 h_p->SetFaction(1665);
535 if( cnt < 8 )
536 Helpers[cnt++] = h_p->GetGUID();
537
538 if( Creature* c = h_p->SummonCreature(NPC_FLASH_FREEZE_NPC, h_p->GetPositionX(), h_p->GetPositionY(), h_p->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000) )
539 {
540 c->CastSpell(h_p, SPELL_FLASH_FREEZE_TRAPPED_NPC, true);
541 JustSummoned(c);
542 }
543 }
544 }
545 }
546 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_FLASH_FREEZE_NPC
Definition: boss_hodir.cpp:110
HodirHelperData hhd[4][4]
Definition: boss_hodir.cpp:174
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Definition: LinkedList.h:139
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
float y
Definition: boss_hodir.cpp:172
uint32 id
Definition: boss_hodir.cpp:171
float x
Definition: boss_hodir.cpp:172
void JustSummoned(Creature *s) override
Definition: boss_hodir.cpp:554

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), Helpers, hhd, HodirHelperData::id, JustSummoned(), ScriptedAI::me, NPC_FLASH_FREEZE_NPC, ScriptedAI::RAID_MODE(), SPELL_FLASH_FREEZE_TRAPPED_NPC, WorldObject::SummonCreature(), TEAM_ALLIANCE, TEMPSUMMON_CORPSE_TIMED_DESPAWN, HodirHelperData::x, and HodirHelperData::y.

Referenced by Reset().

◆ SpellHitTarget()

void boss_hodir::boss_hodirAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

320 {
321 switch( spell->Id )
322 {
325 break;
327 {
328 std::list<Creature*> fires;
330 for (std::list<Creature*>::iterator itr = fires.begin(); itr != fires.end(); ++itr)
331 (*itr)->AI()->DoAction(1); // remove it
332 }
333 break;
334 }
335 }
@ SPELL_ICICLE_TBBA
Definition: boss_hodir.cpp:49
@ SPELL_FLASH_FREEZE_VISUAL
Definition: boss_hodir.cpp:43
@ SPELL_ICICLE_VISUAL_UNPACKED
Definition: boss_hodir.cpp:51
@ NPC_TOASTY_FIRE
Definition: boss_hodir.cpp:113
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3040

References Unit::CastSpell(), WorldObject::GetCreaturesWithEntryInRange(), SpellInfo::Id, ScriptedAI::me, NPC_TOASTY_FIRE, SPELL_FLASH_FREEZE_VISUAL, SPELL_ICICLE_TBBA, and SPELL_ICICLE_VISUAL_UNPACKED.

◆ SummonedCreatureDespawn()

void boss_hodir::boss_hodirAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from ScriptedAI.

560 {
561 summons.Despawn(s);
562 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_hodir::boss_hodirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

392 {
394 {
396 return;
397 }
398
399 if (!UpdateVictim())
400 {
401 if (me->IsInCombat())
402 {
403 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
404 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
405 itr->GetSource()->CastSpell(itr->GetSource(), SPELL_FLASH_FREEZE_INSTAKILL, true);
407 }
408 return;
409 }
410
411 events.Update(diff);
412
414 return;
415
416 switch (events.ExecuteEvent())
417 {
418 case 0:
419 break;
420 case EVENT_BERSERK:
421 {
422 berserk = true;
423 me->CastSpell(me, SPELL_BERSERK, true);
425 }
426 break;
428 {
430 bAchievCacheRare = false;
431 if (pInstance)
432 {
434 {
435 me->CastSpell(go, SPELL_SHATTER_CHEST, false);
436 }
437 }
438 }
439 break;
443 break;
445 {
446 std::list<Unit*> targets;
447 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
448 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
449 targets.push_back(itr->GetSource());
450 targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
453 for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
454 {
455 float prevZ = (*itr)->GetPositionZ();
456 (*itr)->m_positionZ = 432.7f;
457 (*itr)->CastSpell((*itr), SPELL_ICICLE_VISUAL_PACKED, true);
458 (*itr)->m_positionZ = prevZ;
459 }
460
461 me->CastSpell((Unit*)nullptr, SPELL_FLASH_FREEZE_CAST, false);
465 SmallIcicles(false);
466 events.ScheduleEvent(EVENT_FLASH_FREEZE, 48s, 49s);
467 events.ScheduleEvent(EVENT_SMALL_ICICLES_ENABLE, Is25ManRaid() ? 12s : 24s);
468 events.ScheduleEvent(EVENT_FROZEN_BLOWS, 15s);
469 events.RescheduleEvent(EVENT_FREEZE, 17s, 20s);
470 }
471 break;
473 {
474 SmallIcicles(true);
475 }
476 break;
478 {
482 }
483 break;
484 case EVENT_FREEZE:
486 {
487 me->CastSpell(plr, SPELL_FREEZE, false);
488 }
489 else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
490 {
491 me->CastSpell(target, SPELL_FREEZE, false);
492 }
493 events.RescheduleEvent(EVENT_FREEZE, 17s, 20s);
494 break;
495 }
496
498 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_FLASH_FREEZE_CAST
Definition: boss_hodir.cpp:39
@ SPELL_FLASH_FREEZE_INSTAKILL
Definition: boss_hodir.cpp:40
@ SPELL_FREEZE
Definition: boss_hodir.cpp:37
@ SPELL_FROZEN_BLOWS_25
Definition: boss_hodir.cpp:61
@ SPELL_FROZEN_BLOWS_10
Definition: boss_hodir.cpp:60
@ SPELL_SHATTER_CHEST
Definition: boss_hodir.cpp:46
@ SPELL_BERSERK
Definition: boss_hodir.cpp:31
@ SPELL_ICICLE_VISUAL_PACKED
Definition: boss_hodir.cpp:52
@ EVENT_SMALL_ICICLES_ENABLE
Definition: boss_hodir.cpp:124
@ EVENT_FROZEN_BLOWS
Definition: boss_hodir.cpp:121
@ TEXT_BERSERK
Definition: boss_hodir.cpp:149
@ TEXT_EMOTE_BLOW
Definition: boss_hodir.cpp:152
@ TEXT_HM_MISS
Definition: boss_hodir.cpp:150
@ TEXT_FLASH_FREEZE
Definition: boss_hodir.cpp:146
@ TEXT_STALACTITE
Definition: boss_hodir.cpp:147
@ TEXT_EMOTE_FREEZE
Definition: boss_hodir.cpp:151
@ SOUND_HODIR_FLASH_FREEZE
Definition: boss_hodir.cpp:163
@ TYPE_HODIR_HM_FAIL
Definition: ulduar.h:50
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
bool Is25ManRaid() const
Definition: ScriptedCreature.h:397
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2878
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1056
Definition: Unit.h:1302
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool IsInCombat() const
Definition: Unit.h:1702
Definition: GridNotifiers.h:1595
Definition: GridNotifiers.h:1623
const Position ENTRANCE_DOOR
Definition: boss_hodir.cpp:236
const Position EXIT_DOOR
Definition: boss_hodir.cpp:237

References bAchievCacheRare, MapRefMgr::begin(), berserk, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), DONE, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), ENTRANCE_DOOR, EVENT_BERSERK, EVENT_DESPAWN_CHEST, EVENT_FLASH_FREEZE, EVENT_FREEZE, EVENT_FROZEN_BLOWS, EVENT_HARD_MODE_MISSED, EVENT_SMALL_ICICLES_ENABLE, EXIT_DOOR, ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), Position::GetPositionY(), GO_HODIR_CHEST_HARD, Unit::HasUnitState(), InstanceScript::instance, ScriptedAI::Is25ManRaid(), Unit::IsInCombat(), ScriptedAI::me, pInstance, WorldObject::PlayDirectSound(), ScriptedAI::RAID_MODE(), Acore::Containers::RandomResize(), UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), SmallIcicles(), SOUND_HODIR_FLASH_FREEZE, SPELL_BERSERK, SPELL_FLASH_FREEZE_CAST, SPELL_FLASH_FREEZE_INSTAKILL, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, SPELL_FREEZE, SPELL_FROZEN_BLOWS_10, SPELL_FROZEN_BLOWS_25, SPELL_ICICLE_VISUAL_PACKED, SPELL_SHATTER_CHEST, TEXT_BERSERK, TEXT_EMOTE_BLOW, TEXT_EMOTE_FREEZE, TEXT_FLASH_FREEZE, TEXT_HM_MISS, TEXT_STALACTITE, TYPE_HODIR, TYPE_HODIR_HM_FAIL, TYPEID_PLAYER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ addSpawnTimer

uint16 boss_hodir::boss_hodirAI::addSpawnTimer { 0 }

◆ bAchievCacheRare

bool boss_hodir::boss_hodirAI::bAchievCacheRare { true }

Referenced by GetData(), Reset(), and UpdateAI().

◆ bAchievCheese

bool boss_hodir::boss_hodirAI::bAchievCheese { true }

Referenced by GetData(), Reset(), and SetData().

◆ bAchievCoolestFriends

bool boss_hodir::boss_hodirAI::bAchievCoolestFriends { true }

Referenced by GetData(), Reset(), and SetData().

◆ bAchievGettingCold

bool boss_hodir::boss_hodirAI::bAchievGettingCold { true }

Referenced by GetData(), Reset(), and SetData().

◆ berserk

bool boss_hodir::boss_hodirAI::berserk { false }

Referenced by Reset(), and UpdateAI().

◆ ENTRANCE_DOOR

const Position boss_hodir::boss_hodirAI::ENTRANCE_DOOR { 1999.160034f, -297.792999f, 431.960999f, 0 }

Referenced by UpdateAI().

◆ events

EventMap boss_hodir::boss_hodirAI::events

◆ EXIT_DOOR

const Position boss_hodir::boss_hodirAI::EXIT_DOOR { 1999.709961f, -166.259003f, 432.822998f, 0 }

Referenced by UpdateAI().

◆ Helpers

ObjectGuid boss_hodir::boss_hodirAI::Helpers[8]

Referenced by GetHelper(), and SpawnHelpers().

◆ pInstance

InstanceScript* boss_hodir::boss_hodirAI::pInstance

◆ summons

SummonList boss_hodir::boss_hodirAI::summons