AzerothCore
3.3.5a
OpenSource WoW Emulator
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Here is a list of all file members with links to the files they belong to:
- v -
V8 :
System.cpp
V9 :
System.cpp
VaelastraszTheRedPosNorth :
instance_blackrock_spire.cpp
VaelastraszTheRedPosSouth :
instance_blackrock_spire.cpp
valhalas :
zone_icecrown.cpp
Valiancekeepcannons :
zone_borean_tundra.cpp
ValidateAs() :
Hyperlinks.cpp
ValidateFields() :
PlayerDump.cpp
ValidateLinkInfo() :
Hyperlinks.cpp
validDedicatedInsanityItems :
instance_trial_of_the_crusader.cpp
validUtf8String() :
CalendarHandler.cpp
ValimathrasMisc :
zone_undercity.cpp
ValithriaSpawnPos :
boss_valithria_dreamwalker.cpp
,
icecrown_citadel.h
ValkyrEvents :
boss_twin_valkyr.cpp
ValkyrNPCs :
boss_twin_valkyr.cpp
ValkyrSpells :
boss_twin_valkyr.cpp
valroth :
chapter2.cpp
Valthalak :
spell_generic.cpp
ValueContainsStringI() :
Util.h
vanish :
spell_rogue.cpp
VanquishedClutchesSpells :
spell_item.cpp
VaporsText :
boss_general_vezax.cpp
VarosNPCs :
boss_eregos.cpp
,
boss_varos.cpp
VaultOfArchavonScriptName :
vault_of_archavon.h
VEHICLE_ARGENT_BATTLEWORG :
trial_of_the_champion.h
VEHICLE_ARGENT_WARHORSE :
trial_of_the_champion.h
VEHICLE_BLACK_KNIGHT :
trial_of_the_champion.h
VEHICLE_CONDITION_CHECK_TIME :
CombatAI.h
VEHICLE_DISMISS_TIME :
CombatAI.h
VEHICLE_EMOTE_REPAIR :
boss_flame_leviathan.cpp
VEHICLE_FLAG_ADJUST_AIM_ANGLE :
VehicleDefines.h
VEHICLE_FLAG_ADJUST_AIM_POWER :
VehicleDefines.h
VEHICLE_FLAG_ALLOW_PITCHING :
VehicleDefines.h
VEHICLE_FLAG_CUSTOM_PITCH :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDPITCHING :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDTURNING :
VehicleDefines.h
VEHICLE_FLAG_NO_JUMPING :
VehicleDefines.h
VEHICLE_FLAG_NO_STRAFE :
VehicleDefines.h
VEHICLE_POS_LEVIATHAN :
ulduar.h
VEHICLE_POS_NONE :
ulduar.h
VEHICLE_POS_START :
ulduar.h
VEHICLE_RESPAWN_TIME :
BattlegroundIC.h
VEHICLE_SEAT_FLAG_ALLOW_TURNING :
DBCEnums.h
VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_EJECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_KEEP_PET :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_NONE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ATTACK :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CONTROL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HIDE_PASSENGER :
DBCEnums.h
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS :
DBCEnums.h
VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNCONTROLLED :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK17 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK18 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK22 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK5 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK6 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK7 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK8 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK9 :
DBCEnums.h
VEHICLE_SPELL_GEIST_CONTROL_END :
VehicleDefines.h
VEHICLE_SPELL_PARACHUTE :
VehicleDefines.h
VEHICLE_SPELL_RIDE_HARDCODED :
VehicleDefines.h
VEHICLE_SPELL_SHADE_CONTROL_END :
VehicleDefines.h
VehicleAccessoryContainer :
VehicleDefines.h
VehicleAccessoryList :
VehicleDefines.h
VehicleEntryfmt :
DBCfmt.h
VehicleExitParameters :
VehicleDefines.h
VehicleFlags :
VehicleDefines.h
VehicleGrabPyrite :
boss_flame_leviathan.cpp
VehicleNPCs :
VehicleDefines.h
vehiclePositions :
instance_ulduar.cpp
VehicleScaling :
spell_generic.cpp
VehicleSeatAddonContainer :
ObjectMgr.h
VehicleSeatEntryfmt :
DBCfmt.h
VehicleSeatFlags :
DBCEnums.h
VehicleSeatFlagsB :
DBCEnums.h
vehiclesList :
zone_wintergrasp.cpp
VehicleSpells :
VehicleDefines.h
VehNumWorldState :
BattlefieldWG.h
Vekjik :
zone_sholazar_basin.cpp
veklorOrientationIntro :
boss_twinemperors.cpp
veknilashOrientationIntro :
boss_twinemperors.cpp
VEM_WAYPOINT_PATH :
boss_bug_trio.cpp
VendorBarkTrigger :
spell_generic.cpp
VendorItemCounts :
CreatureData.h
VendorItemList :
CreatureData.h
VENGEFUL_WP_COUNT :
icecrown_citadel.cpp
VengefulWP :
icecrown_citadel.cpp
VenomhideHatchling :
spell_item.cpp
VenomhideHatchlingMisc :
npcs_special.cpp
VenomhideHatchlingSpellEmotes :
npcs_special.cpp
VenomhideHatchlingTexts :
npcs_special.cpp
Veraku :
zone_netherstorm.cpp
VerdisaPOS :
oculus.h
VersionChallenge :
AuthSession.cpp
VERTEX_SIZE :
PathGenerator.h
VezaxEvents :
boss_general_vezax.cpp
VezaxGOs :
boss_general_vezax.cpp
VezaxNpcs :
boss_general_vezax.cpp
VezaxSpellData :
boss_general_vezax.cpp
VezaxText :
boss_general_vezax.cpp
VIC_SAY_0 :
zone_sholazar_basin.cpp
VIC_SAY_1 :
zone_sholazar_basin.cpp
VIC_SAY_2 :
zone_sholazar_basin.cpp
VIC_SAY_3 :
zone_sholazar_basin.cpp
VIC_SAY_4 :
zone_sholazar_basin.cpp
VIC_SAY_5 :
zone_sholazar_basin.cpp
VIC_SAY_6 :
zone_sholazar_basin.cpp
VictimState :
Unit.h
VICTIMSTATE_BLOCKS :
Unit.h
VICTIMSTATE_DEFLECTS :
Unit.h
VICTIMSTATE_DODGE :
Unit.h
VICTIMSTATE_EVADES :
Unit.h
VICTIMSTATE_HIT :
Unit.h
VICTIMSTATE_INTACT :
Unit.h
VICTIMSTATE_INTERRUPT :
Unit.h
VICTIMSTATE_IS_IMMUNE :
Unit.h
VICTIMSTATE_PARRY :
Unit.h
VictoryRushEnum :
spell_warrior.cpp
VilebranchSpells :
boss_mandokir.cpp
VioletHoldScriptName :
violet_hold.h
VISIBILITY_COMPENSATION :
ObjectDefines.h
VISIBILITY_DIST_WINTERGRASP :
ObjectDefines.h
VISIBILITY_DISTANCE_GIGANTIC :
ObjectDefines.h
VISIBILITY_DISTANCE_INFINITE :
ObjectDefines.h
VISIBILITY_DISTANCE_LARGE :
ObjectDefines.h
VISIBILITY_DISTANCE_NORMAL :
ObjectDefines.h
VISIBILITY_DISTANCE_SMALL :
ObjectDefines.h
VISIBILITY_DISTANCE_TINY :
ObjectDefines.h
VISIBILITY_INC_FOR_GOBJECTS :
ObjectDefines.h
VISIBILITY_RANGE :
CreatureAI.h
VISIBILITY_SETTINGS_MAX_INTERVAL_NUM :
DynamicVisibility.h
VISIBILITY_SETTINGS_PLAYER_INTERVAL :
DynamicVisibility.h
VisibilityDistances :
Object.cpp
VisibilityDistanceType :
ObjectDefines.h
VisibilitySettings :
DynamicVisibility.h
VISIBLE_RANGE :
ScriptObject.h
VisitorHelper() :
TypeContainerVisitor.h
VISUAL_WAYPOINT :
MotionMaster.h
VMAP_INVALID_HEIGHT :
IVMapMgr.h
VMAP_INVALID_HEIGHT_VALUE :
IVMapMgr.h
VOICE_SAY_THRONE :
zone_undercity.cpp
VOID_ZONE_VISUAL :
instance_icecrown_citadel.cpp
VoidPortalCoords :
boss_grandmaster_vorpil.cpp
voidReaver :
boss_void_reaver.cpp
VolkahnSpells :
boss_volkhan.cpp
VolkhanEvents :
boss_volkhan.cpp
VolkhanOther :
boss_volkhan.cpp
VolunteerAI :
zone_durotar.cpp
VolunteerSpotPositions :
boss_jedoga_shadowseeker.cpp
VoodooSpells :
zone_durotar.cpp
VorpilPosition :
boss_grandmaster_vorpil.cpp
VorshaCoord :
zone_ashenvale.cpp
VORTEX_DEFAULT_DIFF :
boss_malygos.cpp
VORTEX_TRAVEL_TIME :
boss_malygos.cpp
VortexPositions :
boss_ossirian.cpp
vutf8printf() :
Util.cpp
,
Util.h
vYells :
instance_violet_hold.cpp
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