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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "CreatureScript.h"#include "InstanceMapScript.h"#include "Player.h"#include "ScriptedCreature.h"#include "WorldStateDefines.h"#include "violet_hold.h"Go to the source code of this file.
Classes | |
| class | instance_violet_hold |
| struct | instance_violet_hold::instance_violet_hold_InstanceMapScript |
Enumerations | |
| enum | VHYells { CYANIGOSA_SAY_SPAWN = 3 , SAY_SINCLARI_LEAVING = 0 , SAY_SINCLARI_DOOR_LOCK = 1 , SAY_SINCLARI_COMPLETE = 2 } |
Functions | |
| void | AddSC_instance_violet_hold () |
Variables | |
| ObjectData const | creatureData [] |
| ObjectData const | goData [] |
| enum VHYells |
| Enumerator | |
|---|---|
| CYANIGOSA_SAY_SPAWN | |
| SAY_SINCLARI_LEAVING | |
| SAY_SINCLARI_DOOR_LOCK | |
| SAY_SINCLARI_COMPLETE | |
| void AddSC_instance_violet_hold | ( | ) |
Referenced by AddNorthrendScripts().
| ObjectData const creatureData[] |
Referenced by instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript().
| ObjectData const goData[] |
Referenced by instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript(), ConditionMgr::isConditionTypeValid(), ObjectMgr::LoadGameObjectAddons(), and ObjectMgr::LoadGameObjectDataFromDB().