AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_violet_hold.cpp File Reference
#include "CreatureScript.h"
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "WorldStateDefines.h"
#include "violet_hold.h"

Go to the source code of this file.

Classes

class  instance_violet_hold
 
struct  instance_violet_hold::instance_violet_hold_InstanceMapScript
 

Enumerations

enum  VHYells {
  CYANIGOSA_SAY_SPAWN = 3 ,
  SAY_SINCLARI_LEAVING = 0 ,
  SAY_SINCLARI_DOOR_LOCK = 1 ,
  SAY_SINCLARI_COMPLETE = 2
}
 

Functions

void AddSC_instance_violet_hold ()
 

Variables

ObjectData const creatureData []
 
ObjectData const goData []
 

Enumeration Type Documentation

◆ VHYells

enum VHYells
Enumerator
CYANIGOSA_SAY_SPAWN 
SAY_SINCLARI_LEAVING 
SAY_SINCLARI_DOOR_LOCK 
SAY_SINCLARI_COMPLETE 
26{
31};
@ SAY_SINCLARI_DOOR_LOCK
Definition instance_violet_hold.cpp:29
@ SAY_SINCLARI_LEAVING
Definition instance_violet_hold.cpp:28
@ CYANIGOSA_SAY_SPAWN
Definition instance_violet_hold.cpp:27
@ SAY_SINCLARI_COMPLETE
Definition instance_violet_hold.cpp:30

Function Documentation

◆ AddSC_instance_violet_hold()

void AddSC_instance_violet_hold ( )
620{
622}
Definition instance_violet_hold.cpp:63

Referenced by AddNorthrendScripts().

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_PRISON_DOOR_SEAL
Definition violet_hold.h:78
@ NPC_LAVANTHOR
Definition violet_hold.h:86
@ NPC_EREKEM
Definition violet_hold.h:89
@ NPC_MORAGG
Definition violet_hold.h:91
@ NPC_CYANIGOSA
Definition violet_hold.h:92
@ NPC_ICHORON
Definition violet_hold.h:87
@ NPC_ZURAMAT
Definition violet_hold.h:88
@ NPC_SINCLARI
Definition violet_hold.h:81
@ NPC_XEVOZZ
Definition violet_hold.h:85
@ NPC_TELEPORTATION_PORTAL
Definition violet_hold.h:76
@ DATA_DOOR_SEAL
Definition violet_hold.h:32
@ DATA_TELEPORTATION_PORTAL
Definition violet_hold.h:33
@ DATA_SINCLARI
Definition violet_hold.h:31
@ BOSS_XEVOZZ
Definition violet_hold.h:139
@ BOSS_ZURAMAT
Definition violet_hold.h:140
@ BOSS_MORAGG
Definition violet_hold.h:135
@ BOSS_LAVANTHOR
Definition violet_hold.h:138
@ BOSS_EREKEM
Definition violet_hold.h:136
@ DATA_CYANIGOSA
Definition violet_hold.h:131
@ BOSS_ICHORON
Definition violet_hold.h:137

Referenced by instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript().

◆ goData

ObjectData const goData[]
Initial value:
=
{
{ 0, 0 }
}
@ DATA_ZURAMAT_CELL
Definition violet_hold.h:44
@ DATA_LAVANTHOR_CELL
Definition violet_hold.h:42
@ DATA_EREKEM_GUARD_1_CELL
Definition violet_hold.h:39
@ DATA_MAIN_DOOR
Definition violet_hold.h:36
@ DATA_EREKEM_CELL
Definition violet_hold.h:38
@ DATA_XEVOZZ_CELL
Definition violet_hold.h:43
@ DATA_EREKEM_GUARD_2_CELL
Definition violet_hold.h:40
@ DATA_MORAGG_CELL
Definition violet_hold.h:37
@ DATA_ICHORON_CELL
Definition violet_hold.h:41
@ GO_XEVOZZ_DOOR
Definition violet_hold.h:114
@ GO_ICHORON_DOOR
Definition violet_hold.h:116
@ GO_LAVANTHOR_DOOR
Definition violet_hold.h:115
@ GO_EREKEM_DOOR
Definition violet_hold.h:118
@ GO_MORAGG_DOOR
Definition violet_hold.h:121
@ GO_ZURAMAT_DOOR
Definition violet_hold.h:117
@ GO_EREKEM_GUARD_2_DOOR
Definition violet_hold.h:120
@ GO_EREKEM_GUARD_1_DOOR
Definition violet_hold.h:119
@ GO_MAIN_DOOR
Definition violet_hold.h:113

Referenced by instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript(), ConditionMgr::isConditionTypeValid(), ObjectMgr::LoadGameObjectAddons(), and ObjectMgr::LoadGameObjectDataFromDB().