AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_charge_shield_bomber Class Reference
Inheritance diagram for spell_charge_shield_bomber:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_charge_shield_bomber)
 
bool Validate (SpellInfo const *) override
 
void HandleDummy (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_charge_shield_bomber::HandleDummy ( SpellEffIndex  effIndex)
inlineprivate
1148 {
1149 PreventHitDefaultEffect(effIndex);
1150 Unit* ship = GetCaster()->GetVehicleBase();
1151 if (!ship)
1152 return;
1153
1154 ship->CastSpell(ship, SPELL_INFRA_GREEN_SHIELD, true);
1155 Aura* aura = ship->GetAura(SPELL_INFRA_GREEN_SHIELD);
1156 if (!aura)
1157 return;
1158
1159 aura->ModStackAmount(GetEffectValue() - 1);
1160 }
Definition SpellAuras.h:88
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1056
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5624
Unit * GetVehicleBase() const
Definition Unit.cpp:14626
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_INFRA_GREEN_SHIELD
Definition zone_icecrown.cpp:1077

References Unit::CastSpell(), Unit::GetAura(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), Unit::GetVehicleBase(), Aura::ModStackAmount(), SpellScript::PreventHitDefaultEffect(), and SPELL_INFRA_GREEN_SHIELD.

Referenced by Register().

◆ PrepareSpellScript()

spell_charge_shield_bomber::PrepareSpellScript ( spell_charge_shield_bomber  )
private

◆ Register()

void spell_charge_shield_bomber::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1163 {
1166 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
uint32 m_scriptSpellId
Definition SpellScript.h:107
void HandleDummy(SpellEffIndex effIndex)
Definition zone_icecrown.cpp:1147
@ SPELL_CHARGE_SHIELD
Definition zone_icecrown.cpp:1076

References EFFECT_0, HandleDummy(), _SpellScript::m_scriptSpellId, SpellScript::OnEffectHitTarget, SPELL_CHARGE_SHIELD, SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ Validate()

bool spell_charge_shield_bomber::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1143 {
1145 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_INFRA_GREEN_SHIELD, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: