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| | go_witherbark_totem_bundleAI (GameObject *gameObject) |
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| void | UpdateAI (uint32 diff) override |
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| | GameObjectAI (GameObject *go) |
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| virtual | ~GameObjectAI () |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual void | SetGUID (ObjectGuid const &, int32) |
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| virtual ObjectGuid | GetGUID (int32) const |
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| virtual bool | GossipHello (Player *, bool) |
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| virtual bool | GossipSelect (Player *, uint32, uint32) |
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| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual bool | QuestAccept (Player *, Quest const *) |
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| virtual bool | QuestReward (Player *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *) |
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| virtual void | Destroyed (Player *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnStateChanged (uint32, Unit *) |
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| virtual void | EventInform (uint32) |
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| virtual void | SpellHit (Unit *, SpellInfo const *) |
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| virtual bool | CanBeSeen (Player const *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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| virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_witherbark_totem_bundleAI()
| go_witherbark_totem_bundle::go_witherbark_totem_bundleAI::go_witherbark_totem_bundleAI |
( |
GameObject * |
gameObject | ) |
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inline |
52 {
54 }
Definition GameObjectAI.h:33
uint32 _timer
Definition go_scripts.cpp:70
References _timer.
◆ UpdateAI()
| void go_witherbark_totem_bundle::go_witherbark_totem_bundleAI::UpdateAI |
( |
uint32 |
diff | ) |
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inlineoverridevirtual |
◆ _timer
| uint32 go_witherbark_totem_bundle::go_witherbark_totem_bundleAI::_timer |
The documentation for this struct was generated from the following file: