1209 {
1210
1211 uint32 targetsAtRange = 0;
1214
1215
1216 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr, ++targetsAtRange)
1217 if ((*itr)->GetDistance(
GetCaster()) < 12.0f)
1218 break;
1219
1220
1221 if (targetsAtRange < minTargets)
1222 targetsAtRange = std::min<uint32>(targets.size(), minTargets);
1223
1224 if (!targetsAtRange)
1225 return;
1226
1227 std::list<WorldObject*>::iterator itrTarget = targets.begin();
1228 std::advance(itrTarget,
urand(0, targetsAtRange - 1));
1230 targets.clear();
1232 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Unit * GetCaster()
Definition SpellScript.cpp:401
WorldObject * _target
Definition boss_deathbringer_saurfang.cpp:1251