2060 {
2063 switch (
urand(1, 5))
2064 {
2065 case 1:
2067 break;
2068 case 2:
2070 break;
2071 case 3:
2073 break;
2074 case 4:
2076 break;
2077 }
2078 caster->
CastSpell(caster, spellId,
true,
nullptr);
2079 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_SUMMON_FURIOUS_MR_PINCHY
Definition spell_item.cpp:2033
@ SPELL_MR_PINCHYS_GIFT
Definition spell_item.cpp:2035
@ SPELL_TINY_MAGICAL_CRAWDAD
Definition spell_item.cpp:2034
@ SPELL_SUMMON_MIGHTY_MR_PINCHY
Definition spell_item.cpp:2032
@ SPELL_MR_PINCHYS_BLESSING
Definition spell_item.cpp:2031