2069 {
2072 switch (
urand(1, 5))
2073 {
2074 case 1:
2076 break;
2077 case 2:
2079 break;
2080 case 3:
2082 break;
2083 case 4:
2085 break;
2086 }
2087 caster->
CastSpell(caster, spellId,
true,
nullptr);
2088 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_SUMMON_FURIOUS_MR_PINCHY
Definition spell_item.cpp:2042
@ SPELL_MR_PINCHYS_GIFT
Definition spell_item.cpp:2044
@ SPELL_TINY_MAGICAL_CRAWDAD
Definition spell_item.cpp:2043
@ SPELL_SUMMON_MIGHTY_MR_PINCHY
Definition spell_item.cpp:2041
@ SPELL_MR_PINCHYS_BLESSING
Definition spell_item.cpp:2040