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go_bells::go_bellsAI Struct Reference
Inheritance diagram for go_bells::go_bellsAI:
GameObjectAI

Public Member Functions

 go_bellsAI (GameObject *go)
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

EventMap _events
 
uint32 _soundId
 
bool once
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_bellsAI()

go_bells::go_bellsAI::go_bellsAI ( GameObject go)
inline
1745 : GameObjectAI(go), _soundId(0), once(true)
1746 {
1747 uint32 zoneId = go->GetZoneId();
1748
1749 switch (go->GetEntry())
1750 {
1751 case GO_HORDE_BELL:
1752 {
1753 switch (zoneId)
1754 {
1756 case AREA_UNDERCITY:
1758 case AREA_DUSKWOOD:
1760 break;
1761 default:
1763 break;
1764 }
1765 break;
1766 }
1767 case GO_ALLIANCE_BELL:
1768 {
1769 switch (zoneId)
1770 {
1771 case AREA_IRONFORGE:
1772 case AREA_DUN_MOROGH:
1774 break;
1775 case AREA_DARNASSUS:
1776 case AREA_TELDRASSIL:
1777 case AREA_ASHENVALE:
1780 break;
1781 case AREA_WESTFALL:
1783 {
1785 }
1786 else
1787 {
1789 }
1790 break;
1792 if (go->GetAreaId() == AREA_ALCAZ_ISLAND)
1793 {
1795 }
1796 else
1797 {
1799 }
1800 break;
1801 default:
1803 break;
1804 }
1805 break;
1806 }
1807 case GO_KHARAZHAN_BELL:
1808 {
1810 break;
1811 }
1812 break;
1813 }
1814 }
@ AREA_UNDERCITY
Definition AreaDefines.h:79
@ AREA_IRONFORGE
Definition AreaDefines.h:81
@ AREA_ALCAZ_ISLAND
Definition AreaDefines.h:87
@ AREA_WESTFALL
Definition AreaDefines.h:38
@ AREA_ASHENVALE
Definition AreaDefines.h:62
@ AREA_DUSKWOOD
Definition AreaDefines.h:29
@ AREA_WESTFALL_LIGHTHOUSE
Definition AreaDefines.h:49
@ AREA_HILLSBRAD_FOOTHILLS
Definition AreaDefines.h:61
@ AREA_DUSTWALLOW_MARSH
Definition AreaDefines.h:33
@ AREA_TELDRASSIL
Definition AreaDefines.h:53
@ AREA_DUN_MOROGH
Definition AreaDefines.h:25
@ AREA_TIRISFAL_GLADES
Definition AreaDefines.h:47
@ AREA_SHATTRATH_CITY
Definition AreaDefines.h:116
@ AREA_DARNASSUS
Definition AreaDefines.h:84
std::uint32_t uint32
Definition Define.h:107
Definition GameObjectAI.h:33
uint32 GetEntry() const
Definition Object.h:116
uint32 GetAreaId() const
Definition Object.cpp:3156
uint32 GetZoneId() const
Definition Object.cpp:3148
@ GO_ALLIANCE_BELL
Definition go_scripts.cpp:1727
@ GO_KHARAZHAN_BELL
Definition go_scripts.cpp:1728
@ GO_HORDE_BELL
Definition go_scripts.cpp:1726
@ LIGHTHOUSEFOGHORN
Definition go_scripts.cpp:1721
@ BELLTOLLNIGHTELF
Definition go_scripts.cpp:1718
@ BELLTOLLALLIANCE
Definition go_scripts.cpp:1717
@ BELLTOLLKHARAZHAN
Definition go_scripts.cpp:1720
@ BELLTOLLHORDE
Definition go_scripts.cpp:1715
@ BELLTOLLTRIBAL
Definition go_scripts.cpp:1716
@ BELLTOLLDWARFGNOME
Definition go_scripts.cpp:1719
uint32 _soundId
Definition go_scripts.cpp:1864
bool once
Definition go_scripts.cpp:1865

References _soundId, AREA_ALCAZ_ISLAND, AREA_ASHENVALE, AREA_DARNASSUS, AREA_DUN_MOROGH, AREA_DUSKWOOD, AREA_DUSTWALLOW_MARSH, AREA_HILLSBRAD_FOOTHILLS, AREA_IRONFORGE, AREA_SHATTRATH_CITY, AREA_TELDRASSIL, AREA_TIRISFAL_GLADES, AREA_UNDERCITY, AREA_WESTFALL, AREA_WESTFALL_LIGHTHOUSE, BELLTOLLALLIANCE, BELLTOLLDWARFGNOME, BELLTOLLHORDE, BELLTOLLKHARAZHAN, BELLTOLLNIGHTELF, BELLTOLLTRIBAL, WorldObject::GetAreaId(), Object::GetEntry(), WorldObject::GetZoneId(), GO_ALLIANCE_BELL, GO_HORDE_BELL, GO_KHARAZHAN_BELL, and LIGHTHOUSEFOGHORN.

Member Function Documentation

◆ UpdateAI()

void go_bells::go_bellsAI::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1817 {
1818 _events.Update(diff);
1819
1820 if (sGameEventMgr->IsActiveEvent(GAME_EVENT_HOURLY_BELLS) && once)
1821 {
1822 // Reset
1823 once = false;
1825 }
1826
1827 while (uint32 eventId = _events.ExecuteEvent())
1828 {
1829 switch (eventId)
1830 {
1831 case EVENT_TIME:
1832 {
1833 tzset(); // set timezone for localtime_r() -> fix issues due to daylight time
1834 tm local_tm = Acore::Time::TimeBreakdown();
1835 uint8 _rings = (local_tm.tm_hour) % 12;
1836 _rings = (_rings == 0) ? 12 : _rings; // 00:00 and 12:00
1837
1838 // Dwarf hourly horn should only play a single time, each time the next hour begins.
1840 {
1841 _rings = 1;
1842 }
1843
1844 // Schedule ring event
1845 for (auto i = 0; i < _rings; ++i)
1846 {
1847 _events.ScheduleEvent(EVENT_RING_BELL, (i * 4 + 1) * 1000);
1848 }
1849 break;
1850 }
1851 case EVENT_RING_BELL:
1852 {
1854 break;
1855 }
1856 default:
1857 break;
1858 }
1859 }
1860 }
std::uint8_t uint8
Definition Define.h:109
#define sGameEventMgr
Definition GameEventMgr.h:201
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2903
@ EVENT_TIME
Definition go_scripts.cpp:1735
@ GAME_EVENT_HOURLY_BELLS
Definition go_scripts.cpp:1733
@ EVENT_RING_BELL
Definition go_scripts.cpp:1734
AC_COMMON_API std::tm TimeBreakdown(time_t t=0)
Definition Timer.cpp:233
EventMap _events
Definition go_scripts.cpp:1863

References _events, _soundId, BELLTOLLDWARFGNOME, EVENT_RING_BELL, EVENT_TIME, EventMap::ExecuteEvent(), GAME_EVENT_HOURLY_BELLS, GameObjectAI::me, once, WorldObject::PlayDirectSound(), EventMap::ScheduleEvent(), sGameEventMgr, Acore::Time::TimeBreakdown(), and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_bells::go_bellsAI::_events
private

Referenced by UpdateAI().

◆ _soundId

uint32 go_bells::go_bellsAI::_soundId
private

Referenced by go_bellsAI(), and UpdateAI().

◆ once

bool go_bells::go_bellsAI::once
private

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: