AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_bells::go_bellsAI Struct Reference
Inheritance diagram for go_bells::go_bellsAI:
GameObjectAI

Public Member Functions

 go_bellsAI (GameObject *go)
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

EventMap _events
 
uint32 _soundId
 
bool once
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_bellsAI()

go_bells::go_bellsAI::go_bellsAI ( GameObject go)
inline
1721 : GameObjectAI(go), _soundId(0), once(true)
1722 {
1723 uint32 zoneId = go->GetZoneId();
1724
1725 switch (go->GetEntry())
1726 {
1727 case GO_HORDE_BELL:
1728 {
1729 switch (zoneId)
1730 {
1732 case AREA_UNDERCITY:
1734 case AREA_DUSKWOOD:
1736 break;
1737 default:
1739 break;
1740 }
1741 break;
1742 }
1743 case GO_ALLIANCE_BELL:
1744 {
1745 switch (zoneId)
1746 {
1747 case AREA_IRONFORGE:
1748 case AREA_DUN_MOROGH:
1750 break;
1751 case AREA_DARNASSUS:
1752 case AREA_TELDRASSIL:
1753 case AREA_ASHENVALE:
1756 break;
1757 case AREA_WESTFALL:
1759 {
1761 }
1762 else
1763 {
1765 }
1766 break;
1768 if (go->GetAreaId() == AREA_ALCAZ_ISLAND)
1769 {
1771 }
1772 else
1773 {
1775 }
1776 break;
1777 default:
1779 break;
1780 }
1781 break;
1782 }
1783 case GO_KHARAZHAN_BELL:
1784 {
1786 break;
1787 }
1788 break;
1789 }
1790 }
@ AREA_UNDERCITY
Definition AreaDefines.h:80
@ AREA_IRONFORGE
Definition AreaDefines.h:82
@ AREA_ALCAZ_ISLAND
Definition AreaDefines.h:88
@ AREA_WESTFALL
Definition AreaDefines.h:39
@ AREA_ASHENVALE
Definition AreaDefines.h:63
@ AREA_DUSKWOOD
Definition AreaDefines.h:29
@ AREA_WESTFALL_LIGHTHOUSE
Definition AreaDefines.h:50
@ AREA_HILLSBRAD_FOOTHILLS
Definition AreaDefines.h:62
@ AREA_DUSTWALLOW_MARSH
Definition AreaDefines.h:33
@ AREA_TELDRASSIL
Definition AreaDefines.h:54
@ AREA_DUN_MOROGH
Definition AreaDefines.h:25
@ AREA_TIRISFAL_GLADES
Definition AreaDefines.h:48
@ AREA_SHATTRATH_CITY
Definition AreaDefines.h:118
@ AREA_DARNASSUS
Definition AreaDefines.h:85
std::uint32_t uint32
Definition Define.h:107
Definition GameObjectAI.h:33
uint32 GetEntry() const
Definition Object.h:117
uint32 GetAreaId() const
Definition Object.cpp:3174
uint32 GetZoneId() const
Definition Object.cpp:3166
@ GO_ALLIANCE_BELL
Definition go_scripts.cpp:1703
@ GO_KHARAZHAN_BELL
Definition go_scripts.cpp:1704
@ GO_HORDE_BELL
Definition go_scripts.cpp:1702
@ LIGHTHOUSEFOGHORN
Definition go_scripts.cpp:1697
@ BELLTOLLNIGHTELF
Definition go_scripts.cpp:1694
@ BELLTOLLALLIANCE
Definition go_scripts.cpp:1693
@ BELLTOLLKHARAZHAN
Definition go_scripts.cpp:1696
@ BELLTOLLHORDE
Definition go_scripts.cpp:1691
@ BELLTOLLTRIBAL
Definition go_scripts.cpp:1692
@ BELLTOLLDWARFGNOME
Definition go_scripts.cpp:1695
uint32 _soundId
Definition go_scripts.cpp:1840
bool once
Definition go_scripts.cpp:1841

References _soundId, AREA_ALCAZ_ISLAND, AREA_ASHENVALE, AREA_DARNASSUS, AREA_DUN_MOROGH, AREA_DUSKWOOD, AREA_DUSTWALLOW_MARSH, AREA_HILLSBRAD_FOOTHILLS, AREA_IRONFORGE, AREA_SHATTRATH_CITY, AREA_TELDRASSIL, AREA_TIRISFAL_GLADES, AREA_UNDERCITY, AREA_WESTFALL, AREA_WESTFALL_LIGHTHOUSE, BELLTOLLALLIANCE, BELLTOLLDWARFGNOME, BELLTOLLHORDE, BELLTOLLKHARAZHAN, BELLTOLLNIGHTELF, BELLTOLLTRIBAL, WorldObject::GetAreaId(), Object::GetEntry(), WorldObject::GetZoneId(), GO_ALLIANCE_BELL, GO_HORDE_BELL, GO_KHARAZHAN_BELL, and LIGHTHOUSEFOGHORN.

Member Function Documentation

◆ UpdateAI()

void go_bells::go_bellsAI::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1793 {
1794 _events.Update(diff);
1795
1796 if (sGameEventMgr->IsActiveEvent(GAME_EVENT_HOURLY_BELLS) && once)
1797 {
1798 // Reset
1799 once = false;
1801 }
1802
1803 while (uint32 eventId = _events.ExecuteEvent())
1804 {
1805 switch (eventId)
1806 {
1807 case EVENT_TIME:
1808 {
1809 tzset(); // set timezone for localtime_r() -> fix issues due to daylight time
1810 tm local_tm = Acore::Time::TimeBreakdown();
1811 uint8 _rings = (local_tm.tm_hour) % 12;
1812 _rings = (_rings == 0) ? 12 : _rings; // 00:00 and 12:00
1813
1814 // Dwarf hourly horn should only play a single time, each time the next hour begins.
1816 {
1817 _rings = 1;
1818 }
1819
1820 // Schedule ring event
1821 for (auto i = 0; i < _rings; ++i)
1822 {
1824 }
1825 break;
1826 }
1827 case EVENT_RING_BELL:
1828 {
1830 break;
1831 }
1832 default:
1833 break;
1834 }
1835 }
1836 }
std::uint8_t uint8
Definition Define.h:109
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sGameEventMgr
Definition GameEventMgr.h:201
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:3011
@ EVENT_TIME
Definition go_scripts.cpp:1711
@ GAME_EVENT_HOURLY_BELLS
Definition go_scripts.cpp:1709
@ EVENT_RING_BELL
Definition go_scripts.cpp:1710
AC_COMMON_API std::tm TimeBreakdown(time_t t=0)
Definition Timer.cpp:233
EventMap _events
Definition go_scripts.cpp:1839

References _events, _soundId, BELLTOLLDWARFGNOME, EVENT_RING_BELL, EVENT_TIME, EventMap::ExecuteEvent(), GAME_EVENT_HOURLY_BELLS, GameObjectAI::me, once, WorldObject::PlayDirectSound(), EventMap::ScheduleEvent(), sGameEventMgr, Acore::Time::TimeBreakdown(), and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_bells::go_bellsAI::_events
private

Referenced by UpdateAI().

◆ _soundId

uint32 go_bells::go_bellsAI::_soundId
private

Referenced by go_bellsAI(), and UpdateAI().

◆ once

bool go_bells::go_bellsAI::once
private

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: