5328 {
5331 if (!caster || !target)
5332 return;
5333
5335 {
5337 {
5339 {
5342
5344 {
5346 }
5347 }
5348 }
5349
5351 {
5354 {
5357 }
5358 }
5359 }
5360 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1723
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5314
@ NPC_GLUMDOR
Definition spell_generic.cpp:5313
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5312
Definition CreatureData.h:360