5248 {
5251 if (!caster || !target)
5252 return;
5253
5255 {
5257 {
5259 {
5262
5264 {
5266 }
5267 }
5268 }
5269
5271 {
5274 {
5277 }
5278 }
5279 }
5280 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1650
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:696
#define INVENTORY_SLOT_BAG_0
Definition Player.h:676
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5234
@ NPC_GLUMDOR
Definition spell_generic.cpp:5233
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5232
Definition CreatureData.h:360