5329 {
5332 if (!caster || !target)
5333 return;
5334
5336 {
5338 {
5340 {
5343
5345 {
5347 }
5348 }
5349 }
5350
5352 {
5355 {
5358 }
5359 }
5360 }
5361 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1712
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5315
@ NPC_GLUMDOR
Definition spell_generic.cpp:5314
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5313
Definition CreatureData.h:360