5396 {
5399 if (!caster || !target)
5400 return;
5401
5403 {
5405 {
5407 {
5410
5412 {
5414 }
5415 }
5416 }
5417
5419 {
5422 {
5425 }
5426 }
5427 }
5428 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1730
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5382
@ NPC_GLUMDOR
Definition spell_generic.cpp:5381
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5380
Definition CreatureData.h:360